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tonberrykng posted:But it isn't just me. A few people in the last few pages have encountered the bug, and a cursory google search shows there are others. But keep on pretending it's just me complaining about goons' favorite "digital video game hideout," as Gyshall puts it. It's alright man, I got your back. For future reference, I find that the Abandoned BOS Bunker from Dead Money is a perfectly serviceable player home. It's got benches, containers, a hot plate, and the ability to consistently enter it without the game crashing.
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# ? Aug 26, 2014 03:16 |
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# ? May 27, 2024 21:36 |
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tonberrykng posted:But it isn't just me. You're the only one asking for a disclaimer in the OP, so it is you actually. I'm not denying problems with LS happen, I'm not denying they happen to multiple people, I am saying the fact that they aren't universal or even the norm in this thread does mean something else is likely to be having an effect on your game. This is simple logic here. The fact is, you're unwilling to help yourself because you seem to think it's someone else's responsibility to fix your problem. Let me just quote this again: tonberrykng posted:It's still on LS's creator or whoever's doing the remake to fix the conflict. No, it's not. No mod creator of any mod, ever, for any Gamebryo game in existence, could guarantee compatibility with every other mod out there. It is not even possible. Not even for Arthmoor Psion fucked around with this message at 03:31 on Aug 26, 2014 |
# ? Aug 26, 2014 03:17 |
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Chronojam posted:Always use CASM and that mod that lets you right-click a vendor to start trading, plus the one that sorts your items by condition in the UI. Those mods would be...? You can't just drop poo poo like that and not spill the beans, man
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# ? Aug 26, 2014 03:36 |
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yeah wow let's talk about important poo poo - right-click a vendor and sell what now?Cream-of-Plenty posted:Nah-uh, 36 of those pages are my posts. okay, 527 pages minus 36 pages of you and minus 5 pages of my bad posting so we're at 486 pages of mod incompatibility problems. Legit, I accept this correction. e: it didn't escape me we're now on 528, but what the hell. Psion fucked around with this message at 03:48 on Aug 26, 2014 |
# ? Aug 26, 2014 03:42 |
Psion posted:yeah wow let's talk about important poo poo - right-click a vendor and sell what now? http://www.nexusmods.com/newvegas/mods/40635
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# ? Aug 26, 2014 03:43 |
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Psion posted:You're the only one asking for a disclaimer in the OP, so it is you actually. Meanwhile, I am helping myself finding a more stable house mod. It's not like I don't have a choice to live with my mods randomly breaking without warning. All of my other mods are at least functional. Since fixing an obvious bug is so unfeasible, the easy solution for me is to not use the mod.
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# ? Aug 26, 2014 03:57 |
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The only time I've had Lombard cause a repeatable crash is when I dressed one of the mannequins with some mod armor. Ever since then, I don't touch them, no problems over multiple saves and characters.
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# ? Aug 26, 2014 03:59 |
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Servoret posted:Are there any other base mods that have a weapon wall? It's the only part of Lombard Station that I like. This has a weapon wall. Base game only though. And only uniques are displayed. No quests, in freeside, no autosorter, but it's nice and compact. Great if you think Lombard is way too big. No ammo or other types of displays though. Also, if anyone wants a tiny home with everything you could want that (that's vanilla anyway) you can teleport to from anywhere (and still get back to where you were) there's this one I found. Moryrie fucked around with this message at 04:15 on Aug 26, 2014 |
# ? Aug 26, 2014 04:11 |
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tonberrykng posted:Your logic fails no, that's the exact opposite of my argument. Whatever; you found a solution. I'm glad for you! Let's leave this alone. the only reason I'm replying to you at this point is to make sure it's clear: the entire point of this thread is posting cool mods and making cool mods work together. anyone else who has a problem, fuckin post it and your mod list. maybe it's fixable, maybe it's not, but might as well try, right? (this thread also serves as a honeypot for anyone using creepy weirdo mods, but we don't talk about that part )
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# ? Aug 26, 2014 04:27 |
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For anyone getting Lombard Station crashes, make sure LombardStation.esp is listed above your add-ons, so: Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Honest Heart.esp Lombard Station - Old World Blues.esp Lombard Station - Lonesome Road.esp Lombard Station - Gun Runner's Arsenal.esp This seemed to fix my Lombard Station related crashes for some reason, YMMV, I don't know
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# ? Aug 26, 2014 04:51 |
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Chronojam posted:Always use CASM and that mod that lets you right-click a vendor to start trading, plus the one that sorts your items by condition in the UI. Also the Rebuild Bison Steve mod is pissing me off with that bullshit Classic Inspiration bug. Couldn't even have the option of telling the guy that you already did that mission.
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# ? Aug 26, 2014 05:01 |
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Moryrie posted:This has a weapon wall. Base game only though. And only uniques are displayed. No quests, in freeside, no autosorter, but it's nice and compact. Great if you think Lombard is way too big. No ammo or other types of displays though. drat I like that first one. I think I know which base I'm gonna install for next run. Does anyone have recommendations for a base mod that's just ridiculously large, completely unrealistic to be in the Mojave, and overly luxurious? Small, realistic, and reasonable bases are nice, but for one of my runs I just wanna go all out with it.
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# ? Aug 26, 2014 05:09 |
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achillesforever6 posted:Also the Rebuild Bison Steve mod is pissing me off with that bullshit Classic Inspiration bug. Couldn't even have the option of telling the guy that you already did that mission. looked this up and it's probably a setstage thing - just in case, this looks familiar? some guy's question posted:I just did the quest Classic Inspiration and all I can say to Michael is goodbye. I tried to fix the problem by giving myself the two items with the console (I don't have any of these items), but it doesn't change anything. When I go talk to Steve, I can't enter diallogue and the game is just zooming on him. Any idea how to solve that problem? if that looks like your problem, try: guy who made The New Bison Steve Hotel and Lucky Casino posted:Use the console to set this stage then talk to Steve: yeah I wish he'd added a check/way around it too, but I'm guessing it was "this takes place in primm, people will get to primm before they hit the strip, no problem" well, just goes to show, right? e: come to think of it, how hard would it be to get to the appropriate stage and say "if quest_x is complete, goto 50, otherwise goto 40?" I know it's possible, hell, you can skip like 80% of FO3's main quest by going into the wrong gas station, but is it difficult to set up? Psion fucked around with this message at 05:16 on Aug 26, 2014 |
# ? Aug 26, 2014 05:11 |
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Sergeant_Crunch posted:drat I like that first one. I think I know which base I'm gonna install for next run. I haven't actually tried any of these, but Liberty Loft, and the HIVE seem to fit that. Or perhaps you want the Tron home. If you use TTW there's also a UFO base that I gave up on because it was a huge maze and dumped overpowered weapons and armor on you.
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# ? Aug 26, 2014 05:30 |
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Magmarashi posted:Those mods would be...? You can't just drop poo poo like that and not spill the beans, man I haven't looked at NV in a while but it's "DuggelzMenuFix" and "Quick Trade." Those, CASM, and a no-autoaim mod are basically required anytime I play. http://www.nexusmods.com/newvegas/mods/41565/ Duggelz (condition sort, works with whatever modded crap you have) http://www.nexusmods.com/newvegas/mods/40635/ Quick Trade (right click for vendor thing) Quick Trade was apparently updated a few months ago, to add TTW and mod support which is great. Quick Trade is also progression-aware, so you can't quick-trade with people you normally wouldn't be able to due to standings or story/dialog reasons. It also can add an optional floating $ icon visible from a decent distance to make merchants easier to find. You can also use it to trade crap with your teammates.
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# ? Aug 26, 2014 10:03 |
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I've had the same problem with the Underground Hideout armoury that people are deacribing for Lombard. I think it has to do with filling up shelves, walls and mannequins while running hi-res texture packs. In any case, I could fix it temporarily by typing pcb in the console before entering, which leads me to believe it's a Gamebryo problem and not a mod problem, because as anyone with modding experience knows Gamebryo is a pile of poo poo.
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# ? Aug 26, 2014 16:38 |
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Underground Hideout is cool but when I see the bigass wall with all the individually labeled ammo drawers something about that just looks lame as heck. It's too big. I've really come to appreciate Lombard's simplicity. I just want more stuff to appear when I stock things, that would make it perfect.
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# ? Aug 26, 2014 16:41 |
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Oh, pcb made Lombard Station work again! I, uh, I thought I'd tried that before
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# ? Aug 26, 2014 17:04 |
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Has there been a The Road style mod? It seems like it could work well mechanically, although FO3 is probably a better setting than NV. Guns and ammo should be extremely scarce, cannibals uniquitous, and your only companion is a fragile, useless child. On second thought, that sounds harrowing and frustrating. Maybe it should just be a random encounter: a haggard dude who takes two potshots at you with a lovely gun, and when you inevitably shoot him, you discover all he was trying to do is keep his son from getting eaten. And since it's fallout, you would have the option to eat his son.
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# ? Aug 26, 2014 17:47 |
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ma i married a tuna posted:Has there been a The Road style mod? It seems like it could work well mechanically, although FO3 is probably a better setting than NV. Guns and ammo should be extremely scarce, cannibals uniquitous, and your only companion is a fragile, useless child. The Wasteland doesn't get much Wilder than this!
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# ? Aug 26, 2014 17:55 |
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Psion posted:looked this up and it's probably a setstage thing - just in case, this looks familiar? Which kind of a dumb assumption to make since one of the first Bison Steve quests involves you going to one of the abandoned buildings north of New Vegas. I had the same problem come up, and I think it's caused by being on the Classic Inspiration quest when you talk to him, but not having it completed yet. The quest ids for Bison Steve actually have an entry for "goto if the player has already completed Classic Inspiration".
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# ? Aug 26, 2014 18:29 |
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SplitSoul posted:I've had the same problem with the Underground Hideout armoury that people are deacribing for Lombard. I think it has to do with filling up shelves, walls and mannequins while running hi-res texture packs. In any case, I could fix it temporarily by typing pcb in the console before entering, which leads me to believe it's a Gamebryo problem and not a mod problem, because as anyone with modding experience knows Gamebryo is a pile of poo poo. I used to have to use the pcb console command a lot in conjunction with Underground Hideout too. But then again it wasn't limited to the Underground Hideout; my computer was just old. I've got one of those Logitech G15 keyboards with the little screen at the top. I have it set to show computer stats at all times; time and date, network activity, CPU/RAM usage, etc. With that, I could see when the RAM was really getting filled up while playing FNV (or other gamebryo games) and use pcb pre-emptively. Otherwise the game would just crash when RAM usage reached a certain point. Once I finally got a new computer around ten months ago though, all this just ceased being a problem.
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# ? Aug 27, 2014 03:32 |
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ma i married a tuna posted:Has there been a The Road style mod? It seems like it could work well mechanically, although FO3 is probably a better setting than NV. Guns and ammo should be extremely scarce, cannibals uniquitous, and your only companion is a fragile, useless child. His last bullet was reserved for his son. There was an Easter egg in FO3 which referenced The Road. I'm not sure that it can work as anything other than how they did it in FO3.
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# ? Aug 27, 2014 03:39 |
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Moryrie posted:I haven't actually tried any of these, but Liberty Loft I swear this one was made by a fourteen year old. Call of Duty crap all over the place, Two and A Half Men on the TV, etc. There's some neat poo poo here and there but still abounds . There's this mod for The Sink that I enjoyed, really makes it feel like a home. Plus a shrine for the toaster Beeb fucked around with this message at 03:53 on Aug 27, 2014 |
# ? Aug 27, 2014 03:50 |
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Capn Beeb posted:I swear this one was made by a fourteen year old. Call of Duty crap all over the place, Two and A Half Men on the TV, etc. There's some neat poo poo here and there but still abounds . you say? How about the skunk-person mod?
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# ? Aug 27, 2014 03:53 |
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Capn Beeb posted:I swear this one was made by a fourteen year old. Call of Duty crap all over the place, Two and A Half Men on the TV, etc. There's some neat poo poo here and there but still abounds . Well, they asked for ridiculous and out of place, and that mod fits that to a T.
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# ? Aug 27, 2014 04:01 |
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LLCoolJD posted:you say? How about the skunk-person mod? That one really stinks.
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# ? Aug 27, 2014 05:16 |
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Moryrie posted:Well, they asked for ridiculous and out of place, and that mod fits that to a T. Boy does it! I think I might use this awful base sometime. It's just so loving ridiculous everywhere you look, it even has Skee Ball! tweet my meat fucked around with this message at 05:59 on Aug 27, 2014 |
# ? Aug 27, 2014 05:43 |
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Capn Beeb posted:I swear this one was made by a fourteen year old. Call of Duty crap all over the place, Two and A Half Men on the TV, etc. There's some neat poo poo here and there but still abounds . there's a loving don't tread on me poster and marijuana plants
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# ? Aug 27, 2014 06:20 |
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LLCoolJD posted:you say? How about the skunk-person mod? Thanks for posting this. It was so awful I had to search for it myself, and found.. this which actually looks pretty awesome.
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# ? Aug 27, 2014 07:30 |
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I've got a weird problem with my FNV installation. I had a pretty large but stable modlist but I decided to install TTW. After the initial installation, FNV with TTW started up just fine, I started a new game, got through the prologue, and quit. I installed a few TTW mods/patches (TTW Eve, TTW DarnUI, and PN patch). Now when I launch Fallout New Vegas, it just refuses to start up. It doesn't even get to the slides and crash, it just doesn't start up period.j I've done the obvious and remove the mods I added, but no dice. The only way to get the game to actually launch is to remove a massive number of mods. http://pastebin.com/PxVHFYci That is the load order I'm trying to use, generated by LOOT.
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# ? Aug 27, 2014 21:46 |
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Sole Survivor posted:I've got a weird problem with my FNV installation. I had a pretty large but stable modlist but I decided to install TTW. After the initial installation, FNV with TTW started up just fine, I started a new game, got through the prologue, and quit. I installed a few TTW mods/patches (TTW Eve, TTW DarnUI, and PN patch). Now when I launch Fallout New Vegas, it just refuses to start up. It doesn't even get to the slides and crash, it just doesn't start up period.j I've done the obvious and remove the mods I added, but no dice. The only way to get the game to actually launch is to remove a massive number of mods. Are you using the latest version of nvac, if not do so. It can now report missing masters in its log, which is your likely problem.
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# ? Aug 27, 2014 22:01 |
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delta534 posted:Are you using the latest version of nvac, if not do so. It can now report missing masters in its log, which is your likely problem. I updated NVAC, no change. The log file doesn't really tell me anything useful. I've also checked using MO and FNEdit, there should be no masters missing. I also tried resetting the ini files, and disabled the UI files, based on some comments I've seen. None of that has worked.
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# ? Aug 27, 2014 22:38 |
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I am using TTW and EVE(for TTW), and have a somewhat annoying bug. A3-21's plasma rifle has a unique texture from EVE(that I rather like), but was obviously made for Fallout3, so its ironsights are messed up (covers center of screen when aiming). I've looked a few places for some kind of fix but I am coming up with nothing. I even checked a compatibility mod for eve and an ironsight mod to see their solution, but it was just not using that model. Is there an easy way to fix this? (I could manage some minor nifskoping, but I am not sure if that would actually solve the problem).
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# ? Aug 28, 2014 04:17 |
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Sole Survivor posted:I updated NVAC, no change. The log file doesn't really tell me anything useful. I've also checked using MO and FNEdit, there should be no masters missing. I also tried resetting the ini files, and disabled the UI files, based on some comments I've seen. None of that has worked. Did you do the ini edits for DarnUI correctly? That can screw up the game? Also, are you using uHud?
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# ? Aug 28, 2014 05:40 |
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Just tried out Liberty Loft, kinda wish I hadn't. Are you a bad enough dude to handle the MASTER BLASTER? This picture captures a lot of what makes Liberty Loft so bad. Weed culture, terrible taste in literature, things like laptops and hdtvs, really stupid pop culture references, and missing textures galore (to be fair, I think I saw a fix for the textures in the downloads section of the Nexus page but didn't care enough to get it) I did kinda like the external balcony area that overlooked Freeside though, so it wasn't all bad. I guess I'll check out this awful looking party boat base next. http://www.nexusmods.com/newvegas/mods/42154 Capn Beeb posted:
Thank you so much for posting this one! I absolutely love the look of it, plus it isn't bogged down with a bunch of extra stuff like most bases. The fact that all the clutter is locked down and purely cosmetic is also a huge plus for me. tweet my meat fucked around with this message at 12:42 on Aug 28, 2014 |
# ? Aug 28, 2014 12:38 |
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Mission Mojave or YUP? I tried mission mojave and I noticed that they made it so you can't take stuff from Doc Mitchell, which was a red flag for dumbasses taking liberties with the developers intentions. Are there fixes worth it or is there more of these personal type adjustments?
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# ? Aug 29, 2014 01:37 |
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I just tried installing New Vegas redesigned 3 and I can only choose 3 races (Caucasian 50, Caucasian Old and Hispanic 50 or something) when I create my face. Is this normal?
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# ? Aug 29, 2014 01:48 |
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MM is a pile of poo poo that breaks more stuff than it fixes and is rife with what you described. Can't comment on YUP, but I don't think it's necessary if you run jsawyer. Edit: Redesigned is the one that adds things like "SLUT" written in blood on dead women, isn't it? SplitSoul fucked around with this message at 01:54 on Aug 29, 2014 |
# ? Aug 29, 2014 01:51 |
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# ? May 27, 2024 21:36 |
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SplitSoul posted:MM is a pile of poo poo that breaks more stuff than it fixes and is rife with what you described. Can't comment on YUP, but I don't think it's necessary if you run jsawyer. The gently caress?
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# ? Aug 29, 2014 02:00 |