I need to beat Unreal. I never got that far in it (I think a third of the way?).
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# ? Aug 29, 2014 00:03 |
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# ? Jun 5, 2024 07:57 |
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ToxicFrog posted:Hey, I liked Wheel of Time I know some people liked Wheel of Time. I liked the concept very much... not so the game itself, but I played it in 2001, I think? Also, I may be biased again, as I haven't read the books (not sure if even they were translated and released here at the time). Fellow space-strategy buff (and original Unreal enthusiast) told me Star Control 3 was good, so I believed him; now looking at it's GOG page I see that many folks don't think so. Welp, to each their own. Probably most of the controversy comes from fact that SC3 was developed not by original team. But it still puzzles me that Legend Ent. shifted from adventure games to something more straight-forward, which ultimately led to their demise. And jumping on HL2 talk wagon: I really liked it, and I only played it for the first time at the end of 2010 (hey, I had a really lovely PC through most of the decade). I completed HL2 with episodes 4-5 times, comparing to completely giving up at HL1 somewhere in the middle. Black Mesa Source was sweet, though. Back to HL2, now it seems to get much more flak for being linear, filled with talking heads which open doors for you and some really ugly enviroments, but still it holds up very well in terms of gunplay, and balancing the story and gameplay. While story itself is quite corny at times, it still better written and driven than most shooters to this day. At least, it feels like something written for humans, not meme-spouting nerds (see: Borderlands). Prenton posted:I missed playing HL first time round back in the day, and to be honest I thought it was way too full of "do this exactly the right way or die instantly" platforming parts when I did eventually play it. Oh, someone put in words what I couldn't, but I'd stretch it further: some encounters with soldiers are done like that, and too often it seems like you need a sixth sense to predict some of assaults. I remember soldier's AI being highly praised at time of HL's release, but very quickly everyone discovered it was scripted as all hell. But you know what I liked? The PS2 version of Half-Life. You can even connect the USB keyboard and mouse, and it plays really nice, with improved visuals. And it has a co-op mini campaign, which was fun to blast thru with a friend. Not exactly TimeSplitters-good, but I'm still reccomending this.
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# ? Aug 29, 2014 00:26 |
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laserghost posted:I know some people liked Wheel of Time. I liked the concept very much... not so the game itself, but I played it in 2001, I think? Also, I may be biased again, as I haven't read the books (not sure if even they were translated and released here at the time). It's set like 400 years before the books and I'm honestly not sure how much you get from having read them. quote:Fellow space-strategy buff (and original Unreal enthusiast) told me Star Control 3 was good, so I believed him; now looking at it's GOG page I see that many folks don't think so. Welp, to each their own. Probably most of the controversy comes from fact that SC3 was developed not by original team. I've never played SC3, just SC2 (which owns and is freeware, btw). But to be honest, none of the complaints I've heard about it even get to the gameplay. Mostly it seems to be objections to it retconning events from SC1/2 in incredibly stupid ways.
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# ? Aug 29, 2014 00:59 |
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laserghost posted:But you know what I liked? The PS2 version of Half-Life. You can even connect the USB keyboard and mouse, and it plays really nice, with improved visuals. And it has a co-op mini campaign, which was fun to blast thru with a friend. Not exactly TimeSplitters-good, but I'm still reccomending this. The co-op got remade as a mod to PC HL1 and released. It's pretty good, even if the final fight is really dumb.
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# ? Aug 29, 2014 01:01 |
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ToxicFrog posted:It's set like 400 years before the books and I'm honestly not sure how much you get from having read them. Very little besides recognizing the names of some locations and enemies like the Trollocs and Myrddraal. Also, speedruns of the game are great due to how easily the fireball and other spells can be used to bypass huge sections of the maps. http://www.twitch.tv/seamergency/c/4902729
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# ? Aug 29, 2014 01:04 |
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Am I the only one who had little use for the Tau Cannon? Didn't do much damage, I couldn't get the hang of deflecting fire to hit enemies, ammo was rare (and better saved for the Gluon), and I'd rather hit enemies with the crossbow or just fire on them with the MP5.Segmentation Fault posted:I need to beat Unreal. I never got that far in it (I think a third of the way?). Do it.
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# ? Aug 29, 2014 01:08 |
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JackMackerel posted:Am I the only one who had little use for the Tau Cannon? Didn't do much damage, I couldn't get the hang of deflecting fire to hit enemies, ammo was rare (and better saved for the Gluon), and I'd rather hit enemies with the crossbow or just fire on them with the MP5. It was the exact opposite for me. The Tau Cannon, with its ability to charge up shots, was my go-to for the stronger enemies in the game, while I rarely touched the Gluon Gun.
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# ? Aug 29, 2014 01:14 |
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The hospital in Episode 1 owned, the zombie/combine fighting combined with the music was https://www.youtube.com/watch?v=QIj20iC45CQ
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# ? Aug 29, 2014 01:28 |
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JackMackerel posted:Am I the only one who had little use for the Tau Cannon? Didn't do much damage, I couldn't get the hang of deflecting fire to hit enemies, ammo was rare (and better saved for the Gluon), and I'd rather hit enemies with the crossbow or just fire on them with the MP5. Charged shots did huge amounts of damage and shot through walls, including all forms of cover and other enemies. The gluon gun has higher DPS and probably higher damage per ammo, but for sheer spike damage the taugun was amazing. A full charge will casually one-shot a helicopter and most other things.
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# ? Aug 29, 2014 01:34 |
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SolidSnakesBandana posted:Don't forget the part where Alyx pretends to be a zombie, or where Dog tosses you across the ravine. Other than that I got nothin. I remember thinking "Hm, they really seem to want me to like Alyx." What's wrong with Alyx? Also I don't remember having to babysit her at all. I know she could die but I can't remember a single instance of her actually getting killed when I played HL2.
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# ? Aug 29, 2014 01:37 |
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I didn't use the Tau Cannon until my latest HL1 run. The basic firing mode is kinda weak, but the charged-up shots can wreck the the Alien Grunts, APCs, and tanks the game throws at you. It's also fun using it to destroy the helicopter at the dam. You just need to watch your ammo, because there isn't a lot of it laying around. I still dumped the Tau after getting the Gluon, but you can really get some use out of the Tau before you pick up the Gluon. Segmentation Fault posted:I need to beat Unreal. I never got that far in it (I think a third of the way?). Do it. It's one of my favorite games.
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# ? Aug 29, 2014 01:44 |
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Yodzilla posted:What's wrong with Alyx? Nothing's wrong with Alyx, really, it's just that the game is going out of its way to make sure that you like her. As for HL1 guns, once I got the shotgun I pretty much just used that.
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# ? Aug 29, 2014 01:55 |
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I'd often waste the Tau shots too much, using them on a human grunt or something stupid. Also, yeah, I much preferred the shotgun, since it did way more damage than the MP5.
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# ? Aug 29, 2014 02:56 |
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Does anyone here judge an FPS soley by how good or bad their shotgun is?
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# ? Aug 29, 2014 03:54 |
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Starhawk64 posted:Does anyone here judge an FPS soley by how good or bad their shotgun is? Is there any other way?
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# ? Aug 29, 2014 03:59 |
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Yeah that's a pretty drat good indicator. Trying to think of a really bad game with a good shotgun or a really good game with a bad shotgun and coming up empty.
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# ? Aug 29, 2014 04:02 |
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FEAR's shotgun was a beast until the third one toned down its ability to turn a human being into a screaming cloud of red mist. It was just okay in the third.
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# ? Aug 29, 2014 04:03 |
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Yodzilla posted:Yeah that's a pretty drat good indicator. Trying to think of a really bad game with a good shotgun or a really good game with a bad shotgun and coming up empty. Shadow Warrior 2013's shotgun felt pretty weak but the game is still fun. That is true, and it does get better once you upgrade it. v wafflemoose fucked around with this message at 04:46 on Aug 29, 2014 |
# ? Aug 29, 2014 04:07 |
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Shadow Warrior 2013 should get a pass because all the guns are a bit weaker than they should be, so the shotgun is relatively still pretty good.
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# ? Aug 29, 2014 04:08 |
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ToxicFrog posted:
The Displacer was Gearbox, actually. I never used it beyond the first the two times I used it, since I was just teleported into a void in Xen, with no land to stand on.
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# ? Aug 29, 2014 04:37 |
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The shotgun in Blood is my favorite after Doom's shotgun and super shotgun. We should make a top 10!
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# ? Aug 29, 2014 04:44 |
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Yodzilla posted:a really good game with a bad shotgun
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# ? Aug 29, 2014 04:46 |
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Goldeneye introduced me to the mind-bending possibilities of autoshotguns, so I can't really hate.
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# ? Aug 29, 2014 04:47 |
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There was one Call of Duty that had some shotgun that shot fire rounds and the entire level was you running through apartments blowing people to flaming bits. Shame it was limited to one level and didn't show up in multiplayer.
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# ? Aug 29, 2014 05:00 |
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Quake's shotgun was kinda weak, but I guess that's expected because it's the starting weapon. Its super low spread made it pretty good for sniping knights and scrags at times though.
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# ? Aug 29, 2014 05:13 |
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Yodzilla posted:There was one Call of Duty that had some shotgun that shot fire rounds and the entire level was you running through apartments blowing people to flaming bits. Shame it was limited to one level and didn't show up in multiplayer. Those were in the first Black Ops. They didn't bother to have them in Zombies, either. Its a shame because there's an akimbo shotgun in multiplayer that would be amazing with them.
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# ? Aug 29, 2014 05:20 |
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Ep1 gave us full commentary tracks. It is therefore a lot better than the it gets credit for. But yes, the actual gameplay that they comment on is… eh.
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# ? Aug 29, 2014 05:41 |
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Killzone 1 had a shotgun where the alt-fire shot two shells at once. You could do this at the same time as the regular firing action. It kind of ruled.
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# ? Aug 29, 2014 05:53 |
One of these days I'm going to actually play HL2 Ep1 and Ep2. I remember being really disappointed with their decision to go for the episodic model, in part because I never trusted the idea that, "It's better to get a shorter game/installment every 9-12 months than wait 3 or 4 years for a full sequel!"
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# ? Aug 29, 2014 05:54 |
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When they were first releasing the HL2 episodes, I decided to hold off on buying them until they finished the series. Still don't own them Also because of shotgun chat I'm legally obligated to post this gif:
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# ? Aug 29, 2014 06:03 |
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Fag Boy Jim posted:Goldeneye introduced me to the mind-bending possibilities of autoshotguns, so I can't really hate. The automatic shotgun in GTA V/GTA Online is awesome. And it carries 36 shells in the round ammo case clip thingy when upgraded.
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# ? Aug 29, 2014 06:08 |
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Mak0rz posted:Quake's shotgun was kinda weak, but I guess that's expected because it's the starting weapon. Its super low spread made it pretty good for sniping knights and scrags at times though. Double shotgun is cool though, that booming sound it makes is badass.
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# ? Aug 29, 2014 06:31 |
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A lot of shooters nowadays have lost the art of tactile weapons with great feedback. Half Life 1 had really great weapons with a lot of feedback, but Half Life 2's bunch felt like pea-shooters with the exception of the magnum.
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# ? Aug 29, 2014 07:01 |
Zedsdeadbaby posted:A lot of shooters nowadays have lost the art of tactile weapons with great feedback. Half Life 1 had really great weapons with a lot of feedback, but Half Life 2's bunch felt like pea-shooters with the exception of the magnum. I've ranted about it before (in this very thread) and yes, HL2's weapons were generally underwhelming, and the arsenal as a whole was terrible and derivative. I hated that MP7. One of the only things that really felt unusual and satisfying was the Pulse Rifle's alt-firing giant hell-pinball that it would launch at 1000 miles an hour.
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# ? Aug 29, 2014 07:17 |
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Shotguns in Q2 are quite good, the first one makes a decent weapon on first levels, but the double-barelled one wrecks poo poo even at the end levels. It's also the only weapon to use with Quad turned on.
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# ? Aug 29, 2014 09:07 |
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Tippis posted:Ep1 gave us full commentary tracks. It is therefore a lot better than the it gets credit for. Cream-of-Plenty posted:One of these days I'm going to actually play HL2 Ep1 and Ep2. I remember being really disappointed with their decision to go for the episodic model, in part because I never trusted the idea that, "It's better to get a shorter game/installment every 9-12 months than wait 3 or 4 years for a full sequel!"
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# ? Aug 29, 2014 09:20 |
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The Kins posted:I thought the commentary tracks were debuted in the free "Lost Coast" mission they put out. That thing was a pretty shameless tech demo that just happened to have a Half-Life 2 game playing in the middle of it, what with the new HDR stuff... Ep1 had time to go more into detail about how they teach the player new tricks and how they use visual design to convey a message. And, of course, a lot of discussion about how to make Alex work.
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# ? Aug 29, 2014 10:10 |
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Zedsdeadbaby posted:A lot of shooters nowadays have lost the art of tactile weapons with great feedback. Half Life 1 had really great weapons with a lot of feedback, but Half Life 2's bunch felt like pea-shooters with the exception of the magnum. Killing Floor is pretty great for this. The guns are pretty fun, and Killing Floor 2 is on its way.
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# ? Aug 29, 2014 10:41 |
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Starhawk64 posted:Does anyone here judge an FPS soley by how good or bad their shotgun is? I thought that was the standard metric? Duke Nukem 3D's shotgun with that foreward pistol grip will always be my second favorite. That was the first game I played that had ejecting shell casings! OOoooohh!
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# ? Aug 29, 2014 12:45 |
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# ? Jun 5, 2024 07:57 |
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Al Cu Ad Solte posted:Duke Nukem 3D's shotgun with that foreward pistol grip Chasm: The Rift's shotgun was designed like that, but with two barrels
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# ? Aug 29, 2014 13:07 |