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I'm not up on my Morph rules. When you pay 3 to play a morph card face-down as a creature, does that count as casting a creature spell? Can it be Essence Scattered? Does it count as casting a spell at all?
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# ? Aug 31, 2014 19:30 |
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# ? Jun 7, 2024 02:46 |
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Entropic posted:I'm not up on my Morph rules. When you pay 3 to play a morph card face-down as a creature, does that count as casting a creature spell? Can it be Essence Scattered? Does it count as casting a spell at all? Yep. Red Akroma morph-casted can be countered.
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# ? Aug 31, 2014 19:32 |
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Entropic posted:I'm not up on my Morph rules. When you pay 3 to play a morph card face-down as a creature, does that count as casting a creature spell? Can it be Essence Scattered? Does it count as casting a spell at all? Yes and yes.
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# ? Aug 31, 2014 19:32 |
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Entropic posted:I'm not up on my Morph rules. When you pay 3 to play a morph card face-down as a creature, does that count as casting a creature spell? Can it be Essence Scattered? Does it count as casting a spell at all? Pretty sure it's exactly the same as casting any other creature.
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# ? Aug 31, 2014 19:32 |
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Ok, cool. It just seemed like it might be one of those things like Bloodrush where it's an activated ability you're using from your hand. It still seems like a really weird and complicated mechanic for beginners, so I'm surprised they brought it back. I've never played in a standard / limited environment with morph around though, so I have no idea how it plays in practice.
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# ? Aug 31, 2014 19:35 |
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Morph is really complicated, which is probably why all the other mechanics in the set are super straightforward
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# ? Aug 31, 2014 19:40 |
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Ciprian Maricon posted:No, wall of roots ability is a mana ability, it doesn't use the stack, so SBA's aren't checked when its activated or resolves, SBAs would not be checked until the spell is completely cast and placed on the stack Alternately: Wall of roots to float a mana, wall dies, cast a delve card, exile the wall and pay using the floated mana.
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# ? Aug 31, 2014 19:46 |
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Attorney at Funk posted:Morph is really complicated, which is probably why all the other mechanics in the set are super straightforward
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# ? Aug 31, 2014 19:51 |
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Snacksmaniac posted:Will someone (Baron?) please make a morph overlay token with the Onslaught spooky spider? It's at the top of my list of fun poo poo I want to do. Maybe later tonight when I have some spare time. Someone find me a high res version of that art, busy watching the Invitational and making sausage
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# ? Aug 31, 2014 19:57 |
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uruloki posted:Alternately: Wall of roots to float a mana, wall dies, cast a delve card, exile the wall and pay using the floated mana. That would work, yes.
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# ? Aug 31, 2014 20:13 |
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The invitational is on fire, literally.
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# ? Aug 31, 2014 20:18 |
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Cactrot posted:The invitational is on fire, literally. I guess someone hardcast 5 alarm fire.
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# ? Aug 31, 2014 20:19 |
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Cactrot posted:The invitational is on fire, literally. Like, they have pyrotechnics, or call 911?
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# ? Aug 31, 2014 20:20 |
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Aaaand the RUG mechanic is still the shittiest thing ever, except now it's for one power less and has a keyword on it. Thank god for those fetch lands, or else any hype I would have had for this set would have vanished with this. Seriously, why are all of the clan mechanics so drat....boring. Yeah they'll probably get a few good cards in those, but they are just bland, except for the RUG one which is just an outright joke.
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# ? Aug 31, 2014 20:23 |
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Jenx posted:Aaaand the RUG mechanic is still the shittiest thing ever, except now it's for one power less and has a keyword on it. Thank god for those fetch lands, or else any hype I would have had for this set would have vanished with this. Seriously, why are all of the clan mechanics so drat....boring. Yeah they'll probably get a few good cards in those, but they are just bland, except for the RUG one which is just an outright joke. Morph at common eats a lot of the set's complexity budget. They made the other mechanics really straightforward to counterbalance that.
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# ? Aug 31, 2014 20:31 |
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Jenx posted:Aaaand the RUG mechanic is still the shittiest thing ever, except now it's for one power less and has a keyword on it. Thank god for those fetch lands, or else any hype I would have had for this set would have vanished with this. Seriously, why are all of the clan mechanics so drat....boring. Yeah they'll probably get a few good cards in those, but they are just bland, except for the RUG one which is just an outright joke. Prowess and Raid look fun and exploitable. Outlast has been shown to be pretty tricky as a slow, but powerful ability which supports stalling tactics. Delve is kind of weak in limited, but potentially really strong in standard. As it stands, if Sultai gets some kind of self mill spell then it could get crazy. Ferocity is the naya mechanic, but easier to activate, and also triggered by what I assume are the Temur tokens. Waiting for a Geist of Saint Traft, except making permanent bear tokens? All together this seems more interesting than Theros at least.
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# ? Aug 31, 2014 20:32 |
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Gensuki posted:Like, they have pyrotechnics, or call 911? The fire alarm went off and they had to evacuate, they're back now.
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# ? Aug 31, 2014 20:33 |
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Rinkles posted:An nwo no no? If your theme isn't at common, it's not your theme.
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# ? Aug 31, 2014 20:36 |
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drat, that ending of BUG vs Miracles Game 2...
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# ? Aug 31, 2014 20:38 |
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Cactrot posted:The fire alarm went off and they had to evacuate, they're back now. A part of me wanted 500+ legacy decks to burn to the ground.
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# ? Aug 31, 2014 20:38 |
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qbert posted:A part of me wanted 500+ legacy decks to burn to the ground. And part of SCG's inventory...
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# ? Aug 31, 2014 20:39 |
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Pinwiz11 posted:drat, that ending of BUG vs Miracles Game 2... That was painful to watch.
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# ? Aug 31, 2014 20:39 |
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End of Life Guy posted:I know we hate reddit around here, but this has been posted there for hours, and I didn't see it here, so: Now that we know about Outlast, this makes a bit more sense- it allows you to charge up your guys and keep them back as blockers. This thing will probably be pretty good in limited, depending on how many Outlast guys you get.
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# ? Aug 31, 2014 20:46 |
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A wool sport coat and a fedora, lets do this!
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# ? Aug 31, 2014 20:56 |
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Man that misplay by Ingram...
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# ? Aug 31, 2014 20:56 |
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Oh Blood Moon. What CAN'T you do?
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# ? Aug 31, 2014 21:09 |
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http://www.twitch.tv/pax2 Panel is live in 10 minutes. I'll try to screenshot cards.
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# ? Aug 31, 2014 21:19 |
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Nibble posted:Also I know it's great to print the allied fetches to get them into modern, but they seem a little out of place in this set. If you're building a wedge deck, only one allied fetch helps your fixing, whereas you could get use out of two enemy fetches. I think just having the five allied lands works better thematically. This way each fetch land is associated with one clan just like each guild had their own shock land.
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# ? Aug 31, 2014 21:31 |
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I'd watch that, but seeing Reid Duke and Tom the Boss go at it has probably been the sexiest thing I've ever seen in Magic.
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# ? Aug 31, 2014 21:31 |
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Stream is going.
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# ? Aug 31, 2014 21:33 |
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Getting away from Khans for now, today was the Glasgow WMCQ. Went 3-4, but bad ties meant I was 40th place (put of something like 70 players at the start.) Had a coupke bad draws, so could have been 4-3 or even 5-2 at a push with some luck. this was with Maze's End, though, so a good farewell to the deck.
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# ? Aug 31, 2014 21:34 |
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Lee Everett in Khans of Tarkir
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# ? Aug 31, 2014 21:34 |
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qbert posted:Oh Blood Moon. What CAN'T you do? Generate non-red mana.
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# ? Aug 31, 2014 21:35 |
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I'm so glad I'm not a Magic player who gets bored and dismisses a set before the first preview week begins.
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# ? Aug 31, 2014 21:36 |
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The apex of dragonhood.
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# ? Aug 31, 2014 21:38 |
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Have some cool art
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# ? Aug 31, 2014 21:39 |
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# ? Aug 31, 2014 21:42 |
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Guy trying to avoid saying they live in Arid Mesas.
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# ? Aug 31, 2014 21:42 |
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Yeah whatever you say about Magic's change in art direction, these landscapes are beautiful.
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# ? Aug 31, 2014 21:42 |
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# ? Jun 7, 2024 02:46 |
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Mardu Clan best Clan.
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# ? Aug 31, 2014 21:43 |