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A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Can you still cross dress in DR3?

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Deviant
Sep 26, 2003

i've forgotten all of your names.


A. Beaverhausen posted:

Can you still cross dress in DR3?

Wouldn't be dead rising if you couldn't.

CJacobs
Apr 17, 2011

Reach for the moon!

A. Beaverhausen posted:

Can you still cross dress in DR3?

To answer your underlying question as well: Yes there are hilarious outfits in Dead Rising 3.







But don't worry, crossdressing never went away.



Rageaholic
May 31, 2005

Old Town Road to EGOT

A. Beaverhausen posted:

Can you still cross dress in DR3?
I played the majority of the game in a cocktail dress, Daisy Dukes, go go boots and oversized sunglasses.

Selenephos
Jul 9, 2010

Good Citizen posted:

They were incredibly competent in 2 as well. The only difference in 3 is that they can teleport to you or back to the base if you get too far away

They were too competent in 2 honestly, especially if you had the leadership magazine because they could make Psychopath fights a complete joke. OTR nerfed the survivor AI a little and made all of the Psychopath's tougher except Antoine.

And 3's survivor AI cheats like you said, get too far away and they teleport closer to your position.

Ape Agitator
Feb 19, 2004

Soylent Green is Monkeys
College Slice

Mr. Fortitude posted:

Huh.
I never actually used the waypoint command in DR1, just the follow command and hated escorting them. DR2 having much more competent survivors was a godsend for me. Too bad I can't test waypoints in DR1 out anymore because I no longer have a 360.

It's really transformative. With Follow, they're really passive and even equipped with weapons they don't use them all that great plus they occasionally shoot you because they stick to your rear end. But with Waypoint, when they get to their spot they channel John Carpenter and become last stand badasses with unlimited ammo/unbreakable weapons. They even occasionally get aggressive and take a few steps to kill a zombie who gets close.

If I could wishlist a Director's Cut DR1, around midplaythrough they would have a mission where a survivor would demand you give him a weapon and then use waypoints to guide him from on high to show off the system and its potential. It would give kind of a gameplay progression because players would just think of escorts as useless but then figure out what they can really do and future attempts they'd use them right off the bat and find the game easier than their first attempt.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


I could be looking in the wrong places (I did even look at the OP and I could be dumb and missing it) but, as as I can tell DR3 does not have a sandbox mode or an infinity mode?

I don't care what it is, I always like the game modes that didn't have anything to do with the tightly implemented story bits.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump

Volt Catfish posted:

I could be looking in the wrong places (I did even look at the OP and I could be dumb and missing it) but, as as I can tell DR3 does not have a sandbox mode or an infinity mode?

I don't care what it is, I always like the game modes that didn't have anything to do with the tightly implemented story bits.

Story mode is essentially sandbox mode. The time is near infinite and the challenges from OTR are sprinkled across the map, even though there's less of them than in OTR

CJacobs
Apr 17, 2011

Reach for the moon!

Volt Catfish posted:

I could be looking in the wrong places (I did even look at the OP and I could be dumb and missing it) but, as as I can tell DR3 does not have a sandbox mode or an infinity mode?

I don't care what it is, I always like the game modes that didn't have anything to do with the tightly implemented story bits.

The story mode in Dead Rising 3 is separated differently from 1 and 2; the story missions aren't bound by time, so they don't go away. So really you could just get to Rhonda's garage at the end of the intro and then gently caress around as much as you want for the next 20 or so hours of gameplay until the in-game 6 days are up.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

CJacobs posted:

The story mode in Dead Rising 3 is separated differently from 1 and 2; the story missions aren't bound by time, so they don't go away. So really you could just get to Rhonda's garage at the end of the intro and then gently caress around as much as you want for the next 20 or so hours of gameplay until the in-game 6 days are up.

I assume that this is the case, but can you just do all of the story missions in a row on like the last day or something? Or do they take up too much time to do them in a day?

Also now that I think of it, the lack of a timer on the story missions actually kind of makes sense. I mean, in order to not be a dick maybe it's best to get to the airplane where everybody's waiting as soon as possible, but there's no hard limit on it. It's not like "get to the plane because it's going to, um, explode in a few hours for some reason", the only task you have is to go there, so realistically you could gently caress off and do it whenever.

CJacobs
Apr 17, 2011

Reach for the moon!
There are a couple of missions that you have to make time for because the other characters will be doing something, I.E. exploring while Rhonda fixes the TV or diagnoses what the plane needs to be fixed, etc. You need at least 12 hours to spare for those in total. Other than that, you can do them at any point, although chapter select always puts the pre-overtime chapter on the last day. When you get to Overtime mode the clock goes away for obvious reasons but I'm pretty sure there's still a way to fail it.

I think, if you do only the main missions and all of them in a row, you need about 2.5 days' worth of time on regular Story Mode if you really book it.

https://www.youtube.com/watch?v=UkjaQH1Jc98

In other news, I'm workin on a silly little thing to honor the world's best costume (minor plot spoilers).

CJacobs fucked around with this message at 02:48 on Sep 10, 2014

Prokhor
Jun 28, 2009

In one moment, Earth; in the next, Heaven.

CJacobs posted:

https://www.youtube.com/watch?v=UkjaQH1Jc98

In other news, I'm workin on a silly little thing to honor the world's best costume (minor plot spoilers).

It's just so goddamn beautiful

Good Lord Fisher!
Jul 14, 2006

Groovy!

MrTheDevious posted:

As stupid as this loving workaround is, it fixes the Optimus issue. I was having the same problem, found this on steam forums and it DOES actually make DR3 run, no matter how idiotic it is that we have to use it in the first place.

https://www.youtube.com/watch?v=v9tzxIli39s

Edit - wow, this game runs like absolute poo poo :sigh:

This is the dumbest thing I ever saw, but it actually works perfectly, albeit forcing it into permanent windowed mode.

Spite
Jul 27, 2001

Small chance of that...

Dvlos posted:

I don't know about less zombies but I'm playing the PC version and intermittent crashes a save game bug aside the game is great more zombies would be fantastic. It's the horrid boss fights I can't take anymore.

Make a couple ZARs and you can kill any boss without much trouble.

CJacobs
Apr 17, 2011

Reach for the moon!
It's finished (small plot spoilers)! (watch in 720p pls)

https://www.youtube.com/watch?v=SoLlxvZ9lsQ

Prokhor
Jun 28, 2009

In one moment, Earth; in the next, Heaven.

CJacobs posted:

It's finished (small plot spoilers)! (watch in 720p pls)

https://www.youtube.com/watch?v=SoLlxvZ9lsQ

I like it! just a small thing but you can make the minimap & quest stuff disappear by hitting left on the dpad

Mr. Sunabouzu
Nov 13, 2009

The face of true terror.
Holy poo poo all of the extra chapters are really dull so far. It's impossible for me to care about any of these characters less than I already do, and most of the missions seem to be fetch quests. Whoopee.

Tenzarin
Jul 24, 2007
.
Taco Defender
The survivors in DR1 were pretty lovely are surviving and had to be baby sat alot. In DR2, the survivors are basically invincible and I never lost one ever just running to the exit. I'm glad they basically did away with the whole have to run across the map to ditch the survivors in DR3.

ThNextGreenLantern
Feb 13, 2012
Have any goons done an LP of Dead Rising 3? I just watched the RitcheyZ Dead Rising 2 series and that was some good fun. I apologize if this should be posted in the Let's Play subforum.

Good Lord Fisher!
Jul 14, 2006

Groovy!

First patch just went live, patch notes:

quote:

First of all, the team here at Capcom would like to thank you for your patience and support many of you have provided in the original bug report thread.

Without further ado, the first patch rolling out today will address the following issues:
Fixed an issue which caused game progress to not save or load correctly when Steam Cloud is enabled.
Fixed an issue which made it impossible to select native resolutions on some video card / monitor setups.
Fixed an issue which was causing the game to not shut down properly.

Note on crash issues

Please note the team is still actively looking into fixing the initial load-screen CTD/hangs affecting certain Nvidia Optimus laptop users as well as the random in-game crash affecting a subset of desktop users. The information you have provided has given us good leads which we are investigating now. We expect to have more news for you soon.

Still no dice on the Optimus front, sadly.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

ThNextGreenLantern posted:

Have any goons done an LP of Dead Rising 3? I just watched the RitcheyZ Dead Rising 2 series and that was some good fun. I apologize if this should be posted in the Let's Play subforum.
I think Oatmeal Raisin has done some streams of DR 3 but no one has done an LP of it because I assume the limitation of it being on X1 for the longest time. Maybe now that it's on PC someone might.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch

Good Lord Fisher! posted:

First patch just went live, patch notes:


Still no dice on the Optimus front, sadly.

At least the ghetto mode works pretty well for us :ohdear:

Hace
Feb 13, 2012

<<Mobius 1, Engage.>>
If you're ever getting massive FPS drops during cutscenes, turn down shadows to medium or low. For some reason those seem to be a massive resource hog.

CJacobs
Apr 17, 2011

Reach for the moon!
Also please turn off sub-surface scattering. Admit it, you don't know what it does either.

edit: Well, except lower the framerate randomly for no reason, I guess.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

CJacobs posted:

Also please turn off sub-surface scattering. Admit it, you don't know what it does either.

edit: Well, except lower the framerate randomly for no reason, I guess.

I looked it up, apparently it's a fancy word for that effect when something translucent bends the light in certain ways and lets some light pass through. Mainly it'd be used for close-ups of people's earlobes or something so you could see light passing through.

It's just as useless as it sounds, but apparently it's going to be the Next Hot Thing. I think there was some other new game on the PS4 where people were gushing over the effect in some trailer.

Niggurath posted:

I think Oatmeal Raisin has done some streams of DR 3 but no one has done an LP of it because I assume the limitation of it being on X1 for the longest time. Maybe now that it's on PC someone might.

Yeah, give it a few months when the game is actually playable on PC :v:

Beeb
Jun 29, 2003
Probation
Can't post for 12 days!

King Vidiot posted:

I looked it up, apparently it's a fancy word for that effect when something translucent bends the light in certain ways and lets some light pass through. Mainly it'd be used for close-ups of people's earlobes or something so you could see light passing through.

That's what it does? No wonder it was chopping my framerate by half.

cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers
Subsurface scattering is one of the most important effects there is in terms of making human characters look less plastic-y and wrong, since, you know, human skin isn't completely solid, light does pass through it.

It's definitely a subtle effect, but it's subtle in a good way, you may not notice it, but your brain does. If you're skipping cutscenes though I'd turn it off.

edit: oh and most developers won't be using sub-surface scattering in the future I think, the new hotness is physically based rendering, which is, as I understand it, a way of giving every physical surface a set of properties so your lighting engine can interact with whatever material it is realistically, so it's essentially doing sub-surface scattering as a property of the lighting engine, rather than just an added effect.

I could be wrong about all of this, I'm not a graphics programmer or anything.

cat doter fucked around with this message at 22:29 on Sep 11, 2014

Byolante
Mar 23, 2008

by Cyrano4747

A. Beaverhausen posted:

Can you still cross dress in DR3?

All hail servbot head

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The only thing is that backlighting in scenes is pretty rare, and even rarer still in videogame cutscenes. The only time you're going to "notice" it is if a character goes directly in front of a bright light source like the sun or a really close or really bright lightbulb. Without subsurface scattering you just have to suspend your disbelief the way we've been doing for over a decade, with it you're just going to kinda go "huh, neat" and not really pay attention to it.

But whatever, I guess we're inching towards photo-realism every generation so bring it on I guess. I just wonder what this means for bright, cheery and cartoon-y video games with interesting art direction (you know, like the Dead Rising series used to be). Will people ever stop making those?

edit: Goddammit, I need to find those fishnet stockings and some good high heels so that I can combine them with the afro and make Nick into Dr. Frankenfurter.

King Vidiot fucked around with this message at 22:34 on Sep 11, 2014

EthanSteele
Nov 18, 2007

I can hear you
I'm finding a lot of locked doors in DR3. I take it they're opened by missions and sidequests and psychos? I'm sure some of these collectibles are available now, but there are some that definitely seem gated off to me right now. I think I just started chapter 3.

CJacobs
Apr 17, 2011

Reach for the moon!
Now that I know what it does, the sub-surface scattering does definitely make the humans look like real people; and in fact my favorite thing about the graphics in this game is that the human characters actually look realistic but with the usual Dead Rising stylistic twist kinda thing. Still though, it's definitely not worth 15 fps in cutscenes on an otherwise fairly beefy computer.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

King Vidiot posted:

Yeah, give it a few months when the game is actually playable on PC :v:
Yeah, me and Panzer Skank can do it while I continually call her Dick. It'll be a blast.

EthanSteele posted:

I'm finding a lot of locked doors in DR3. I take it they're opened by missions and sidequests and psychos? I'm sure some of these collectibles are available now, but there are some that definitely seem gated off to me right now. I think I just started chapter 3.
Aye, pretty much all those doors will become unlocked via plot reasons at some point.

cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers

King Vidiot posted:

The only thing is that backlighting in scenes is pretty rare, and even rarer still in videogame cutscenes. The only time you're going to "notice" it is if a character goes directly in front of a bright light source like the sun or a really close or really bright lightbulb. Without subsurface scattering you just have to suspend your disbelief the way we've been doing for over a decade, with it you're just going to kinda go "huh, neat" and not really pay attention to it.

But whatever, I guess we're inching towards photo-realism every generation so bring it on I guess. I just wonder what this means for bright, cheery and cartoon-y video games with interesting art direction (you know, like the Dead Rising series used to be). Will people ever stop making those?

edit: Goddammit, I need to find those fishnet stockings and some good high heels so that I can combine them with the afro and make Nick into Dr. Frankenfurter.

You know it's not just the ear thing, right? Light penetrates all of the skin, just the first few layers. Almost every screenshot of a DR3 character has noticeable subsurface scattering, but that's only because I know what it looks like. I think games that have decent subsurface scattering make characters look great. It's like the last piece of the uncanny valley jigsaw puzzle.

Oh and btw, the effect really shouldn't be costing 15fps of performance on a good computer, that's just bad optimisation. They probably just adapted their tech to PC rather than using the Nvidia or AMD optimised version that's in their graphics libraries. I mean, I've heard that's how pc porting is SUPPOSED to go.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
If nothing else, Dead Rising 3 inspired me to (ever-so-slightly) upgrade my video card from a GTX 650 to a GTX 660.

It's not a great improvement, but it's the difference between "lovely" and "pretty decent". Though if people with Titan cards are having troubles, I doubt it's going to make a dent in the poorly-optimized behemoth that is Dead Rising 3.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Dammit Chad you rear end in a top hat, I had to use a baseball bat to save your wife. Why you gotta suddenly flip out and kill me with your loving shotgun. :mad:

DR2 is a bit of an experience. I've gone into the game totally blind.

Good Lord Fisher!
Jul 14, 2006

Groovy!

poptart_fairy posted:

Dammit Chad you rear end in a top hat, I had to use a baseball bat to save your wife. Why you gotta suddenly flip out and kill me with your loving shotgun. :mad:

DR2 is a bit of an experience. I've gone into the game totally blind.

You're in for some fun times, then! (especially when you finish it and then play OTR instead :ssh:)

poptart_fairy
Apr 8, 2009

by R. Guyovich
Should I leave OTR until I finish the regular game? I figured I'd get both of them while they're cheap, rather than picking them both up for like sixty quid later. :v:

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

I hope you're playing on PC, because the loading times on the console versions of DR2 are dreadful. 20 seconds of loading on every area transition :shepicide:

(still better than loading a checkpoint in DR3 on the Xbone, holy poo poo what)

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

poptart_fairy posted:

Should I leave OTR until I finish the regular game? I figured I'd get both of them while they're cheap, rather than picking them both up for like sixty quid later. :v:

Yeah you should probably leave it, since Off the Record follows the plot and events and stuff of Dead Rising 2 almost to a T, except it kind of veers off into crazy at a certain point. You should play Dead Rising 2 for the story first since it really "works" better with Chuck as the stoic protagonist trying to protect his daughter and stop the Corrupt... Stuff. Then when you feel like doing a second playthrough switch over to Off the Record and view it as a New Game+ with a new protagonist and different item and survivor placements, different times for certain events, some story changes, etc.

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signalnoise
Mar 7, 2008

i was told my old av was distracting
Just started playing this with my friend last night, we have a pact not to play individually. Last night we ended up taking the Guan Dao off the random asian martial artist and my buddy went to the stash and got 5 of them. 10 minutes later he's like "dude... I'm playing zombie dynasty warriors."

I am incredibly happy with DR3 so far, up through chapter 3. They really took everything bad about the game and threw it out and amplified everything that's fun. I am ok not having had fun in DR2 due to GFWL and a bunch of bullshit zombrex scheduling, just so it could necessitate Dead Rising 3 with all that poo poo ripped out.

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