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LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!
Vandenberg is one of my favorite maps in Deus Ex. There's something very satisfying about cleaning out the invaders and then establishing a security presence by turning on those enormous security robots. (Although I never understood why you make Tracer Tong hoof it to the base for treatment at the end of the map if he's so sick.)

Do I need to use spoilers for a 14-year-old game?

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closeted republican
Sep 9, 2005
I tried the alternate code into Tong's place posted earlier, and it doesn't work. The game accepts the code, but the door never opens. Guess they really, really did not want you to meet Tong without finishing the Dragon's Tooth quest first.

However, I did manage to complete the quest by getting to the top of the apartment complex that has Jock's apartment, Gas Grenade-climbing to the point where I could jump onto Maggie's building, hopped on to Jock's apartment's deck, then jumped over to one of Maggie's windows and had a conversation with her while I stood on a one-pixel long ledge past a window. Afterwards, I broke the glass and planted two LAMs behind the chair she sat on, detonating her and everything in the room after one of the LAMs warmed up. This pissed off the MJ12 guards, who all gathered near a door they couldn't open for some reason. To reward their stunning incompetence, I blew them up with a WP rocket. I finished the quest by meeting Max Chen on a rooftop near the temple and showing him the sword.

I love this game.

quote:

Vandenberg is one of my favorite maps in Deus Ex. There's something very satisfying about cleaning out the invaders and then establishing a security presence by turning on those enormous security robots. (Although I never understood why you make Tracer Tong hoof it to the base for treatment at the end of the map if he's so sick.)

People say that the last 1/4th of the game isn't as good as the first 3/4ths, but Vanderberg is an exception. There's so many ways to tackle the objectives that it feels like the devs managed to squeeze in one last great map before making filer to pad out the rest of the game.

closeted republican fucked around with this message at 08:57 on Aug 27, 2014

Mousepractice
Jan 30, 2005

A pint of plain is your only man

closeted republican posted:


People say that the last 1/4th of the game isn't as good as the first 3/4ths, but Vanderberg is an exception. There's so many ways to tackle the objectives that it feels like the devs managed to squeeze in one last great map before making filer to pad out the rest of the game.

Hey now, the gas station also owns.

closeted republican
Sep 9, 2005

Mousepractice posted:

Hey now, the gas station also owns.

poo poo, I forgot about the gas station. That's pretty fun as well.

a7m2
Jul 9, 2012


Hong Kong is my favorite area. Lots of places to explore and a great atmosphere. That music is so good as well.

closeted republican
Sep 9, 2005

Eruonen posted:

Hong Kong is my favorite area. Lots of places to explore and a great atmosphere. That music is so good as well.

I'm in Hong Kong right now, and it's really nice. There's plenty of stuff to find and it's much larger than NYC is. You have plenty of freedom to take out Maggie Chow to your liking and infiltrate VersaLife. Most importantly, you can grenade climb to some really cool places the devs never intended you to go to and use it to take out Maggie in even more ridiculous ways. I was a fan of it before, but going through it now has made it click and shown me just how good it really is. I like the Hell's Kitchen area a lot, but it's just not as big and packed as Hong Kong.

Then, the game follows it up with France, which looks like a bad city someone starting out with UED1 would make. :sigh: Don't get me wrong, it's fun, but not nearly as interesting and open as NYC and Hong Kong are.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
The cathedral is pretty great, but Paris proper feels cold and empty.

closeted republican
Sep 9, 2005

StandardVC10 posted:

The cathedral is pretty great, but Paris proper feels cold and empty.

I remember reading that Paris was one of the first worlds developed for the game, along with NYC and the scrapped White House. I guess they never got around to polishing it like they did with NYC.

Accordion Man
Nov 7, 2012


Buglord
The Chateau was a pretty neat level though.

double nine
Aug 8, 2013

edit: wrong deus ex topic. Eh what the hell, might as well mention it:

So I've heard a theory that the Chateau and the next few levels are effectively homages to other popular games at the time. The Chateau and the upcoming Cathedral are a homage to Thief in style of gameplay and atmosphere, Vandenberg is Half-Life (1) related, especially the radioactive/hazard filled tunnels, and Ocean Labs has a System Shock 2 vibe (something went wrong, everyone is dead, the place is overrun with monsters and AI/robots gone haywire that targets you and only you, you piece together what went wrong from audio logs and emails scattered around the place).

I'm not sure how much is observer bias but I really like the idea.

double nine fucked around with this message at 17:38 on Aug 27, 2014

Selenephos
Jul 9, 2010

double nine posted:

edit: wrong deus ex topic. Eh what the hell, might as well mention it:

So I've heard a theory that the Chateau and the next few levels are effectively homages to other popular games at the time. The Chateau and the upcoming Cathedral are a homage to Thief in style of gameplay and atmosphere, Vandenberg is Half-Life (1) related, especially the radioactive/hazard filled tunnels, and Ocean Labs has a System Shock 2 vibe (something went wrong, everyone is dead, the place is overrun with monsters and AI/robots gone haywire that targets you and only you, you piece together what went wrong from audio logs and emails scattered around the place).

I'm not sure how much is observer bias but I really like the idea.

Yes, and the catacombs section in Paris was a homage to Ultima Underworld if I remember correctly.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



EngineerSean posted:

You can jump over the wall if you have legs 4, I think by using the temple next door, and if you do jump in there they all go hostile on you.
Oh? I haven't seen any speedruns do that, so... either the door to Tong is closed if you do that, or you're misremembering.

closeted republican
Sep 9, 2005

Xander77 posted:

Oh? I haven't seen any speedruns do that, so... either the door to Tong is closed if you do that, or you're misremembering.

Tong's door will be closed no matter what you do if you hop into the compound before finding the DTS. The game changes the code to his door if you get into the compound before you're supposed to, but using UnrealEd to find the code and inputting it will not unlock the door. You must finish Gordon Quick's quest in order to continue.

EngineerSean
Feb 9, 2004

by zen death robot

Xander77 posted:

Oh? I haven't seen any speedruns do that, so... either the door to Tong is closed if you do that, or you're misremembering.

Like I said, the whole compound goes hostile on you so you can't really use this to skip to Tong. I know I've done it before but I can't find a Youtube of it unfortunately.

closeted republican
Sep 9, 2005
Ugh, there weren't enough explosives in the MJ12 lab under Versalife to wipe out both the scientists in the meeting room and the guards near them with one LAW. However, I did manage to set it up explosive barrels so that I could wipe out the meeting room with one WP rocket, then use another to gib everyone in the guard room. I also managed to rig it so that I could wipe out everyone in every part of the lab without setting off alarms. It was pretty funny gibbing four troops with one LAW rocket in the barracks while a guy above them didn't turn hostile, even though everyone and everything near him were reduced to nothing.

The only survivors of the lab massacre were the Bum, who I spared because he is the captain of the facility and was betrayed by his underlings, and some pet Greasels for him to play with and befriend.

it dont matter
Aug 29, 2008

Mousepractice posted:

Hey now, the gas station also owns.

That was such a surprise when playing DX for the first time. It's a welcome change of pace and for such a small area still has a fair share of little secrets. So many awesome maps in that game, though I'd agree that Paris feels half baked.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD

closeted republican posted:

Ugh, there weren't enough explosives in the MJ12 lab under Versalife to wipe out both the scientists in the meeting room and the guards near them with one LAW. However, I did manage to set it up explosive barrels so that I could wipe out the meeting room with one WP rocket, then use another to gib everyone in the guard room. I also managed to rig it so that I could wipe out everyone in every part of the lab without setting off alarms. It was pretty funny gibbing four troops with one LAW rocket in the barracks while a guy above them didn't turn hostile, even though everyone and everything near him were reduced to nothing.

The only survivors of the lab massacre were the Bum, who I spared because he is the captain of the facility and was betrayed by his underlings, and some pet Greasels for him to play with and befriend.

When the game was still quite new I used to release the Bum, then the Greasels, then the Grays and see who won over and over. It was quite even, given that the plasma rifle would often miss and cause a skirmish among the MJ12 side.


Just started the Nameless Mod. The story isn't as awful as I expected, the music is bang on and it really hits the original Deus Ex spot, looking forward to more.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

StandardVC10 posted:

The cathedral is pretty great, but Paris proper feels cold and empty.

closeted republican posted:

I remember reading that Paris was one of the first worlds developed for the game, along with NYC and the scrapped White House. I guess they never got around to polishing it like they did with NYC.

Interestingly they addressed the Paris streets in the PS2 port. They made the streets a bit more realistically narrow and have many more civilians/etc. walking around.

Shibawanko
Feb 13, 2013

Paris in DX doesn't even look like Paris, if only they'd have done it right with JC getting information from clochards, jumping into the seine to find some bobbing ammo crates under a jetty, eating croissants for health etc.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Shibawanko posted:

Paris in DX doesn't even look like Paris, if only they'd have done it right with JC getting information from clochards, jumping into the seine to find some bobbing ammo crates under a jetty, eating croissants for health etc.

Yeah even with the redone layout it's still a very generic prison block city, not even close compared to how they went to some effort to make NYC accurate to reality.

Shibawanko
Feb 13, 2013

I really just want a Deux Ex sequel with the original engine, voice actors and music, only you play as Paul instead and see his side of the story.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Walton Simons posted:

Just started the Nameless Mod. The story isn't as awful as I expected, the music is bang on and it really hits the original Deus Ex spot, looking forward to more.

Man you are really in for a treat. If you can look past the story, and especially the first hour or so of gameplay, then you are rewarded with solid gold Deus Ex levels. I think the people that did the levels for Nameless Mod understand Deus Ex more than the people who made Human Revolution.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
Yes, TNM is great. The bad parts are mostly easy to ignore (memes, weird forumperson-insert dudes), and there is an absolute shitton of content, endings, weapons, stuff to explore, etc. Every mission has tons of different routes to take which is great. The biggest thing I don't like is the size of the streets; sometimes it takes ages to get anywhere. Thank god for level 4 speed aug!

closeted republican
Sep 9, 2005

Walton Simons posted:

When the game was still quite new I used to release the Bum, then the Greasels, then the Grays and see who won over and over. It was quite even, given that the plasma rifle would often miss and cause a skirmish among the MJ12 side.

I would've done that but I can't sacrifice the bum. He's the goddamn Captain of the lab and he deserves respect. :patriot: I cleared out the labs before releasing him so that he'd never be in danger.

a7m2
Jul 9, 2012


Are there any cool playthrough videos where they talk about fun or interesting stuff? Kinda like that it-he.org thing but in video format.

I found this but it was kind of painful to watch the guy play
https://www.youtube.com/watch?v=HOPHmbulMp4

I also watched AGDQ 2014's playthrough but they only really talked about bugs and exploits and not interesting easter eggs or other cool/funny stuff.

closeted republican
Sep 9, 2005
I don't know of any videos, but using the it-he walkthrough as a base for your own antics can lead to some pretty cool stuff. Like, you can do a bit more than the walkthrough suggests with the LAM climbing trick he mentions and find clever ways to use TNT boxes not mentioned in the walkthrough. Try some of the more unorthodox weapons, like the LAW, and combine them with things like LAMs. Not all of the tricks and traps you think up will work out, but it's pretty fun when a plan works. Screwing with the AI is also always good for a laugh because of how horrible it is. Picking up unconcious/dead NPCs and doing things like taking them to different hubs and/or putting them in unusual places can be pretty funny.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

closeted republican posted:

I don't know of any videos, but using the it-he walkthrough as a base for your own antics can lead to some pretty cool stuff. Like, you can do a bit more than the walkthrough suggests with the LAM climbing trick he mentions and find clever ways to use TNT boxes not mentioned in the walkthrough. Try some of the more unorthodox weapons, like the LAW, and combine them with things like LAMs. Not all of the tricks and traps you think up will work out, but it's pretty fun when a plan works. Screwing with the AI is also always good for a laugh because of how horrible it is. Picking up unconcious/dead NPCs and doing things like taking them to different hubs and/or putting them in unusual places can be pretty funny.

I always like paying for my entrance to the Porte d'la Enfer with an unconscious body.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Shibawanko posted:

I really just want a Deux Ex sequel with the original engine, voice actors and music, only you play as Paul instead and see his side of the story.

Deus Ex: Zodiac kind of does this. No voice acting and a plot gets very silly (but I still kinda like it) though.

I still prefer it to TNM though. Too many bits of that made me grind my teeth - and the worst bits are the start and end, so I've never bothered giving it another chance.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Samopsa posted:

Yes, TNM is great. The bad parts are mostly easy to ignore (memes, weird forumperson-insert dudes), and there is an absolute shitton of content, endings, weapons, stuff to explore, etc. Every mission has tons of different routes to take which is great. The biggest thing I don't like is the size of the streets; sometimes it takes ages to get anywhere. Thank god for level 4 speed aug!

Why do so many games do this mega-wide street thing anyway? Like when you're in the design process do normal streets appear too narrow or something?

Apolis
Mar 4, 2004

It's probably awkward to have combat in narrow streets.. enemies would group up and you could kill a bunch with a single explosive.

OwlFancier
Aug 22, 2013

A street is essentially a corridor, usually a straight corridor, without a lot of stuff in it.

It's a bit... limiting from a game design standpoint. A good street is something like the CoD4 tank escort map, with buildings and side alleys and whatnot, but its still somewhat painfully linear.

Also FPS design generally abhors corridors, you can make them work but you need the right game, and even then it's usually important to design lots of arenas to break them up with.

An arena is generally what most design theory will focus on too.

I dunno, I think there's a place for corridors but they're really easy to do badly, you can build entire games around them though like the original natural selection which works quite well.

OwlFancier fucked around with this message at 16:52 on Aug 28, 2014

closeted republican
Sep 9, 2005
I'm at Paris now, and I feel the biggest problem with it compared to Hell's Kitchen and Hong Kong is that it doesn't feel like a proper city hub. Instead, it's like three or so linear combat maps with an urban theme and a few token places to explore chained together. It's a kick in the balls after going through two really fun city hubs and doing all sorts of neat things to get dumped into a set of combat maps with an urban flavor instead of another cool hub.

Another problem is that Paris is way too linear for a DX area. You have to go through everything in a specific order and there are very few alternate methods to tackle the levels. The only choice you can make are what buildings you want to go through and whether or not to grab the key that opens the catacomb's exit without saving the hostages first. It's especially jarring after going through the naval base, which has a ton of ways to go through it.

My last issue is that there's little sense of discovery; every interesting area is nearly laid out for you in marked buildings. There aren't any "oh poo poo!" things that make you feel smart for finding, like the MJ12 lab underneath the city or the boat and it's secrets in Hong Kong.

Note that my complaints don't include Beth's house and the chapel, which I don't consider a part of the Paris "hub" but separate areas.

Also, I've noticed that there are far fewer opportunities to set crazy traps the more you get into the game. Things like TNT crates seem to become much rarer and less effective the more you get into the game. I think the last proper trap I set up was way back in the MJ12 labs.

Doom Goon
Sep 18, 2008


I'm out of the loop, but I wanted to mention that that other improvement mod, GMDX, just released v6.1. I haven't played it and probably won't for awhile, but thought I'd mention it. I also read recently that that one big overhaul mod, Deus Ex: Revision, is in late beta so expect that to come out eventually. If I remember it was supposed to already be out awhile ago, but they redid some stuff, and now it looks like they're bugsquashing.

Prenton posted:

Deus Ex: Zodiac kind of does this. No voice acting and a plot gets very silly (but I still kinda like it) though.

I still prefer it to TNM though. Too many bits of that made me grind my teeth - and the worst bits are the start and end, so I've never bothered giving it another chance.
I think TNM has much better scripting, however. Zodiac felt really broken to me especially doing stealth (which isn't exactly a picnic in TNM either!).

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Doom Goon posted:

I'm out of the loop, but I wanted to mention that that other improvement mod, GMDX, just released v6.1. I haven't played it and probably won't for awhile, but thought I'd mention it.

Has anyone played this? I have never heard of it!

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
Changes Dragon Tooth so it does less damage, oof. That's the best part of the game.

Accordion Man
Nov 7, 2012


Buglord

Party Plane Jones posted:

Changes Dragon Tooth so it does less damage, oof. That's the best part of the game.
Why would anyone think that's a good idea? Simply terrible. :colbert:

CJacobs
Apr 17, 2011

Reach for the moon!
Running around smacking fools instantly-to-death with the dragon tooth berserker style is my favorite part of Deus Ex.

edit: Actually doing that is second only to busting down doors with the thing because that's so stupid that it can't not be funny.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Accordion Man posted:

Why would anyone think that's a good idea? Simply terrible. :colbert:

I think Shifter changes it so it does the same damage to people but applies it differently to prevent the whole busting down doors thing.

FlyingCheese
Jan 17, 2007
OH THANK GOD!

I never thought I'd be happy to see yet another lubed up man-ass.

Party Plane Jones posted:

I think Shifter changes it so it does the same damage to people but applies it differently to prevent the whole busting down doors thing.

Busting down a door with a lightsaber-esque lightsword made of superstrong nanobots makes a whole lot more sense than doing it with a sniper rifle. I don't think it's a bug that you can Jedi-Kool-Aid Man through a wooden door. It's awesome.

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Shibawanko
Feb 13, 2013

The catacomb hostage area is kind of fun in that it's the most difficult part of the game and you need to be really careful. Otherwise, that whole area is so dull.

Also, where is the Eiffel tower?

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