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Safari Disco Lion
Jul 21, 2011

Boss, if they make us find seven lost crystals, I'm quitting.

The best (/worst/most aggravating?) part about Five Nights at Freddy's is watching somebody play who doesn't shut the gently caress up over the voice messages and is then surprised when they don't understand how the game works or what's going on, especially with Foxy.

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Contra Calculus
Nov 6, 2009

Gravy Boat 2k

Safari Disco Lion posted:

The best (/worst/most aggravating?) part about Five Nights at Freddy's is watching somebody play who doesn't shut the gently caress up over the voice messages and is then surprised when they don't understand how the game works or what's going on, especially with Foxy.

Welcome to my opinion on basically every horror game LP ever.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Contra Calculus posted:

Welcome to my opinion on basically every horror game LP ever.

With the exception of people playing through games they already know backwards and forwards to show off everything in the game, this is a lot more accurate.

I hate video LPs because I can't stand watching other people play games, because they always seem to get stuck somewhere really stupid or just do things that make me go "Why would you DO that?". Video LPs just rile up my inner backseat driver.

Plus scarecams have always and will always be incredibly stupid. Does anybody actually genuinely react to a scary game like that? The most I've ever done is jump a bit. If something genuinely gets to me, I'll maybe pause it for a bit or save and call it a night. I've never had the urge to scream like a banshee and recoil in terror from the TV/monitor.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

The Cheshire Cat posted:

Plus scarecams have always and will always be incredibly stupid. Does anybody actually genuinely react to a scary game like that?

When you're not watching horrible retards yes, though sadly that's harder than it sounds when so many people try their hardest to ape jackoffs like PDP or Markiplier. When genuine human beings use scarecams it can actually be entertaining, seeing all the little reactions and movements on their face as tension builds up or when something actually gets them. Better yet, it's also funny when someone using a scarecam is entirely unphased by the game and starts laughing or making fun of it. Really the whole trick behind being -Successful scarecam video game person on the internet- is just to be genuine.

Yardbomb fucked around with this message at 09:40 on Sep 1, 2014

Gay Horney
Feb 10, 2013

by Reene
I frequently yelp or curse at scary video games when I play alone with no audience to mug for.

Contra Calculus
Nov 6, 2009

Gravy Boat 2k

The Cheshire Cat posted:

Plus scarecams have always and will always be incredibly stupid. Does anybody actually genuinely react to a scary game like that? The most I've ever done is jump a bit. If something genuinely gets to me, I'll maybe pause it for a bit or save and call it a night. I've never had the urge to scream like a banshee and recoil in terror from the TV/monitor.

I will admit that the first time I played Five Nights at Freddy's and was attacked by the purple bunny after hearing it moan, I yelled "aaaaaaah!" jumped the gently caress out of my seat and fell over. But yeah, I didn't really screech like Pewdiepie does.

That loving game does its horror for me perfectly because I've been freaked out by big rear end cartoon animals ever since I first went to disneyland as a little kid.

Big flappy-faced monsters? Big deal. Zombies? Barely even scary anymore. Pyramid Head? Scared of him when I was 14. SHODAN? See Pyramid Head. loving psycho animitronic muppets trying to murder me while stuck in a guard station with closing doors as my only means of defense? Scariest goddamn poo poo in the world.

I really don't give a poo poo about whether they're robots gone haywire or ghosts of little kids out for revenge, they're loving scary as poo poo to me exactly because they are the kinds of things I'd have nightmares about.

Mr E
Sep 18, 2007

Yardbomb posted:

When you're not watching horrible retards yes, though sadly that's harder than it sounds when so many people try their hardest to ape jackoffs like PDP or Markiplier. When genuine human beings use scarecams it can actually be entertaining, seeing all the little reactions and movements on their face as tension builds up or when something actually gets them. Better yet, it's also funny when someone using a scarecam is entirely unphased by the game and starts laughing or making fun of it. Really the whole trick behind being -Successful scarecam video game person on the internet- is just to be genuine.

That's why for the most part I like HarshyCritical. He usually has genuine reactions and makes fun or a game for trying something dumb.

Literally Kermit
Mar 4, 2012
t

Zinkraptor posted:

I think it works, personally, because it fits in with the running theme of "never take anything the phone guy says at face value". I love how much that guy desperately wants you to keep the job.

Plus "weird animatronics" doesn't cover all of the stuff the animatronics do, especially in the later days when they start moving more erratically or stuff flashes onscreen or the empty masks/suits turn towards the camera

That's probably an unnecessary spoiler tag but whatever, better safe than sorry.

There's another way to interpret Freddy's backstory. This is just for fun, so if you wanna skip this effortpost, bail out now! Also spoiler tags just to be safe.

My theory is rather than animatronics that are malfunctioning because they are haunted, the cast of Freddy's are animatronics that became haunted because they started malfunctioning decades ago.

This all ties back to the company that owns Freddy's (which I will refer to as such). The company clearly doesn't care about anything but the company; bullshit such as 'power budget' and 'can't close any doors because they gotta wander or their servos will seize!' and 'it's cheaper to hire a disposable guard than hire a repairman'. This doesn't seem like it's a recent development, either. Here's what I think really happened:


- Some time before the five children disappeared, the animatronics began malfunctioning. The company doesn't think the malfunctions are worth fixing, so they just keep an eye on them, which is to say, not at all. The animatronics remain faithful to their programming (stuff all endoskeltons, un-seize all the servos, lurk in restrooms e'ery day)

- The five kids disappear. Company discovers one of the corpses inside of 'Golden Freddy', which they promptly retire. Company realizes that the animatronics are at fault, but manage to frame an innocent man for the crime in order to avert a nuclear apocalypse of PR disasters.

- Suits begins to smell and ooze as the corpses in the animamatronics begin to rot. People complain of odor, which the company downplays.

- The 'Bite of '87' occurs. Based on circumstantial evidence, Foxy bit off the frontal lobe of a customer, causing a much less cover-up-able PR mess from which it never really recovers. The company retires Foxy and close down Pirate Cove, leaving the robot to rust and rot. They also decide to regulate the other robots to the stage.

-Freddy's eventually prepares to close down. They need a night watchman to keep an eye on the drat things, and to keep looters from wandering in (and get eaten, causing complications in selling off the property). YOU need a summer job. And you have one - IF YOU CAN MAKE IT FIVE NIGHTS :black101:


Here's what backs me up on this:

- The company is goddamn evil as poo poo. Not even like cartoonishly baby-eating evil, but actual, realistic greed and indifference. This the main source of black comedy of the game, as well as a handwave for the game mechanics. They are paying you less than minimum wage for a job they KNOW is potentially fatal. And they curtail your power supply, too. Fucks, the lot of them t:mad:

- News of killer animatronics at a children's restaurant would have shut down Freddy's right away, making a cover-up scenario more likely than the given serial killer story.

- Foxy isn't the only suspected one of biting some kid's head near off, but he is the most likely, since Pirate Cove and Foxy himself have been left to rot. It's possible the company is reluctant to dismantle retired robots because of possible human remains inside.

- The robot cast are slaves to their programming. The 'murder you' glitch aside, they follow some kind of pattern or tactic, with Freddy's being 'adapt to your tactics'. Three of them go into wander mode at night. Foxy, on the other hand, does not wander at all. He's in bad shape, with half his suit rotting off. He's an animatronic who isn't in a proper suit. That would suggest that even if the ghosts or gremlins or whatever are using these robots to try and kill things, they are restricted to what the robots are programmed to do (even though the cast is working together to kill you, they would be forced to stop and deal with Foxy).

-Golden Freddy is most likely just an easter egg, but he may be an older model of Freddy/Freddy Suit. He isn't an animatronic, just the suit, so he has the most supernatural of the attacks appearing in the office at will. That's why I think he was the one they discovered one of the children's remains in.


Lot of dumb speculating for a game, but I found the company's callousness and criminal neglect to be pretty horrifying in and of itself. All that work you did, too. Fucks, the lot of them t:mad:

Contra Calculus
Nov 6, 2009

Gravy Boat 2k
I guess my own interpretation is that the serial killer was in fact a former security guard working at Freddy's given how this killer apparently had access to the backroom and the costumes. It also sort of explains the animatronics' motives and I like that better than 'machines gone haywire' as an explanation for them hunting the security guards personally. I'm pretty sure the phone guy is also deliberately trying to steer the player away from thinking it's haunted the same way he's trying to steer the player away from thinking they can get killed so I really don't know how much of the first night message can be taken seriously.

Contra Calculus fucked around with this message at 19:37 on Sep 1, 2014

poptart_fairy
Apr 8, 2009

by R. Guyovich

Mr E posted:

That's why for the most part I like HarshyCritical. He usually has genuine reactions and makes fun or a game for trying something dumb.

He's such a prissy little poo poo in the comment section of his videos though. Cannot take any sort of criticism whatsoever.

Mr E
Sep 18, 2007

poptart_fairy posted:

He's such a prissy little poo poo in the comment section of his videos though. Cannot take any sort of criticism whatsoever.

Yeah, I haven't actually had comments on YT turned on in ages so I didn't know that.

Literally Kermit
Mar 4, 2012
t

Contra Calculus posted:

I guess my own interpretation is that the serial killer was in fact a former security guard working at Freddy's given how this killer apparently had access to the backroom and the costumes. It also sort of explains the animatronics' motives and I like that better than 'machines gone haywire' as an explanation for them hunting the security guards personally. I'm pretty sure the phone guy is also deliberately trying to steer the player away from thinking it's haunted the same way he's trying to steer the player away from thinking they can get killed so I really don't know how much of the first night message can be taken seriously.

That'd be a neat twist! Maybe the animatronics were programmed to protect children, and they're doing their best to take out a registered threat - anyone in a security guard uniform. So the whole game is just one big misunderstanding.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

poptart_fairy posted:

He's such a prissy little poo poo in the comment section of his videos though. Cannot take any sort of criticism whatsoever.

Then again, Youtube criticism probably has to be the least constructive thing you'd ever read. :v:

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Contra Calculus posted:

I will admit that the first time I played Five Nights at Freddy's and was attacked by the purple bunny after hearing it moan, I yelled "aaaaaaah!" jumped the gently caress out of my seat and fell over. But yeah, I didn't really screech like Pewdiepie does.

That loving game does its horror for me perfectly because I've been freaked out by big rear end cartoon animals ever since I first went to disneyland as a little kid.

Big flappy-faced monsters? Big deal. Zombies? Barely even scary anymore. Pyramid Head? Scared of him when I was 14. SHODAN? See Pyramid Head. loving psycho animitronic muppets trying to murder me while stuck in a guard station with closing doors as my only means of defense? Scariest goddamn poo poo in the world.

I really don't give a poo poo about whether they're robots gone haywire or ghosts of little kids out for revenge, they're loving scary as poo poo to me exactly because they are the kinds of things I'd have nightmares about.

Animatronics make for pretty good horror monsters just because they're pretty creepy even when they're totally normal. They're a lot like clowns in that respect. They've got a major uncanny valley thing going with their lifeless faces and stiff movement, and the mechanical innards are basically a set of lips and eyeballs with a bunch of metal poo poo around them. Kind of like looking at a character model in a game from the inside.

Hemingway To Go!
Nov 10, 2008

im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway
I still like my explanation that the game is a playable nightmare from someone with bad memories of showbiz pizza/chuckie cheeses and just went to bed after eating a whole lot of questionable leftover pizza

Jimbo Jaggins
Jul 19, 2013
I'm playing Siren right now and I'm starting to get the feeling this is purely a stealth game? Because if so gently caress that.

Literally Kermit
Mar 4, 2012
t

Rita Repulsa posted:

I still like my explanation that the game is a playable nightmare from someone with bad memories of showbiz pizza/chuckie cheeses and just went to bed after eating a whole lot of questionable leftover pizza

I like it, too! But that is probably more what inspired the game itself.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Jimbo Jaggins posted:

I'm playing Siren right now and I'm starting to get the feeling this is purely a stealth game? Because if so gently caress that.

Yeah and there are some parts, as much as I like the game, that are just horrendous to get through where you're probably gonna die a dozen times first.

The Biggest Jerk
Nov 25, 2012
IMO the best use of combat in horror games is where fighting the enemy is an option, but only a last resort. Don't mean stuff like to conserve ammo or items, but the enemy behaves so erratically and unpredictable when it encounters you, there's a good chance you'll game over. Say the ghost in P.T. is fightable with something like holy water. But if she can one shot you and come out of the wall quickly and unpredictably from any direction, chances are you'll want to avoid her at all costs. Hence combat is possible but you sure as hell don't want it ever, though if it does it will be tense and variable each encounter.

Stick Figure Mafia
Dec 11, 2004

I hope they add a shotgun to PT.

ovaries
Nov 20, 2004

I've got access to a 360 for the first time in years and I'm wondering whether Silent Hill: Downpour is fun enough to bother trying out. I liked the first Silent Hill a lot but don't have any particular affinity for the rest of the series, so if the only issue is that it doesn't closely follow the established formulas I'd be OK with that.

ovaries fucked around with this message at 22:57 on Sep 1, 2014

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Maybe Golden Freddy is the ghost of the murderous security guard who wore a Golden Freddy costume, and that's why he only kills you if you aren't looking at the monitors (because then you aren't doing your job as a security guard.)

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Jimbo Jaggins posted:

I'm playing Siren right now and I'm starting to get the feeling this is purely a stealth game? Because if so gently caress that.

Siren isn't purely stealth, there are times when you need to meet shibito head on and be very agressive.

There are a few characters who can't defend themselves, so you're forced into stealth in those cases.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem

The Cheshire Cat posted:

With the exception of people playing through games they already know backwards and forwards to show off everything in the game, this is a lot more accurate.

I hate video LPs because I can't stand watching other people play games, because they always seem to get stuck somewhere really stupid or just do things that make me go "Why would you DO that?". Video LPs just rile up my inner backseat driver.

Plus scarecams have always and will always be incredibly stupid. Does anybody actually genuinely react to a scary game like that? The most I've ever done is jump a bit. If something genuinely gets to me, I'll maybe pause it for a bit or save and call it a night. I've never had the urge to scream like a banshee and recoil in terror from the TV/monitor.

Re: scareacams and game reactions, I recently downloaded and played through P.T. on my PS4, and thought it was really cool. So I let a friend play through the game. I tried to give her minimal guidance and tried not to provide any warnings for what she might encounter.

The first time the ghost suddenly appeared to break the player character's neck and whatever, my friend SHRIEKED, flinging her arms into the air above her. It was a waaaay more intense reaction than I would have imagined. So yeah some people can totally react loudly and comically to scary games.

jboslund
Jan 27, 2009

Stick Figure Mafia posted:

I hope they add a shotgun

Suppose they add a shotgun, but the only thing it's good for is making your allies afraid of you.

e: And creating an opportunity to accidentally shoot someone in a cut-scene.

jboslund fucked around with this message at 21:28 on Sep 2, 2014

Dreadwroth
Dec 12, 2009

by R. Guyovich
Nahh if they add a shotgun to PT you know exactly what it's for.

scary ghost dog
Aug 5, 2007
there should be a horror game where u get lots of different lovingly modeled melee weapons and guns and theres ammo drops everywhere but theyre useless throughout the game and no enemies can die

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Judge Clayjar posted:

there should be a horror game where u get lots of different lovingly modeled melee weapons and guns and theres ammo drops everywhere but theyre useless throughout the game and no enemies can die

Welcome to Siren: Blood Curse.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich
I'm a huge pussy and absolutely hate jump scares. However, I love games that creat an atmosphere, ie the Fatal Frame/Silent Hill games. The OP has a few games that I definitely want to check out when they come out, especially The Evil Within, though I really prefer pre-4 Resident Evil so I'm keeping my hype reigned in. In the mean time I'm trying to find a new horror game right now. I also hate running from poo poo and being completely helpless the whole time, so Alan Wake was really the last horror-esque game I played. Is there anything out right now that isn't an Amnesia clone or jump scare central? I guess I just want a really atmospheric survival horror where you can kill the monsters/ghosts/real estate agents

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Judge Clayjar posted:

there should be a horror game where u get lots of different lovingly modeled melee weapons and guns and theres ammo drops everywhere but theyre useless throughout the game and no enemies can die

Seriously though there should be a game where it's a Friday the 13th-style supernatural slasher scenario, and you're up against a single tough villain who doesn't seem to be able to die. You can try anything to kill him, hammers, nail guns, handguns, knives, you name it, and nothing will work (maybe some things will slow him down or make him retreat). To finish the game you have to find the convoluted combination of MacGuffins that will stop him, which you discover by finding and talking to random people and reading handwritten notes or passages from books. The way to kill him will change for every new game.

halokiller
Dec 28, 2008

Sisters Are Doin' It For Themselves


A. Beaverhausen posted:

I'm a huge pussy and absolutely hate jump scares. However, I love games that creat an atmosphere, ie the Fatal Frame/Silent Hill games. The OP has a few games that I definitely want to check out when they come out, especially The Evil Within, though I really prefer pre-4 Resident Evil so I'm keeping my hype reigned in. In the mean time I'm trying to find a new horror game right now. I also hate running from poo poo and being completely helpless the whole time, so Alan Wake was really the last horror-esque game I played. Is there anything out right now that isn't an Amnesia clone or jump scare central? I guess I just want a really atmospheric survival horror where you can kill the monsters/ghosts/real estate agents

The Vanishing of Ethan Carter is something you can take a look at. It's a puzzle adventure game and oozes atmosphere. I believe it's coming out this month.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

King Vidiot posted:

Seriously though there should be a game where it's a Friday the 13th-style supernatural slasher scenario, and you're up against a single tough villain who doesn't seem to be able to die. You can try anything to kill him, hammers, nail guns, handguns, knives, you name it, and nothing will work (maybe some things will slow him down or make him retreat). To finish the game you have to find the convoluted combination of MacGuffins that will stop him, which you discover by finding and talking to random people and reading handwritten notes or passages from books. The way to kill him will change for every new game.

So Clock Tower.

resting bort face
Jun 2, 2000

by Fluffdaddy
I'm surprised this thread hasn't spent more time talking about P.T./Silent Hills. I just heard about it on the Rooster Teeth podcast and spent the next twenty minutes reading about it. Even looking at still shots of the game had me creeped out.

Edit: Oh, I didn't read far back enough. It got some mentions. Still... I figured you all would be more excited for it. Is it because it's only had a teaser, and isn't a full game yet?

resting bort face fucked around with this message at 07:39 on Sep 3, 2014

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


mr sad posted:

I'm surprised this thread hasn't spent more time talking about P.T./Silent Hills. I just heard about it on the Rooster Teeth podcast and spent the next twenty minutes reading about it. Even looking at still shots of the game had me creeped out.

Edit: Oh, I didn't read far back enough. It got some mentions. Still... I figured you all would be more excited for it. Is it because it's only had a teaser, and isn't a full game yet?
Also P.T. is PS4 only, so that rules me out from trying it. The bits of video I watched look pretty good, but I really don't like watching other people play through games.

And it seems like Silent HillS is a ways off still, so who knows how it will turn out. I'm not holding my breath too much, especially if it goes console exclusive.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

mr sad posted:

I'm surprised this thread hasn't spent more time talking about P.T./Silent Hills. I just heard about it on the Rooster Teeth podcast and spent the next twenty minutes reading about it. Even looking at still shots of the game had me creeped out.

Edit: Oh, I didn't read far back enough. It got some mentions. Still... I figured you all would be more excited for it. Is it because it's only had a teaser, and isn't a full game yet?

There actually is a PT thread which was quite active around when it came out. But yeah at this point there isn't that much more that can be said about it.

Ronnie
May 13, 2009

Just in case.
I am a huge wimp when it comes to horror games.
I'm easily jumpy.
And one of my biggest fears is animal mascot costumes.

Why did I buy 5 Nights at Freddy's!!?

Literally Kermit
Mar 4, 2012
t

Ronnie posted:

I am a huge wimp when it comes to horror games.
I'm easily jumpy.
And one of my biggest fears is animal mascot costumes.

Why did I buy 5 Nights at Freddy's!!?

I lied about playing it, I just had a morbid fascination with the premise. I actually hid under the desk for most of the playthrough I watched :ohdear:

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

DeathChicken posted:

So Clock Tower.

Basically, but I mean more like an open-world game. Clock Tower-ish but with tons more options to hide or try and attack the pursuer. Maybe like Clock Tower combined with that Alien: Isolation game that's coming out.

Ronnie posted:

I am a huge wimp when it comes to horror games.
I'm easily jumpy.
And one of my biggest fears is animal mascot costumes.

Why did I buy 5 Nights at Freddy's!!?

Right there with you. I own two copies of it, Desura and Steam, and yet I haven't even played night two yet. At the end of the first night I pulled the "gently caress it, both doors down" move to wait out the last hour. I'm too afraid of the second night onward because I know that won't really be an option unless I want to run out of power at the last minute and be faced with Freddy.

King Vidiot fucked around with this message at 16:28 on Sep 3, 2014

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

King Vidiot posted:

Basically, but I mean more like an open-world game. Clock Tower-ish but with tons more options to hide or try and attack the pursuer. Maybe like Clock Tower combined with that Alien: Isolation game that's coming out.


Right there with you. I own two copies of it, Desura and Steam, and yet I haven't even played night two yet. At the end of the first night I pulled the "gently caress it, both doors down" move to wait out the last hour. I'm too afraid of the second night onward because I know that won't really be an option unless I want to run out of power at the last minute and be faced with Freddy.

You should play Friday the 13th for the NES.

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King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

ayn rand hand job posted:

You should play Friday the 13th for the NES.

Funny thing about that game, there's apparently a Game Genie code that eliminates every enemy from the game that isn't Jason. I should try that sometime.

Probably won't make the game any better but it'd be interesting to see.

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