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Frankenstein Dad
Jul 4, 2008

Dad of Frankenstein

Kessel posted:

Gearing question. Sorry in advance if it's dumb.

This is my character: http://chronicle.thesecretworld.com/character/Talkalot

I've been using a leech build and a mishmash of QL8-10 gear. I like assault rifles and don't really have a strong preference on my secondary, though I've tried Blood and Shotgun and enjoyed them both. What should my next step be in terms of gear? So far I've just been choosing things that have the highest attack rating, followed by hit rating and penetration. I see that the QL10 greens have a HP bonus but less attack rating than what I currently have on - should I be going for those?

Please assume I am an idiot and know nothing about sensible gearing in TSW.

I'm pretty sure that the final missions of the Issues 5/6/7/8/9 content all reward a QL10.1 custom purple talisman. They're all for a different slot and you can pick between a tanking piece, a damage dealing piece and a healing piece each time. If you've got those issues, they're an easy and fun way to get endgame gear. :) Pretty sure you can also buy them with the various new currencies (credits of ca' d'oro etc.) you get for finishing those missions.

As for TYPE of gear, that's really hard to give advice for without knowing what content you're planning on doing. Basically, for regular quest content you can do anything. For elite dungeons, you can still get away with doing your own thing to a large extent, but you'll probably find that specifically aiming for a tank/dps/healer role will simplify stuff. For endgame group content like nightmare dungeons and scenarios, people might get pissy if you don't have a somewhat cookie-cutter build. :shrug:


In summary, the further down the group content rabbit hole you go, the more stringent pubbies' expectations about gear/builds get.

Frankenstein Dad fucked around with this message at 05:20 on Aug 27, 2014

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Mercurius
May 4, 2004

Amp it up.

Frankenstein Dad posted:

I'm pretty sure that the final missions of the Issues 5/6/7/8/9 content all reward a QL10.1 custom purple talisman. They're all for a different slot and you can pick between a tanking piece, a damage dealing piece and a healing piece each time. If you've got those issues, they're an easy and fun way to get endgame gear. :) Pretty sure you can also buy them with the various new currencies (credits of ca' d'oro etc.) you get for finishing those missions.

As for TYPE of gear, that's really hard to give advice for without knowing what content you're planning on doing. Basically, for regular quest content you can do anything. For elite dungeons, you can still get away with doing your own thing to a large extent, but you'll probably find that specifically aiming for a tank/dps/healer role will simplify stuff. For endgame group content like nightmare dungeons and scenarios, people might get pissy if you don't have a somewhat cookie-cutter build. :shrug:


In summary, the further down the group content rabbit hole you go, the more stringent pubbies' expectations about gear/builds get.
Just 6/7/8/9 but I believe it's Head (6), Neck (7), Finger (9) (could be wrist?) and Waist (8) slots. You can pick whatever you want as a reward and buy the other types (as well as special signets) with the various currencies you get from doing the issue missions.

Exmond
May 31, 2007

Writing is fun!
I can't remember are you trying to run elites or nightmares? #noobmares is a good channel to get into nightmares.

Kessel
Mar 6, 2007

When Energise says it boosts the effectiveness of your leech abilities, it means both the damage and leech heal get boosted, right?

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.
During the last couple minutes of streaming Joel shows some of whats behind the quarantine wall in Tokyo

It looks pretty neat, particularly the docks and stuff in the distance.

Sekenr
Dec 12, 2013




Noob question: when should I go get auxilary weapon? I am corrently in Transylvania. I have issue 5 so I could get quantum thingie.

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.

Sekenr posted:

Noob question: when should I go get auxilary weapon? I am corrently in Transylvania. I have issue 5 so I could get quantum thingie.

You can get them whenever you want, most of the missions are tooled for QL10 dudes so you should be fine.

The only thing to keep in mind though is that the aux weapons are point sinks, each skill costs 50AP.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
Speaking of point sinks, is there any way to get augments other than Venetian scenarios? I have tons of AP I can't use right now. :(

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.

prefect posted:

Speaking of point sinks, is there any way to get augments other than Venetian scenarios? I have tons of AP I can't use right now. :(

If you have pax you can buy most of what you need with those via the auction house including attuning kits.

Some stuff is more expensive than others but you should be able to fill out the +ar/hr/hp and some of the blue stuff pretty easily.

TracerM17
Mar 1, 2012
Nap Ghost
So I decided to actually put some money/time into this game again. I got episode 7 and it was pretty fun. The flame thrower is pretty satisfying. I exchanged the 1000 tokens I had accumulated grinding AP back in the day for grab bags and got a bunch of signets... and tacos, so many tacos.

I was thinking about getting episode 8, but I already have a story line mission for the Venetian Agenda. I have to do sequences until my brain melts so I can get approval from the Council. The thing is, I don't remember buying the DLC. Is there a history of stuff you bought, or is this a normal story line mission that doesn't have anything to do with the DLC?

TracerM17 fucked around with this message at 05:07 on Sep 2, 2014

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.
Everyone can play the main storyline portion of issue 8 and has limited access to scenarios. Purchasing issue 8 gives you access to the other two scenarios and future scenario content or something like that.

If you get the sidestories packs, one of them has the mission "Immersion" which when you complete it gives you access to a forged council seal which you can purchase for money. Doing so eliminates the need to grind scenario content for a legitimate seal.

Marx fucked around with this message at 11:37 on Sep 2, 2014

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Marx posted:

If you get the sidestories packs, one of them has the mission "Immersion" which when you complete it gives you access to a forged council seal which you can purchase for money. Doing so eliminates the need to grind scenario content for a legitimate seal.

The sidestories are also way more fun, especially the one that lets you buy the forged seal.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


prefect posted:

The sidestories are also way more fun, especially the one that lets you buy the forged seal.

Did I play the same mission you did? Because that text adventure was loving garbage.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Len posted:

Did I play the same mission you did? Because that text adventure was loving garbage.

Oh. I guess it hit me right in the nostalgia. :shobon:

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


prefect posted:

Oh. I guess it hit me right in the nostalgia. :shobon:

Maybe. I didn't grow up with text adventures but all the ones I've played have been less finicky with word choice.

Using the rifle and assembling the hook stand out as particularly awful.

guppy
Sep 21, 2004

sting like a byob
I'm with Plat, the text adventure was a good idea done badly. It devolved into a game of "solve the bad parser." The rifle is what stands out -- you load it and it becomes LoadedRifle, the game won't accept "rifle" or "loaded rifle" -- but there were a couple like that. Didn't help that they just forced you to start over if you died, which was often unforeseeable and the result of going a direction you had no way of knowing was dangerous. Oddly, the bear itself was actually pretty forgiving.

Kessel
Mar 6, 2007

I've actually just reached the scenarios and they've sapped me of all my will to play.

I'm curious: what was the context for releasing this and calling it content? Were they just buying time to develop the next issue?

orcane
Jun 13, 2012

Fun Shoe

Kessel posted:

I've actually just reached the scenarios and they've sapped me of all my will to play.

I'm curious: what was the context for releasing this and calling it content? Were they just buying time to develop the next issue?

Ding ding ding.

Although to be fair it was supposed to be bigger than just three maps and one big escort mission type. Also it was something new to do grind, because longtime players had maximized AP/SP/gear ages ago.

Scenarios aren't a bad idea, and I'm sure to a certain degree they meant well and wanted to add variation to the game. Except with Funcom's inaptitude and staff/money constraints this backfired, as usual. In a different MMO with proper funding and a real dev team, wave defense scenarios would have launched in a content patch with other scenario types and -maps, system- and PvP changes and for story content some of Tokyo or at least the side stories mission pack.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I bought issue 8 the other day, because there are three pieces of lore in scenarios that you have to have issue 8 in order to get. :rant:

Variable Haircut
Jan 25, 2012
Scenarios were supposed to be more than wave defense. One mode was going to involve a jet ski and a tsunami, the other was a Scooby-Doo type investigation style thing. Also open world king of the hill PvP was scrapped too.

Kessel
Mar 6, 2007

I guess they ran out of budget and time and just repurposed three existing locations and all the art assets.

It's really disappointing because the game so far, in terms of story, has been about you fighting gods and demons and punching vampires in the nut sack and being awesome and then all of a sudden HERE CERTIFY YOURSELF IN THIS DINGY BASEMENT COMPUTER ROOM A BUNCH.

TracerM17
Mar 1, 2012
Nap Ghost

Kessel posted:

It's really disappointing because the game so far, in terms of story, has been about you fighting gods and demons and punching vampires in the nut sack and being awesome and then all of a sudden HERE CERTIFY YOURSELF IN THIS DINGY BASEMENT COMPUTER ROOM A BUNCH.

I got hung up on this, too.

Marx posted:

If you get the sidestories packs, one of them has the mission "Immersion" which when you complete it gives you access to a forged council seal which you can purchase for money. Doing so eliminates the need to grind scenario content for a legitimate seal.

Fantastic, thanks for the info.

Frankenstein Dad
Jul 4, 2008

Dad of Frankenstein

HughGRect posted:

Scenarios were supposed to be more than wave defense. One mode was going to involve a jet ski and a tsunami

Sounds like wave defence to me.

Cheston
Jul 17, 2012

(he's got a good thing going)
Have we heard anything about Issue 10?

Frankenstein Dad posted:

Sounds like wave defence to me.

:hfive:

macnbc
Dec 13, 2006

brb, time travelin'
MMORPG did a short interview with Bylos about plans for TSW. Nothing huge and earthshattering in there, though.

Variable Haircut
Jan 25, 2012

Frankenstein Dad posted:

Sounds like wave defence to me.

Well played sir, well played.

Kessel
Mar 6, 2007

Question about upgrading using black bullion:

I have a 10.1 head and neck from the issues. It says custom, so I can upgrade these with black bullion, right? Is there any stat difference between these and the regular 10.x you get and upgrade from the Nightwatch vendor?

Variable Haircut
Jan 25, 2012

Kessel posted:

Question about upgrading using black bullion:

I have a 10.1 head and neck from the issues. It says custom, so I can upgrade these with black bullion, right? Is there any stat difference between these and the regular 10.x you get and upgrade from the Nightwatch vendor?

The items are functionally the same. A 10.x custom is the same as a 10.x pvp gear, the difference is that nightwatch can not be upgraded to 10.5, only custom gear can. Unless something has changed or I am misunderstanding the question.

To upgrade from 10.4 to 10.5 requires a criterion upgrade, which can only be used with custom gear.

Cheston
Jul 17, 2012

(he's got a good thing going)

HughGRect posted:

The items are functionally the same. A 10.x custom is the same as a 10.x pvp gear, the difference is that nightwatch can not be upgraded to 10.5, only custom gear can. Unless something has changed or I am misunderstanding the question.

You're confusing the Nightwatch vendor and the... whatever the PvP vendor is named.

Kessel posted:

I have a 10.1 head and neck from the issues. It says custom, so I can upgrade these with black bullion, right? Is there any stat difference between these and the regular 10.x you get and upgrade from the Nightwatch vendor?

There's no stat difference and they are functionally identical to Nightmare customs, so definitely use and upgrade them. Unless you really, really hate the icon or something.

litany of gulps
Jun 11, 2001

Fun Shoe

Kessel posted:

I've actually just reached the scenarios and they've sapped me of all my will to play.

I'm curious: what was the context for releasing this and calling it content? Were they just buying time to develop the next issue?

The basic concept was in an older Funcom MMO, Anarchy Online. It was way more developed and you could sort of create custom dungeons with the use of a bunch of sliders to set the random generator parameters. Obviously in TSW they half assed it to the point where it becomes too repetitive to really be worthwhile.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Kessel posted:

Question about upgrading using black bullion:

I have a 10.1 head and neck from the issues. It says custom, so I can upgrade these with black bullion, right? Is there any stat difference between these and the regular 10.x you get and upgrade from the Nightwatch vendor?

I have a 10.1 head that I have upgraded to a 10.2 head using the black bullion talisman upgrader, so I can confirm that this works.

Kessel
Mar 6, 2007

Cheston posted:

There's no stat difference and they are functionally identical to Nightmare customs, so definitely use and upgrade them. Unless you really, really hate the icon or something.

Perfect, this is exactly what I wanted to know. Thanks everyone!

(also now that I've reached this point, I think I see the grind. some back of the napkin math tells me I need... something like 1800+ bullion to upgrade all my poo poo?)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
Highlight for the day: was told "pls uninstal" because I wasn't defending the right way in Fusang. :smithicide:

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.

Kessel posted:

Perfect, this is exactly what I wanted to know. Thanks everyone!

(also now that I've reached this point, I think I see the grind. some back of the napkin math tells me I need... something like 1800+ bullion to upgrade all my poo poo?)

That's about right. If you get comfortable with nightmares beyond the standard 18 (polaris/darkness war/hell raised) you can rack up a fair amount of bullion "pretty quickly"

The other day I ran 24's (18's + Hell Eternal), Slaughterhouse, and Ankh - so that makes like 70 black bullion not including the additional ones from condensing.

Of course if you have a bad group these things can be both long and hellish, but if you have a good group you can push through this in 2 to 3 hours if you want to invest the time. I would suggest you get all of the 10.1 issue upgradable pieces and do what you need to do to get the piece specific signets for some of them (the +117 AR for the ring/neck is handy).

Not having to buy the talisman+the first upgrade adds up, saves you like 200 BBs.

DailyDumSum
May 21, 2004
Fresh Daily

Marx posted:

That's about right. If you get comfortable with nightmares beyond the standard 18 (polaris/darkness war/hell raised) you can rack up a fair amount of bullion "pretty quickly"

The other day I ran 24's (18's + Hell Eternal), Slaughterhouse, and Ankh - so that makes like 70 black bullion not including the additional ones from condensing.

Of course if you have a bad group these things can be both long and hellish, but if you have a good group you can push through this in 2 to 3 hours if you want to invest the time. I would suggest you get all of the 10.1 issue upgradable pieces and do what you need to do to get the piece specific signets for some of them (the +117 AR for the ring/neck is handy).

Not having to buy the talisman+the first upgrade adds up, saves you like 200 BBs.

Tell me more about these specifc signets. I got 3 pieces of 10.1 and just starting nightmare. So far...it is a nightmare. I finally got a dps build that I like (with the standard passives: aka seal the deal).

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
Each of the quest reward 10.1 customs (the ones from the end of Issues) have specific signets available from the vendor that can only be fitted into the 3 customs from that quest. You'll need a bunch of issue currency to get one though.

guppy
Sep 21, 2004

sting like a byob

prefect posted:

Highlight for the day: was told "pls uninstal" because I wasn't defending the right way in Fusang. :smithicide:

It doesn't matter what game it is, in every game PvP players are loving scum.

Marx
Oct 24, 2003

This was the greatest day of my life. Finally I could stand on my soapbox and tell you American scum that you got exactly what you deserved.
P.S. Sorry Osama that Americans were not compassionate enough to take you in peacefully. You deserved better.

DailyDumSum posted:

Tell me more about these specifc signets. I got 3 pieces of 10.1 and just starting nightmare. So far...it is a nightmare. I finally got a dps build that I like (with the standard passives: aka seal the deal).

You can get the signet of chernoborg from the vendor in the Romani camp in Shadowy Forest for 50 ca'd'oro credit things - that fits into the issue 7 reward neck. There's another 117 signet for the issue 9 reward ring but I can't think of its name - and that costs 40(?) tokyokens.

Frankenstein Dad
Jul 4, 2008

Dad of Frankenstein
Does anyone know what the current popular meta DPS builds are? Just curious, really.

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GEMorris
Aug 28, 2002

Glory To the Order!

Frankenstein Dad posted:

Does anyone know what the current popular meta DPS builds are? Just curious, really.

For the NY raid or for dungeons?

Edit:

If you want the actual builds, I dunno. If you want the group composition, here's what I see the best raid groups being:

Group 1
Tank1 (blade fist)
Tank2 (blade fist)
Healer1 (AR fist)
DPS Buffbot (pistol shotgun)
Podder (AR elemental)

Group 2
Melee DPS1 (blade fist)
Melee DPS2 (blade fist)
Healer2 (AR elemental)
DPS Buffbot (pistol shotgun)
Ranged DPS (AR Blood)

The ranged DPS and the podder deal with adds, with assistance from pistol/shotty DPS if needed. Both groups have full buff sets. All melee (tanks included) are maxing DPS. Healers are a significant DPS contributor. 5 minute cheevo shouldn't be a problem with this composition. Binding whip debuff should always be on boss with that many melee.

GEMorris fucked around with this message at 03:59 on Sep 5, 2014

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