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It sounds like drums. Has anyone ever tried making music in doom with a custom map and maybe some scripting? Like those automatic Mario stages that were popular a while back.
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# ? Aug 18, 2014 20:59 |
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# ? May 30, 2024 08:50 |
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Duke Nukem War of Attrition is so fun, even with just going through the original campaign again. But anyone know what the deal is with these black boxes?
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# ? Aug 18, 2014 21:32 |
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Looks like either a missing sprite, or your card doesn't support some opengl feature if you're using eduke32.
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# ? Aug 18, 2014 21:46 |
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I'd check the log at startup, because that's a sign the game's missing some resources.
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# ? Aug 18, 2014 21:59 |
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I like watching the minimap crawl like an anthill
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# ? Aug 18, 2014 22:34 |
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I can't believe you actually did it. Oh right, I totally forgot the Pain Elemental spawns three enemies on death. That basically guarantees Pain Elemental-mageddon, right there.
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# ? Aug 18, 2014 23:10 |
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Nintendo Kid posted:Now run it on NUTS.WAD https://www.youtube.com/watch?v=SnhhbgX8Sq4 Not the same wad, but Fractal Doom is still the same concept.
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# ? Aug 18, 2014 23:22 |
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TerminusEst13 posted:https://www.youtube.com/watch?v=SnhhbgX8Sq4 Funny you mention it. I just dug this mod up again and it's as funny as it always was. The author made an expansion wad that changes the Wolfenstein SS into... https://www.youtube.com/watch?v=CS0ZyZXCHPI
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# ? Aug 19, 2014 00:23 |
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Mak0rz posted:Funny you mention it. I just dug this mod up again and it's as funny as it always was. The author made an expansion wad that changes the Wolfenstein SS into...
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# ? Aug 19, 2014 01:02 |
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DoomRL had agony elementals which would then split into pain elementals when they died, which was a fun surprise the first time you fought one. Does the DoomRL mod for Doom proper add in the new enemies, or just the weapons?
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# ? Aug 19, 2014 01:13 |
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Jblade posted:I'd check the log at startup, because that's a sign the game's missing some resources. Odd, the log doesn't show any errors. Maybe my integrated Intel card is missing a feature.
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# ? Aug 19, 2014 01:23 |
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Geight posted:Does the DoomRL mod for Doom proper add in the new enemies, or just the weapons? There's a mod for each.
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# ? Aug 19, 2014 01:34 |
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Am I missing something or is the documentation for DoomRPG kind of scant? I'm not getting the HUD for DoomRL (Do I need it though?) and I'm just kind of confused in general about the mechanics of either. Oblige is surprisingly great though.
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# ? Aug 19, 2014 03:25 |
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Yeah I just started playing Doom RPG as well and I have hardly a clue how it works. You kinda pick it up as you go along but it desperately needs some documentation. What I still don't know is, what the hell is an Assassination mission? It just says "target: Arch-Vile" or something along those lines, but clearly it's not just any old Arch-Vile.
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# ? Aug 19, 2014 04:12 |
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Bouchacha posted:Am I missing something or is the documentation for DoomRPG kind of scant? I'm not getting the HUD for DoomRL (Do I need it though?) and I'm just kind of confused in general about the mechanics of either. Yeah, you kinda need the DoomRL HUD if you want to keep track of the assemblies you know without consulting the wiki. Plus there are some (like the Shredder Pistol or the Mother In Law) that are unique to DoomRL, so the Assemblies list is the only place you can find out about 'em aside from just randomly chucking the mods on weapons. DoomRPG has a handy launcher, though! So you just unpack the launcher into your (G)ZDoom directory, the DoomRPG stuff into a subdirectory called DoomRPG, and just chuck any other .wads (DoomRL Arsenal, the HUD, the Monster Pack, any map .wads you might want to play with it, etc.) in with the DoomRPG stuff. Then, you boot up the launcher, define the folder locations: and everything should appear in the Mods/Patches tab, like this You check what you want to play, any applicable patches, and you're good to go. You're gonna have to bind the keys for the HUD and the functions the mod adds in the controls menu, too. Bouchacha posted:Am I missing something or is the documentation for DoomRPG kind of scant? I'm not getting the HUD for DoomRL (Do I need it though?) and I'm just kind of confused in general about the mechanics of either. cis_eraser_420 fucked around with this message at 06:17 on Aug 19, 2014 |
# ? Aug 19, 2014 05:57 |
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How stims work is that you need both the actual needles and vials to put in them. It's a temporary buff. You can craft a needle to have any combination of vials; some just give you stat buffs and others give you miscellaneous powers. I don't think it contributes much to the game, and I don't use them because the needles themselves are super rare. Shields work like they do in Borderlands, in that they have three attributes: capacity, recharge rate, and delay between when you take damage and when you start recharging. There are four components. The required pieces are the body, capacitor and battery, which determine the attributes, and there's also a slot for accessories that give you special modifiers. Shields are super duper important once you hit even the middle levels, because when you're taking 50 damage per Chaingunner pellet or 100+ from Lost Souls, armor does absolutely nothing and you need to have a cushion of 500+ shields. e: oh you clarified while I wrote that up
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# ? Aug 19, 2014 06:22 |
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It took me like 20 minutes to realize that GZDoom comes with its own reload keybinding. True to the RL heritage, there's a shitload of keybindings to remember between RPG and Arsenal. Has anyone figured out an intuitive scheme?
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# ? Aug 19, 2014 08:34 |
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Speaking of GZDoom, people with AMD hardware might be interested in checking out whether future versions of GZDoom will run on their system or not.
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# ? Aug 19, 2014 21:17 |
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Bouchacha posted:Duke Nukem War of Attrition is so fun, even with just going through the original campaign again. But anyone know what the deal is with these black boxes? That means it's trying to display something it doesn't have the sprites for, and specifically (in the case of WoA) means you're playing it with 3d models turned off -- I think it doesn't have sprites for some of the gibs. This is kind of annoying because turning 3d models on completely fucks my framerate when beam weapons are being used, but turning them off results in those black boxes and has alignment issues with the beam weapon sprites.
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# ? Aug 19, 2014 23:01 |
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Cat Mattress posted:Speaking of GZDoom, people with AMD hardware might be interested in checking out whether future versions of GZDoom will run on their system or not. Runs fine on my HD 5850. Ran some Project MSX, which is actually pretty fun. Do you guys have any recommended WADs for playing w/ MSX?
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# ? Aug 20, 2014 01:13 |
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Levelsets that are really hi-tech would work fine. Equinox and Vrack are mandatory.
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# ? Aug 20, 2014 01:16 |
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apophenium posted:Runs fine on my HD 5850. Ran some Project MSX, which is actually pretty fun. Do you guys have any recommended WADs for playing w/ MSX? Back To Saturn X is probably the most-recommended WAD that you can play with MSX, and there's another episode of it allegedly coming out at the end of August!
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# ? Aug 20, 2014 01:16 |
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TerminusEst13 posted:Levelsets that are really hi-tech would work fine. Equinox and Vrack are mandatory. I loving HATE Vrack. I don't remember which one of the series it was, but in one of them there was literally a maze with a nukage floor and walls that were short enough that you should have been able to just go over them (but you couldn't) and then when you finally get to the key in the middle or whatever, the walls open up all along the ceiling on all four sides of the room and there's like fifty revenants behind each one. I can think of no bigger "gently caress you" in the entirety of the maps that I've played.
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# ? Aug 20, 2014 03:26 |
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What's the general consensus on the Marathon games? I've tried playing Marathon 1 & 2 a couple of times before (via AlephOne), but for whatever reason, I've never been able to get into it.
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# ? Aug 20, 2014 04:23 |
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Max Wilco posted:What's the general consensus on the Marathon games? I may be a little biased, but trust me when I say they're the greatest games ever.
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# ? Aug 20, 2014 04:26 |
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I really like the whole series, though Marathon 1 is obviously the weakest one in the group.
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# ? Aug 20, 2014 04:32 |
Max Wilco posted:What's the general consensus on the Marathon games? I hold Marathon 2 up with the original Doom, and the first one is pretty great as well.
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# ? Aug 20, 2014 04:42 |
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Max Wilco posted:What's the general consensus on the Marathon games? In terms of plot, writing, and level design, they own bones and hold up much better than just about any other 2.5D FPS. There's also a wide selection of really seriously good fan-made campaigns. Strongly, strongly recommended, with one caveat... ...in terms of technology, Aleph One is still kind of poo poo compared to gzDoom or eDuke32; the mouse controls are weird in a way that's hard to describe but really aggravating, the renderer is still 2.5D (shear pitch with hard degree limits), and you can't save except at save points. And the developers are openly hostile to any efforts to fix this. They're awesome games and the new high res packs are drat pretty, but the engine containing them still shows its age.
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# ? Aug 20, 2014 04:42 |
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Ehhhhh. Marathon is slow and corridor-y. If that's your jam, fair enough, but I don't think they hold up better than other 2.5D FPSs of the same era. e: I should specify that I'm referring to the first one. I didn't enjoy it and never bothered with the second.
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# ? Aug 20, 2014 04:48 |
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I'd put the Marathons after Dooms, Duke, and Blood but they're still pretty good.
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# ? Aug 20, 2014 04:58 |
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ToxicFrog posted:In terms of plot, writing, and level design, they own bones and hold up much better than just about any other 2.5D FPS. There's also a wide selection of really seriously good fan-made campaigns. Strongly, strongly recommended, with one caveat... Most of that is because the Aleph One guys just want to port the games to modern systems, they don't care about changing anything. Gzdoom and eDuke32 intend to expand the engine to be more than just Doom or Duke Nukem. Also try turning off Vsync, I used to have awful mouse controls until I disabled that.
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# ? Aug 20, 2014 05:04 |
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It was weird seeing everyone talking about how sucky Doom 2 is a couple of pages ago, when I got my first computer in 1997 the first game I got to play was a floppy disk version of Doom 2 that I borrowed from someone. I didn't play the first Doom until a few years later and it seemed a pretty big step down compared to Doom 2, I've always assumed the consensus was that Doom 2 was all around better because I'd never really heard anyone compare the two before.
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# ? Aug 20, 2014 05:10 |
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I think that mostly comes from decades of nitpicking. Doom 2 starts out REALLY strong but then the later levels start to kind of fall apart. Gameplay wise I think it's great.
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# ? Aug 20, 2014 05:12 |
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DoombatINC posted:I may be a little biased, but trust me when I say they're the greatest games ever. There is no bias when discussing the indisputable greatness of the Marathon Trilogy. I love them. They don't really stack up to Doom though, especially when factoring in post-source port community, but they're super great anyway. It is safe to skip the first game though.
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# ? Aug 20, 2014 05:51 |
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ToxicFrog posted:In terms of plot, writing, and level design, they own bones and hold up much better than just about any other 2.5D FPS. There's also a wide selection of really seriously good fan-made campaigns. Strongly, strongly recommended, with one caveat... I noticed the aiming thing when I was playing. Following on what Elliotw2 said, I turned off V-Sync, and that helped. Out of curiosity, does anyone know why Marathon 1 is the only game that has level music? The only music that plays in Durandal & Infinity is the title theme.
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# ? Aug 20, 2014 06:02 |
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They replaced the in-game music with ambient sound. I know by today's logic that doesn't exactly parse, but that's the actual answer.
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# ? Aug 20, 2014 06:15 |
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If you really have trouble with the mouse look you can be super pro and play with the keyboard, a thing I totally did online in M:I and was good at.
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# ? Aug 20, 2014 06:17 |
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Dropping in a neither-Doom-nor-Marathon comment: I went back to revisit the Wrack beta for a bit, and he's nicely tackled one of the earlier shortcomings, the feel of weapon shots and hits. I enjoyed blasting through the first few maps again. Unless my memory is playing tricks, he's also added some subtle lighting and shader improvements to help give the visuals more depth and solidity. One particular way in which it diverges from its Doom inspirations is in the map design. I've mentioned before that I'm kind of sad that it doesn't have a 2D automap, because that definitely influences the design, but at least it appears to be playing to its strengths. It's really a full-jets-ahead arcade shooter rather than a map crawl. The kill-chain system encourages that too (for me, not because of score bonuses, but because it makes boop-boop noises and I gotta have the boop boops). The maps do a good job of pulling you along the correct path using door unlocks and monster spawns -- which does fall apart a bit if you have to backtrack because you fell off a bridge or went to find a secret or whatever, but oh well. If you've already got Wrack in your library, give it another look. Not sure when the final release will be.
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# ? Aug 20, 2014 06:19 |
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RyokoTK posted:It is safe to skip the first game though. But the first game has all the best terminals! The lore dumps, the Durandal monologues, Gheritt White for pete's sake! At least read the first game
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# ? Aug 20, 2014 06:21 |
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# ? May 30, 2024 08:50 |
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DoombatINC posted:They replaced the in-game music with ambient sound. I know by today's logic that doesn't exactly parse, but that's the actual answer. I think it's probably because they wanted the game to be slower and moodier than most of its contemporaries (Doom and Duke primarily, I'd think), so rather than having music you can jam out to, they went more for atmosphere-building with the ambient noises and so forth. It works in a way, because even good-looking stuff like Hellbound is a completely silent and emotionless void aside from the heavy metal music blasting around. On the flip side, Marathon 1 is definitely the slowest-paced game of the bunch but because of the music it feels more energetic than Durandal, which is much much more action-oriented. And technologically-speaking, I don't think you could have had both a soundtrack and objects generating noises everywhere without a performance hit, but that's speculation on my part.
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# ? Aug 20, 2014 06:25 |