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Endorph posted:Yeah, just adds. The boosts are here. It's worth taking a look at since some don't do what you'd think, like the sword band being +skill and luck instead of a speed boost. Why the heck are the Priest and Pegasus bands exactly the same?
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# ? Sep 7, 2014 02:22 |
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# ? Jun 9, 2024 09:39 |
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Does anyone have a current link to the randomizer? The thread on Serenes has a dead download link (and the Github, which is only updates it looks like), and I haven't been able to find anything through various searches. EDIT: I found it and it's kind of bullshit. You have to have a Serenes Forest Forums account, and that enables you to see the link in the creator's signature when you're logged in. I'll repost it for anyone else who cares here: https://dl.dropboxusercontent.com/u/12592553/Cam%27s%20Notes/folDIR.html It's chapter 1 and I've already won the game, more or less. Thanks Sain. Fajita Queen fucked around with this message at 04:44 on Sep 7, 2014 |
# ? Sep 7, 2014 02:59 |
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Did they ever finish 7 or 8 support? or was it forgotton like most things on the internet
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# ? Sep 7, 2014 06:10 |
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If you're referring to the randomizer, you can use it for all three GBA games now, though I'm not sure how finished/buggy it is for 6 and 8.
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# ? Sep 7, 2014 06:51 |
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The Shortest Path posted:Does anyone have a current link to the randomizer? The thread on Serenes has a dead download link (and the Github, which is only updates it looks like), and I haven't been able to find anything through various searches.
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# ? Sep 8, 2014 18:16 |
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How exactly does the save file linking between Path of Radiance and Radiant Dawn work? I never bothered with it the first time I played Radiant Dawn. If you let a character die in PoR, do they not come back in RD?
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# ? Sep 9, 2014 22:23 |
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mabels big day posted:How exactly does the save file linking between Path of Radiance and Radiant Dawn work? I never bothered with it the first time I played Radiant Dawn. If you let a character die in PoR, do they not come back in RD? Dead characters in Path of Radiance just don't get any transfer bonuses, but they still appear in Radiant Dawn. Any alive character who reached the level cap in Path of Radiance transfers a bonus forward to Radiant Dawn. Specifically, for each stat that they capped, they get a +2 bonus to that stat (+5 to HP), plus a bonus to their weapon ranks. There are some exceptions: Largo isn't playable in Radiant Dawn, so Calill gets his bonuses as well as her own (but they don't stack); Devdan isn't playable in Radiant Dawn, so his bonuses are instead given to the the newcomer Danved; and if Sothe reached level 20, instead of getting bonuses to his Radiant Dawn bases, any of his stats that are higher than his defaults get carried over directly. Additionally, if you reached support rank A with some pairs in Path of Radiance, the two characters get a Bond support, which is different from and stacks with the Buddy (regular) support system. A few rank A support pairs unlock additional story sequences; the most significant of these is Ike and Soren (which is a prerequisite for the additional ending stuff in a second playthrough of Radiant Dawn), but there are a few others that I can't recall. Also, those Coins that you found in Path of Radiance? Radiant Dawn is where you get to spend them.
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# ? Sep 9, 2014 22:34 |
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As a side note too, you can't transfer over easy difficulty saves due to a bug. Just fyi.
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# ? Sep 10, 2014 03:18 |
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BrightWing posted:As a side note too, you can't transfer over easy difficulty saves due to a bug. Just fyi. That's fine because I'm on hard.
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# ? Sep 10, 2014 03:23 |
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BrightWing posted:As a side note too, you can't transfer over easy difficulty saves due to a bug. Just fyi. You can if you don't have a first print of Radiant Dawn.
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# ? Sep 10, 2014 05:03 |
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Volt Catfish posted:You can if you don't have a first print of Radiant Dawn.
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# ? Sep 10, 2014 06:52 |
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I've still never played that game and got bored of FE9 in the first ten chapters. Maybe they'll get ported to 3DS and I can give them another go, console Fire Emblem is not something I want.
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# ? Sep 10, 2014 07:35 |
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Whaaaaaaaaaat FE9 rules. It was by and far my favourite before Awakening came out.
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# ? Sep 10, 2014 07:49 |
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I can understand not liking 9 or 10 as much as the handheld games. While the series technically started on home consoles, it really feels more at home when it's on something you can reset quickly. FE9 was also a much slower game in general that the games before it, so I lose patience with it a lot faster, too.
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# ? Sep 10, 2014 07:57 |
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Yeah, the little 16-bit Geneology/Tharica SNES sprites poking each other with sticks was the most endearing thing ever and never got old, but it really did not translate to 3D at all, especially after three games of field attacks just being two guys ramming each other.
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# ? Sep 10, 2014 08:06 |
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Yeah FE works perfectly well on handhelds but I don't mind playing them on consoles. I like seeing the map on a giant screen. Plus FE9/10 had all those laguz and dragons everywhere.
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# ? Sep 10, 2014 08:06 |
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I don't think I've spent more than one or two battles with the battle scenes on in a Fire Emblem game since... what, Sacred Stones? They always made it feel like the action was grinding to a halt; I'm perfectly fine watching the little sprites dash into/wail on each other to keep things moving quickly. I might turn them on if I want to see a particular unit's full animation, but 99% of the time they're off.
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# ? Sep 10, 2014 11:44 |
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I only keep the battle animations on in Awakening and that has everything to do with how well the music transitions between the map and fight versions.
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# ? Sep 10, 2014 22:25 |
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I have animations on for the player phase, off for the enemy phase.
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# ? Sep 10, 2014 22:28 |
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The animations in Awakening are the best, uh, animated of the 3D Fire Emblems but the models are still ugly as gently caress so I turned them off after a while. I kept them on for years with the sprite games but after a while you just want things to speed up.
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# ? Sep 10, 2014 22:52 |
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Manatee Cannon posted:The animations in Awakening are the best, uh, animated of the 3D Fire Emblems but the models are still ugly as gently caress so I turned them off after a while. I kept them on for years with the sprite games but after a while you just want things to speed up. But Awakening literally has a speedup button
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# ? Sep 10, 2014 23:12 |
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Read it again.Manatee Cannon posted:but the models are still ugly as gently caress so I turned them off after a while
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# ? Sep 10, 2014 23:15 |
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I usually leave animations on in case I missed an enemy with a dangerous weapon or something like that, but usually skip them as soon as I've seen the damage numbers.
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# ? Sep 11, 2014 02:13 |
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I always watch the animations. I think they look cool.
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# ? Sep 11, 2014 02:14 |
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Animations are another best part of the fire emblem experience and the only thing missing from them now that we have the speedup button are battle voices. the sooner this series becomes super robot wars the better
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# ? Sep 11, 2014 02:58 |
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Sidesaddle Cavalry posted:Animations are another best part of the fire emblem experience and the only thing missing from them now that we have the speedup button are battle voices. the sooner this series becomes super robot wars the better But Awakening has people talking in battle. Often and enthusiastically.
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# ? Sep 11, 2014 03:23 |
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It'd be perfect if I could turn animations off in Awakening, but keep the crit/skill voice lines on
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# ? Sep 11, 2014 03:26 |
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I'd been following the Radiancechat earlier in the thread and was on that mindset and it made me forget about the voices in Awakening somehow The suggestion in the post above is good and awesome too. Also, we need the previous games' characters voiced because super robot wars again. maybe even get older-generation voice actors to do them.
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# ? Sep 11, 2014 03:30 |
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chiasaur11 posted:But Awakening has people talking in battle. I always give Nah Vengeance because I love the way she yells "I'M SO STRONG!" and I want to hear it as often as I can. Even if she's at full HP and Vengeance isn't going to have any impact.
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# ? Sep 11, 2014 03:40 |
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The GBA animations are really top-notch. They were easily my favorite part of playing the games when I was younger, especially in 7 when you get the Lords' final weapons and they all come with special animations. All the smears and stretches and flashy effects were just awesome, and still look great today.
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# ? Sep 11, 2014 03:45 |
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I would rather have an option turn all animations off, but turn them on when anyone activates a skill/crit. That way you can skip the mundane combat but immediately notice if anything big is gonna happen.
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# ? Sep 11, 2014 03:49 |
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In case anybody cares, there's now a TAS of FE11. Generally less entertaining than the GBA TASes (surprise surprise), but notable in that the game can be beaten in 12 minutes even without crazy luck manipulation (which is largely impossible in that game).
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# ? Sep 11, 2014 21:47 |
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I leave the animations on because it gives me warning of an enemy with unusually high crit chance, damage, or strange weapons. Though I really appreciate the newer games allowing me to skip individual animations once I determine that nothing interesting is going to happen in that round. e: Also, as far as my opinion goes, the GBA games are still the best looking in the series. Even without the option to skip individual rounds I'd never turn the animations off.
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# ? Sep 11, 2014 22:19 |
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cheetah7071 posted:In case anybody cares, there's now a TAS of FE11. Generally less entertaining than the GBA TASes (surprise surprise), but notable in that the game can be beaten in 12 minutes even without crazy luck manipulation (which is largely impossible in that game). No wonder that game doesn't care about its units, Marth can just do it all by himself.
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# ? Sep 12, 2014 00:29 |
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Momomo posted:No wonder that game doesn't care about its units, Marth can just do it all by himself. So that's who Lucina was trying to emulate.
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# ? Sep 12, 2014 06:18 |
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cheetah7071 posted:In case anybody cares, there's now a TAS of FE11. Generally less entertaining than the GBA TASes (surprise surprise), but notable in that the game can be beaten in 12 minutes even without crazy luck manipulation (which is largely impossible in that game). drat, I forgot just how many warp staves that game gave you. Also, for a tool assisted run you could in theory have the best rng manipulation of all the games in the series because you could set the clock with perfect precision allowing you to cherry pick the exact seed you want for your run.
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# ? Sep 12, 2014 15:54 |
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Where can you find decent guides\walkthroughs of the series? Trying my hands on Sword of Seals and the Gamefaqs guides are made by people who like the underage characters a bit too much, effectively ignore entire maps and just say "yeah there's a village with treasure in the north, kill boss". I just want someone to hold my babby hands and teach me what the hell this whole companions and secret map poo poo is
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# ? Sep 13, 2014 20:31 |
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Mans posted:Where can you find decent guides\walkthroughs of the series? Serenes Forest is the place for Fire Emblem info. http://serenesforest.net/binding-blade/
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# ? Sep 13, 2014 20:33 |
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honestly for chapter to chapter walkthroughs Firemblemwod is probably better: http://www.fireemblemwod.com/fe6/guiafe6/ENG_capitulo1fe6.htm e: Although looking quickly I guess not all of the chapters for fe6 have english translations so maybe not.
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# ? Sep 13, 2014 20:36 |
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# ? Jun 9, 2024 09:39 |
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Cake Attack posted:honestly for chapter to chapter walkthroughs Firemblemwod is probably better: The Spanish version is very much complete and is exactly what i'm looking for, thanks.
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# ? Sep 13, 2014 22:57 |