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PierreTheMime posted:I don't think Tyranids have as much to fear from Force weapons as others. They have a pretty sizeable dice pool themselves and most major targets will get a bonus for either a) being a Psyker or b) being a better Psyker. The Mindstrike grenade is pretty good though, even if it has a 1/6 chance of backfiring and making their target go SSJ2 for a turn. Force weapons are a buff, so you need 6s no matter what. It's just the more dice, the more you miscast, which lets shadows actually work. EDIT: With Hammer being +2 strength, you really need to dispel either hammer or force... otherwise bad things happen to MCs. LordAba fucked around with this message at 03:21 on Aug 20, 2014 |
# ? Aug 20, 2014 03:18 |
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# ? May 25, 2024 14:27 |
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Did Mordrak get changed at all? I liked GK for the henchmen shenanigans, so the new codex forces me to completely redo my army, including my 2 solodins. Even had more henchmen than power armor dudes fully painted up. Well gently caress.
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# ? Aug 20, 2014 03:21 |
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How do Psilencers work on Dreadknights? Can they actually take two of the same gun?thiswayliesmadness posted:Did Mordrak get changed at all? I liked GK for the henchmen shenanigans, so the new codex forces me to completely redo my army, including my 2 solodins. Even had more henchmen than power armor dudes fully painted up. Well gently caress. I'm sorry for your loss.
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# ? Aug 20, 2014 03:24 |
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I'm playing Nids in an escalation league kicking off next month. It's starting at 750pts, Battleforged lists only, with no flyers allowed (they come in at 1,000pts). Whatever I build into my list needs to be used for the rest of the campaign. I was going to run: Tyrant w/ 2x BLDevs 3 x Hive Guard 3 x Warriors w/ Deathspitters and Barbed Strangler 5 x Genestealers Exocrine Biovore This is pretty shooty should do okay-ish, right? Having said that, I'm toying with going for a full assault MC army. It might be pointless but it should be hard to stop: Swarmlord 5 x Genestealers 5 x Genestealers Malanthrope Carnifex w/ 2x ST Carnifex w/ 2x ST I would probably expand this with the goal of getting the Manufactorum Genestealers formation and the Subterranean Swarm one as well. Just how stupid is going all assault?
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# ? Aug 20, 2014 03:36 |
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MasterSlowPoke posted:
Still limited to only one of each gun. 12 shots is still a silly rate of fire. You could always go for a full unit of Paladins with 4 Psylencers if you really want to throw a bucket of 'don't fail your save!' at the enemy.
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# ? Aug 20, 2014 03:36 |
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MasterSlowPoke posted:How do Psilencers work on Dreadknights? Can they actually take two of the same gun? Dreadnights could take two special guns but they couldn't double up on the same gun in the 5e codex. TKIY posted:Just how stupid is going all assault? Pretty stupid and bad. You will get blown away long before you ever get into CC. Tyranids are fragile in general and without any sort of shooting to back them up, their CC units will just get shredded from a distance just trying to get across the table. Once you get into CC range you have to deal with middling armor saves vs. rapid fire guns. It's not a good combo. The first list is pretty close to my "base" Tyranid list which also has assault units thrown in but it's mainly a "shoot at things from a distance and scare my opponent with a few huge CC threat units". The shooting tends to get a lot of work done because whoever I'm playing against breaks their focus on the Synapse models (Warriors, Zoanthropes, FHT) and starts going after the Trygon/Mawloc, or the Swarmlord with his bodyguards, or the full Carnifex brood, etc. Pacheeco fucked around with this message at 03:57 on Aug 20, 2014 |
# ? Aug 20, 2014 03:47 |
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I made a Tyranid list with assault warriors with a prime, genestealers, hormagaunts, raveners and trygons. Did it for fun to see how it would do. I was tabled without killing a single enemy unit.
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# ? Aug 20, 2014 04:04 |
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Full-assault lists are pretty bad no matter what army you're playing. The few who can get away with it are White Scars bikers because they're tough and fast, whereas most Tyranid units only have one of those traits. Poor Raveners and Shrikes TKIY posted:I'm playing Nids in an escalation league kicking off next month. It's starting at 750pts, Battleforged lists only, with no flyers allowed (they come in at 1,000pts). Whatever I build into my list needs to be used for the rest of the campaign. You should probably talk to whoever's in charge and ask if you can at least upgrade the walking Tyrant to have wings alter on.
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# ? Aug 20, 2014 04:07 |
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so I just mocked up my first Dark Eldar list. I'm trying to use models I have (raider, venom, 2x ravagers, wyches, succubus) it is 1250 points code:
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# ? Aug 20, 2014 04:24 |
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HiveCommander posted:Full-assault lists are pretty bad no matter what army you're playing. The few who can get away with it are White Scars bikers because they're tough and fast, whereas most Tyranid units only have one of those traits. Poor Raveners and Shrikes I'm going through a similar campain, just brought a tervigon that becomes a troop choice when i can Flyrant. Violates 0 rules because the list doesnt change.
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# ? Aug 20, 2014 04:31 |
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In our league you can upgrade so wings on the tyrant is no trouble later.
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# ? Aug 20, 2014 06:02 |
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Oh, that's all good then. I'd personally stick with the Tyrant to upgrade later, but if the Tervigon idea tickles your fancy it's viable as well. I'm still turned off on the Tervs after the heavy nerf they received in the latest codex though, but your experience may differ.
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# ? Aug 20, 2014 06:12 |
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Think about this for a sec: 10 Paladins with 4 Psylencers with an attached Divination Librarian and hope for Misfortune. Cast Misfortune on something that you really want to die (Wraithknight, high-armour multi-wound models etc) and let those sweet, sweet rending hits put the fear of the Emperor into anything without an armour value or rerollable invulnerable save. 24 dice (with rerolls from the Divination primaris) is bound to give you enough to-wound rolls that a couple of 6's will come up.
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# ? Aug 20, 2014 06:27 |
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HiveCommander posted:Think about this for a sec: Paylancers are rending? How many points is that? What are the odds of getting misfortune? You are insane.
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# ? Aug 20, 2014 12:42 |
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Misfortune gives all attacks against the affected unit Rending. It's a stupid amount of points, but it'd be so worth it to instagib a Wraithknight by doing it
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# ? Aug 20, 2014 12:43 |
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The combo doesn't sound so great when you consider there's a 1 in 2 chance you don't get misfortune and that you have to cast 2-3 powers to get it to work (Misfortune, Force and perhaps Prescience). I would take Psycannons on my Paladins any day unless tailoring against something with a lot of MCs.
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# ? Aug 20, 2014 12:47 |
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It's almost seeming like the GK are getting a similar treatment as the Militarum Tempestus and Inquisition. It's like they're being aimed more at being a supplemental/ally codex than a full stand alone army. I was actually half considering allying some in with my casual gaming DA and fluffing it as their recruiting worlds having a higher than normal psyker count anyway, so I guess I might pick up the update if they'll still at least work in that capacity.
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# ? Aug 20, 2014 13:18 |
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It's not that bad as Inquisition or MT, which have only 2-3 units each. GK are given the Sisters treatment - an almost-full list of units, but no interest and a quick hackjob. I'll be damned if I know why, they were one of the best 5th edition armies and they have a ton of players. It's like GW just wanted to squeeze 40 more euros from a part of its player base and had no better idea how to do it.
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# ? Aug 20, 2014 13:25 |
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HiveCommander posted:Think about this for a sec: Instead of Paladins, it would be much cheaper to do this with Purgators or Purifiers, both of which can take good numbers of heavy weapons in a squad. (They lack Relentless, though, which can be a bit of an issue.) You could also do it with the Gattling Silencer of the Dreadknight.
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# ? Aug 20, 2014 13:29 |
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Lord Twisted posted:I believe mantic do some decent, pretty much correct scale, cheap zombies. Hollismason posted:I'll need a US distributor. Those look great and what I want. Those are good, but if you wait a couple weeks Mantic will have these out to suit your Nurgle zombie guardsmen needs
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# ? Aug 20, 2014 13:40 |
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thiswayliesmadness posted:Did Mordrak get changed at all? I liked GK for the henchmen shenanigans, so the new codex forces me to completely redo my army, including my 2 solodins. Even had more henchmen than power armor dudes fully painted up. Well gently caress. Play Inquisition then! It's actually the same as what GK used to be.
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# ? Aug 20, 2014 14:02 |
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NTRabbit posted:Those are good, but if you wait a couple weeks Mantic will have these out to suit your Nurgle zombie guardsmen needs Yes but will they come in a box of 60 is the question.
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# ? Aug 20, 2014 14:07 |
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They will almost certainly come in a giant box.
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# ? Aug 20, 2014 14:33 |
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Slimnoid posted:Yes but will they come in a box of 60 is the question. In the Deadzone KS they were selling them in boxes of 20 for $15, or 80 for $45, can't imagine that won't continue at same or similar prices.
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# ? Aug 20, 2014 15:14 |
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Not to mention the 30% discount for web sellers.
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# ? Aug 20, 2014 16:00 |
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I finished some Orks Warboss on a Blitzbike. Warbuggies with rokkit launchas. Got two more of those to build and paint, as well as a painboy on a bike.
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# ? Aug 20, 2014 18:20 |
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that rust looks very realistic! what did you to use to get that effect?
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# ? Aug 20, 2014 18:28 |
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Slimnoid posted:I finished some Orks These are cool. Orks should be all about the conversions.
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# ? Aug 20, 2014 18:38 |
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dichloroisocyanuric posted:that rust looks very realistic! what did you to use to get that effect? Dry pigments and 91% isopropyl alcohol. I put the pigment in a small medicine cup and gradually added the alcohol until it came to an almost wash-like consistency. The models were hit with gloss varnish before I did this to not only protect the underlying paint, but to make the pigment slide smoother into the crevices. I used two layers of pigment: one a rusty orangy-red, and another a yellow. The tires were done with a sienna pigment, similarly watered down. It's all really easy and produces some fantastic effects with minimal effort.
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# ? Aug 20, 2014 18:47 |
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Those orks rule. They remind me I need to get back onto my Firetrukk project. Has stalled a bit while I figure out how to do firefighter helmets for my burnas and look for a properly size firetruck to loot.
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# ? Aug 20, 2014 19:49 |
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Esser-Z posted:Those orks rule. I don't even play orks, and this is why I love orks.
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# ? Aug 20, 2014 20:09 |
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Slimnoid posted:I finished some Orks <3 these guys. Awesome work, mang.
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# ? Aug 20, 2014 20:11 |
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Icon Of Sin posted:I don't even play orks, and this is why I love orks. Orks are just so fun.
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# ? Aug 20, 2014 20:14 |
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Slimnoid posted:Yes but will they come in a box of 60 is the question. I have a box of 80 (pretty sure its 80) of them from Halloween last year that I would be willing to sell. They are still on sprue and in their original box... PM me if interested. They are basically the zombie kits and the corporate kits and you just mash em together.
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# ? Aug 20, 2014 21:49 |
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Slimnoid posted:I finished some Orks
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# ? Aug 20, 2014 22:08 |
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Hey 40k thread, I have some Eldar collecting dust that I'd like to turn into money on ebay. But I'm pretty clueless about prices these days so I need your help. Here's an imgur album of what I'm getting rid of http://imgur.com/a/eN1Kx How much do you think I could get from these? Should I sell them as-is or strip the paint off? And should I sell the whole thing at once, or by unit? Let me know if you need clearer pics or anything. Thanks for your help dudes!
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# ? Aug 20, 2014 22:09 |
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forums enjoyer posted:Hey 40k thread, I ebayed a ton of stuff at the end of last year, so here's my advice based on that: Selling as a lot is a good way to unload stuff if you're looking to unload but will make you less money. Ebay doesn't charge per-item so there's little cost benefit to doing it, and usually people will be looking for substantial discounts for a lot - sell them in groups of what they are and people will be more willing to spend extra for the one unit they need. Don't bother stripping them, I don't think you'd be making more (and may be able to sell them for more because the paint job's decent). I'd sell them as: 3x Warlocks 3x Warlocks 5x Rangers (painted) 5x Rangers (unpainted) Farseer Autarch Fire Dragons Warp Spiders Make sure you note there's combined shipping/to check out your other listings, it's cheaper for everyone involved and might cause people to grab stuff they wouldn't otherwise. Price wise, I'd put an auction starting at 50% of retail with a buy-it of like 80%, unless you were hoping for a painting premium.
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# ? Aug 20, 2014 22:36 |
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It just occurred to me that this Grey Knights book is the first time they finally went and did what some of us figured they might eventually and just flat out ripped some units out of the existing book and sold them separately as a dataslate.
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# ? Aug 20, 2014 23:23 |
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I can finally justify getting a Landraider now sense Nurglings can ride inside them with Heralds. Just something that came up in discussion. I like the idea of a Chaos Land Raider vomiting out bases of Nurglings w/ Heralds attached to assault things.
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# ? Aug 21, 2014 00:03 |
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# ? May 25, 2024 14:27 |
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Not 40k, but Nagash is coming back and the model looks not only huge, but a modern, more ridiculous, version of his old model.
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# ? Aug 21, 2014 00:10 |