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Hakkesshu
Nov 4, 2009


Oxxidation posted:

No, because jump scares are by nature unexpected and without context.

90% of jump scares are in horror films are totally expected, though. They're rarely done without any obvious build-up, you just don't know the exact moment or the nature of them, which is why they make you jump. I don't really see much of a distinction between that and Freddy's - they're both moments that attempt to shock you with quick scary imagery and loud noises; the circumstances don't really change that.

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Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
Just because a jump scare is "well utilized" or "earned" or "expected" doesnt make it not a jump scare and this thread is the only time ive ever seen anyone argue the contrary.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Hakkesshu posted:

90% of jump scares are in horror films are totally expected, though. They're rarely done without any obvious build-up, you just don't know the exact moment or the nature of them, which is why they make you jump. I don't really see much of a distinction between that and Freddy's - they're both moments that attempt to shock you with quick scary imagery and loud noises; the circumstances don't really change that.
Jump scares on movies build you up to something extra. The victim tripping and making a noise startles you because you're expecting the killer. Mike Myers showing up on a window for a second startles you because there he is and now he's gone. That is a build up for when actual poo poo hits the fan you were building up expectation. If you go watch an horror film and it's just someone walking around and a jpg flashing on the screen while the noise is raised way up that's not a good movie piece.

Some games like Resident Evil,Dead Space, Amnesia or the laboratory areas of Stalker are great at building a creepy environment and doing the suspense and startling thing because they're not the scares in and out of itself, they are there to make you grow suspicious and tense for when poo poo actually goes down.

This, on the other hand



Is babby poo poo for youtube scarecams.

If someone makes a movie about walking alone in an abandoned theme park and the end of the movie is a crack addicted Crash Bandicoot popping up and yelling and roll credits then that movie will get a 1\10, mostly because movies are made for adults, teenagers and slightly mature children, not whatever the poo poo feeds these YT people.

BOOGA BOOGA BOOGA YA WANT SOME COFFE MR.JANITOR?

Getting my hands on Outlast, any other games of the sort out there for the PC? I don't think i've ever found a more thrilling game than Dead Space, it kinda ruined every other horror game for me.

Stormgale
Feb 27, 2010

Oxxidation posted:

The second phone call says if you don't check on the Pirate Cove puppet he's gonna getcha. Your fault for not paying attention.

Correct me if i'm wrong but doesn't looking at pirates cove before you are supposed to auto trigger it, then it switches to keep an eye on it?

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Stormgale posted:

Correct me if i'm wrong but doesn't looking at pirates cove before you are supposed to auto trigger it, then it switches to keep an eye on it?

Everyone says all kinds of conflicting things about Pirate's Cove. Some people say if you never check it at all Foxy will never come out, some say that on the 5th or 6th day he'll only come running if you do check on him (i.e. the opposite of how it usually works). So I'd really take whatever you hear about most things in FNAF with a big grain of salt. There are a lot of quirks people think they've figured out but really haven't yet.

Oxxidation
Jul 22, 2007

Mans posted:

Getting my hands on Outlast, any other games of the sort out there for the PC? I don't think i've ever found a more thrilling game than Dead Space, it kinda ruined every other horror game for me.

Dead Space was sense-overloading mediocrity and about as scary as a rock concert, mic drop.

I never liked that series (and I only played the first two, before it really had a chance to suck). Combat was decent, but the sets were bland, the sound design horrible, and the resource management kind of became a non-issue if you didn't tote all four guns with you, which sucked because it meant limiting your arsenal just so you could have something to shoot with.

1stGear
Jan 16, 2010

Here's to the new us.

Mans posted:

Getting my hands on Outlast, any other games of the sort out there for the PC? I don't think i've ever found a more thrilling game than Dead Space, it kinda ruined every other horror game for me.

I don't understand how you can spend an entire post scorning "babby poo poo for youtube scarecams" and then say Dead Space, a game that assaulted you with an entire orchestra every time a shadow moved, is the most thrilling game you've ever played.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Foxy is far from the main point of the game. If anything he's more of a tool used to forcibly divert your attention, preventing you from paying attention to the slower and more tense Bonnie and Chica.

That said, yeah, the way he casually leans in and screams isn't exactly that threatening. If dubbed over with Slowbeef's Ridley voice it'd be downright comical instead.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

1stGear posted:

I don't understand how you can spend an entire post scorning "babby poo poo for youtube scarecams" and then say Dead Space, a game that assaulted you with an entire orchestra every time a shadow moved, is the most thrilling game you've ever played.

Because the rest of the game is actually good? It had a lot of faulty things but it was a great game. I guess Stalker's first meeting with the controller and the bloodsucker were better examples.

I'm sorry that it's not a "mom enters your room without knocking" simulator.

Oxxidation
Jul 22, 2007

Mans posted:

Because the rest of the game is actually good? It had a lot of faulty things but it was a great game. I guess Stalker's first meeting with the controller and the bloodsucker were better examples.

I'm sorry that it's not a "mom enters your room without knocking" simulator.

Haha, someone's a little tetchy about things that make him go "AUGH".

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga

Oxxidation posted:

Dead Space was sense-overloading mediocrity and about as scary as a rock concert, mic drop.

I never liked that series (and I only played the first two, before it really had a chance to suck). Combat was decent, but the sets were bland, the sound design horrible, and the resource management kind of became a non-issue if you didn't tote all four guns with you, which sucked because it meant limiting your arsenal just so you could have something to shoot with.

I agree Dead Space is never really scary it's pretty much The Thing But Stupid (which is weird because we already had that in The Thing the Video Game).

And just because you kind of "expect" a jump scare doesn't make it not cheesy or dumb. It's really the loud, off-putting sound or scare chord that makes a jump scare such a cheat 99 percent of the time. Bioshock Infinite has one of the genuinely good jump scares I can remember when towards the end when you pull a level, turn around, and a Boy of Silence is standing there and makes its normal reaction sound (which isn't loud or discordant). At least Foxy leans into the room, I don't know how the other giant animatronics are hiding below you to jump up and make loud noises to cause you to involuntarily jump.

The only time I ever jumped when I visited Spooky World years back was when one of the clown girls in some demented hospital circled behind me and just screamed in my ear (because she saw nothing was scaring me). gently caress cheap jump scares.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
I had never realized there were people who liked horror who also liked dead space.

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga
I mean there are people that like horror and then also love all the Resident Evil movies and the Z-grade stuff Netflix is full of.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
Thats different, really tragically poorly done horror is one of the most entertaining things in the world. Dead space was just super bland.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I never felt threatened whatsoever in Dead Space was my problem. I played the game on the hardest difficulty with just the hand cutter for my second playthrough, it still wasn't scary when everything that came for you was pretty immediately trumped by the old 'Backpedal and shoot legs' shtick. Also saying that Five Nights at Freddy's has no tension building sounds really insincere, it makes it sound like you based your whole opinion off some gifs of people being surprised by it. Like when you die there's a jumpscare, but the rest of the game is tension built up from trying to keep track of the animatronics, which is where most of the actual horror comes from and why so far people have actually talked it up a bit more than the usual *Literally made for PDP/Markiplier* jumpscare games.

Yardbomb fucked around with this message at 01:21 on Aug 21, 2014

Republicans
Oct 14, 2003

- More money for us

- Fuck you


I thought Dead Space was pretty fun as a shooter. It's like what Doom 3 was trying to be.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Yardbomb posted:

I never felt threatened whatsoever in Dead Space was my problem. I played the game on the hardest difficulty with just the hand cutter for my second playthrough, it still wasn't scary when everything that came for you was pretty immediately trumped by the old 'Backpedal and shoot legs' shtick. Also saying that Five Nights at Freddy's has no tension building sounds really insincere, it makes it sound like you based your whole opinion off some gifs of people being surprised by it. Like when you die there's a jumpscare, but the rest of the game is tension built up from trying to keep track of the animatronics, which is where most of the actual horror comes from and why so far people have actually talked it up a bit more than the usual *Literally made for PDP/Markiplier* jumpscare games.

That poster even used HarshlyCritical's video as his "example" when as a video posted earlier in the thread had shown, HarshlyCritical isn't a guy who panders to people looking for fakey scarecams. If a game has no tension and the pop-up scares don't work, HC calls them out on it. In Freddy's he was genuinely tense because you get caught up in trying to camera-juggle all of these different stalking robots who are loving with your head.

edit: Also Dead Space was alright. Well, I only played a bit of 2 but it was okay. I wouldn't really call it "scary" at all though, it was a straight-up schlocky sci-fi action game.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Oxxidation posted:

Haha, someone's a little tetchy about things that make him go "AUGH".

I didn't say it was scary, i said it was thrilling, it kept you on your toes for the next area. No other game really did that, Amnesia just bores you after the fiftieth "scare" but to it's credit it knows how to build up some atmosphere, which is the point of the OP. All other games that try to be pure horror are unadulterated poo poo. Dead Space cleared some of the boredom with stomping and staple gun slapping.

I like games that thrill you and keep you ready for the next one, that's why i mentioned games like RE or Stalker, who are not horror games but know how to work you into expecting another fight or event.

If crack addicted racoons, slenderman and sudden jpg pop ups terrify you then it's okay, everyone has different things that startle them (if you get legit scared then lol). Just learn to read better next time, friend.

Yardbomb posted:

I never felt threatened whatsoever in Dead Space was my problem. I played the game on the hardest difficulty with just the hand cutter for my second playthrough, it still wasn't scary when everything that came for you was pretty immediately trumped by the old 'Backpedal and shoot legs' shtick.
Yeah that's literally all video games though. No game can threaten you and leaving the room\shooting it solves the problem. That doesn't dismiss the fact that some games are good at building up tension while others use the immediate tension as their cheap gimmick (see all games who can't built up tension and just shove something in your face with no context).

I'll see if i can take a look at that game myself though, maybe playing it alone instead of seeing some retard crying on a scarecam will improve the game's quality. Still, a cracked out racoon showing up suddendly on your booth in Papers Please seem much more exciting than this game. I'll see and report back here, same with Outlast.


Lets! Get! Weird! posted:

I mean there are people that like horror and then also love all the Resident Evil movies and the Z-grade stuff Netflix is full of.
You can enjoy V\H\S 2, Fright Night and Mars Attacks even if their suspense, quality and intention are completely different. Same with games.

Stormgale
Feb 27, 2010

Theres a difference between the nature of a video game and dead space's "These are spooky things, they are spooky but you can shoot them to make them less spooky". I don't play many horro games and am a coward when it comes to them but in dead space everything is a logistical "How can I kill these guys" problem, I feel powerful.

1stGear
Jan 16, 2010

Here's to the new us.

Republicans posted:

I thought Dead Space was pretty fun as a shooter. It's like what Doom 3 was trying to be.

1 is a solid shooter and 2 is loving fantastic as an action game. They're worthwhile in that respect.

Accordion Man
Nov 7, 2012


Buglord
Dead Space 1 and 2 have nice atmosphere too, even though they're not really scary. The Ishimura in 2 was half of a great area.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

King Vidiot posted:

That poster even used HarshlyCritical's video as his "example" when as a video posted earlier in the thread had shown, HarshlyCritical isn't a guy who panders to people looking for fakey scarecams. If a game has no tension and the pop-up scares don't work, HC calls them out on it. In Freddy's he was genuinely tense because you get caught up in trying to camera-juggle all of these different stalking robots who are loving with your head.

This. FNAF's strength is how well it invokes in you the fear of being stalked or constantly watched, and you can see this everywhere in the game from the fact that the animatronics are almost always looking at the cameras to how accentuated their eyes are in their designs. The jump scares are secondary to that. I watched HarshlyCritical's "scare montage" and he is definitely one to go "that was loving stupid" whenever an amateur developer tries to scare him by randomly flashing spooky pictures on the screen and playing a scare chord. Those sorts of scares simply don't work without being adequately built up, and FNAF pulls it off very well.

Gay Horney
Feb 10, 2013

by Reene
I always thought a jump scare was something like in that one horror movie that just came out, the really awful one, where they're slowly moving through a spooky messy apartment and creepy children are laughing or whatever in the background and the soundtrack is really tense and then there's a horrific noise but really it's just a dog who was quiet the whole time he was out of frame, for some reason. As in I thought jump scares were by nature actually mundane, not scary things made scary by a loud chord or a long tense tracking shot. If it had been a murderer instead of a harmless chained up dog, it wouldn't have been a jump scare because murderers are scary in and of themselves--the jump is still scary but the really scary thing is that he's a murderer.

Oxxidation
Jul 22, 2007

Sharzak posted:

I always thought a jump scare was something like in that one horror movie that just came out, the really awful one, where they're slowly moving through a spooky messy apartment and creepy children are laughing or whatever in the background and the soundtrack is really tense and then there's a horrific noise but really it's just a dog who was quiet the whole time he was out of frame, for some reason. As in I thought jump scares were by nature actually mundane, not scary things made scary by a loud chord or a long tense tracking shot. If it had been a murderer instead of a harmless chained up dog, it wouldn't have been a jump scare because murderers are scary in and of themselves--the jump is still scary but the really scary thing is that he's a murderer.

I think that's usually called a "cat scare." 'cause cats jump on stuff and make noise, you see. Jump scares are about execution, not content. They're not mutually exclusive, obviously.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Accordion Man posted:

Dead Space 1 and 2 have nice atmosphere too, even though they're not really scary. The Ishimura in 2 was half of a great area.

Oh, yeah. I replayed both recently (stopped when the regenerators showed up) and when I got to the decontamination chamber in 2 I just said, 'Oh god drat it, not this again.'

MagusProject
Apr 20, 2008

Oxxidation posted:

I think that's usually called a "cat scare." 'cause cats jump on stuff and make noise, you see. Jump scares are about execution, not content. They're not mutually exclusive, obviously.

Cat scares are jump scares without something scary as the subject, named for the cat jumping out of a suspicious locker in Silent Hill 1, if I recall.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
I thought Dead Space 2 was an incredibly scary game. It basically took the concept of Alien, being stuck in a bubble with invincible, horrifying beast(s), and expanded it to an entire space station. One of my favorite horror game moments of all time is when you go through the residential area and can hear the people who had locked themselves in their homes in an attempt to stay safe, only for things to go terribly wrong in various ways. You don't actually see anything and I don't think anything even attacks you but just the implication and the setting really appealed to me. The actual gameplay itself isn't always that terrifying but I definitely appreciated the world-building.

Also, relevant Community clip re: cat scares: https://www.youtube.com/watch?v=zvxDs7jGBHM

PantsBandit fucked around with this message at 02:52 on Aug 21, 2014

Leper Residue
Sep 28, 2003

To where no dog has gone before.

MagusProject posted:

Cat scares are jump scares without something scary as the subject, named for the cat jumping out of a suspicious locker in Silent Hill 1, if I recall.

Cat scares have been around for way longer than Silent Hill. And they're almost always used to distract the hero/antagonist into relaxing before the actual scary thing happens.

StarkRavingMad
Sep 27, 2001


Yams Fan

Periodiko posted:

Is there a good LP of Five Nights that doesn't have a total retard mugging for a face cam? I tried to watch "Markiplier" and it was horrendous. I'm curious about how the game works but I don't want to buy it.

Supergreatfriend took a look at it here, no idiot mugging: https://www.youtube.com/watch?v=0x-O-P-psl4

He only does a couple nights, but it's enough to see how the game works.

Kulkasha
Jan 15, 2010

But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Likchenpa.
Dead Space 2 overplayed it's hand a bit. I remember reading an interview with one of the developers prior to the game coming out where he stated that DS1 was super-tense pretty much the whole time because of how small the Ishimura was, and that DS2 would have long 'down' sections, to further accentuate the suspense when it did occur. Of course, when it came out, DS2 ended up being like DS1 except on board a huge-rear end space station.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
Fear is entirely subjective but man, absolutely nothing about dead space worked at all for me. The enemies weren't intimidating and were way to easy to kill and i just sort of don't inherently find the dark or cramped spaces scary. Maybe it got better later i only played the first hour or two.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
The first ten seconds of Dead Space 2 is one of the monsters screaming at you isn't it?

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

LotsBread posted:

Resident goon reviewer Allshamnowow begs to differ:

https://www.youtube.com/watch?v=J_m54IJ7zXA

I usually agree with his stuff, but I dunno, here I think he's really taking the piss without playing.

I agree with the video pretty much entirely. I don't see how he wasn't playing it, nothing was actually happening.

On the less dumb side, AVP 2 still manages to have a tense atmosphere despite the player being able to gun down dozens of xenomorphs. I'm surprised by how well it holds up.

E:

Fojar38 posted:

The first ten seconds of Dead Space 2 is one of the monsters screaming at you isn't it?

No, but you're close.
https://www.youtube.com/watch?v=puLJ-wC6-Gk&t=589s

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Improbable Lobster posted:

I agree with the video pretty much entirely. I don't see how he wasn't playing it, nothing was actually happening.

Yeah, he was "playing" the first night, in which the game introduces the very basic mechanics. Then the next night goes "remember how easy the first night was well gently caress you because the real game starts here and it gets hard as poo poo really fast". But that snarky reviewer doesn't even try, he stops at night one of a demo. And he bases his entire opinion on that.

That's like booting up a game and playing the tutorial and going "Well this game totally sucks, all you do is follow on-screen prompts and walk around picking up equipment the whole game".

al-azad
May 28, 2009



A demo is supposed to impress and the first night just doesn't impress. That's why a lot of demos usually take place a few hours into the game.

MagusProject posted:

Cat scares are jump scares without something scary as the subject, named for the cat jumping out of a suspicious locker in Silent Hill 1, if I recall.

I've never heard the term cat scare but the concept is as old as audio in film. Here's a classic example:

https://www.youtube.com/watch?v=DkrsymAhI0U&t=60s

A long stretch of silence, the camera panning back, then a large object taking up the entire screen followed by a screeching sound. It's a classic jump scare and the movie is still applauded to this day.

There are two things humans fear that's built into our DNA: heights and loud noise. If you hear a sudden loud noise, even if you know the exact second it's going to happen, your heartbeat will increase because we are programmed to be wary of sudden sounds. They are designed to make us "jump." Sometimes they're used poorly and end up being cheap scares, sometimes they have actual build up and can heighten an already intense scene, but that doesn't change what they are.

al-azad fucked around with this message at 05:12 on Aug 21, 2014

Periodiko
Jan 30, 2005
Uh.
Or that scene in Alien where Ripley is literally scared by her dumb cat, thinking it's the alien.

I got jump-scared by a mundane scene transition in The Ring once, it was just a transition to a guy messing with the chained up door on a barn or something like that, but it was so loud in contrast to the previous scene, and I found the atmosphere so eery, I jumped. A jump-scare is literally just a scare that makes (or attempts to make) your physical body jerk in reaction. Literally just that. In practice, that's sudden anything, sudden noises, sudden images. They can be lame stuff like a big monster face appearing for no reason, or they can be a monster rushing in from off-screen, or a corpse suddenly jerking upright. The important thing is that it's sudden, because it's trying to trigger the startle physiological response. It's trying to make you "jump". There's no underlying implication of quality.

Bad jump scares have a GIANT loving FACE and LOUD loving NOISE because they're trying to make up for the fact that you aren't actually feeling anxious or scared before they happen. If you're sufficiently spooked, even small things can make you jump.

Periodiko fucked around with this message at 05:43 on Aug 21, 2014

al-azad
May 28, 2009



Periodiko posted:

Bad jump scares have a GIANT loving FACE and LOUD loving NOISE because they're trying to make up for the fact that you aren't actually feeling anxious or scared before they happen.

See, good jump scares understand they're a cheap device and practically wink at the viewer before they happen. Another iconic movie scene:

https://www.youtube.com/watch?v=zH8ynu0jRvY

You know something is going to happen, the question is when and how and they drag it out to its fullest.

Bulkiest Toaster
Jan 22, 2013

by R. Guyovich
Man, I am so hyped for Silent Hills. I really do think Kojima is the perfect guy to bring back the franchise, since he is really great at finding unique ways to mess with the player through game play mechanics and 4th wall breaking tricks.

I fully expect we will get horror equivalents of Psycho Mantis reading your memory card and having to look at the back of the box to find the right codec frequency.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
I'd love to see something like the fight with The End from MGS3 in Silent Hills but with a monster/ghost/whatever stalking you through an area.

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adamantium|wang
Sep 14, 2003

Missing you

al-azad posted:

A demo is supposed to impress and the first night just doesn't impress. That's why a lot of demos usually take place a few hours into the game.

The demo version is the first two nights. The first to get you to understand the mechanics, and the second ramps up the difficulty and starts to change the rules on you. Dude bases his entire review on the tutorial half of a demo.

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