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the holograms in dead money were the least annoying thing about it the lovely mazelike town area full of nothing you had to traverse multiple times was the worst.
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# ? Sep 10, 2014 10:47 |
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# ? May 27, 2024 02:46 |
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VideoGames posted:poo poo, i DID like old world blues and I DID enjoy the gently caress out of fallout3. OWB was decent and Fallout 3 was good, but New Vegas and most of the rest of the DLC are like, way gooder.
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# ? Sep 10, 2014 11:13 |
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Knuc U Kinte posted:Dead Money > Honest Hearts > Lonesome Road > Old World Blues This but unironically.
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# ? Sep 10, 2014 11:35 |
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Laputanmachine posted:This but unironically. He wasn't being ironic.
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# ? Sep 10, 2014 11:36 |
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dead money is bad. sorry. maybe theres some other part you like about it like the characters or writing or whatever and thats really cool, but its boring and everything looks the same and you backtrack constantly and its full of annoying mechanics like death fog and those dumb loudspeakers that kill you if you dont move fast enough and those guys that stay alive unless you gib them.
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# ? Sep 10, 2014 12:33 |
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Soral posted:dead money is bad. sorry. maybe theres some other part you like about it like the characters or writing or whatever and thats really cool, but its boring and everything looks the same and you backtrack constantly and its full of annoying mechanics like death fog and those dumb loudspeakers that kill you if you dont move fast enough and those guys that stay alive unless you gib them. Why are you apologising? For subjecting everyone to your stupidity? It's cool, but keep it in Games next time.
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# ? Sep 10, 2014 13:50 |
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Why do so many people have trouble with the speakers and the ghost people.
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# ? Sep 10, 2014 13:51 |
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They're like the easiest parts of Dead Money.
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# ? Sep 10, 2014 13:52 |
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i never played the fallout3 dlc and owb was the only new vegas dlc i played
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# ? Sep 10, 2014 13:52 |
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never had issues with anything feeling bullet spongy in OWB, but then again the proton axe pretty much murders everything in that dlc. fetch quests were really lovely
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# ? Sep 10, 2014 13:55 |
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Lonesome Road is bad, in every way imaginable. Honest Hearts is just boring, also I personally can't stand the whole noble savage thing, especially with the obligatory spirit journey. Old World Blues is funny and cool to explore I guess. Dead Money is just so crazy atmospheric that even the stupid fog running can't ruin its sheer magnificence. That's the only correct opinion to have about the New Vegas DLCs guys, sorry.
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# ? Sep 10, 2014 14:21 |
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Zoq-Fot-Pik posted:Why do so many people have trouble with the speakers and the ghost people. the speakers arent hard. theyre just a bad and annoying mechanic, much like fog that deals damage over time and enemies that are only vulnerable if you kill them in a very specific way.
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# ? Sep 10, 2014 14:49 |
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and all of that is on top of the bland, samey maze you have to backtrack through. its not a good gameplay experience
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# ? Sep 10, 2014 14:51 |
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i understand and respect people's opinion when they say they enjoy the atmosphere or story or whatever, tho. i agree, those parts are very excellent.
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# ? Sep 10, 2014 14:51 |
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Soral posted:the speakers arent hard. theyre just a bad and annoying mechanic, much like fog that deals damage over time and enemies that are only vulnerable if you kill them in a very specific way. The fog and other elements add a constant danger that turns even a wasteland god into a vulnerable baby. It's cool as hell. Ghost people aren;t even hard to kill htough. Cut that weak poo poo out, or take a hike.
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# ? Sep 10, 2014 14:51 |
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Knuc U Kinte posted:The fog and other elements add a constant danger that turns even a wasteland god into a vulnerable baby. It's cool as hell. Ghost people aren;t even hard to kill htough. Cut that weak poo poo out, or take a hike. yes i agree that it is cool as hell to turn a wasteland god into a vulnerable baby, my complaint is that it could have been handled in a much better way than the dumb and annoying mechanics they chose to use
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# ? Sep 10, 2014 14:54 |
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i think the stalker games capture that mindset way better than dead money does.
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# ? Sep 10, 2014 14:56 |
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The radios aren;t hard to get around either ASIDE from those ones inside the sierra madre, and it feels good to scope out a hard to reach radio and find a way to shoot it or turn it off.
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# ? Sep 10, 2014 14:57 |
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AHungryRobot posted:i think the stalker games capture that mindset way better than dead money does. I got bored of stalker fairly quickly, but I never encountered anything like Dead Money in it. The resident evil games are closer.
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# ? Sep 10, 2014 14:59 |
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i'm not referring to any specific gameplay mechanic, just the overall attempt to create an oppressive atmosphere and make the player feel vulnerable. and how quickly did you give it up out of curiosity?
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# ? Sep 10, 2014 15:00 |
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on further reflection, my real problem with dead money isn't really dead money, it's with the lovely and horrible engine the game was made on. if gamebryo wasn't total poo poo then maybe obsidian could have achieved the feel they were going for with dead money without having to rely on mechanics that are annoying
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# ? Sep 10, 2014 15:01 |
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AHungryRobot posted:i'm not referring to any specific gameplay mechanic, just the overall attempt to create an oppressive atmosphere and make the player feel vulnerable. and how quickly did you give it up out of curiosity? It's been so long I can;t remember anything specific.
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# ? Sep 10, 2014 15:03 |
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Soral posted:on further reflection, my real problem with dead money isn't really dead money, it's with the lovely and horrible engine the game was made on. if gamebryo wasn't total poo poo then maybe obsidian could have achieved the feel they were going for with dead money without having to rely on mechanics that are annoying I think it's cool that they did something totally different with the atmosphere of the game. They kinda went halfway there with LR, but being able to fast travel and leave at your leisure diluted it.
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# ? Sep 10, 2014 15:05 |
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AHungryRobot posted:i think the stalker games capture that mindset way better than dead money does. nah not really
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# ? Sep 10, 2014 15:05 |
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Knuc U Kinte posted:I think it's cool that they did something totally different with the atmosphere of the game. They kinda went halfway there with LR, but being able to fast travel and leave at your leisure diluted it. agreed
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# ? Sep 10, 2014 15:06 |
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01011001 posted:nah not really yes, really. nothing in dead money comes close to the atmosphere you get in places like x-18 in shadow of chernobyl imho.
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# ? Sep 10, 2014 15:08 |
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If the Stalker games weren't completely broken piles of lovely coding they would be much much better.
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# ? Sep 10, 2014 15:16 |
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there's nothing wrong with the gamebryo engine, it's the retarded scripting system Bethesda uses that the problem; just general incompetence on their part.
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# ? Sep 10, 2014 15:17 |
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It's cool how htere are mods for every "impossible" thing that they couldn;t put in the official patches. Like the DLCs couldn;t interact with each other, which is why Grunt (Honest Hearts perk for soldier weapons) doesn't work with the BAR from dead Money, but Ropekid immediately integrated all of that poo poo with his mod the moment the game stopped getting official support.
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# ? Sep 10, 2014 15:21 |
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All the DLCs are either bad or merely boring but tolerable.
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# ? Sep 10, 2014 15:27 |
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Scyther posted:All the DLCs are either bad or merely boring but tolerable. wrong, actually
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# ? Sep 10, 2014 15:29 |
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Knuc U Kinte posted:Dead Money > Honest Hearts > Lonesome Road > Old World Blues agreed i actually really liked Dr Mobius in OWB
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# ? Sep 10, 2014 15:36 |
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The DLCs are much more fun if you're on Hardcore and/or using Jsawyer, PN or something like those OWB is much more fun if you're using EVE Also Stalker Clear Sky shouldn't be a Stalker game imo it just didn't have the same quality to me as the others
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# ? Sep 10, 2014 15:39 |
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eve loving kicks rear end. kind of finicky to get running with other mods but the extra crit effects and poo poo just look so cool.
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# ? Sep 10, 2014 15:47 |
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AHungryRobot posted:eve loving kicks rear end. kind of finicky to get running with other mods but the extra crit effects and poo poo just look so cool. Getting mods to work together is one of the reasons I stopped working on oblivion engine mods altogether; if the mod project you are working with gets popular enough you have to end up making it work with other mods At least Eve had the foresight to plan for this which makes it much nicer than the iron sights mod for Fallout 3; gently caress getting that thing to work right with other mods
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# ? Sep 10, 2014 15:49 |
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The coolest thing about EVE is that it retextures all the energy weapons.
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# ? Sep 10, 2014 15:52 |
gun runner's arsenal should probably be between lonesome road and old world blues
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# ? Sep 10, 2014 16:06 |
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Effectronica posted:gun runner's arsenal should probably be between lonesome road and old world blues GRA is good but hilarious in that it exposes one of the serious issues with the Oblivion engine: DLC can't talk to one another The entire reason for the GRA versions of identical weapons to exist is because of that. The weapons mods extended guys had to make a tool to toggle the GRA flag to work with it.
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# ? Sep 10, 2014 16:08 |
Widestancer posted:GRA is good but hilarious in that it exposes one of the serious issues with the Oblivion engine: DLC can't talk to one another that, and the problem that the prices are way out of whack with the original weapons for the benefits they bring. the preorder packs are probably at the very bottom because you get them immediately and they trivialize much of the early game
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# ? Sep 10, 2014 16:10 |
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# ? May 27, 2024 02:46 |
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Effectronica posted:the preorder packs are probably at the very bottom because you get them immediately and they trivialize much of the early game play jsawyer
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# ? Sep 10, 2014 16:10 |