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Torrannor posted:The Keep looks like it's 1000% better than buggy savegame imports. I can see many hours being wasted coming up with various combinations of things. When I'm playing the games I tend to fall into the habit of either making optimal choices or feel-good choices. This would give me more freedom and encouragement to make an rear end in a top hat world-state by, like, dooming Redcliffe (even on my burn everything intentional rear end in a top hat run I forgot that was an option).
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# ? Aug 29, 2014 21:11 |
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# ? Jun 9, 2024 03:21 |
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Torrannor posted:The Keep looks like it's 1000% better than buggy savegame imports. This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release.
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# ? Aug 29, 2014 21:12 |
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I will definitely waste hours in this thing before the game comes out.
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# ? Aug 29, 2014 21:12 |
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Re: the locks, I highly recommend you use them in the Keep. The way the Keep works is it looks for the "simplest" change whenever you trigger an invalid world state, which means some choices are otherwise very difficult to obtain. Locks make that a lot easier, and lets you get some world states that may not be otherwise possible.
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# ? Aug 29, 2014 21:14 |
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Thor-Stryker posted:This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release. Varric actually does narrate it? Bravo, Bioware, bravo. Making good use of the best character.
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# ? Aug 29, 2014 21:20 |
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I never uploaded DA into the cloud, but I have my DAO and DA2 savegames on my computer. Will Keep read from them, or will I have to start all over? Can I upload my saves into the cloud so it'll read them automatically? the cloud
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# ? Aug 29, 2014 21:21 |
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Drifter posted:I never uploaded DA into the cloud, but I have my DAO and DA2 savegames on my computer. Will Keep read from them, or will I have to start all over? Can I upload my saves into the cloud so it'll read them automatically? There is no direct savegame import for the Keep right now - it does read some other data from EA servers, such as achievements, but not the actual choices you made with each character and playthrough. Sorry
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# ? Aug 29, 2014 21:23 |
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Thor-Stryker posted:This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release. It's really great. The ability to create different world states without having to replay games you might not want to replay (or use third party software that's not without it's own problems) is such a great feature. I hope they use something like this for Mass Effect 4 or Jade Empire 2 (if that ever gets a sequel) as well.
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# ? Aug 29, 2014 21:25 |
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Thor-Stryker posted:This is the kind of feature every godamn series in the future should have. Not only is it beautiful, it now refreshes you with a *new* narrated (By Varric) story of the past two games ) and allows you to lock specific choices so they can't be accidentally changed. One thing that angered me before the Gibs save-editor in ME2 was that I had lost my original ME save, and didn't even remember half the events anyways. This is the perfect primer for the third release. This was one of the things that was in dev copies of ME3 that Penny Arcade raved about how good it was before someone at Bioware told them it wasn't in the release version. Really, any game series that is supposed to span multiple games and offer an insane amount of permutations of game decisions (by ME3 there must have been a few hundred thousand potential options) needs somelike like DA Keep. Hell, even if DA:I is a trainwreck that makes DA2 look like high art the Keep will still be a major gaming 'innovation' The UI alone looks way better and more planned out then anything they put into DA2.
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# ? Aug 29, 2014 21:30 |
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So the closed beta is over? Or just the NDA or whatever that thing is where you can't talk about what you're doing.
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# ? Aug 29, 2014 21:32 |
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Darth Windu posted:So the closed beta is over? Or just the NDA or whatever that thing is where you can't talk about what you're doing. As far as I know, closed beta isn't finished and there's still an NDA on it. They just chose to have a first public reveal.
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# ? Aug 29, 2014 21:33 |
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Birudojin posted:Re: the locks, I highly recommend you use them in the Keep. Does that mean we can use the locks to force stuff like being an elven mage that marries Alistair and becomes queen of Ferelden?
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# ? Aug 29, 2014 21:45 |
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Darth Windu posted:So the closed beta is over? Or just the NDA or whatever that thing is where you can't talk about what you're doing. Correct, there's still an NDA and it's still in beta. ^^^^^ Locks still only allow "valid" choices to be made.
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# ? Aug 29, 2014 21:45 |
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Lotish posted:Does that mean we can use the locks to force stuff like being an elven mage that marries Alistair and becomes queen of Ferelden? Nah, elves are locked out of marrying him. The game ending for that was "Alastair become a decent King, the Warden became the leader of the Alienage, and quite often Alastair would head over to the Alienage to stay the night, no one ever said anything about it."
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# ? Aug 29, 2014 21:47 |
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Lotish posted:Does that mean we can use the locks to force stuff like being an elven mage that marries Alistair and becomes queen of Ferelden? No, rather, if you locked the elf origin, you can't get Alistair+warden ending, and if you lock the Alistair+warden ending, your warden will automatically be locked into a female human noble. So basically the complete opposite of what you wanted.
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# ? Aug 29, 2014 21:52 |
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So, they released a teaser pic for the UI on the pc:
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# ? Aug 29, 2014 22:02 |
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sam16 posted:So, they released a teaser pic for the UI on the pc: I must say I am still not fond of the portraits, although it is a big improvement from what I saw last.. I hope they'll just end up with portraits a la DAO.
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# ? Aug 29, 2014 22:22 |
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guys Im kinda really excited for this game, help.
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# ? Aug 29, 2014 22:33 |
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KoB posted:guys Im kinda really excited for this game, help. Start replaying dao while waiting. I just started and I'm having a blast, choosing every path I hadn't taken so far is pretty interesting.
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# ? Aug 29, 2014 22:35 |
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Not sure what to make of that PC UI. In the previous games the action bar was as long as the screen and you could populate it with whatever abilities or items you wanted. It looks like half of this one is auto-populated with some hot keys for items, mounting and whatnot, and then the other half of the bar is for your abilities. In the other games I could often end up with way more abilities than I could assign to number keys. So are we going to have multiple bars that we rotate through or will we be able to expand the bar to accommodate them? Hmm...
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# ? Aug 29, 2014 22:38 |
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KoB posted:guys Im kinda really excited for this game, help. Don't worry I am sure they are going to release a terrible music video/teaser trailer any day now.
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# ? Aug 29, 2014 22:41 |
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Lotish posted:Not sure what to make of that PC UI. In the previous games the action bar was as long as the screen and you could populate it with whatever abilities or items you wanted. It looks like half of this one is auto-populated with some hot keys for items, mounting and whatnot, and then the other half of the bar is for your abilities. In the other games I could often end up with way more abilities than I could assign to number keys. So are we going to have multiple bars that we rotate through or will we be able to expand the bar to accommodate them? Hmm... Yeah, not liking that. One of my biggest peeves about Divinity Original Sin was the tiny skill bar. DAO and DA2 were fantastic, you could just click and drag it as big as you wanted.
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# ? Aug 29, 2014 22:41 |
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Josef bugman posted:Don't worry I am sure they are going to release a terrible music video/teaser trailer any day now. This is the new poo poo! Look at all the blood!!
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# ? Aug 29, 2014 23:22 |
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According to Mike Laidlaw, all characters (PC and companion) get 8 ability slots. You're limited to those 8 abilities during combat, although they can be switched outside of combat. It's the same on consoles and PC, and was done deliberately to encourage strategic planning. I don't think they've indicated/confirmed whether or not tactics are similarly limited to what you have slotted. And apparently there are no sustained skills in DAI- just passives you pick up as you fill out skill trees. So the 8 skills are all activated.
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# ? Aug 29, 2014 23:26 |
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Okay, that sounds a bit better.
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# ? Aug 29, 2014 23:28 |
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Tried Origin again to see if it's gotten better. Nope. Still can't change the language of the store, and the store for my native language seems to have been put through a lovely automated translator.
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# ? Aug 29, 2014 23:39 |
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Is the inquisitor's portrait supposed to always be a green hand, or is that placeholder?
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# ? Aug 29, 2014 23:42 |
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Nion posted:Tried Origin again to see if it's gotten better. Nope. Still can't change the language of the store, and the store for my native language seems to have been put through a lovely automated translator. it's a shame that you can't use the english one. DOes it ask you to restart or anything?
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# ? Aug 29, 2014 23:42 |
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SurelyForth posted:According to Mike Laidlaw, all characters (PC and companion) get 8 ability slots. You're limited to those 8 abilities during combat, although they can be switched outside of combat. It's the same on consoles and PC, and was done deliberately to encourage strategic planning. This is for the best. Sustained skills encourage the absolute most boring, brainless kind of play.
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# ? Aug 29, 2014 23:46 |
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Mymla posted:Is the inquisitor's portrait supposed to always be a green hand, or is that placeholder?
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# ? Aug 29, 2014 23:50 |
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Mymla posted:Is the inquisitor's portrait supposed to always be a green hand, or is that placeholder? Its probably a placeholder until they show off the "canon" Inquisitor.
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# ? Aug 29, 2014 23:53 |
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Captain Oblivious posted:This is for the best. Sustained skills encourage the absolute most boring, brainless kind of play. Maybe, but loading up on passives was by far the most efficient way to play the previous games. Probably a good thing that that won't be the case here though, you're right.
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# ? Aug 30, 2014 00:00 |
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SurelyForth posted:It's the same on consoles and PC, and was done deliberately to encourage strategic planning. If he says so. quote:And apparently there are no sustained skills in DAI- just passives you pick up as you fill out skill trees. So the 8 skills are all activated.
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# ? Aug 30, 2014 00:02 |
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CottonWolf posted:Maybe, but loading up on passives was by far the most efficient way to play the previous games. Probably a good thing that that won't be the case here though, you're right.
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# ? Aug 30, 2014 00:05 |
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Nihilarian posted:That's pretty much his point, buffing up and using basic attacks is kinda boring, even if it's efficient. Exactly. Sustains themselves create a system of incentives that leads to boring awful bullshit.
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# ? Aug 30, 2014 00:09 |
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KoB posted:Its probably a placeholder until they show off the "canon" Inquisitor. Not necessarily. It's the one feature that's constant across all the possible Inquisitors, so it would make sense if that was the final portrait.
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# ? Aug 30, 2014 00:22 |
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Captain Oblivious posted:Exactly. Sustains themselves create a system of incentives that leads to boring awful bullshit. DA2's sustains on the other hand weren't bad.
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# ? Aug 30, 2014 00:28 |
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Leelee posted:Dragon Age Keep Demo: https://www.youtube.com/watch?v=3rNDZ0Ih3v0&feature=youtu.be Looks like slaying Avernus and then betraying Sophia isn't an option. I bet there is a ton of missed poo poo like that.
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# ? Aug 30, 2014 01:43 |
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I suppose it depends on the build and the character. It's very easy to build Aveline, for example, into a ton of sustained effects that make her stamina pool non-existent and diminsh her attack speed, damage and threat to the point where it actively harms her role as a tank (won't hit often enough to keep aggro or won't have the stamina to use taunt when she needs it), and if Fenris didn't have certain sustaineds active all the time (especially his unique one), he was basically dead weight or just plain dead, so as much of 50% of his stamina bar was always spoken for. The Specialist Tree is full of sustained effects that are never really more than mediocre (and completely outclassed by Varric's personal tree, which is a big reason why he's amazing). And it also led to a problem where, if your party members got swapped around mid-game, you had to remember to turn off any remaining active group sustains (like elemental weapons) and then turn them back on for them to work on the newcomers. On the other hand, it meant Merrill could stack all the sustains forever for phenomenal cosmic power.Sleep of Bronze posted:
Pillars of Eternity has wizards set up spellbooks ahead of time. Said grimoires don't hold every spell you know, just four of the ones you expect to want to use. Essentially DAI is taking a similar route, but everyone gets two books. So people who like that old school mechanic of preparing spells will probably agree with him, but it's not just a mage thing anymore. marshmallow creep fucked around with this message at 02:02 on Aug 30, 2014 |
# ? Aug 30, 2014 01:47 |
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# ? Jun 9, 2024 03:21 |
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Bees? Bees. Also while we may only be able to take a limited number of potions with us from a camp we can clearly keep plenty on hand.
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# ? Aug 30, 2014 04:22 |