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quakster
Jul 21, 2007

by FactsAreUseless
I wish I had a Fun Rocket.

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Venusy
Feb 21, 2007

Azubah posted:

Have they confirmed that the PS4 version is going to contain all of SR4 + the new Gat expansion?
I think Gat Out Of Hell is being sold separately from Saints Row 4: Re-Elected, though you will apparently be able to buy a bundle with both.

cool kids inc.
May 27, 2005

I swallowed a bug

quakster posted:

I wish I had a Fun Rocket.

This is what I got out of all this, too.

Coolguye
Jul 6, 2011

Required by his programming!

Himuro posted:

Wow. I'll do you guys a favor and stop posting about it. Jeez, sorry. I guess that means I'm not getting that co-op partner.
Nobody wants to co-op with someone who isn't having fun!

quote:

What does a thread full of people who like the game have any pertinence towards how I should feel or phrase an argument? Feels pretty circle jerk-y. Also, enjoying the game? You write that as if the game came out last week.
If you walk into a living room with football on, and people are having a good time watching it, and you loudly and at length proclaim that football is poo poo, you should not be surprised when they say 'yeah thanks now get the hell out'. What precisely were you expecting to happen? "Yeah RIP this game turned out to be total poo poo despite the huge amount of excitement in the OP, long-running thread, and clear continuing interest in the thread"? Also, 'enjoying the game' is accurate for a lot of people. I'm doing another playthrough with my buddy Sykic currently and most pages have a revisit experience on them. But like you said, you didn't read the thread. What were you expecting, that everyone was just continually using this thread to talk about any sniff of Saint's Row stuff coming out? Dude, there isn't enough news. Gat Out of Hell is the only thing we've had in months. I am honestly stunned that you are so taken aback by this. I have a twelve-year-old niece who could've seen this coming.

quote:

gently caress you too then. Wait. Why is your cock throbbing? Stay mad then. I made lots of posts in the thread for 3 and I not once had a problem with you. If you have a problem with someone, perhaps you should express that.
Pretty sure he just did!

quote:

Yes. SR3 was my game of the year that year despite a lot of problems. I still had a lot of fun with it. Also, while The Third suffers from an incoherent narrative, IV has vastly inferior gameplay to me. Also, let's not act like IV improves on a lot of what you said.
Again ignoring the fact that you say a lot of objectively incorrect things like 'padding missions' or whatever when you acknowledge in your initial bitch-post that there are a lot of oddball callbacks to stuff like Streets of Rage (these completely never existed in SR3), that's again not even close to the point he was making. If you had an issue with the dropped threads and half-hearted character development in SR4, you would reasonably have not enjoyed these things in SR3 as well. The twins basically exist only to have two of one character, so one of them can get murdered in a Snidely Whiplash moment of mustache twirling, and still have a copy of the character available to defect to the Saints. They barely even speak before or after that big moment. But this didn't bother you? Somehow?

And hey, thanks again for being so reasonable when people point out clear contradictions in your arguments! It would be really disappointing if you got defensive and pouty and it became obvious you weren't ever interested in an actual dialog in the first place!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Narcissus1916 posted:

But I am literally confused at how someone could enjoy Saints Row 3. The sandbox stuff is pure grind it out gameplay, with most activities just returning from SR2 but somehow even more buggy. The storyline lacks even the most basic of coherence - check out Gat dying for no reason whatsoever, with zero followup. Check out the complete lack of character arcs, or any sense of structure whatsoever. Check out the combat system that is way, way too reliant on recharging health.
You're really confused at how anyone could enjoy SR3? It's not one of my favourite games, but wow. The activities in three are pretty much all fun, even though there are some problems with some of them (most notably homies who cannot get into a loving goddamn car, Pierce). The story and missions are too reliant on disconnected set pieces that don't really work on a second playthrough, but there are a lot of good moments and fun missions. I don't really know what your complaint about the combat system means, but I thought it was fun.

I think 4's better and 2 is still my favourite, but the biggest complaint I have about SR3 is that it's not as good as the imaginary sequel to SR2 that exists in my head.

Kibayasu
Mar 28, 2010

Tiggum posted:

You're really confused at how anyone could enjoy SR3? It's not one of my favourite games, but wow. The activities in three are pretty much all fun, even though there are some problems with some of them (most notably homies who cannot get into a loving goddamn car, Pierce). The story and missions are too reliant on disconnected set pieces that don't really work on a second playthrough, but there are a lot of good moments and fun missions. I don't really know what your complaint about the combat system means, but I thought it was fun.

I think 4's better and 2 is still my favourite, but the biggest complaint I have about SR3 is that it's not as good as the imaginary sequel to SR2 that exists in my head.

He might mean how at the beginning of the game until you have money for gun upgrades it can feel like you're shooting pellet guns while enemies eat away at your own health much faster, before you get your health/damage resistance upgrades. If Saints Row 2 combat was too easy (outside of getting ragdolled over and over by gang cars that is) Saints Row 3 combat at the start of the game was far too hard, and not a good kind of hard, but the boring kind where you empty both magazines of dual wielded SMG's into some random mook and not kill them then have to run behind a wall.

Roshnak
Jul 22, 2007

Kibayasu posted:

He might mean how at the beginning of the game until you have money for gun upgrades it can feel like you're shooting pellet guns while enemies eat away at your own health much faster, before you get your health/damage resistance upgrades. If Saints Row 2 combat was too easy (outside of getting ragdolled over and over by gang cars that is) Saints Row 3 combat at the start of the game was far too hard, and not a good kind of hard, but the boring kind where you empty both magazines of dual wielded SMG's into some random mook and not kill them then have to run behind a wall.

Or you could just shoot people in the head.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Roshnak posted:

Or you could just shoot people in the head.

This is what I do. Zoom in and go for all head shots. (This also saves ammo.)

Aphrodite
Jun 27, 2006

That's just cruel. Their mothers deserve to give them open casket funerals.

Aim for the crotch, it's more humane.

Tezzeract
Dec 25, 2007

Think I took a wrong turn...
My only problem with SR4 is that it gets too easy once you've unlocked most of the map and upgrades - post game free roam doesn't pose a huge challenge, especially if you upgrade the guns.

Is there a good way of keeping the challenge reasonably enjoyable? I feel like I should give it a speed run or something for my second playthrough.

Coolguye
Jul 6, 2011

Required by his programming!
It's a real balancing act. If you never get more than a level 1 upgrade on anything (including character and super power upgrades), you will have a pretty good time of it in the post game as far as run and gun murder culminating in a Warden fight, but the final story fight will be a real chore. The Iron Saint's powers scale to whatever you unlocked in the simulation, and the final boss fight can be a real son of a bitch without the good stuff unlocked.

Alternatively just neglect to beat the game and have that save slot be your gently caress around slot, I guess.

Krowley
Feb 15, 2008

Tezzeract posted:

My only problem with SR4 is that it gets too easy once you've unlocked most of the map and upgrades - post game free roam doesn't pose a huge challenge, especially if you upgrade the guns.

Is there a good way of keeping the challenge reasonably enjoyable? I feel like I should give it a speed run or something for my second playthrough.

Just don't take the obvious cheat upgrades. Combat set pieces are usually fairly dense with enemy fire so when I played through on hard recently I found myself having to duck away many times just to regen some health before jumping back into it.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tezzeract posted:

My only problem with SR4 is that it gets too easy once you've unlocked most of the map and upgrades - post game free roam doesn't pose a huge challenge, especially if you upgrade the guns.

My complaint is that once you pass one point in the story missions (when Kinzie is kidnapped and rescued), fighting on the streets becomes less fun -- they start sending out those roller-ball robots too fast.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
For a game that's all about fun, I am not having fun in this thread. We should all be talking about Gat Outta Hell. For all of its (assumed) pros and cons.:smith:

Beeb
Jun 29, 2003
Probation
Can't post for 14 days!

prefect posted:

My complaint is that once you pass one point in the story missions (when Kinzie is kidnapped and rescued), fighting on the streets becomes less fun -- they start sending out those roller-ball robots too fast.

Yeah. You can hit them with the abduction gun (I think), but they're still pretty irritating.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
I wanna say my strategy for them was to freeze them and then speed run into them, thus knocking them over and making them explode.

They definitely spawn too many of them though.

Alaan
May 24, 2005

Light Gun Man posted:

I wanna say my strategy for them was to freeze them and then speed run into them, thus knocking them over and making them explode.

They definitely spawn too many of them though.

Ice is definitely the best way to handle them. Can also just freeze and unload on their exposed back before they defrost.

circ dick soleil
Sep 27, 2012

by zen death robot

Shinjobi posted:

For a game that's all about fun, I am not having fun in this thread. We should all be talking about Gat Outta Hell. For all of its (assumed) pros and cons.:smith:

The new map looks really good and I'm glad they made it smaller because they seem to have doubled down on the density of landmarks as well.

PassTheRemote
Mar 15, 2007

Number 6 holds The Village record in Duck Hunt.

The first one to kill :laugh: wins.

Roshnak posted:

Or you could just shoot people in the head.

I always felt that the SMGs in SRTT were ok, but only really worth it once you upgrade them to full power and have incendiary (what I normally use because it makes the Decker specialists much easier to deal with) or armor piercing capabilities. Until then, I stick with pistol and shotgun as my primary weapons.

Dr. Abysmal
Feb 17, 2010

We're all doomed

prefect posted:

My complaint is that once you pass one point in the story missions (when Kinzie is kidnapped and rescued), fighting on the streets becomes less fun -- they start sending out those roller-ball robots too fast.

I didn't like this either so I remember just using a simple mod that changed the spawn tables. I had the roller robots completely removed actually because they were no fun to fight.

Wiseblood
Dec 31, 2000

I remember the bounce rifle killing the rolling robots really easily.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Man, if you didn't like the Saints of Rage bit in SRIV I don't even want to know you. Also weird to say exploration wasn't rewarded in SRIV compared to SRTT since they blatantly went out of the way to add neat collectibles that made zipping around worthwhile, whereas in SRTT they had the doll/cash crates and autographs, both of which just gave you some money :geno:

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Zeth posted:

I don't think he's being serious, you REALLY don't need a video to collect all the clusters, just way too much free time

I would constantly get sidetracked by clusters while going from one mission to the next. By the time I finished the game I had almost all of them, and it just took a bit of time with a helicopter to sweep the city looking for the ones I missed.


Coolguye posted:

Also, 'enjoying the game' is accurate for a lot of people. I'm doing another playthrough with my buddy Sykic currently and most pages have a revisit experience on them.

I watched someone stream the opening of SR4 the other day, and now I have the itch to play again. I've got 1 file at 99% that I really want to finish up, and another partially done file that I ought to at least finish the main game on (not sure I need to 100% it).

So yeah, I think it's pretty fair to say that a lot of us are still enjoying the game.

Beeb
Jun 29, 2003
Probation
Can't post for 14 days!
Didn't Kinzie have a unlocker thing that put all the collectibles on your map?

Wiseblood
Dec 31, 2000

Capn Beeb posted:

Didn't Kinzie have a unlocker thing that put all the collectibles on your map?

Matt Miller unlocks that.

PassTheRemote
Mar 15, 2007

Number 6 holds The Village record in Duck Hunt.

The first one to kill :laugh: wins.

Capn Beeb posted:

Didn't Kinzie have a unlocker thing that put all the collectibles on your map?

There was a collectible finder, it was the reward from Matt's first mission.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Wiseblood posted:

I remember the bounce rifle killing the rolling robots really easily.

Yes, you can actually kill them without running behind them. (The bounce rifle is really amazing.) But if you want to play with a different toy, you're out of luck. :eng99:

Jupiter Jazz
Jan 13, 2007

by sebmojo
What's the best way to make cache?

mastajake
Oct 3, 2005

My blade is unBENDING!

Do you have the Bling Bling DLC? Because that on the Buff power is ridiculous. Carry around the shotgun that boosts respect for even more grinding fun!

The races are an easy way to make cache as well, if I'm remembering correctly.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Which races are you referring to? Speed races? Platform races?

Jupiter Jazz fucked around with this message at 23:59 on Sep 2, 2014

Chillbro Baggins
Oct 8, 2004
Bad Angus! Bad!

Dr. Abysmal posted:

I didn't like this either so I remember just using a simple mod that changed the spawn tables. I had the roller robots completely removed actually because they were no fun to fight.
That's the way to go. You can also find instructions on how to edit the spawn tables manually, if you want to still have them occasionally.

The real travesty of SR4 is that they took out the stunt jumps. I just spent a solid hour crashing cars into the river in SRTT. That'd be a lot easier in 4, with the ability to materialize a replacement car right there.

Speaking of which, do the drawbridges open on a schedule, or do they only open at a certain time in the story for plot reasons?

Himuro posted:

What's the best way to make cache?
Before or after you unlock unlimited rockets? If the latter, "simulate a Mayhem mission in free roam" is pretty good :v:

Coolguye
Jul 6, 2011

Required by his programming!
Hacking stores is also a pretty good return for how much effort you put in (practically none).

Bobby Deluxe
May 9, 2004

Himuro posted:

What's the best way to make cache?
On the first island there's a UFO rampage that gives you 10k per gold run. Use that to buy the upgrades that give you cache every once in a while. Then see what side missions you're best at and do a couple. Insurance fraud is pretty fun once you get the hang of it.

Also I hope you don't think I was saying "don't complain" before. If you make a subjective statement like that you didn't enjoy it, nobody can disagree with that. If however you make an objective statement like saying the game is poo poo, you can bet that people are going to point out that it was well received, made cash, and still has a strong following.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Capn Beeb posted:

Didn't Kinzie have a unlocker thing that put all the collectibles on your map?

Right, but even with them on the map you sometimes end up not knowing where a few are, as you need to be able to see the area on the minimap before the collectible show up.

As much fun as jumping/gliding is, it isn't great for thoroughly searching the place (I know I always want to run up the biggest building) so in the end I took a helicopter and just flew back and forth across the city until the few things I was missing popped up. It was a little tedious, but it certainly didn't require me to use a guide.

Wiseblood
Dec 31, 2000

You can enable showing collectibles on the normal map, it's off by default.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Holy gently caress this mission in SRIV is baller and saints as gently caress.

Bobby Deluxe posted:

On the first island there's a UFO rampage that gives you 10k per gold run. Use that to buy the upgrades that give you cache every once in a while. Then see what side missions you're best at and do a couple. Insurance fraud is pretty fun once you get the hang of it.

Also I hope you don't think I was saying "don't complain" before. If you make a subjective statement like that you didn't enjoy it, nobody can disagree with that. If however you make an objective statement like saying the game is poo poo, you can bet that people are going to point out that it was well received, made cash, and still has a strong following.

You're right. My tone was uncalled for and I apologize.

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.

Himuro posted:

Holy gently caress this mission in SRIV is baller and saints as gently caress.

Stop having fun.

Jupiter Jazz
Jan 13, 2007

by sebmojo
Are loyalty missions missable? Keith David is gone and now I can't do his.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Himuro posted:

Are loyalty missions missable? Keith David is gone and now I can't do his.

His is plot triggered. Same with Kinzie's. Also holy poo poo do you have something amazing coming up.

Do them all as soon as they show up. They're clearly marked and do affect the ending (the ending without doing them all is quite frankly a bit disappointing.)

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poptart_fairy
Apr 8, 2009

by R. Guyovich
From the cosplay thread over in PYF. Not technically SR, but...


Marshal Radisic posted:

Steelport is a hard town.

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