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THE BAR posted:There's something about your primary empire not turning the others into itself, if you keep them alive, too, right? not exactly. As long as you fully control them but do not create the empire, their constituent kingdoms will De Jure drift into your empire and once all of them do, the empire title will become Titular. There's really no point in NOT doing this, as you get pitiful levies from Kingdoms outside your primary empire. You also need to consider that your vassal kings will get a -30 malus "Desires the Empire of X" as soon as you control more than one.
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# ? Aug 24, 2014 18:35 |
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# ? Jun 3, 2024 22:40 |
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THE BAR posted:There's something about your primary empire not turning the others into itself, if you keep them alive, too, right? Kingdoms won't de jure drift into your primary empire if you have created their own current de jure empire, yeah. Like how duchies won't shift into your primary kingdom if you have also formed their de jure overlord title.
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# ? Aug 24, 2014 18:36 |
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I've started an Elder Kings LP over in the Let's Play forum.
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# ? Aug 24, 2014 18:38 |
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Excelzior posted:You also need to consider that your vassal kings will get a -30 malus "Desires the Empire of X" as soon as you control more than one. That's the biggest annoyance of having multiple empire titles. But then again, when you reach that point in the game you are already pretty much unbeatable. I like to create/usurp every title I can, I just cant avoid it. So I will usually end up with more than one empire, even though I know its not a very good idea. It does gives you a good prestige bonus, though.
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# ? Aug 24, 2014 19:03 |
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GSD posted:Kingdoms won't de jure drift into your primary empire if you have created their own current de jure empire, yeah. Like how duchies won't shift into your primary kingdom if you have also formed their de jure overlord title. And that's what I was fearing, thanks for clearing that up, everyone!
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# ? Aug 24, 2014 19:04 |
So, in After the End, I've been playing a New England game, vaguely anticipating a British invasion. Unfortunately, rather than the British, some random gently caress from the court of a random county of Yazoo in northern Mississippi has decided to go adventuring in Maine. With 30,000 friends. With mercs, I can only manage 20,000. And what's worse, even if I roll the save back, I can't assassinate him (or interact with him at all) because he's too far away. I mean, really. How can he plan an invasion on me if I can't even interact with him? If I have to just... deal with it, how long do his adventurer troops stay around? I'll be able to kick his face in again and again every five years to get him out of Maine if I have to, but... the whole thing is just really annoying. I don't have much experience with adventurers in vanilla either, so if any of this is normal CK2 stuff I'd still appreciate an explanation.
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# ? Aug 24, 2014 19:34 |
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Eiba posted:So, in After the End, I've been playing a New England game, vaguely anticipating a British invasion. Unfortunately, rather than the British, some random gently caress from the court of a random county of Yazoo in northern Mississippi has decided to go adventuring in Maine. With 30,000 friends. With mercs, I can only manage 20,000. And what's worse, even if I roll the save back, I can't assassinate him (or interact with him at all) because he's too far away. Sounds like regular CK2 adventurers. edit: I once had an adventurer in England come for my land in India somehow. It was pretty funny because he couldn't get to me so I just sat there at war for what felt like a decade. Ithle01 fucked around with this message at 19:59 on Aug 24, 2014 |
# ? Aug 24, 2014 19:56 |
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I know that there's there English melting pot event that occurs if you're Norman, but is there any way you'll become English if you're Anglo-Saxon?
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# ? Aug 24, 2014 20:03 |
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Eiba posted:30,000 adventurers As Ithle says, sounds like standard adventurers. Keep track of his position on his long march, don't raise your mercs and levies till he's nearly at your door. Once he's there, be prepared to give ground. Let attrition continue the work it's hopefully been doing on that great big stack of adventurers all through their trip from Yazoo. Strike once the odds are in your favor, once you beat his available army he's done.
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# ? Aug 24, 2014 20:08 |
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Clochette posted:I know that there's there English melting pot event that occurs if you're Norman, but is there any way you'll become English if you're Anglo-Saxon? If the AI in my current game is anything to go by, give York to a Norman dude, wait a hundred years or so, then have your heir educated by him.
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# ? Aug 24, 2014 20:10 |
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Eiba posted:So, in After the End, I've been playing a New England game, vaguely anticipating a British invasion. Unfortunately, rather than the British, some random gently caress from the court of a random county of Yazoo in northern Mississippi has decided to go adventuring in Maine. With 30,000 friends. With mercs, I can only manage 20,000. And what's worse, even if I roll the save back, I can't assassinate him (or interact with him at all) because he's too far away.
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# ? Aug 24, 2014 20:18 |
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Strudel Man posted:This is a bug with the the adventurer events. He's supposed to raise an army based on your own levy size, which is admittedly a little BS just as is. But sometimes for whatever reason, they get one much, much bigger. I'd roll the save back and console kill the guy, or else console imprison once the war is declared. Imagine the saddened droop of Joshua Chamberlain's whiskers to hear that Mainers might use mere console commands to avoid a fight with Mississippians, even outnumbered 3 to 2.
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# ? Aug 24, 2014 20:24 |
zeal posted:As Ithle says, sounds like standard adventurers. Keep track of his position on his long march, don't raise your mercs and levies till he's nearly at your door. Once he's there, be prepared to give ground. Let attrition continue the work it's hopefully been doing on that great big stack of adventurers all through their trip from Yazoo. Strike once the odds are in your favor, once you beat his available army he's done. I was actually beating up on New Brunswick to pass the time, as I had underestimated him so much. I managed to actually beat him with only a bit of savescumming. First time I tried, I hired the Seventh Cavalry, and got my army down from New Brunswick as fast as possible and managed to catch his army with 5,000 troops split off, so it was just 20,000 to 25,000, with a shitton of heavy cavalry provided by the 7th. The day before battle my ruler (also a military leader) died of syphilis and depression the exact same day the 7th decided I didn't have enough money for them to keep going. The battle was lost and I reloaded. Second time my character died of syphilis the day after I loaded up. Third time I decided to scour the courts of America for leaders with high military skill. One of the fun things about Enatic-Cognatic succession is that it lets you use all those female characters with high military that no one else cares about. With the fierce warriors, Susan and Patricia, Occultists from Chistian courts, on my flanks (Patricia had 24 mil, but the trait flanking, so I kept her on the flak) the battle was much closer. I couldn't manage to get the troops split off again, even after letting them occupy most of Connecticut and Massachusetts in the process of trying to trick them, so in the end the Battle Boston it was 20,000 to 30,000 with cheaper mercs on my side. After a stressful couple days at the start where my morale was going down and theirs wasn't, the phase changed and Patricia's flanking skills kicked in and utterly destroyed the right flank. It was still really close after that, with my moral nearly sapped by the end but I still eked out a win in the end, and a white peace. Then my ruler died of syphilis again. I may have to deal with a realm split between my child daughters, with a bunch of angry dukes, but that Missisippian fucker is dead as poo poo. So that's good at least. I hope I recover in time for the British in 40-50 years. Side note: Enatic-Cognatic also kind of sucks, as you get a -10 female ruler penalty, as well as a -10 female successor penalty, making it pretty much an automatic -20 all the time with everyone. I mean, it's the law of the land that women inherit... they shouldn't be that bent out of shape about it. As another side note, it's kind of fun being stuck as an unreformed pagan, as gavelkind makes every generation dramatic, and the fact that I can't convert anyone has made my court and indeed my realm an incredibly eclectic place. And no one gives a drat, which is fun. Edit: 30,000 adventurers from Prince Edward Island have arrived in Maine to conquer Massachusetts. Welp. Eiba fucked around with this message at 21:50 on Aug 24, 2014 |
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# ? Aug 24, 2014 20:55 |
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catlord posted:If the AI in my current game is anything to go by, give York to a Norman dude, wait a hundred years or so, then have your heir educated by him. The English melting pot event requires the year to be at least 1100, and for an Anglo-Saxon county to be ruled by a Norman. The county will become English, and the Norman Ruler will get events prompting them to change culture.
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# ? Aug 24, 2014 22:13 |
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My god. They really are strong like bear.
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# ? Aug 24, 2014 22:20 |
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I've had a weird-rear end bug where I declared a crown authority revolt on my liege (he's a king, I'm a duke), but when the war ends a bunch of my count vassals become independent. Of the entire realm, not just my part of it. This only happens to some of them, and only the ones for which I don't own their de jour duchy title. Except it doesn't even do all of them, and it randomly changes which ones split off suddenly if I revert and end the war at different times. And if I pause, end the war, and then look at the characters, it shows them as having the correct liege chain... even though they're listed as independent, and immediately become so once another day passes. It's completely jacked up and I don't have any old enough save to avoid it. So that game's pretty much dead now.
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# ? Aug 24, 2014 23:07 |
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Oh. Does the converter not do Zoroastrian? Or Monophysite?
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# ? Aug 24, 2014 23:18 |
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Autonomous Monster posted:Oh. Does the converter not do Zoroastrian? Or Monophysite? It should. Is it converting over as noreligion? Because that happens when a religion gets supplanted by a heresy, and then takes it back. I think there's some way to fix it, but I'm not quite sure. It often happens with Zoroastrianism and Miaphysite because they will often get the poo poo kicked out of them.
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# ? Aug 24, 2014 23:19 |
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catlord posted:It should. Is it converting over as noreligion? Because that happens when a religion gets supplanted by a heresy, and then takes it back. I think there's some way to fix it, but I'm not quite sure. Ah, that'll be it, then. Manicheanism got loose on the steppes and the group leader went something like Zoroastrian -> Manichean -> Zoroastrian -> Manichean -> Madzaki -> Zoroastrian. And that's when the hordes appeared, so now I have a noreligion hole in the world stretching from Archangelsk to Baluchistan. Well, I guess I can always fix it by hand.
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# ? Aug 24, 2014 23:36 |
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Been working a bit more on mod map stuff, and finally got to the point where I could implement a certain county and a certain dynasty: Granted I figure they shouldn't start off as a mighty realm, but poo poo, at least that's there now.
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# ? Aug 25, 2014 02:48 |
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One thing I love doing to adventurers or any other fool who thinks he can jack my titles is after beating him and tossing his rear end in jail, forcing him to take the vows in a holy order, and then killing off any male kids he has. Try and steal my lands? Your branch of the tree is gone.
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# ? Aug 25, 2014 09:42 |
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cosmosisjones posted:One thing I love doing to adventurers or any other fool who thinks he can jack my titles is after beating him and tossing his rear end in jail, forcing him to take the vows in a holy order, and then killing off any male kids he has. Try and steal my lands? Your branch of the tree is gone. On a related note, I love capturing religious rebels, forcing them to convert once they're in prison, and then packing them off to a Holy Order once their spirits are broken. Have fun doing battle for those you once considered your most hated enemies, possibly in action against your former brothers in theology!
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# ? Aug 25, 2014 12:21 |
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In my big Norse playthrough I forced the most talented rebel leaders to convert to reformed paganism and used them to officer my standing army. The Einherjar ended up led by a bunch of Italian and Andalusian supergenerals who all hated the fylkir but were slaves to his will.
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# ? Aug 25, 2014 12:55 |
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cosmosisjones posted:One thing I love doing to adventurers or any other fool who thinks he can jack my titles is after beating him and tossing his rear end in jail, forcing him to take the vows in a holy order, and then killing off any male kids he has. Try and steal my lands? Your branch of the tree is gone. This is definitely good, but the court jester "honorary" title still holds a special place in my heart when it comes to dealing with these guys.
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# ? Aug 25, 2014 13:10 |
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So, is this a bug? Recently the Byzantine Empire had a Jewish Emperor, with most dukes turning Jewish in turn. This was all well and good but then I just saw this: Again, Jewish ruler and Jewish dukes? I'm not complaining but how is this happening? Wouldn't the Dukes be opposed to a heretical ruler and throw him out? Edit: Sunni moral authority was like 38-48% at one point but has gone all the way back up to 80%
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# ? Aug 25, 2014 15:52 |
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Historically accurate, they control all the great empires of the world.
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# ? Aug 25, 2014 16:18 |
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Desmond is a pretty good count start in 867 for someone looking to do the whole count->emperor thing. You get one of the bigger levies in Ireland and if you get a decent enough Steward, you can just fabricate on a neighbor or two and then press your strong claim on Tara, and then Holy War Dyflinn to get Dublin. By then you've basically got enough to create the Kingdom of Ireland.
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# ? Aug 25, 2014 16:28 |
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Are the buddhists more resistant to conversion or something? Im hindu and I expanded a lot, inside and outside India. So I got a lot of non-hindu provinces, mostly jain, sunni and buddhist. Hinduism at 80 moral authority, after I won a whole bunch of holy wars. The jain provinces (jain currently has around 20 moral authority) are converting fast without any help from me. The sunni (around 60 moral authority) ones are also converting, a lot slower, but they are. The buddhist ones (only 40 moral authority), however, dont seems to be converting at all, even if I let my priest guy proselytising for decades.
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# ? Aug 25, 2014 16:44 |
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Elias_Maluco posted:Are the buddhists more resistant to conversion or something? The indian religions have a harder time converting each other. That the Jain provinces are converting faster sounds a bit like luck, as both Jain and Hindu provinces took a long time to convert when I last played there (as buddhist).
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# ? Aug 25, 2014 16:47 |
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Of all the paradox games, I never thought I'd do a WC in CK2. I never want to see a map again but my completionism dictates I'm going to wait for the Mongols and Aztecs just to drive the point home.
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# ? Aug 25, 2014 18:47 |
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Broken Cog posted:The indian religions have a harder time converting each other. That the Jain provinces are converting faster sounds a bit like luck, as both Jain and Hindu provinces took a long time to convert when I last played there (as buddhist). Hum, I get it. Perhaps my luck with the jain ones can be explained by the fact their moral authority is very very low and there is only a single jain ruler left on the game.
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# ? Aug 25, 2014 19:24 |
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Elias_Maluco posted:Hum, I get it. Perhaps my luck with the jain ones can be explained by the fact their moral authority is very very low and there is only a single jain ruler left on the game. Converting the other Indian religions is basically a waste of time because they almost never revolt due to the Indian religions all being very comfortable with each other. Unless you really want to go for a complete one world-one faith thing, but even then there's a chance you might not even get it finished before the game ends because it just takes so drat long. I've gone decades with all of India under my control and not seeing one province convert despite all of the rulers being Hindu, Hindu MA at 100%, and 30+ learning preachers. RNG is a cruel mistress.
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# ? Aug 25, 2014 20:05 |
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zeal posted:In my big Norse playthrough I forced the most talented rebel leaders to convert to reformed paganism and used them to officer my standing army. The Einherjar ended up led by a bunch of Italian and Andalusian supergenerals who all hated the fylkir but were slaves to his will. I never thought of this. I've just been executing them.
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# ? Aug 25, 2014 21:02 |
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Parallax Scroll posted:I never thought of this. I've just been executing them. This trick used to be really overpowered, but since they introduced the 'broken spirit' trait that nerfs all their stats, defeated rebels aren't that useful.
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# ? Aug 25, 2014 21:08 |
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Parallax Scroll posted:I never thought of this. I've just been executing them. Execute is the way to go for sure. Removes them from your court, you inherit whatever wealth they may have had, and it gets rid of a character that the game no longer has to track.
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# ? Aug 25, 2014 22:26 |
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Ithle01 posted:Converting the other Indian religions is basically a waste of time because they almost never revolt due to the Indian religions all being very comfortable with each other. Unless you really want to go for a complete one world-one faith thing, but even then there's a chance you might not even get it finished before the game ends because it just takes so drat long. I've gone decades with all of India under my control and not seeing one province convert despite all of the rulers being Hindu, Hindu MA at 100%, and 30+ learning preachers. RNG is a cruel mistress. Now that you mentioned it, I really never had a buddhist or jain revolt. I guess I will just let then be.
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# ? Aug 25, 2014 22:40 |
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marktheando posted:This trick used to be really overpowered, but since they introduced the 'broken spirit' trait that nerfs all their stats, defeated rebels aren't that useful. Important (exploitable) note: whitepeacing rebels results in the rebel leader remaining in your court, but does not apply the broken spirit status to him. This is a bit trickier now that rebels autosurrender at 100% warscore, but it usually takes a couple weeks for that to trigger.
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# ? Aug 26, 2014 00:24 |
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DStecks posted:Important (exploitable) note: whitepeacing rebels results in the rebel leader remaining in your court, but does not apply the broken spirit status to him. This is a bit trickier now that rebels autosurrender at 100% warscore, but it usually takes a couple weeks for that to trigger. If you have autopause on battle/siege ending, it's still pretty trivial since in 99% of cases involving rebels, it will be one final decisive action that puts you at 100% warscore.
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# ? Aug 26, 2014 00:40 |
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Shawon Dunston posted:If you have autopause on battle/siege ending, it's still pretty trivial since in 99% of cases involving rebels, it will be one final decisive action that puts you at 100% warscore. There's an autopause setting?
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# ? Aug 26, 2014 00:51 |
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# ? Jun 3, 2024 22:40 |
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Next time a battle/siege ends, look for a tiny envelope button in the lower right corner of the pop-up. It'll give you a new pop-up where you can change the settings for that kind of message, including pausing the game. I didn't discover this until recently either, and it makes war so much easier. This really should be a default.
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# ? Aug 26, 2014 01:03 |