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Honestly, the only reason I am not playing more of this game is because of how much progress they are making. Wait a week or two and the game gets even better!
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# ? Aug 10, 2014 01:48 |
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# ? Jun 10, 2024 12:12 |
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Internet Explorer posted:Honestly, the only reason I am not playing more of this game is because of how much progress they are making. Wait a week or two and the game gets even better! It's pretty much the most active early access game on steam. One of the reasons why I dread having to remake the thread is trying to collect all the changes and additions they've made into one big feature list.
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# ? Aug 10, 2014 07:39 |
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Vehicles are going to be the coup de grace.
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# ? Aug 10, 2014 07:47 |
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I can't wait for bandits and some boss zombies, to be honest. The regular zombies are great and all but apart from fat guys, cops, and dogs, they're pretty easy to deal with. Digging, leaping, or exploding zombies that would bypass or destroy your defenses would help with the whole "you can become almost untouchable if you know what you're doing" problem.
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# ? Aug 10, 2014 08:38 |
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Alabaster White posted:I can't wait for bandits and some boss zombies, to be honest. The regular zombies are great and all but apart from fat guys, cops, and dogs, they're pretty easy to deal with. Digging, leaping, or exploding zombies that would bypass or destroy your defenses would help with the whole "you can become almost untouchable if you know what you're doing" problem. I tried running a special round on my old server that rectified this. It was a round where night was the primary time with five or ten minute day periods. It made the game utterly loving terrifying to play. Imagine scavenging in a city at night, only you have to stealth at all times, and you could get jumped at any time by one, two, or even three shrieking undead nightmares if you hosed up. It really taught you how to use the stealth mechanics to assassinate zombies. And that was before hordes were in. Unfortunately people said they liked the normal way better since it was less tense so we dropped the idea for future rounds. Doing it on a randomized map with vehicles would be pretty great though, and counter-balance some of the complaints people had about the idea. Archonex fucked around with this message at 10:33 on Aug 10, 2014 |
# ? Aug 10, 2014 09:45 |
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Archonex posted:I tried running a special round on my old server that rectified this. It was a round where night was the primary time with five or ten minute day periods. It made the game utterly loving terrifying to play. Imagine scavenging in a city at night, only you have to stealth at all times, and you could get jumped at any time by one, two, or even three shrieking undead nightmares if you hosed up. It really taught you how to use the stealth mechanics to assassinate zombies. And that was before hordes were in. I want this. I want this so much. Clarification: I want this to be an option and allow me to potentially swap there when I'm feeling
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# ? Aug 12, 2014 17:55 |
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The multiplayer thread is more active and noted this, but it bears mentioning here in case anyone interested doesn't follow it: http://7daystodie.com/forums/showthread.php?9027-Developer-Diary&p=116903&viewfull=1#post116903 Alpha 9 likely coming this weekend, as early as tomorrow. This means the addition of randomly generated infinite maps, a new GUI, and more. Check out the developer blog listed a few posts above, it's added some pictures and descriptions of stuff.
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# ? Aug 15, 2014 02:07 |
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Alpha 9 is out. Some pretty big changes here.quote:Official Alpha 9 Release Notes
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# ? Aug 15, 2014 21:23 |
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Myself and a friend jumped into a randomised world each tonight. He got a serine peaceful world with plenty of cabins and lakes, I meanwhile ended up in a hellish cityscape filled with waterless apartments, fat cops and gun lockers with pieces of guns. Nightmare mode ensued, I broke my legs, contracted diarrhoea and found that the safer buildings had wooden boards put up to stop looters like me from getting in. The zombies barely cared about me, they just wanted to watch me collapse from dehydration and crap myself before wanting to fight. So yeah, this is a good update.
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# ? Aug 15, 2014 22:41 |
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Yeah, that was my experience so far - I started in a huge wasteland biome that was just rolling hills of rubble. It took way, way longer than I thought it would moving north before I could get out, it was pretty freaky.
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# ? Aug 16, 2014 01:45 |
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I wish there was a way to tell it to gen a certain biome at a certain radius, that way I could host a server all boxed in like Navegazne was
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# ? Aug 16, 2014 02:35 |
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The new update is really great.
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# ? Aug 16, 2014 06:56 |
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There are a lot of opportunities for exploration now. I'm sure some of the rough edges of world generation will improve over time. But I see where some people were coming from in worrying about a minecraft-like game where everyone does their own thing and rarely encounter other players. I personally love the huge biomes but there should be a way to bring non-friendly players into the same area. Like marking resupply drops on the map. And really making those drops worth going after.
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# ? Aug 16, 2014 07:08 |
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E-Tank posted:I want this. I want this so much. Assuming it's all in a hidden configuration file, I can totally set up a server that does this with the random world gen stuff. Imagine a city like this where you have to creep around and hide out in fortified basements/buildings to survive. Also, oh god, it's out isn't it? That means it's time. No more delays. I have to remake the thread. Someone come up with a good thread title to ease the pain. Edit: Also, it turns out you can generate a world with 90 percent night. So a horrifying world of eternal night is entirely doable. Archonex fucked around with this message at 07:54 on Aug 16, 2014 |
# ? Aug 16, 2014 07:33 |
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Archonex posted:Assuming it's all in a hidden configuration file, I can totally set up a server that does this with the random world gen stuff. Imagine a city like this where you have to creep around and hide out in fortified basements/buildings to survive. > Games > 7 Days to Die - And on the Seventh Day he created zombies Edit: Loaded up a randomly generated game. Spawned in a field with 3 houses nearby. Found a pig on the roof. The more things change. E-Tank fucked around with this message at 07:50 on Aug 16, 2014 |
# ? Aug 16, 2014 07:48 |
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7 Days To Die: Piggler on the roof.
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# ? Aug 16, 2014 08:12 |
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Turtlicious posted:7 Days To Die: Piggler on the roof. This is pretty good, but i'm not sure it'd tell people much about the game.
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# ? Aug 16, 2014 08:15 |
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Is there a way to change brightness? The whole game has weird dark-shadows for me even in the day time. It's great they have world-gen now, just loaded up a game and found a city, got chased by a hornet into a police station and got blown up by a boomer. Good times.
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# ? Aug 16, 2014 08:23 |
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7 Days to Die: Eat glass and kill yourself.
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# ? Aug 16, 2014 08:25 |
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Turtlicious posted:7 Days to Die: Eat glass and kill yourself. I like this one best. Also, holy gently caress are the biomes big and empty.
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# ? Aug 16, 2014 13:09 |
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Methylethylaldehyde posted:I like this one best. It seems to depend on the map generated. Started a new map up and I was in a massive city crammed with zombies. Also the goon server I was on seemed empty until I skirted around a steep hill to find a cross made out of wood on a hill, followed by about 50 zombies waiting to snack on my sorry rear end. Up until that point it was mostly just idyllic hills and the occasional looking run down house.
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# ? Aug 16, 2014 13:23 |
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Just remember, whatever you name server is what seed it will generate. At the moment, vehicles are sorely needed
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# ? Aug 16, 2014 16:31 |
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blackguy32 posted:Just remember, whatever you name server is what seed it will generate. Yeah now that roads actually make sense as roads and biomes can take a long time to walk through something like a bike would be great.
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# ? Aug 16, 2014 16:48 |
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I'm getting so many random game freezes since the patch, on OSX. Anybody else?
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# ? Aug 16, 2014 17:58 |
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PowerBeard posted:Myself and a friend jumped into a randomised world each tonight. He got a serine peaceful world with plenty of cabins and lakes, I meanwhile ended up in a hellish cityscape filled with waterless apartments, fat cops and gun lockers with pieces of guns. What was your nightmare map named? All the names Ive been trying as seeds were just wasteland or prairie. Not much in the way of enjoyable experience there
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# ? Aug 16, 2014 23:56 |
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Synnr posted:What was your nightmare map named? All the names Ive been trying as seeds were just wasteland or prairie. Not much in the way of enjoyable experience there Seconding this. Sounds like we have a good seed for a goon server.
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# ? Aug 17, 2014 19:36 |
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It's called PortTown101, so I presume it spawned a town / city because I had it in the name. So as a test, I created a Single Player Map called HellCity666, which resulted in a woodland with a desert nearby. When I eventually came across a city, it seemed to be small enough. This leads me to believe that I got lucky with the first map and that the maps are so large that you would need to run around in Godmode to survey it fully to work out what percentage is cityscape. Also does anyone know if the maps are about the same size as Navesgane?
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# ? Aug 17, 2014 20:38 |
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The maps are infinite.
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# ? Aug 17, 2014 20:42 |
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So I decided to fire up Godmode and fly around the city in PortTown101, and it might be quite big. Each Square is a massive apartment building, ranging from destroyed but climbable to fully secure blocks (6-8 floors) with full bedrooms and kitchens to scavenge. Mobs are waiting on top of buildings and can often fall down to get you. I looked at the coordinates and it seems to be approx. 6N 370E. Also note a tonne of wasteland surrounding it and a desert to the South. PowerBeard fucked around with this message at 21:01 on Aug 17, 2014 |
# ? Aug 17, 2014 20:59 |
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Looks like we got another update http://7daystodie.com/alpha-9-1-get-it-while-its-hot/ quote:Added
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# ? Aug 22, 2014 23:39 |
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They also fixed the "spawn on top of the building you logged out from" bug, which was kind of annoying.
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# ? Aug 23, 2014 02:49 |
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Hah, they really upped the zombie spawn rate. Usually once you take out a (non-horde) spawn, nothing new comes for a few in-game hours. I loaded up an older world where I had an established base (and spawning set to "high") and spent 10 minutes trying to clear out the spawns. Even set to "low," it kicks out like two new zombies near you every two minutes or so. Not sure how I feel about it. I think having constant zombies nearby is kinda silly - previously you had to do a little work to take out a big spawn but then you had some time to explore/loot a POI/build or something, which was a nice balance.
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# ? Aug 23, 2014 03:33 |
So I played this with you guys really early on, and I was wanting to see how it had improved. At the time it was pretty much only goons, and a few pubbies who would get spawned right at our base and steal poo poo with no real way to stop them. Has this improved much? Hows the average server pop?
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# ? Aug 23, 2014 03:36 |
Eonwe posted:So I played this with you guys really early on, and I was wanting to see how it had improved. At the time it was pretty much only goons, and a few pubbies who would get spawned right at our base and steal poo poo with no real way to stop them. Has this improved much? Hows the average server pop? Yes. If the server has pvp mode enabled it will automatically spawn players a fair distance away from all other players. They can find your base again, if they paid attention to their map, but you'll see em coming and goons should still operate under 'shoot approaching survivors on sight unless they tell you they're coming... or maybe shoot em anyway. gently caress em.'
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# ? Aug 23, 2014 05:28 |
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quote:Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass THANK YOU!
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# ? Aug 23, 2014 08:01 |
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Gotta love these devs, glad the roof thing has been fixed. In getting a bit of stutter in the big main city, are there any notepad tweaks that help performance with this game? The video menu is quite sparse.
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# ? Aug 23, 2014 08:43 |
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The new patch is pretty fantastic! I hope at some point they make survivor backpacks more durable / invulnerable as it is a bit annoying to have a zombie kill you, then immediately smash your backpack and delete everything.
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# ? Aug 23, 2014 23:20 |
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Can we still make underground farms? Tried to find some videos but they're all for pre-terrain smoothing alphas I tried to do the usual minecraft style setup but the ground / mud goes weird now.
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# ? Aug 24, 2014 15:24 |
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simosimo posted:Can we still make underground farms? Tried to find some videos but they're all for pre-terrain smoothing alphas I tried to do the usual minecraft style setup but the ground / mud goes weird now. You can, But it's pretty labor-intensive. Skan posted about it recently in the private server thread.
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# ? Aug 24, 2014 15:26 |
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# ? Jun 10, 2024 12:12 |
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Molothecat posted:You can, But it's pretty labor-intensive. Skan posted about it recently in the private server thread. Aye aye, I've been playing singleplayer to get to grips with things and I think i'm ready to re-enter the server, no need to ask so many questions this time around
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# ? Aug 24, 2014 17:43 |