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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Torrannor posted:

The Keep looks like it's 1000% better than buggy savegame imports.

I can see many hours being wasted coming up with various combinations of things. When I'm playing the games I tend to fall into the habit of either making optimal choices or feel-good choices. This would give me more freedom and encouragement to make an rear end in a top hat world-state by, like, dooming Redcliffe (even on my burn everything intentional rear end in a top hat run I forgot that was an option).

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Thor-Stryker
Nov 11, 2005

Torrannor posted:

The Keep looks like it's 1000% better than buggy savegame imports.

This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release.

Shard
Jul 30, 2005

I will definitely waste hours in this thing before the game comes out.

Birudojin
Oct 7, 2010

WHIRR CLANK
Re: the locks, I highly recommend you use them in the Keep.

The way the Keep works is it looks for the "simplest" change whenever you trigger an invalid world state, which means some choices are otherwise very difficult to obtain. Locks make that a lot easier, and lets you get some world states that may not be otherwise possible.

CottonWolf
Jul 20, 2012

Good ideas generator

Thor-Stryker posted:

This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release.

Varric actually does narrate it? Bravo, Bioware, bravo. Making good use of the best character.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
I never uploaded DA into the cloud, but I have my DAO and DA2 savegames on my computer. Will Keep read from them, or will I have to start all over? Can I upload my saves into the cloud so it'll read them automatically?

:airquote:the cloud:airquote:

Birudojin
Oct 7, 2010

WHIRR CLANK

Drifter posted:

I never uploaded DA into the cloud, but I have my DAO and DA2 savegames on my computer. Will Keep read from them, or will I have to start all over? Can I upload my saves into the cloud so it'll read them automatically?

:airquote:the cloud:airquote:


There is no direct savegame import for the Keep right now - it does read some other data from EA servers, such as achievements, but not the actual choices you made with each character and playthrough.

Sorry :(

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Thor-Stryker posted:

This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release.

It's really great. The ability to create different world states without having to replay games you might not want to replay (or use third party software that's not without it's own problems) is such a great feature. I hope they use something like this for Mass Effect 4 or Jade Empire 2 (if that ever gets a sequel) as well.

pentyne
Nov 7, 2012

Thor-Stryker posted:

This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release.

This was one of the things that was in dev copies of ME3 that Penny Arcade raved about how good it was before someone at Bioware told them it wasn't in the release version.

Really, any game series that is supposed to span multiple games and offer an insane amount of permutations of game decisions (by ME3 there must have been a few hundred thousand potential options) needs somelike like DA Keep.

Hell, even if DA:I is a trainwreck that makes DA2 look like high art the Keep will still be a major gaming 'innovation' The UI alone looks way better and more planned out then anything they put into DA2.

Darth Windu
Mar 17, 2009

by Smythe
So the closed beta is over? Or just the NDA or whatever that thing is where you can't talk about what you're doing.

Fair Bear Maiden
Jun 17, 2013

Darth Windu posted:

So the closed beta is over? Or just the NDA or whatever that thing is where you can't talk about what you're doing.

As far as I know, closed beta isn't finished and there's still an NDA on it. They just chose to have a first public reveal.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Birudojin posted:

Re: the locks, I highly recommend you use them in the Keep.

The way the Keep works is it looks for the "simplest" change whenever you trigger an invalid world state, which means some choices are otherwise very difficult to obtain. Locks make that a lot easier, and lets you get some world states that may not be otherwise possible.

Does that mean we can use the locks to force stuff like being an elven mage that marries Alistair and becomes queen of Ferelden? :kimchi:

Birudojin
Oct 7, 2010

WHIRR CLANK

Darth Windu posted:

So the closed beta is over? Or just the NDA or whatever that thing is where you can't talk about what you're doing.

Correct, there's still an NDA and it's still in beta.


^^^^^
Locks still only allow "valid" choices to be made.

pentyne
Nov 7, 2012

Lotish posted:

Does that mean we can use the locks to force stuff like being an elven mage that marries Alistair and becomes queen of Ferelden? :kimchi:

Nah, elves are locked out of marrying him. The game ending for that was "Alastair become a decent King, the Warden became the leader of the Alienage, and quite often Alastair would head over to the Alienage to stay the night, no one ever said anything about it."

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Lotish posted:

Does that mean we can use the locks to force stuff like being an elven mage that marries Alistair and becomes queen of Ferelden? :kimchi:

No, rather, if you locked the elf origin, you can't get Alistair+warden ending, and if you lock the Alistair+warden ending, your warden will automatically be locked into a female human noble. So basically the complete opposite of what you wanted. :v:

sam16
Oct 29, 2007
Pillbug
So, they released a teaser pic for the UI on the pc:

Jack the Stripper
Feb 9, 2014

Your local cheese loving, wooden shoes wearing drug addict.

sam16 posted:

So, they released a teaser pic for the UI on the pc:



I must say I am still not fond of the portraits, although it is a big improvement from what I saw last.. I hope they'll just end up with portraits a la DAO.

KoB
May 1, 2009
guys Im kinda really excited for this game, help.

Jack the Stripper
Feb 9, 2014

Your local cheese loving, wooden shoes wearing drug addict.

KoB posted:

guys Im kinda really excited for this game, help.

Start replaying dao while waiting. I just started and I'm having a blast, choosing every path I hadn't taken so far is pretty interesting.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Not sure what to make of that PC UI. In the previous games the action bar was as long as the screen and you could populate it with whatever abilities or items you wanted. It looks like half of this one is auto-populated with some hot keys for items, mounting and whatnot, and then the other half of the bar is for your abilities. In the other games I could often end up with way more abilities than I could assign to number keys. So are we going to have multiple bars that we rotate through or will we be able to expand the bar to accommodate them? Hmm...

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

KoB posted:

guys Im kinda really excited for this game, help.

Don't worry I am sure they are going to release a terrible music video/teaser trailer any day now.

KoB
May 1, 2009

Lotish posted:

Not sure what to make of that PC UI. In the previous games the action bar was as long as the screen and you could populate it with whatever abilities or items you wanted. It looks like half of this one is auto-populated with some hot keys for items, mounting and whatnot, and then the other half of the bar is for your abilities. In the other games I could often end up with way more abilities than I could assign to number keys. So are we going to have multiple bars that we rotate through or will we be able to expand the bar to accommodate them? Hmm...

Yeah, not liking that. One of my biggest peeves about Divinity Original Sin was the tiny skill bar. DAO and DA2 were fantastic, you could just click and drag it as big as you wanted.

etjester
Jul 14, 2008

[insert text here]

Josef bugman posted:

Don't worry I am sure they are going to release a terrible music video/teaser trailer any day now.

This is the new poo poo! Look at all the blood!! :black101:

SurelyForth
May 21, 2007

According to Mike Laidlaw, all characters (PC and companion) get 8 ability slots. You're limited to those 8 abilities during combat, although they can be switched outside of combat. It's the same on consoles and PC, and was done deliberately to encourage strategic planning.

I don't think they've indicated/confirmed whether or not tactics are similarly limited to what you have slotted.

And apparently there are no sustained skills in DAI- just passives you pick up as you fill out skill trees. So the 8 skills are all activated.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Okay, that sounds a bit better.

Nion
Jun 8, 2008

Tried Origin again to see if it's gotten better. Nope. Still can't change the language of the store, and the store for my native language seems to have been put through a lovely automated translator.

Mymla
Aug 12, 2010
Is the inquisitor's portrait supposed to always be a green hand, or is that placeholder?

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Nion posted:

Tried Origin again to see if it's gotten better. Nope. Still can't change the language of the store, and the store for my native language seems to have been put through a lovely automated translator.

it's a shame that you can't use the english one. DOes it ask you to restart or anything?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

SurelyForth posted:

According to Mike Laidlaw, all characters (PC and companion) get 8 ability slots. You're limited to those 8 abilities during combat, although they can be switched outside of combat. It's the same on consoles and PC, and was done deliberately to encourage strategic planning.

I don't think they've indicated/confirmed whether or not tactics are similarly limited to what you have slotted.

And apparently there are no sustained skills in DAI- just passives you pick up as you fill out skill trees. So the 8 skills are all activated.

This is for the best. Sustained skills encourage the absolute most boring, brainless kind of play.

Raygereio
Nov 12, 2012

Mymla posted:

Is the inquisitor's portrait supposed to always be a green hand, or is that placeholder?
The screenshot says it's from an alpha build. So probably.

KoB
May 1, 2009

Mymla posted:

Is the inquisitor's portrait supposed to always be a green hand, or is that placeholder?

Its probably a placeholder until they show off the "canon" Inquisitor.

CottonWolf
Jul 20, 2012

Good ideas generator

Captain Oblivious posted:

This is for the best. Sustained skills encourage the absolute most boring, brainless kind of play.

Maybe, but loading up on passives was by far the most efficient way to play the previous games. Probably a good thing that that won't be the case here though, you're right.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

SurelyForth posted:

It's the same on consoles and PC, and was done deliberately to encourage strategic planning.
:raise:
If he says so.


quote:

And apparently there are no sustained skills in DAI- just passives you pick up as you fill out skill trees. So the 8 skills are all activated.
On the other hand, this is pretty cool and manages to mitigate the fixedness of the slots.

Nihilarian
Oct 2, 2013


CottonWolf posted:

Maybe, but loading up on passives was by far the most efficient way to play the previous games. Probably a good thing that that won't be the case here though, you're right.
That's pretty much his point, buffing up and using basic attacks is kinda boring, even if it's efficient.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Nihilarian posted:

That's pretty much his point, buffing up and using basic attacks is kinda boring, even if it's efficient.

Exactly. Sustains themselves create a system of incentives that leads to boring awful bullshit.

CottonWolf
Jul 20, 2012

Good ideas generator

KoB posted:

Its probably a placeholder until they show off the "canon" Inquisitor.

Not necessarily. It's the one feature that's constant across all the possible Inquisitors, so it would make sense if that was the final portrait.

Raygereio
Nov 12, 2012

Captain Oblivious posted:

Exactly. Sustains themselves create a system of incentives that leads to boring awful bullshit.
Not necessarily. The sustains in DA:O certainly did (the worst being the invincible Arcane Warrior build), but then pretty much all of that game's combat mechanics were lovely.
DA2's sustains on the other hand weren't bad.

Knuc U Kinte
Aug 17, 2004


Looks like slaying Avernus and then betraying Sophia isn't an option. I bet there is a ton of missed poo poo like that.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I suppose it depends on the build and the character. It's very easy to build Aveline, for example, into a ton of sustained effects that make her stamina pool non-existent and diminsh her attack speed, damage and threat to the point where it actively harms her role as a tank (won't hit often enough to keep aggro or won't have the stamina to use taunt when she needs it), and if Fenris didn't have certain sustaineds active all the time (especially his unique one), he was basically dead weight or just plain dead, so as much of 50% of his stamina bar was always spoken for. The Specialist Tree is full of sustained effects that are never really more than mediocre (and completely outclassed by Varric's personal tree, which is a big reason why he's amazing). And it also led to a problem where, if your party members got swapped around mid-game, you had to remember to turn off any remaining active group sustains (like elemental weapons) and then turn them back on for them to work on the newcomers. On the other hand, it meant Merrill could stack all the sustains forever for phenomenal cosmic power.

Sleep of Bronze posted:

:raise:
If he says so.

Pillars of Eternity has wizards set up spellbooks ahead of time. Said grimoires don't hold every spell you know, just four of the ones you expect to want to use. Essentially DAI is taking a similar route, but everyone gets two books. So people who like that old school mechanic of preparing spells will probably agree with him, but it's not just a mage thing anymore.

marshmallow creep fucked around with this message at 02:02 on Aug 30, 2014

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Bees?

Bees.

Also while we may only be able to take a limited number of potions with us from a camp we can clearly keep plenty on hand.

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