|
FactsAreUseless posted:I appreciate that this one three-minute video has become as popular and quotable as the game itself. Well done, internet video guys. It's weird because it's also the only piece of machinima that is not only watchable, but good.
|
# ? Sep 6, 2014 22:13 |
|
|
# ? May 29, 2024 05:16 |
|
MasterSlowPoke posted:It's weird because it's also the only piece of machinima that is not only watchable, but good. It's all in the numbers.
|
# ? Sep 6, 2014 22:20 |
|
closeted republican posted:The same thing happens to me with the Malkalvian mod. I can't take things like Page's speech in the Ocean Labs seriously anymore because I always hear the lines from the mod instead of what the character is actually saying.
|
# ? Sep 6, 2014 22:23 |
|
Here's a picture. (Full disclosure I've made this same exact post like twice previously in this thread and I will continue to do it whenever deus ex uncut comes up)
|
# ? Sep 6, 2014 22:41 |
|
Xander77 posted:Wait, the Malkavian mod does the entire game? I kinda assumed (based on a few videos) that it only covers the first few missions. Seems like they'd run out of funny ideas pretty fast. I'm talking about the actual voice clips used in it. The vacuum cleaner in Malkalvian uses parts from Page's speeches in Vandernberg and the Ocean Lab mixed up, so whenever I get there, I can't take them seriously because I always think about the vacuum cleaner from Malkalvian instead.
|
# ? Sep 6, 2014 23:02 |
|
Thom12255 posted:It's all in the numbers.
|
# ? Sep 6, 2014 23:19 |
|
CJacobs posted:
You can trust me.
|
# ? Sep 8, 2014 01:39 |
|
FactsAreUseless posted:Number one: It's funny. Number two: It's funny. Do you have a single shred of evidence to back that up?
|
# ? Sep 8, 2014 07:45 |
|
Does anyone else remember the exact moment when they said "Oh drat, I have to play this game"? Mine was when my friend told me about how robot spiders broke his legs and he didn't have any medkits, so he had to crawl the rest of the way to his objective.
|
# ? Sep 8, 2014 08:00 |
|
Scholtz posted:Does anyone else remember the exact moment when they said "Oh drat, I have to play this game"? That exact thing happened to me in vandenberg and it made me want to eat a bullet.
|
# ? Sep 8, 2014 08:19 |
|
Scholtz posted:Does anyone else remember the exact moment when they said "Oh drat, I have to play this game"? Still happens to me if I'm not being careful, during the tutorial when I replay it.
|
# ? Sep 8, 2014 11:48 |
|
I bought the drat demo disc, thinking it was a real game.
|
# ? Sep 8, 2014 12:14 |
|
EngineerSean posted:I bought the drat demo disc, thinking it was a real game. Special Preview Edition!
|
# ? Sep 8, 2014 12:37 |
|
I got Deus Ex among a whole bunch of other old PC games from one of my uncles friends. I had never heard of Deus Ex before (I was pretty much strictly a Nintendo kid up to this point aside from a handful of PC games). It was a real gem in the lot, most of the games were absolute crap and/or wouldn't install properly that I remember anyway. Edit: VVVV : Yeah the opening cinematic got me hooked instantly, even if I couldn't get past Liberty Island for months.
|
# ? Sep 8, 2014 12:56 |
|
Scholtz posted:Does anyone else remember the exact moment when they said "Oh drat, I have to play this game"? A buddy invited me over and showed me the opening cinematic and it was everything I'd ever wanted in a videogame.
|
# ? Sep 8, 2014 12:56 |
|
Mine was definitely the demo. I knew immediately. In fact, since then, I've used Denton as a fake last name online for times when I don't want to use my real last name.
|
# ? Sep 8, 2014 13:22 |
|
Shamefully, my first experience with Deus Ex was with the PS2 version. Though cut up levels aside it wasn't that bad a port, really. I ended up getting it because I heard of the elements of choice and skill levelling and at the time, that sounded really cool. Before modern games shoved that sort of thing into everything regardless if they fit or not.
|
# ? Sep 8, 2014 13:32 |
|
The PS2 version is actually pretty cool. The levels are juuuust different enough that it remains visually interesting. Frankly, it's amazing that that a PS2 version got made at all. Must have been weird stumbling upon it.
|
# ? Sep 8, 2014 13:36 |
|
I actually got the PS2 version before the PC version, but nether bothered to play it.
|
# ? Sep 8, 2014 13:37 |
|
SolidSnakesBandana posted:The PS2 version is actually pretty cool. The levels are juuuust different enough that it remains visually interesting. Frankly, it's amazing that that a PS2 version got made at all. Must have been weird stumbling upon it. Yeah some things got streamlined like locational damage but it was a remarkably faithful port otherwise. The levels, while cut up were also larger than Invisible War's too, so I always thought the excuse of the level design in IW being so crap because of consoles was suspect.
|
# ? Sep 8, 2014 13:47 |
|
Mr. Fortitude posted:Yeah some things got streamlined like locational damage but it was a remarkably faithful port otherwise. The levels, while cut up were also larger than Invisible War's too, so I always thought the excuse of the level design in IW being so crap because of consoles was suspect. The godawful engine (which, believe it or not, is actually an early UE2) and having to be build the game for the Xbox are why the levels are so goddamn small in IW. The engine's fancy lighting tricks are a huge resource drain and the devs didn't fully understand how the system worked because the programmer behind it suddenly bailed on them. This, plus how small the Xbox's memory is, meant they really had to cut down maps in order for the game to work on consoles. Deus Ex, on the other hand, didn't rely on any fancy visual tricks in its modified version of UE1 and weas built for much lower system requirements on the PC, so they could pack more bits of the level into each slice of it.
|
# ? Sep 8, 2014 14:21 |
|
I always thought it was hilarious that the original Liberty Island was a single map but the Deus Ex 2 version had to be divided up into two (three?) sections.
|
# ? Sep 8, 2014 14:26 |
|
EngineerSean posted:I always thought it was hilarious that the original Liberty Island was a single map but the Deus Ex 2 version had to be divided up into two (three?) sections. Three sections. What's funnier is that the various DX1 locations seen in JC's sanctuary, along with Liberty Island and UNATCO, actually look better in DX1 than they do in IW. closeted republican fucked around with this message at 14:35 on Sep 8, 2014 |
# ? Sep 8, 2014 14:28 |
|
God, JC's sanctuary. Clerks Animated Series had a recap episode as their second episode and it was a joke.
|
# ? Sep 8, 2014 14:34 |
|
EngineerSean posted:God, JC's sanctuary. Clerks Animated Series had a recap episode as their second episode and it was a joke. JC's sanctuary isn't that bad. You get to laugh at how awful-looking the remade DX1 areas look, can beat Billie's whiny and backstabbing head in, and the whole map is pretty short if you don't go for the items in the greasel pits at the end of each section
|
# ? Sep 8, 2014 14:57 |
|
Scholtz posted:Does anyone else remember the exact moment when they said "Oh drat, I have to play this game"? Me and one of my best friends sat together in school and I told him about Perfect Dark and he told me about Deus Ex and tried to one up each other with cool game stories before I thought 'gently caress it that game sounds cool as hell' and played the demo and told my mum I needed a lift into town so I could buy a game called 'deus ex', she thought I said 'day of sex' and I had to explain it was Latin to her. Pretty good year for games 11 year old dorky me was in heaven
|
# ? Sep 9, 2014 15:42 |
|
Butterfly Valley posted:Me and one of my best friends sat together in school and I told him about Perfect Dark and he told me about Deus Ex and tried to one up each other with cool game stories before I thought 'gently caress it that game sounds cool as hell' and played the demo and told my mum I needed a lift into town so I could buy a game called 'deus ex', she thought I said 'day of sex' and I had to explain it was Latin to her. A friend of mine lent me a slew of old PC games - no idea how this game passed me by originally, but I played it for the first time four or so years ago, not expecting all that much (although he was very insistent it was amazing). Really immersive, and it took a lot of kneecapping in Liberty island before I got it. First time around, I mistakenly shot a character's father in the hotel... "what a shame". Pretty much the best game. I can't remember who said something like, the best comedians make it feel like you are the only one who truly gets the joke. That's part of the charm of it for me.
|
# ? Sep 10, 2014 05:25 |
|
closeted republican posted:The godawful engine (which, believe it or not, is actually an early UE2) and having to be build the game for the Xbox are why the levels are so goddamn small in IW. The engine's fancy lighting tricks are a huge resource drain and the devs didn't fully understand how the system worked because the programmer behind it suddenly bailed on them. This, plus how small the Xbox's memory is, meant they really had to cut down maps in order for the game to work on consoles.
|
# ? Sep 10, 2014 05:42 |
|
Also I think the programmer didn't bail, he was fired. But I could be mistaken about that, pretty sure I read that somewhere...
|
# ? Sep 10, 2014 05:56 |
|
I got this game for free with a computer back in, i dunno, 2000? I had never heard anything about it and just kind of cheated my way through. I had no clue what I had. It took me years to look back and realize what a great game it had been.
|
# ? Sep 10, 2014 06:35 |
|
I paid $50 to buy this game with my birthday money when I was about 14 years old. I remember installing it from the CD drive (just inserted a CDRW drive with 48x read which I wanted to try out) but by the time it was finished installing it was bedtime I so read the manual in bed before I could play it after school the next day. I think what blew my mind the most was throwing a TNT crate in the training mission, having it blow up and damaging both of my legs and getting gunned down while attempting to crawl away slowly from the (now alerted) security bot.
|
# ? Sep 10, 2014 10:28 |
|
I had to think hard about it but I think I was hooked the first time I hacked into a security panel and took manual control of the cameras.
|
# ? Sep 10, 2014 11:30 |
|
For me it was just after Paul explains to you that there's multiple things you can do to get into the statue on the island right at the start. I was like, "yeah but there's no way I'll be able to do all that" and then there totally was a way! That kinda stuff peters out a little as the game goes on but it definitely opens strong, I feel.
|
# ? Sep 10, 2014 11:33 |
|
CJacobs posted:For me it was just after Paul explains to you that there's multiple things you can do to get into the statue on the island right at the start. I was like, "yeah but there's no way I'll be able to do all that" and then there totally was a way! That kinda stuff peters out a little as the game goes on but it definitely opens strong, I feel. People complain about Liberty Island, but it's honestly one of the all-time best video game levels.
|
# ? Sep 10, 2014 12:23 |
|
Pope Guilty posted:People complain about Liberty Island, but it's honestly one of the all-time best video game levels. It's because it's garbage as a tutorial. It's very poorly suited to teaching you how Deus Ex works specifically because it's so open, but the fact that it's so open makes it amazing to play when you already know how the game works and can properly appreciate the multiple paths. It's a great level, just a terrible tutorial level.
|
# ? Sep 10, 2014 12:31 |
|
Lemon Curdistan posted:It's because it's garbage as a tutorial. It's very poorly suited to teaching you how Deus Ex works specifically because it's so open, but the fact that it's so open makes it amazing to play when you already know how the game works and can properly appreciate the multiple paths. Do people not play the Tutorial? The one that it offers you when you start the game?
|
# ? Sep 10, 2014 12:31 |
|
Pope Guilty posted:Do people not play the Tutorial? The one that it offers you when you start the game? The actual tutorial only teaches you the controls and that stealth is pretty bad out of the box, though. It doesn't actually teach you how the game is played; that's theoretically Liberty Island's job.
|
# ? Sep 10, 2014 12:34 |
|
Lemon Curdistan posted:The actual tutorial only teaches you the controls and that stealth is pretty bad out of the box, though. It doesn't actually teach you how the game is played; that's theoretically Liberty Island's job. Oh, you're talking about the actual underlying logic and assumptions of the game design. Yeah, that's something you have to figure out for yourself unfortunately.
|
# ? Sep 10, 2014 12:39 |
|
Lemon Curdistan posted:It's because it's garbage as a tutorial. It's very poorly suited to teaching you how Deus Ex works specifically because it's so open, but the fact that it's so open makes it amazing to play when you already know how the game works and can properly appreciate the multiple paths. And this is why it took me 2 false starts when it first came out. Put it down for months each time. Then something just clicked before I even started a 3rd time. I knew. GOTY all years.
|
# ? Sep 10, 2014 13:14 |
|
|
# ? May 29, 2024 05:16 |
|
It's mostly a matter of getting into the mindset of being willing to try poo poo to see if you can do it. If you don't want to go straight into the statue on liberty island you can, for example, stack some conveniently placed boxes to climb up the side or hack a robot and let it go to town on the opposition, but the game doesn't ever tell you that you can do that. In the first conversation with Paul he talks about your equipment, and then the informant on the other end of the island, and leaves the rest up to you. Most video games of this kind don't have that kind of open-ended-ness.
|
# ? Sep 10, 2014 13:21 |