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On the subject of C:TGW, do the neutrals join in on a fixed timeline, or can your actions affect it?
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# ? Aug 30, 2014 23:22 |
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# ? Jun 5, 2024 18:46 |
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Neutrals seem less willing to join a losing side. There are also some triggered events like the Arab revolt (which I've never managed to fire).
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# ? Aug 30, 2014 23:24 |
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Darkrenown posted:On the subject of C:TGW, do the neutrals join in on a fixed timeline, or can your actions affect it? I heard use of gas and submarine warfare accelerated the entry of neutrals of the opposing side.
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# ? Aug 30, 2014 23:28 |
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In my winning CP game I got my subs killed interdicting troops in the Channel or some dumb crap like that since I didn't take Antwerp until 1917 and thus didn't have the range to push them out into the Atlantic, so because of my utter ineptitude (and unwillingness to replace my lost subs - MUST BUILD MORE INFANTRY) the USA actually didn't join the Allies at all. I don't know if there's a way to prevent Italy or Romania joining the Allies, though Romania is in such a lovely position that them joining the Allies is arguably a benefit for the Central Powers and Italy isn't much better.
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# ? Aug 30, 2014 23:37 |
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Pornographic Memory posted:In my winning CP game I got my subs killed interdicting troops in the Channel or some dumb crap like that since I didn't take Antwerp until 1917 and thus didn't have the range to push them out into the Atlantic, so because of my utter ineptitude (and unwillingness to replace my lost subs - MUST BUILD MORE INFANTRY) the USA actually didn't join the Allies at all. I don't know if there's a way to prevent Italy or Romania joining the Allies, though Romania is in such a lovely position that them joining the Allies is arguably a benefit for the Central Powers and Italy isn't much better. If you REALLY beat the poo poo out of their alliance, the timer will turn red and hold until things change. They can change quickly though. I had a game where I knocked out France and was trying to destroy Britain's fleet and lost one of my capital ship fleets. Italy went from being too scared to join to immediately jumping in once I took the hit to my morale.
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# ? Aug 30, 2014 23:58 |
I would really love C:TGW (more than I already do) if the diplomacy system was just a tiny bit more fleshed out. More ways to affect when allies join in, more ways to potentially pull in ahistorical neutrals, etc.
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# ? Aug 31, 2014 00:04 |
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Drone posted:I would really love C:TGW (more than I already do) if the diplomacy system was just a tiny bit more fleshed out. More ways to affect when allies join in, more ways to potentially pull in ahistorical neutrals, etc. I think stratcom has options like this?
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# ? Aug 31, 2014 00:05 |
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Drone posted:I would really love C:TGW (more than I already do) if the diplomacy system was just a tiny bit more fleshed out. More ways to affect when allies join in, more ways to potentially pull in ahistorical neutrals, etc. This would make a good expansion. Throw in some other scenarios and they could take even more of my money!
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# ? Aug 31, 2014 02:15 |
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I remember there was a Vietnam wargame where you controlled the entire war. Could someone post a link or am I making poo poo up?
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# ? Aug 31, 2014 02:45 |
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Chump Farts posted:I think stratcom has options like this? Yes, Strategic Command the Great War got a pretty nice diplomatic system that allows for some "what ifs". You pay industrial points to place "diplomatic chits" (and each country got a set max to place) which grants +5% chance to influence that country each turn. Influence a country enough and they prepare for war and joins your alliance. Not sure if you can influence countries like Italy/The US to join the central powers though, but I think you might delay their entry.
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# ? Aug 31, 2014 09:49 |
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Pimpmust posted:Yes, Strategic Command the Great War got a pretty nice diplomatic system that allows for some "what ifs". You pay industrial points to place "diplomatic chits" (and each country got a set max to place) which grants +5% chance to influence that country each turn. Influence a country enough and they prepare for war and joins your alliance. Not sure if you can influence countries like Italy/The US to join the central powers though, but I think you might delay their entry. You really can't, the cost would be exorbitantly high and you still wouldn't have enough of those chits to bring them close to you. The same goes for early war Ottomans, you can't bring them to Allied side. Diplomacy together with events for both sides can accelerate/decelerate the rate at which they will mobilize for war, though.
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# ? Aug 31, 2014 14:22 |
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Tried to play To End All Wars. Oh god that interface. It's somehow gotten worse.
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# ? Sep 1, 2014 14:03 |
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GenericRX posted:I remember there was a Vietnam wargame where you controlled the entire war. Could someone post a link or am I making poo poo up? Only in the board game world.
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# ? Sep 1, 2014 14:25 |
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Panzeh posted:Only in the board game world. http://www.myabandonware.com/game/conflict-in-vietnam-7r
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# ? Sep 1, 2014 15:53 |
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Pride of Nations is the weekly sale
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# ? Sep 1, 2014 16:20 |
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Saros posted:In the kindest way possible... UOC's AI is not one that you lose to, more like "win in a less totally overwhelming way." Largely because your troops/air force rolled badly. . . . I totally have lost a couple scenarios. It was back when I was still learning the game, but still. That said, it totally can screw up your chances at a decisive or brilliant victory if you let it. One of the things reviewers have been consistent about is the surprising toughness of the AI and it's ability to engage in opportunistic spoiling attacks. That's all I wanted, pictures or stories of the AI pulling off a big breakthrough. Tomislav also revealed a bit about the future of the series on Rock Paper Shotgun. http://www.rockpapershotgun.com/2014/08/29/the-flare-path-fruit-of-the-thorn/
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# ? Sep 1, 2014 17:13 |
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Myoclonic Jerk posted:Tomislav also revealed a bit about the future of the series on Rock Paper Shotgun. http://www.rockpapershotgun.com/2014/08/29/the-flare-path-fruit-of-the-thorn/ I a with Tim Stone; I too like busts.
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# ? Sep 1, 2014 17:20 |
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Alchenar posted:Tried to play To End All Wars. If people had to suffer through that to conquer their neighbours, it really would end all wars.
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# ? Sep 1, 2014 19:50 |
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I am not sure what to think of this.
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# ? Sep 2, 2014 17:01 |
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It's kinda hilarious how people want to make 1upt games at that scale and then get into Panzer(Panver IVD)s like it even matters. You can do 1upt games at that scale but you need to do armies and fronts/army groups not individual tank types.
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# ? Sep 2, 2014 17:04 |
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The loving detail on that SS insignia is really something else, too.
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# ? Sep 2, 2014 20:20 |
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The counters are really lovely looking though. Extremely nice and shiny.
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# ? Sep 2, 2014 20:31 |
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Is that ... a regimental scale 1upt East Front game? There is so much wrong with that on its own. Having different tank variants at that scale and signs of SS fanboyism are just the icing on the awful, horrible cake.
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# ? Sep 2, 2014 20:38 |
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blackmongoose posted:Is that ... a regimental scale 1upt East Front game? There is so much wrong with that on its own. Having different tank variants at that scale and signs of SS fanboyism are just the icing on the awful, horrible cake. Not just any game. That's a Civilization 5 mod there. God knows why you'd want to run your wargame in Civ.
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# ? Sep 2, 2014 20:41 |
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The whole world covered in black SS chits. A single tear of happiness rolls down a Neo-Nazi's cheek.
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# ? Sep 2, 2014 20:46 |
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pixelbaron posted:The whole world covered in black SS chits. A single tear of happiness Also, does anyone know when the next Ultimate General: Gettysburg update should be?
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# ? Sep 2, 2014 20:56 |
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A King Tiger tank in June 1941? What is this amateur hour?
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# ? Sep 2, 2014 21:08 |
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Is Ultimate General: Gettysburg any good/getting good? I keep looking at it and thinking about getting it but then I read peoples thoughts on it and they are usually disappointed in some way.
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# ? Sep 2, 2014 21:09 |
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Is Sid Meier ever going to revisit the American Civil War?? Come back Sid Meier...
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# ? Sep 2, 2014 21:11 |
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Me-262s and King Tigers in the 22 June 1941 turn. It really is a Nazi apologist's wet dream. The Mountain infantry counter is division sized, but those heavy tanks and assault guns are just battalions.
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# ? Sep 2, 2014 21:14 |
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Shimrra Jamaane posted:A King Tiger tank in June 1941? What is this amateur hour? Well, you gotta be able to keep up with your Me-262 production, after all. Can't let Goering have all the cool toys...
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# ? Sep 2, 2014 21:15 |
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pixelbaron posted:Is Ultimate General: Gettysburg any good/getting good? I keep looking at it and thinking about getting it but then I read peoples thoughts on it and they are usually disappointed in some way. It's phenomenal for the price. It's a fantastic game made even better with the heightmaps and is very enjoyable. Great (enemy) AI, superb campaigns and beautiful aesthetic. Can be frustrating at times though due to how line of sight works.
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# ? Sep 2, 2014 21:34 |
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HerpicleOmnicron5 posted:It's phenomenal for the price. It's a fantastic game made even better with the heightmaps and is very enjoyable. Great (enemy) AI, superb campaigns and beautiful aesthetic. Can be frustrating at times though due to how line of sight works. This. Long story short: it's an early access game that's worth the money *now*. Those are few and far between.
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# ? Sep 2, 2014 21:44 |
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Finally got around to sitting down for a full game of Commander: The Great War. I've managed to force Germany and Austria to surrender by mid-1916, and all that's left is to clean up the Ottoman Empire. It sure is a nice feeling when you manage to crack enough weak spots in a front to break through and cause the entire front to collapse, going from occasional -1/-2 attacks to out-and-out encirclements. Out of curiosity, has anyone ever actually declared war on a neutral country before? It seems like a pretty pointless option given that you're likely to spend far more resources fighting the neutral than you'll ever get in return, and given how declaring war on neutrals is a good way to bring in others against you.
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# ? Sep 3, 2014 00:16 |
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Anyone have opinions on: http://store.steampowered.com/app/275290/?snr=1_614_615_WeeklongDeals_gridsale Graviteam Tactics: Operation Star?
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# ? Sep 3, 2014 01:53 |
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I have it, it sucks. Though I never really figured it out.
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# ? Sep 3, 2014 02:02 |
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I paid $1 for it and wasn't thrilled.
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# ? Sep 3, 2014 02:20 |
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pixelbaron posted:Is Ultimate General: Gettysburg any good/getting good? I keep looking at it and thinking about getting it but then I read peoples thoughts on it and they are usually disappointed in some way. I haven't heard anyone say they didn't like Ultimate General Gettysburg. It's a fantastic game that's a quarter of the price of less-playable grognard junk. Darkrenown posted:Anyone have opinions on: It's trying to be Combat Mission with persistent units and a strategic layer that matters, but the camera is too far out and the map is too empty for the translation to really be good. I ended up attack-move-ing most of the time because everyone's reduced to an ant-sized icon anyway.
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# ? Sep 3, 2014 02:23 |
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Every time I see the name "Graviteam Tactics" I mistakenly get my hopes up that it's a sci-fi grog game.
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# ? Sep 3, 2014 02:27 |
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# ? Jun 5, 2024 18:46 |
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Darkrenown posted:Anyone have opinions on: I have an opinion on your boss stealing their awesome Achtung Panzer name thus depriving the game of the acronym APOPSTAR
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# ? Sep 3, 2014 02:33 |