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I wish I had a Fun Rocket.
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# ? Sep 2, 2014 15:27 |
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# ? Jun 9, 2024 06:47 |
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Azubah posted:Have they confirmed that the PS4 version is going to contain all of SR4 + the new Gat expansion?
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# ? Sep 2, 2014 15:34 |
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quakster posted:I wish I had a Fun Rocket. This is what I got out of all this, too.
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# ? Sep 2, 2014 16:02 |
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Himuro posted:Wow. I'll do you guys a favor and stop posting about it. Jeez, sorry. I guess that means I'm not getting that co-op partner. quote:What does a thread full of people who like the game have any pertinence towards how I should feel or phrase an argument? Feels pretty circle jerk-y. Also, enjoying the game? You write that as if the game came out last week. quote:gently caress you too then. Wait. Why is your cock throbbing? Stay mad then. I made lots of posts in the thread for 3 and I not once had a problem with you. If you have a problem with someone, perhaps you should express that. quote:Yes. SR3 was my game of the year that year despite a lot of problems. I still had a lot of fun with it. Also, while The Third suffers from an incoherent narrative, IV has vastly inferior gameplay to me. Also, let's not act like IV improves on a lot of what you said. And hey, thanks again for being so reasonable when people point out clear contradictions in your arguments! It would be really disappointing if you got defensive and pouty and it became obvious you weren't ever interested in an actual dialog in the first place!
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# ? Sep 2, 2014 16:06 |
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Narcissus1916 posted:But I am literally confused at how someone could enjoy Saints Row 3. The sandbox stuff is pure grind it out gameplay, with most activities just returning from SR2 but somehow even more buggy. The storyline lacks even the most basic of coherence - check out Gat dying for no reason whatsoever, with zero followup. Check out the complete lack of character arcs, or any sense of structure whatsoever. Check out the combat system that is way, way too reliant on recharging health. I think 4's better and 2 is still my favourite, but the biggest complaint I have about SR3 is that it's not as good as the imaginary sequel to SR2 that exists in my head.
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# ? Sep 2, 2014 16:14 |
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Tiggum posted:You're really confused at how anyone could enjoy SR3? It's not one of my favourite games, but wow. The activities in three are pretty much all fun, even though there are some problems with some of them (most notably homies who cannot get into a loving goddamn car, Pierce). The story and missions are too reliant on disconnected set pieces that don't really work on a second playthrough, but there are a lot of good moments and fun missions. I don't really know what your complaint about the combat system means, but I thought it was fun. He might mean how at the beginning of the game until you have money for gun upgrades it can feel like you're shooting pellet guns while enemies eat away at your own health much faster, before you get your health/damage resistance upgrades. If Saints Row 2 combat was too easy (outside of getting ragdolled over and over by gang cars that is) Saints Row 3 combat at the start of the game was far too hard, and not a good kind of hard, but the boring kind where you empty both magazines of dual wielded SMG's into some random mook and not kill them then have to run behind a wall.
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# ? Sep 2, 2014 17:17 |
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Kibayasu posted:He might mean how at the beginning of the game until you have money for gun upgrades it can feel like you're shooting pellet guns while enemies eat away at your own health much faster, before you get your health/damage resistance upgrades. If Saints Row 2 combat was too easy (outside of getting ragdolled over and over by gang cars that is) Saints Row 3 combat at the start of the game was far too hard, and not a good kind of hard, but the boring kind where you empty both magazines of dual wielded SMG's into some random mook and not kill them then have to run behind a wall. Or you could just shoot people in the head.
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# ? Sep 2, 2014 17:58 |
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Roshnak posted:Or you could just shoot people in the head. This is what I do. Zoom in and go for all head shots. (This also saves ammo.)
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# ? Sep 2, 2014 18:05 |
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That's just cruel. Their mothers deserve to give them open casket funerals. Aim for the crotch, it's more humane.
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# ? Sep 2, 2014 18:06 |
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My only problem with SR4 is that it gets too easy once you've unlocked most of the map and upgrades - post game free roam doesn't pose a huge challenge, especially if you upgrade the guns. Is there a good way of keeping the challenge reasonably enjoyable? I feel like I should give it a speed run or something for my second playthrough.
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# ? Sep 2, 2014 18:15 |
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It's a real balancing act. If you never get more than a level 1 upgrade on anything (including character and super power upgrades), you will have a pretty good time of it in the post game as far as run and gun murder culminating in a Warden fight, but the final story fight will be a real chore. The Iron Saint's powers scale to whatever you unlocked in the simulation, and the final boss fight can be a real son of a bitch without the good stuff unlocked. Alternatively just neglect to beat the game and have that save slot be your gently caress around slot, I guess.
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# ? Sep 2, 2014 18:21 |
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Tezzeract posted:My only problem with SR4 is that it gets too easy once you've unlocked most of the map and upgrades - post game free roam doesn't pose a huge challenge, especially if you upgrade the guns. Just don't take the obvious cheat upgrades. Combat set pieces are usually fairly dense with enemy fire so when I played through on hard recently I found myself having to duck away many times just to regen some health before jumping back into it.
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# ? Sep 2, 2014 18:22 |
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Tezzeract posted:My only problem with SR4 is that it gets too easy once you've unlocked most of the map and upgrades - post game free roam doesn't pose a huge challenge, especially if you upgrade the guns. My complaint is that once you pass one point in the story missions (when Kinzie is kidnapped and rescued), fighting on the streets becomes less fun -- they start sending out those roller-ball robots too fast.
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# ? Sep 2, 2014 18:25 |
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For a game that's all about fun, I am not having fun in this thread. We should all be talking about Gat Outta Hell. For all of its (assumed) pros and cons.
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# ? Sep 2, 2014 19:19 |
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prefect posted:My complaint is that once you pass one point in the story missions (when Kinzie is kidnapped and rescued), fighting on the streets becomes less fun -- they start sending out those roller-ball robots too fast. Yeah. You can hit them with the abduction gun (I think), but they're still pretty irritating.
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# ? Sep 2, 2014 19:27 |
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I wanna say my strategy for them was to freeze them and then speed run into them, thus knocking them over and making them explode. They definitely spawn too many of them though.
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# ? Sep 2, 2014 19:33 |
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Light Gun Man posted:I wanna say my strategy for them was to freeze them and then speed run into them, thus knocking them over and making them explode. Ice is definitely the best way to handle them. Can also just freeze and unload on their exposed back before they defrost.
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# ? Sep 2, 2014 19:59 |
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Shinjobi posted:For a game that's all about fun, I am not having fun in this thread. We should all be talking about Gat Outta Hell. For all of its (assumed) pros and cons. The new map looks really good and I'm glad they made it smaller because they seem to have doubled down on the density of landmarks as well.
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# ? Sep 2, 2014 20:13 |
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Roshnak posted:Or you could just shoot people in the head. I always felt that the SMGs in SRTT were ok, but only really worth it once you upgrade them to full power and have incendiary (what I normally use because it makes the Decker specialists much easier to deal with) or armor piercing capabilities. Until then, I stick with pistol and shotgun as my primary weapons.
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# ? Sep 2, 2014 20:43 |
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prefect posted:My complaint is that once you pass one point in the story missions (when Kinzie is kidnapped and rescued), fighting on the streets becomes less fun -- they start sending out those roller-ball robots too fast. I didn't like this either so I remember just using a simple mod that changed the spawn tables. I had the roller robots completely removed actually because they were no fun to fight.
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# ? Sep 2, 2014 21:48 |
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I remember the bounce rifle killing the rolling robots really easily.
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# ? Sep 2, 2014 22:00 |
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Man, if you didn't like the Saints of Rage bit in SRIV I don't even want to know you. Also weird to say exploration wasn't rewarded in SRIV compared to SRTT since they blatantly went out of the way to add neat collectibles that made zipping around worthwhile, whereas in SRTT they had the doll/cash crates and autographs, both of which just gave you some money
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# ? Sep 2, 2014 22:04 |
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Zeth posted:I don't think he's being serious, you REALLY don't need a video to collect all the clusters, just way too much free time I would constantly get sidetracked by clusters while going from one mission to the next. By the time I finished the game I had almost all of them, and it just took a bit of time with a helicopter to sweep the city looking for the ones I missed. Coolguye posted:Also, 'enjoying the game' is accurate for a lot of people. I'm doing another playthrough with my buddy Sykic currently and most pages have a revisit experience on them. I watched someone stream the opening of SR4 the other day, and now I have the itch to play again. I've got 1 file at 99% that I really want to finish up, and another partially done file that I ought to at least finish the main game on (not sure I need to 100% it). So yeah, I think it's pretty fair to say that a lot of us are still enjoying the game.
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# ? Sep 2, 2014 22:54 |
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Didn't Kinzie have a unlocker thing that put all the collectibles on your map?
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# ? Sep 2, 2014 23:02 |
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Capn Beeb posted:Didn't Kinzie have a unlocker thing that put all the collectibles on your map? Matt Miller unlocks that.
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# ? Sep 2, 2014 23:04 |
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Capn Beeb posted:Didn't Kinzie have a unlocker thing that put all the collectibles on your map? There was a collectible finder, it was the reward from Matt's first mission.
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# ? Sep 2, 2014 23:04 |
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Wiseblood posted:I remember the bounce rifle killing the rolling robots really easily. Yes, you can actually kill them without running behind them. (The bounce rifle is really amazing.) But if you want to play with a different toy, you're out of luck.
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# ? Sep 2, 2014 23:28 |
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What's the best way to make cache?
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# ? Sep 2, 2014 23:48 |
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Do you have the Bling Bling DLC? Because that on the Buff power is ridiculous. Carry around the shotgun that boosts respect for even more grinding fun! The races are an easy way to make cache as well, if I'm remembering correctly.
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# ? Sep 2, 2014 23:54 |
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Which races are you referring to? Speed races? Platform races?
Jupiter Jazz fucked around with this message at 23:59 on Sep 2, 2014 |
# ? Sep 2, 2014 23:56 |
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Dr. Abysmal posted:I didn't like this either so I remember just using a simple mod that changed the spawn tables. I had the roller robots completely removed actually because they were no fun to fight. The real travesty of SR4 is that they took out the stunt jumps. I just spent a solid hour crashing cars into the river in SRTT. That'd be a lot easier in 4, with the ability to materialize a replacement car right there. Speaking of which, do the drawbridges open on a schedule, or do they only open at a certain time in the story for plot reasons? Himuro posted:What's the best way to make cache?
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# ? Sep 3, 2014 00:00 |
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Hacking stores is also a pretty good return for how much effort you put in (practically none).
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# ? Sep 3, 2014 00:01 |
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Himuro posted:What's the best way to make cache? Also I hope you don't think I was saying "don't complain" before. If you make a subjective statement like that you didn't enjoy it, nobody can disagree with that. If however you make an objective statement like saying the game is poo poo, you can bet that people are going to point out that it was well received, made cash, and still has a strong following.
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# ? Sep 3, 2014 00:18 |
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Capn Beeb posted:Didn't Kinzie have a unlocker thing that put all the collectibles on your map? Right, but even with them on the map you sometimes end up not knowing where a few are, as you need to be able to see the area on the minimap before the collectible show up. As much fun as jumping/gliding is, it isn't great for thoroughly searching the place (I know I always want to run up the biggest building) so in the end I took a helicopter and just flew back and forth across the city until the few things I was missing popped up. It was a little tedious, but it certainly didn't require me to use a guide.
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# ? Sep 3, 2014 00:19 |
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You can enable showing collectibles on the normal map, it's off by default.
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# ? Sep 3, 2014 00:35 |
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Holy gently caress this mission in SRIV is baller and saints as gently caress.Bobby Deluxe posted:On the first island there's a UFO rampage that gives you 10k per gold run. Use that to buy the upgrades that give you cache every once in a while. Then see what side missions you're best at and do a couple. Insurance fraud is pretty fun once you get the hang of it. You're right. My tone was uncalled for and I apologize.
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# ? Sep 3, 2014 00:47 |
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Himuro posted:Holy gently caress this mission in SRIV is baller and saints as gently caress. Stop having fun.
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# ? Sep 3, 2014 00:52 |
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Are loyalty missions missable? Keith David is gone and now I can't do his.
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# ? Sep 3, 2014 01:03 |
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Himuro posted:Are loyalty missions missable? Keith David is gone and now I can't do his. His is plot triggered. Same with Kinzie's. Also holy poo poo do you have something amazing coming up. Do them all as soon as they show up. They're clearly marked and do affect the ending (the ending without doing them all is quite frankly a bit disappointing.)
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# ? Sep 3, 2014 01:06 |
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# ? Jun 9, 2024 06:47 |
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From the cosplay thread over in PYF. Not technically SR, but...TeodorMorozov posted:Don't think this is a cosplay but... Marshal Radisic posted:Steelport is a hard town.
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# ? Sep 3, 2014 01:10 |