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Iron Passage is the dumbest loving thing in the history of Dark Souls.
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# ? Aug 28, 2014 17:38 |
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# ? May 16, 2024 17:56 |
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Parry 'rules' follow the same ones as in DS, don't they? i.e. Enemy must have a weapon and be one size category bigger/smaller?
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# ? Aug 28, 2014 17:39 |
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Flytrap posted:Has anyone tried powerstancing both Fume swords at once to see if it gives a special moveset? It feels like it should. Tried it. Sadly it does not. Although your right hand R2 can still do the heavy counter thing.
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# ? Aug 28, 2014 17:40 |
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Are there any weapon types that cannot be countered? Like, when someone is spamming the Monastery parry machine-gun, is there something I could switch to that it couldn't be parried by to punish them for it?
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# ? Aug 28, 2014 17:43 |
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Harvey Mantaco posted:Are there any weapon types that cannot be countered? Like, when someone is spamming the Monastery parry machine-gun, is there something I could switch to that it couldn't be parried by to punish them for it? Any Curved Greatsword can't be parried with certain moves that I forget. usually it's faster to just use jumping attacks, though, since those can't be parried. or guard break and hit them while they recover. honestly though, since they've nerfed monscims, they're not much of a threat. they have the same parry window as all curved swords now, so it's much more forgiving.
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# ? Aug 28, 2014 17:45 |
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Harvey Mantaco posted:Are there any weapon types that cannot be countered? Like, when someone is spamming the Monastery parry machine-gun, is there something I could switch to that it couldn't be parried by to punish them for it? I want to say Ultra Greatswords and Giant Maces can't be parried when 2h.
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# ? Aug 28, 2014 17:45 |
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poptart_fairy posted:Parry 'rules' follow the same ones as in DS, don't they? i.e. Enemy must have a weapon and be one size category bigger/smaller? Nope. You can parry a ton of enemies you wouldn't expect, such as the Ruin sentinels or the Darkstalkers.
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# ? Aug 28, 2014 17:46 |
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Yeah I have to say, my latest DkS2 character is using the Greatsword almost exclusively, and I had a blast leveling with it. At first I almost chickened out and went back to my old dull Bastard Sword (or Claymore) and Drangleic Shield safe zone, but then I got into it. Even though the Greatsword I was using at the time was underleveled when I got to Iron Keep (used my Titanite on the BS), it was genuinely fun to go through the game as pure melee and 2h. Oh, and Caestus, of course. The second DLC was a pleasant surprise with the GS character since they can be staggered, but I'm really having a hard time sticking by my Greatsword in Shulva. Anyway, highly recommend the weapon, especially if you're used to easy leveling builds like faith/str and the like. Smelter Demon can go gently caress himself though. I got so mad when I walked through that fog. EDIT: kazil posted:Iron Passage is the dumbest loving thing in the history of Dark Souls. Yeah that place overall + the boss made me hate the DLC for a while, but then I found Fume Knight and the Alonne Stuff. Neither me or the person watching me play figured out that I could've simply ran through the gate and not deal with all those spellcasters/archers as a melee. I don't know why, because it's really obvious. dalir fucked around with this message at 17:56 on Aug 28, 2014 |
# ? Aug 28, 2014 17:53 |
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How do people manage jumping attacks and guard breaks on the PC? Are they limiting their framerate to 30 fps, using KB+M, using custom controllers with macro capabilities, or what? Due to the fps timing bullshit in this game, I have a <5% success rate at performing them. I know it's not just me because I used to do it all the time in DS1 (jumping attacks were literally my primary mode of attack with a Zweihander for much of the game), and I can do it 100% of the time with keyboard binds. I miss being able to jump attack.
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# ? Aug 28, 2014 17:54 |
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Thumbtacks posted:Any Curved Greatsword can't be parried with certain moves that I forget. usually it's faster to just use jumping attacks, though, since those can't be parried. or guard break and hit them while they recover. Someone correct me if I'm wrong, but I think all standing two-handed attacks from curved greatswords, ultra greatswords, and great hammers can't be parried. Running and rolling attacks can always be parried regardless of weapon. Jump attacks can never be parried. (e: google led me to a spreadsheet from reddit. also I forgot to mention whips are unparryable) The monscim apparently got re-buffed to its previous glory in the Sunken King patch. I never bother risking regular attacks when facing it... if someone's holding a monscim then it's Jump Attack o'Clock. It's not much of a downside since jump attacks have amazing tracking (is this true for all weapons?) and can punish rolls well. Genocyber posted:Nope. You can parry a ton of enemies you wouldn't expect, such as the Ruin sentinels or the Darkstalkers. Of course, most of these exotic parries don't lead into a riposte. At least the Pursuer has the courtesy to stand there like an idiot for a few seconds, but the dang ol' sentinels will be winding up another attack almost before the parry sound effect ends. Cathair posted:How do people manage jumping attacks and guard breaks on the PC? Are they limiting their framerate to 30 fps, using KB+M, using custom controllers with macro capabilities, or what? Practice your timing enough and you'll be able to pull it off pretty consistently even at 60 fps. or more succinctly, git gud World War Mammories fucked around with this message at 17:59 on Aug 28, 2014 |
# ? Aug 28, 2014 17:57 |
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kazil posted:Iron Passage is the dumbest loving thing in the history of Dark Souls. I'm quite excited to see the optional gently caress You Area they're cooking up for the last DLC. If it matches the trajectory for the DLCs so far I expect a work of legend.
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# ? Aug 28, 2014 17:57 |
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Thumbtacks posted:Tried it. Sadly it does not. Although your right hand R2 can still do the heavy counter thing. Dang, that really seems like a missed opportunity.
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# ? Aug 28, 2014 17:59 |
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Cathair posted:How do people manage jumping attacks and guard breaks on the PC? Are they limiting their framerate to 30 fps, using KB+M, using custom controllers with macro capabilities, or what? The mouse controls have a small delay before executing commands in order to allow the game to detect whether you are single clicking or double clicking. If you turn off double click detection and rebind actions so that double clicks are unnecessary,the game will execute mouse clicks immediately and you will find guard breaks and jumping attacks much easier to perform. The game currently has a glitch where you will have to enable and re-disable double click detection every time you start the game up, so don't forget to do that.
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# ? Aug 28, 2014 17:59 |
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Flytrap posted:Dang, that really seems like a missed opportunity. I'm just sad I can't buff it like FK does.
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# ? Aug 28, 2014 18:05 |
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Crigit posted:The mouse controls have a small delay before executing commands in order to allow the game to detect whether you are single clicking or double clicking. If you turn off double click detection and rebind actions so that double clicks are unnecessary,the game will execute mouse clicks immediately and you will find guard breaks and jumping attacks much easier to perform. The game currently has a glitch where you will have to enable and re-disable double click detection every time you start the game up, so don't forget to do that. I'm aware of that, I'm talking about on a controller. I listed KB+M as one of the possible solutions to the issue that people might be using, because without double-click detection, you can actuate the two necessary inputs within a tiny fraction of a second of each other. Much less wallow room to deal with than the controller. I said it's easy to do with keyboard binds, but I probably should have said mouse+keyboard in general. Actually, when I experimented with playing on KB+M, I found it easier to use an autohotkey script to bind your mouse buttons to keyboard keys, and just remove all the game's mouse binds. Mind you, this was developed before they patched in the option to turn off double-click detection, but it's still better because the game only supports binds to the basic three mouse buttons. With autohotkey, you can bind everything that the game can and use all your extra buttons too. I forget where I found it, but someone made a good AHK script that has safeguards for only triggering when in-game and so on, and can be customized to whatever specific binds you like. Probably still available via google, if anyone here actually does play on KB+M.
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# ? Aug 28, 2014 18:24 |
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Cathair posted:I'm aware of that Ah, sorry didn't realize you were talking specifically about using a controller. In that case just git gud I guess
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# ? Aug 28, 2014 18:29 |
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Sun sword did terrible damage when I tried using it, although I infused it with Magic because I had about twice as much INT as STR. But hey, everybody is required to play sword and board now because gently caress play style variety, FK was the last shove that made me take my main character and respec her from a hexer build into a knuckle dragging moron.
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# ? Aug 28, 2014 18:36 |
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Whoops, never mind, you can be hit out of the air with the Majestic PSL2. Though the jump does also count as a dodge for lower attacks. Jumping over then crouching under the FK's attacks might just be the coolest thing I've ever done in this game.
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# ? Aug 28, 2014 18:39 |
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In the new DLC area, how do you kill the possessed armour dudes who come back to life?
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# ? Aug 28, 2014 18:44 |
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Flytrap posted:Whoops, never mind, you can be hit out of the air with the Majestic PSL2. Though the jump does also count as a dodge for lower attacks. Jumping over then crouching under the FK's attacks might just be the coolest thing I've ever done in this game. you can also roll directly under someone doing it. once that becomes common knowledge you're going to want to start using Gowers. Speaking of Gowers, I discovered something...odd. If you use the Bewitched Alonne Sword buff, you can stab people standing behind you. If you used Gowers or Jester's Chest and tried to bait a backstab, you could theoretically kill someone by stabbing yourself and then killing them through you.
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# ? Aug 28, 2014 18:45 |
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Lord Banana posted:In the new DLC area, how do you kill the possessed armour dudes who come back to life? Find the Nadalia statue and deal with it. EDIT: Note that this will not kill them, just make them vulnerable.
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# ? Aug 28, 2014 18:45 |
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Suitaru posted:Someone correct me if I'm wrong, but I think all standing two-handed attacks from curved greatswords, ultra greatswords, and great hammers can't be parried. Running and rolling attacks can always be parried regardless of weapon. Jump attacks can never be parried. Greataxes are also unparryable as long as you hit with the sweet spot (which is pretty forgiving). The bandit great axe and lion warrior greataxes look pretty much like regular axes so you can use one of those and watch somebody fail to parry until they are dead. 2h R1s with halberds are also unparryable. I think the R2s are though. I've read that reapers have to be parried on the sweet spot but can't vouch for it. Their jumping attacks are parryable though which makes me suspicious because the tracking is dumb and you don't hit with the sweetspot with a jumping attack. You can do a guard break which will stun them while they parry and then drop in two hits.
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# ? Aug 28, 2014 18:45 |
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Mr Dog posted:Sun sword did terrible damage when I tried using it, although I infused it with Magic because I had about twice as much INT as STR. Sun sword does amazing damage with 40 dex and strength. On a per-hit basis it's still not crazy, but it uses so little stamina and is so fast that it's absolutely killer for PvE. Lord Banana posted:In the new DLC area, how do you kill the possessed armour dudes who come back to life? Stake the ashen idol nearby. This also gets rid of the curse zone.
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# ? Aug 28, 2014 18:46 |
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I feel kinda awful, guys. Invaded someone - did the usual /bow stuff, stabbed forward and...I was suddenly backstabbing him in a completely different area of the map killing the guy one in hit. The gently caress. Sorry random sorcerer dude. I was as surprised as you were!
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# ? Aug 28, 2014 18:50 |
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Don't infuse a Sun Sword, the entire point of it is the scaling. It's garbage without it. If you want a Straight Sword to infuse just use a Longsword or something. It lacks the 1H poke but whatcha gonna do (except use a Shortsword which has one).
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# ? Aug 28, 2014 19:08 |
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It's not possible to get 2 sun swords is it? I mean on your own without someone gifting one to you.
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# ? Aug 28, 2014 19:10 |
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Leadthumb posted:It's not possible to get 2 sun swords is it? I mean on your own without someone gifting one to you. nope the ashen warrior sword from the dlc is basically exactly the same, though. better moveset, too. it's like the balder swag sword but with poo poo durability
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# ? Aug 28, 2014 19:12 |
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poptart_fairy posted:I feel kinda awful, guys. Invaded someone - did the usual /bow stuff, stabbed forward and...I was suddenly backstabbing him in a completely different area of the map killing the guy one in hit. The gently caress. You apparently entered hyper-time and stabbed his very existence.
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# ? Aug 28, 2014 19:14 |
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How's the DLC and latest patches? I burnt out shortly after launch because I tried to create a second character too soon. The furthest I got was Lost Sinner and then getting wiped out by the chariot boss. My current characters were on track for plate / BK Halberd / Avelyn Grey Knight and light armor / Santier's Red Viper types.
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# ? Aug 28, 2014 19:16 |
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Shumagorath posted:How's the DLC and latest patches? I burnt out shortly after launch because I tried to create a second character too soon. The furthest I got was Lost Sinner and then getting wiped out by the chariot boss. If you got frustrated and quit at Lost Sinner/Chariot boss I would not recommend the DLC at all.
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# ? Aug 28, 2014 19:18 |
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The Fume Knight is a big, heavy-weapon-wielding knight boss done right. Circle-strafing is the answer to any DS boss, but he's got a bunch of moves that force you to stay on your toes and watch his body language carefully -- the 5+ combos he can use in phase 1, that 0-windup swipe he does when you're trying to flank him, and the brutal Gwynn poo poo he pulls out in phase 2. Very fun fight. The Fume UGS is my new favorite weapon too, god drat. Back when I got the Black Knight UGS in DkS, I always wished they would add a really broad-bladed UGS that was stable enough to double as a shield. Now it's here, and it's got that block-swing L2 that's versatile and incredibly satisfying to land
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# ? Aug 28, 2014 19:22 |
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Zodar posted:The Fume Knight is a big, heavy-weapon-wielding knight boss done right. Circle-strafing is the answer to any DS boss, but he's got a bunch of moves that force you to stay on your toes and watch his body language carefully -- the 5+ combos he can use in phase 1, that 0-windup swipe he does when you're trying to flank him, and the brutal Gwynn poo poo he pulls out in phase 2. Very fun fight. The L2 is great because you can see people have OH poo poo moments and there's nothing they can do about it.
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# ? Aug 28, 2014 19:27 |
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Tallgeese posted:Wow. From went completely out of their way with this patch to remove the Barrel.
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# ? Aug 28, 2014 19:27 |
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New player. Is the game a direct sequel and does it have any connection to DS1?
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# ? Aug 28, 2014 19:30 |
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amuayse posted:New player. Is the game a direct sequel and does it have any connection to DS1? Yes and no. It has a few direct call backs, and might be related in some vague way, but it's a new land with new enemies.
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# ? Aug 28, 2014 19:31 |
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kazil posted:If you got frustrated and quit at Lost Sinner/Chariot boss I would not recommend the DLC at all.
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# ? Aug 28, 2014 19:31 |
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ZenMasterBullshit posted:You apparently entered hyper-time and stabbed his very existence. Apparently so! First time I've been on the 'good' side of that.
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# ? Aug 28, 2014 19:36 |
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Fashion Souls! Goddamn do I love the Sir Alonne helm. Hakkesshu fucked around with this message at 19:48 on Aug 28, 2014 |
# ? Aug 28, 2014 19:41 |
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Finally beat the Fume Knight on my dex/str/int character last night. It was pretty tense, and I ended up having to switch from my Dragonrider Twinblade to Blacksteel Katana, but it felt pretty rewarding once he actually went down. Sir Alonne was an interesting fight, but he went down in two tries. Time to decide whether to go through on my meat shield character or my caster next. Probably meat shield, I've been growing steadily more disillusioned with my caster with every patch.
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# ? Aug 28, 2014 19:44 |
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# ? May 16, 2024 17:56 |
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Shumagorath posted:Didn't get frustrated, just sorta lost interest from seeing the early-game content twice in close succession. Happened to me with DS1 on the PS3 (well that and building a terrible character). Every time I start a new character, the first thing I do is run straight to the fire longsword in the forest of forgotten giants. Upgrade it whenever you find titanite shards, it lets you tear through all of the early game stuff super fast. I don't usually upgrade it past +3, because you find better weapons to use large shards on later. It has low requirements too so you can two hand it with barely any str/dex. It's my best friend for the first half of the game. Or I'm an idiot YMMV.
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# ? Aug 28, 2014 19:47 |