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Prism posted:It wanders right off the battlefield. It's meandering. It says so right on it! Wanders out of range of boardwipes, which is pretty funny (but still doesn't make it good)
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# ? Sep 8, 2014 07:08 |
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# ? Jun 7, 2024 04:19 |
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The more I look at this piece of poo poo the more I want to brew with it.
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# ? Sep 8, 2014 07:15 |
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Tonetta posted:The more I look at this piece of poo poo the more I want to brew with it.
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# ? Sep 8, 2014 07:17 |
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neetengie posted:It's Fires of Yavimaya with a situational upside, how is it a piece of poo poo. It's Fires with a different situational upside. But I agree. If you can avoid having mana be an obstacle to dropping it on a relevant turn, it seems loving amazing. Why yes I'll draw all the cards to refill the hand of my green fatty deck.
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# ? Sep 8, 2014 07:22 |
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I'm not saying it's terrible and I'm probably gonna play it but it's going to feel real terrible when I drop it against a control player and then they counter everything that makes it relevant. I kinda like the turtle with the card to be frank, and I think the turtle might be constructed playable for at least the first few months while wedge is viable. The two cards together seem pretty good at least and will muddy up wraths
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# ? Sep 8, 2014 07:29 |
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Chill la Chill posted:I hope you guys who are really loving that turtle are as excited about it when you open 3 in your prerelease packs. I'm going to be the guy wishing it was an uncommon and getting a fetchland instead. I don't know, at the prerelease of all places I'm not going to get worked up over how good my packs are. The card as printed can't really be an uncommon, unless they are trying to shape a very specific environment, it's just too good a blocker. The thing is, there are always going to be bulk rares, so it's really awesome when they are at least interesting flavor-wise. I'm really happy they made the card, and I'm okay with it being a rare. I would be fine with opening it (or even 3) at the prerelease because sometimes you open bad cards. Hell, if I opened 3 I'd consider running them all if I was green just to see the look on my opponent's face when I drop the third one. It's possible I'd be irritated if it happened at a PTQ or GP, but no more than if it were 3 different crap rares. Tonetta posted:I'm not saying it's terrible and I'm probably gonna play it but it's going to feel real terrible when I drop it against a control player and then they counter everything that makes it relevant. As much as I'd love it, there's just no way the turtle is constructed playable anywhere. It's only immune to wrath if they already absolutely have to wrath the turn it gets exiled, and even then it's basically a 2.5 power creature for 5 mana. Drawing an extra card every other turn when you assemble your combo, and are in a position to be attacking with it isn't enough to change that. ShadeofBlue fucked around with this message at 07:37 on Sep 8, 2014 |
# ? Sep 8, 2014 07:34 |
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Tonetta posted:I'm not saying it's terrible and I'm probably gonna play it but it's going to feel real terrible when I drop it against a control player and then they counter everything that makes it relevant. Mistcutter Hydra still exists and is still uncounterable. The redundant haste might be a little annoying but still, there you go.
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# ? Sep 8, 2014 07:39 |
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DAD LOST MY IPOD posted:That might be the best Charm ever printed, though. Seriously. God drat. I may be underestimating the instant-speed Duress, but the other two options are roughly similar to what you get with Selesnya Charm, which is only 2 mana, and does still have a relevant third ability. Don't get me wrong, it's still a good card, but I don't know if it's the best charm ever printed.
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# ? Sep 8, 2014 07:52 |
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Couldn't they keep the dumb "slow turtle" gimmick but push it a little more towards playability so it isn't a giant unplayable piece of poo poo? Give it a super high power or trample or an annihilator analogue or something. That's what I never got about the whole psychographic thing. Wouldn't Timmy or whoever prefer a giant turtle that actually does something?
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# ? Sep 8, 2014 07:56 |
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I wish they would print more of the fun charms at common, if only for pauper. I guess they're too good in multiple for limited. E: we've hardly seen any of the commons, when does the full spoiler come out? field balm fucked around with this message at 08:22 on Sep 8, 2014 |
# ? Sep 8, 2014 08:13 |
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fadam posted:Couldn't they keep the dumb "slow turtle" gimmick but push it a little more towards playability so it isn't a giant unplayable piece of poo poo? Give it a super high power or trample or an annihilator analogue or something. Nah, man you Just Don't Get It. They have to print "bad" cards because
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# ? Sep 8, 2014 08:15 |
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Rakshasa Deathdealer looks like a cool and fun card and looks like he slots right into the golgari aggro/midrange deck that I so desperately want to build!
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# ? Sep 8, 2014 08:19 |
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Snacksmaniac posted:Nah, man you Just Don't Get It. They have to print "bad" cards because Without bad cards there would be no good cards
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# ? Sep 8, 2014 08:23 |
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Mezzanon posted:Rakshasa Deathdealer looks like a cool and fun card and looks like he slots right into the golgari aggro/midrange deck that I so desperately want to build!
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# ? Sep 8, 2014 08:23 |
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neetengie posted:Too bad he's not a better Putrid Leech Has regen and has a better mana-sink ability late game. So he's better for the midrange deck and slightly worse for the aggro deck. So I'd say he's sometimes better than putrid leech. Something along the lines of: - Deathdealer - heroes downfall - courser - thoughtseize - sylvan caryatid - elvish mystic - reaper of the wilds - big daddy golgarruck (1-2 of) - nighthowler - herald of torment - polukranos - bile blight/drown in sorrow - temple of malady - g/b painland - 1-of whip because whip rules - maybe silence the believers? - chord if calling (a maybe) - ob nix (a maybe with chord) - phyrexian revoker (sideboard perhaps?) Possible white splash for anafenza/banishing light/athreos?
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# ? Sep 8, 2014 08:29 |
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Mezzanon posted:Has regen and has a better mana-sink ability late game. So he's better for the midrange deck and slightly worse for the aggro deck. So I'd say he's sometimes better than putrid leech.
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# ? Sep 8, 2014 08:35 |
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neetengie posted:Splash White for Banishing Light, maybe Anafenza and if another good card for Abzan is spoiled, that, and instead of Silence the Believers the 2WB exile nonland perm would be better. Holy poo poo you're one hundred percent right on that 2WB exile call. I could also run that Abzan boardwipe.
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# ? Sep 8, 2014 08:37 |
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Mezzanon posted:Holy poo poo you're one hundred percent right on that 2WB exile call.
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# ? Sep 8, 2014 08:41 |
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neetengie posted:I think that's too risky, but if you test it and ramp into it reliably it wouldn't seem to be bad. Yeah you may be right, but it's definitely worth some testing. I think just T1 or T2 dork into T3 reaper/polukranos/great creature is a pretty reliable plan for a midrange deck. T1 Thoughtseize T2 caryatid T3 reaper. If you get the chance to untap you can pretty much just ride that to victory against a lot of things. And it feels great to bestow Nighthowler/boon satyr/herald of torment onto your reaper.
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# ? Sep 8, 2014 09:05 |
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JerryLee posted:It's Fires with a different situational upside. I'm just imagining casting a Flametongue Kavu with that card in play and I can't stop grinning. R/G Fires was one of the most fun monster decks ever.
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# ? Sep 8, 2014 10:23 |
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AATREK CURES KIDS posted:I'm just imagining casting a Flametongue Kavu with that card in play and I can't stop grinning. R/G Fires was one of the most fun monster decks ever. Too bad raid requires the combat step to already have happened.
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# ? Sep 8, 2014 10:32 |
Tonetta posted:Too bad raid requires the combat step to already have happened. Clearly the answer is to take multiple combat steps per turn, preferably with main phases between them.
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# ? Sep 8, 2014 10:37 |
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Entropic posted:lol whoever guessed that Gold Tokens were a seed for a bigger mechanic in Khans was almost right I know this was a few pages ago, but this was me. drat, I was right but they nixed it in development. Oh well, looks like we will see gold again one day.
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# ? Sep 8, 2014 12:11 |
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Sort of odd: they're usually really strict about holding back mechanics they couldn't get to print but still have hope for.
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# ? Sep 8, 2014 12:24 |
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Temur Charm is up! Here's the translation: quote:Temur Charm {G}{U}{R} Removal, counterspell and a falter. Seems good. e; Re: Gold: Thing is it's already IN print. It's not like they were unhappy with the mechanic, just how it played out. It's essentially like another Future Sight mechanic now. We'll see it at some point, when it's right.
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# ? Sep 8, 2014 13:00 |
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Interestingly, you can't just use the Charm to put a +1/+1 counter on your dude - you have to fight one of your opponent's creatures, and if your opponent doesn't have any creatures to fight, you can't cast that mode at all. (Assuming the translation is correct.)
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# ? Sep 8, 2014 13:22 |
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Jabor posted:Interestingly, you can't just use the Charm to put a +1/+1 counter on your dude - you have to fight one of your opponent's creatures, and if your opponent doesn't have any creatures to fight, you can't cast that mode at all. (Assuming the translation is correct.) That templating matches the last few fight cards like it wizards have printed, so I would assume it is correct.
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# ? Sep 8, 2014 13:48 |
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Jabor posted:Interestingly, you can't just use the Charm to put a +1/+1 counter on your dude - you have to fight one of your opponent's creatures, and if your opponent doesn't have any creatures to fight, you can't cast that mode at all. (Assuming the translation is correct.) That mode isn't Hunt the Weak- the +1/+1 is only until end of turn. Still, cool card. I like how the falter only effects non-ferocious dudes.
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# ? Sep 8, 2014 13:51 |
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Did this get posted yet? Deflecting Palm WR Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. dragon enthusiast fucked around with this message at 14:09 on Sep 8, 2014 |
# ? Sep 8, 2014 14:07 |
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I've always wanted a card specifically for the Boros burn mirror.
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# ? Sep 8, 2014 14:16 |
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Jesus, that *art*. Makes my hand hurt just looking at it.
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# ? Sep 8, 2014 14:23 |
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I like turtles!
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# ? Sep 8, 2014 14:26 |
dragon enthusiast posted:
Please exchange the demonstration image of this very, very obsolete but nostalgic 90s slang with this card image, tia.
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# ? Sep 8, 2014 14:31 |
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Boxman posted:I've always wanted a card specifically for the Boros burn mirror. It's pretty potent against any sort of midrange strategy as well. I mean, if your opponent attacks you with a Polukranos, it's effectively 5 damage and gain 5 life for RW, which is better than Warleader's Helix at a Boros Charm price.
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# ? Sep 8, 2014 14:44 |
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Basically A Drain Life
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# ? Sep 8, 2014 14:48 |
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Am I missing what makes that rare?
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# ? Sep 8, 2014 14:48 |
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Anybody else thinking that cards that fit in a r/w/b mana seem to be really strong with the cards released so far?
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# ? Sep 8, 2014 14:52 |
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meanolmrcloud posted:Am I missing what makes that rare?
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# ? Sep 8, 2014 14:53 |
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Reverse Damage is an ORIGINAL rare.
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# ? Sep 8, 2014 14:53 |
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# ? Jun 7, 2024 04:19 |
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Snacksmaniac posted:Reverse Damage is an ORIGINAL rare. It also had art that made no sense with what it does. And also is kinda creepy.
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# ? Sep 8, 2014 15:02 |