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Zereth posted:I haven't actually looked this up, how did they? Flat costs for everything, usually between 1 to 4 xp depending on the stat. Every time something narratively significant (resolving a flaw, accomplishing a goal, suffering a critical failure, etc.) happens to your character, take a Beat. Every 5 beats become 1 experience. You get a free Beat at the end of a game session. So you get around 1-2 xp per game.
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# ? Aug 19, 2014 01:39 |
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# ? May 30, 2024 12:32 |
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Attorney at Funk posted:I'll admit I'm not sure what the virtue is of having two parallel systems for character advancement with different pricing schemes co-existing (and apparently both seeing use) in the same game. Speaking of prices what was the tier reward you chose for the KS?
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# ? Aug 19, 2014 02:21 |
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MonsieurChoc posted:Flat costs for everything, usually between 1 to 4 xp depending on the stat. Every time something narratively significant (resolving a flaw, accomplishing a goal, suffering a critical failure, etc.) happens to your character, take a Beat. Every 5 beats become 1 experience. You get a free Beat at the end of a game session. So you get around 1-2 xp per game. Of course that still has the WW 'Everyone has different amounts of XP' problem. I really don't like that.
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# ? Aug 19, 2014 02:29 |
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The book advises you to pool beats and give everyone 1xp as soon as the beat bucket contains (5*players) beats right in a sidebar.
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# ? Aug 19, 2014 02:31 |
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Eh, that's not really a "White Wolf" problem so much as a thing that RPGs with XP breakdowns along "goals accomplished, setbacks suffered, brought chips to the game" guidelines can theoretically run into. You can wind up with divergent XP totals in Apocalypse World depending on how many 6- results someone rolls.
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# ? Aug 19, 2014 02:31 |
Zereth posted:I remember hearing that, when it was first implemented in Vampire way back when, this was the intended result of it.
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# ? Aug 19, 2014 03:23 |
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Stallion Cabana posted:Of course that still has the WW 'Everyone has different amounts of XP' problem. I really don't like that. The system is built to encourage players to do stuff that gives beats. One example is the goals you set for your character: it's advised that players should have at least one goal that can attained within that game, and as characters achieve their goals they make up more. While you can end up with different levels of XP, I think it's a lot harder than with the previous version of the games.
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# ? Aug 19, 2014 04:07 |
Nessus posted:I think you're thinking of combat, which was supposed to be deliberately a pain in the rear end to encourage you to seek non-violent solutions and also because Mark Rein*Hagan (the * stands for The Foolishness Of Our Petty Names) probably was kind of a weirdo. What's that guy up to anyway Nah, this was a secondhand story I heard from somebody who talked to one of the devs for original Vampire in a bar I think. Goal was explicitly to make some characters more powerful than other, without being too obvious about it.
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# ? Aug 19, 2014 05:15 |
Zereth posted:Nah, this was a secondhand story I heard from somebody who talked to one of the devs for original Vampire in a bar I think. Goal was explicitly to make some characters more powerful than other, without being too obvious about it.
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# ? Aug 19, 2014 05:54 |
I don't think it was types, just that there were Good and Bad ways to spend your BP, which persists to this very day in Exalted.
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# ? Aug 19, 2014 06:07 |
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L
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# ? Aug 20, 2014 17:51 |
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LNG
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# ? Aug 20, 2014 17:51 |
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Long...cat? Yes, it is long indeed, friendo.
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# ? Aug 20, 2014 18:15 |
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Nessus posted:I'm not sure the organism exists that could do PR work on both. I probably could. But I decided I'd rather reduce the total number of forums I frequent so I'd have more time for other things, instead. (Hi! Just passing through, mostly I'm here on SA Trad Games to see if Chuubo's launch has generated any interesting discussion.)
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# ? Aug 21, 2014 04:09 |
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MonsieurChoc posted:Flat costs for everything, usually between 1 to 4 xp depending on the stat. Every time something narratively significant (resolving a flaw, accomplishing a goal, suffering a critical failure, etc.) happens to your character, take a Beat. Every 5 beats become 1 experience. You get a free Beat at the end of a game session. So you get around 1-2 xp per game. Why not just 5-20 costs and 1xp per event?
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# ? Aug 21, 2014 14:40 |
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bondetamp posted:Why not just 5-20 costs and 1xp per event? For one thing, that doesn't work out nearly as cleanly when you're pooling Beats as a group and taking 1XP when there are 5*Players beats in the pool.
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# ? Aug 21, 2014 15:12 |
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Flavivirus posted:For one thing, that doesn't work out nearly as cleanly when you're increased the xp gain by the number of players? Beats as a group and taking 1XP when there are 5*Players beats in the pool. Huh, so each player takes an xp point when there's five beats in the pool? Doesn't that mean you've just increased the xp gain by the number of players? Am I missing something here?
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# ? Aug 21, 2014 15:55 |
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bondetamp posted:Huh, so each player takes an xp point when there's five beats in the pool? Doesn't that mean you've just increased the xp gain by the number of players? 5 beats times the number of players. When you have 20 beats in the pool, if you have four players, everybody gets an XP.
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# ? Aug 21, 2014 15:58 |
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Prism posted:5 beats times the number of players. Oh right. That makes more sense.
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# ? Aug 21, 2014 16:42 |
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I'm so confused. Both hatewheel and Holden are being very clear in their stance with supporting feminism and progressive thinking on twitter......and yet they doubled down on rape ghosts being necessary to the game. I am curious what this will bring about in the final product.
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# ? Sep 8, 2014 09:45 |
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A while ago I decided that ditching XP and moving to flat cost BP was the right answer, at least as far as I'm concerned. Essence, though, I would personally divorce from the rest of the advancement system and codify "Everyone goes up in Essence when it's time to go up in Essence" as an official rule. Grognards and people with really lovely GMs hate this, but I don't think those are good audiences for Exalted to court.
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# ? Sep 8, 2014 10:24 |
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MiltonSlavemasta posted:A while ago I decided that ditching XP and moving to flat cost BP was the right answer, at least as far as I'm concerned. Essence barely matters in Ex3 for Solars because everything is E3 or below and most games will start at E2.
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# ? Sep 8, 2014 10:51 |
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MiltonSlavemasta posted:A while ago I decided that ditching XP and moving to flat cost BP was the right answer, at least as far as I'm concerned. Been doing that for a while, I would also hand out dots in certain abilities to players for going outside of their comfort zones in games, the sail-less Dawn grabbing the wheel of the skiff to ram the undead sky-whale being ridden by the daybreak gets a free dot of sail at the end of the session, and I try to dole them out evenly.
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# ? Sep 8, 2014 11:42 |
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MiltonSlavemasta posted:Essence, though, I would personally divorce from the rest of the advancement system and codify "Everyone goes up in Essence when it's time to go up in Essence" as an official rule. Grognards and people with really lovely GMs hate this, but I don't think those are good audiences for Exalted to court. I'd have to concur. Essence is such an important stat that when to improve it becomes an important chunk of system mastery, and honestly it's a boring trait to save up your XP for. Making numbers go bigger or unlock purchase gates is generally boring to me; unlocking some new option or making new tactics or combos viable is more exciting. Back in 2e, the first thing I'd buy up in cgen if allowed is Essence, because it's boring and buying it up later is boring. It's my RPG equivalent of eating all the cooked cabbage first so that everything I eat after that is delicious pork chop.
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# ? Sep 8, 2014 12:53 |
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Excelsiortothemax posted:I'm so confused. Both hatewheel and Holden are being very clear in their stance with supporting feminism and progressive thinking on twitter......and yet they doubled down on rape ghosts being necessary to the game. I am curious what this will bring about in the final product. The result will be bikini-witches and the claim that anyone who complains about the bikini-witches are slut-shaming sexist rear end in a top hat prudes who objectify women.
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# ? Sep 8, 2014 13:54 |
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Excelsiortothemax posted:I'm so confused. Both hatewheel and Holden are being very clear in their stance with supporting feminism and progressive thinking on twitter......and yet they doubled down on rape ghosts being necessary to the game. I am curious what this will bring about in the final product. Turns out self-claiming to be an ally on social media doesn't actually mean poo poo!
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# ? Sep 8, 2014 14:06 |
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Actions speak louder than tweets.
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# ? Sep 8, 2014 14:07 |
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I think that they were genuine when they went on the whole "the ravishment ghosts are for seduction, not for rape" thing, and that their crime was basically 1) getting incredibly defensive 2) being incredibly bad at communication and 3) not actively thinking things through enough, which will result in some pretty lovely things being done by default. None of that particularly bodes well for third edition (though maybe they learned some important lessons upfront?) but I don't see it as at all incompatible with being sincerely outraged by the Zoey Quinn stuff et al.
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# ? Sep 8, 2014 15:40 |
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#SolarGate #NotYourPerfect
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# ? Sep 8, 2014 15:43 |
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Oligopsony posted:I think that they were genuine when they went on the whole "the ravishment ghosts are for seduction, not for rape" thing, and that their crime was basically 1) getting incredibly defensive 2) being incredibly bad at communication and 3) not actively thinking things through enough, which will result in some pretty lovely things being done by default. None of that particularly bodes well for third edition (though maybe they learned some important lessons upfront?) but I don't see it as at all incompatible with being sincerely outraged by the Zoey Quinn stuff et al. Wasn't it here where Holden got real mad at people confusing "REAL" Rape with only sort of kind of rape but it's cool it's not actually rape? Actually, haven't I asked that in the thread already too?
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# ? Sep 8, 2014 17:02 |
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Mr. Maltose posted:Wasn't it here where Holden got real mad at people confusing "REAL" Rape with only sort of kind of rape but it's cool it's not actually rape? Actually, haven't I asked that in the thread already too? It was "the shadow or implication of rape". By his own words, it was trying to avoid "projectile rape-ghosts" and tack towards the sort of Victorian bodice-rippers that were contemporaneous with the original Dracula. What he missed was the reason that this didn't really work - which is to say that the source material in question was still really goddamn rapey, because for whatever hosed-up reason rape was considered less-taboo in Victorian Britain (to say nothing of much of Western Europe circa the Renaissance and for a long time after) than consensual intercourse. Also, sending ghosts to Haunt and SeduceTM people could only be done if you'd already afflicted them with the charm that magic-roofie'd them so they couldn't spend WP to turn down your advances, so it was still rape, just the kind that vast, shameful swaths of society like to pretend isn't. Also also, placing sex-mojo alongside Weapon Focus and Toughness in the character options section sends a pretty skeevy message about game tone. I mean it's something that's at best seriously awkward and uncomfortable, and even Monsterhearts neatly partitions that stuff into its own corner of the book along with a multi-page lecture on how not to table-creep.
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# ? Sep 8, 2014 17:34 |
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Mr. Maltose posted:Wasn't it here where Holden got real mad at people confusing "REAL" Rape with only sort of kind of rape but it's cool it's not actually rape? Actually, haven't I asked that in the thread already too? This thread is the Old Faithful of Rape Ghosts, so probably. Check back in exactly three days for someone else posting "Rape ghosts?"
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# ? Sep 8, 2014 17:37 |
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Like I hate to be at this point because I loved loved loved first edition, but as of right now the developers of Exalted are frankly pretty stupid.
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# ? Sep 8, 2014 18:37 |
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# ? Sep 8, 2014 18:54 |
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Okay, ew, yeah, I was being way too charitable.
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# ? Sep 8, 2014 18:55 |
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Thesaurasaurus posted:It was "the shadow or implication of rape". By his own words, it was trying to avoid "projectile rape-ghosts" and tack towards the sort of Victorian bodice-rippers that were contemporaneous with the original Dracula. What he missed was the reason that this didn't really work - which is to say that the source material in question was still really goddamn rapey, because for whatever hosed-up reason rape was considered less-taboo in Victorian Britain (to say nothing of much of Western Europe circa the Renaissance and for a long time after) than consensual intercourse. "A woman being raped" being less taboo to depict than "a woman happily having consensual intercourse (not purely for procreation within the bounds of holy matrimony)" is the obvious, tragic and inevitable result of regressive and patriarchal sexual culture - just look at modern Japan (Anime joke in Exalted thread). Has the setting ever even held any cultures adhering to hyper-neurotic Victorian sexual morality, beyond a basic kitchen-sink possibility of replicating any period of human history?
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# ? Sep 9, 2014 00:25 |
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anti_strunt posted:Has the setting ever even held any cultures adhering to hyper-neurotic Victorian sexual morality, beyond a basic kitchen-sink possibility of replicating any period of human history? To my knowledge, only Coral, which is also hypercapitalist (rulership is by winning bid) and socially-Darwinist. Both are encouraged by the local wood elementals, to say nothing of the Storm Mothers who bar women from sailing across the West, but I seem to recall Coral owing a lot to IRL Britain (or at least the Regency through the Victorian period) for its social mores and other bits of fluff writing.
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# ? Sep 9, 2014 02:45 |
Thesaurasaurus posted:To my knowledge, only Coral, which is also hypercapitalist (rulership is by winning bid) and socially-Darwinist. Both are encouraged by the local wood elementals, to say nothing of the Storm Mothers who bar women from sailing across the West, but I seem to recall Coral owing a lot to IRL Britain (or at least the Regency through the Victorian period) for its social mores and other bits of fluff writing.
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# ? Sep 9, 2014 03:21 |
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Guys the rulebook doesn't literally say "Hold you down and stick it in" so I don't know what the big deal is tbh. I mean if you look at the ilustrations, they were clearly asking for a ravishing by dressing like that, anyway. I'm glad Mage 2.0 is looking cool, at least
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# ? Sep 9, 2014 07:53 |
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# ? May 30, 2024 12:32 |
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http://www.gameplanet.com.au/news/g541f675fa8e3c/Kickstarter-creators-now-required-to-complete-projects/ *camera turns to a Morke visibly gulping*
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# ? Sep 22, 2014 21:07 |