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Nevermind
Jesto fucked around with this message at 12:14 on Jul 14, 2017 |
# ? Sep 9, 2014 12:20 |
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# ? May 27, 2024 14:31 |
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Jesto posted:The game will go on forever. He was toying with the idea of having a plot resolution after 2 years, where you either get the Jojo Market or the Community Center depending on what you do, but there was a backlash against that. Now it's been reduced to shopping at Jojo Market in order to help it grow, or building the community center to help it grow, both at your leisure. Which is amazing and I still really can't wait for Stardew Valley. Although looking at his list. quote:Lots and lots of polishing, fiddling with gameplay, and tying up any loose threads This pretty much guarantees we're realistically looking at mid-2015, assuming he doesn't do an early access/beta release.
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# ? Sep 9, 2014 12:48 |
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Jesto posted:The game will go on forever. He was toying with the idea of having a plot resolution after 2 years, where you either get the Jojo Market or the Community Center depending on what you do, but there was a backlash against that. Now it's been reduced to shopping at Jojo Market in order to help it grow, or building the community center to help it grow, both at your leisure. I like this a lot more. It reminds me of the relaxed pace of Animal Crossing. I can just be a chill pixel farmer.
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# ? Sep 9, 2014 13:25 |
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drunken officeparty posted:Is there going to be any sort of time limit or win condition or something? One of my least favorite parts of the Harvest Moon series is how you can't just peacefully farm forever and the game will end itself for you. I'm not sure that's true excluding a few of the older ones and A Wonderful Life. Pretty sure Friends of Mineral Town, Island of Happiness, and A New Beginning went on forever. Not sure about any others because I've only played the four listed.
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# ? Sep 9, 2014 13:54 |
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Jesto posted:The game will go on forever. He was toying with the idea of having a plot resolution after 2 years, where you either get the Jojo Market or the Community Center depending on what you do, but there was a backlash against that. Now it's been reduced to shopping at Jojo Market in order to help it grow, or building the community center to help it grow, both at your leisure.
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# ? Sep 9, 2014 18:35 |
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The White Dragon posted:Too bad. I'm sure it'll still be good fun, but the time limit window was, weirdly enough, my favorite part about Harvest Moon and HM64. It's an incentive that keeps you engaged in a fairly repetitive genre. I agree, even if it's not 'saving the town', but something more personal, like earning enough to keep your farm going year by year, or having to perform enough renovations on it to keep it from being declared unlivable and put up for sale. Then again, backlash...for whatever reason.
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# ? Sep 9, 2014 23:57 |
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J.A.B.C. posted:I agree, even if it's not 'saving the town', but something more personal, like earning enough to keep your farm going year by year, or having to perform enough renovations on it to keep it from being declared unlivable and put up for sale. Maybe just make a time limit optional. It wouldn't be hard.
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# ? Sep 10, 2014 00:44 |
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Recettear had a similar time limit thing that I enjoyed; where you had to make monthly payments on a huge bill.
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# ? Sep 14, 2014 12:37 |
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The White Dragon posted:Too bad. I'm sure it'll still be good fun, but the time limit window was, weirdly enough, my favorite part about Harvest Moon and HM64. It's an incentive that keeps you engaged in a fairly repetitive genre. Unless I've really missed my guess, didn't HM64 have both? You had like two years to run a profitable farm, and then the game went into endless mode. Honestly I don't think it was possible to actually lose the farm at HM64's "ending" short of sleeping for two straight in game years.
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# ? Sep 14, 2014 13:07 |
SourceElement posted:Unless I've really missed my guess, didn't HM64 have both? I'm pretty sure only the first Harvest Moon had a hard time limit whereupon the game then ended. The second one for the Game Boy might also have had that. After that there was always an endless mode - most games after the first few don't even have a real time limit at all with the occasional exception of romantic rivals, allowing you to calmly farm as you will.
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# ? Sep 14, 2014 13:36 |
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A Wonderful Life also had a definite end, mainly due to time passing in that game, though you could play after that despite, well, the end being you literally dying, so I guess it's a mix of the two? It also had at least one point where you could get a game over by not acting soon enough (not getting married, I believe). Maybe one or two others as well; I hear that your wife can leave you and take the kid if you gently caress up badly enough. That game was kind of depressing, really. Old lady dies, leaving husband alone; bachelorettes end up having awful lives; you get to have a strained relationship with your kid (who can also have depression) as they grow up; and you actually die in the end, among other things.
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# ? Sep 14, 2014 13:47 |
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When is this thing supposed to be out?
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# ? Sep 14, 2014 13:50 |
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quote:Hi everyone! So, still no definitive timeframe, and I doubt it'll be out before 2015. e: drat, it's been a year and a half since he released the trailer, now. I guess the Chucklefish-publishing let him keep working on it longer. https://www.youtube.com/watch?v=pO1gjnmgKAM SubNat fucked around with this message at 14:20 on Sep 14, 2014 |
# ? Sep 14, 2014 14:04 |
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Roland Jones posted:A Wonderful Life also had a definite end, mainly due to time passing in that game, though you could play after that despite, well, the end being you literally dying, so I guess it's a mix of the two? It also had at least one point where you could get a game over by not acting soon enough (not getting married, I believe). Maybe one or two others as well; I hear that your wife can leave you and take the kid if you gently caress up badly enough. Tell me about it. First time experiencing the time skip, it was all Oh man, look at all this new cool stuff, I have a kid, people have aged and moved around, THE NICE OLD LADY NEXT DOOR DIED? gently caress.
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# ? Sep 14, 2014 14:14 |
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He also hasn't crowdfunded it so either he's working on it part time or he has the means to afford to work on it full time. I suppose chucklefish could probably be fronting dev costs.
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# ? Sep 14, 2014 14:26 |
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100 HOGS AGREE posted:He also hasn't crowdfunded it so either he's working on it part time or he has the means to afford to work on it full time. I suppose chucklefish could probably be fronting dev costs. Nah, Chucklefish actually has very little money exchanging hands for being a publisher. Mollygos posted:We generally ask for 10% from sales-- we don't take any money from Kickstarters or other crowdfunding campaigns. In return we publish them on Steam, assist with press and marketing, provide them with websites and forums if they want them, and any advice or guidance. Pretty hands-off, all said. So yeah, it's kind of amazing all that CApe has done as a one-person team in their own time with their own money
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# ? Sep 14, 2014 15:45 |
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.......So Chucklefish do essentially nothing but skim 10% of your sales? That's utter garbage.
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# ? Sep 14, 2014 15:56 |
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YOURFRIEND posted:.......So Chucklefish do essentially nothing but skim 10% of your sales? That's utter garbage. That's actually more reasonable than a lot of publishers. A publisher's job is mostly to handle websites and other marketting which Chucklefish does for their clients (outside of actually contributing funding, but Chucklefish doesn't do that directly.) Some skim as high as 40-50% which is truly ridiculous. EDIT: \/ Almost every game published on Steam (yes, even a lot of the ones through Greenlight) has at least hired a/some consultant(s) to get them up there who take royalties. Even the one man projects need help. Mokinokaro fucked around with this message at 16:10 on Sep 14, 2014 |
# ? Sep 14, 2014 15:59 |
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I mean you can self publish on Steam. That is the point of Steam. This game would get greenlighted almost immediately. Press is easy to come by with a niche title like this, people who enjoy the subgenre will spread it via word of mouth and you just write up a little blurb and send a demo to every gaming website. All of the websites of games they publish are identical, it's just a template and if you are adept enough to singlehandedly code and do all your art for a game then I imagine making a website can't be that much of a hurdle. Even hiring someone to whip up a less lovely site would cost less than 10% of your sales.
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# ? Sep 14, 2014 16:06 |
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Holy poo poo this game is still being made?!?! I heard about this game ages ago and thought it died so glad to see some sort of post talking about what he's been working on. Still no Beta going I assume? Jesus I want this game so bad as I so terribly want anything that might recreate Harvest Moon 64 :/
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# ? Sep 14, 2014 16:56 |
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YOURFRIEND posted:I mean you can self publish on Steam. That is the point of Steam. This game would get greenlighted almost immediately. Press is easy to come by with a niche title like this, people who enjoy the subgenre will spread it via word of mouth and you just write up a little blurb and send a demo to every gaming website. All of the websites of games they publish are identical, it's just a template and if you are adept enough to singlehandedly code and do all your art for a game then I imagine making a website can't be that much of a hurdle. Even hiring someone to whip up a less lovely site would cost less than 10% of your sales. I think it's probably easy to underestimate how difficult that stuff can be. Reviewers are going to pay more attention to a game they are sent by the company that already made a super successful game (Starbound) than some unknown developer. A website might not be a lot of effort compared to coding a game but it's something with no real return that's taking up game coding time. I've been following this game for a really long time and noticed a huge spike in interest after it was linked from the Starbound website. I think you're right and it would have been greenlit without Chucklefish being involved but their involvement has given a huge publicity boost. And really if it ends up making say a million dollars, and I'd be surprised if it doesn't, $900,000 is still a lot of money for one guy for 2-3 years work.
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# ? Sep 14, 2014 22:29 |
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YOURFRIEND posted:I mean you can self publish on Steam. That is the point of Steam. This game would get greenlighted almost immediately. Press is easy to come by with a niche title like this, people who enjoy the subgenre will spread it via word of mouth and you just write up a little blurb and send a demo to every gaming website. All of the websites of games they publish are identical, it's just a template and if you are adept enough to singlehandedly code and do all your art for a game then I imagine making a website can't be that much of a hurdle. Even hiring someone to whip up a less lovely site would cost less than 10% of your sales. If it's really as easy as you say it is maybe you should go into the publishing business except only at 5%? It's almost as if ConcernedApe felt that what Chucklefish provides as a publisher was worth 10% of Stardew's sales
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# ? Sep 14, 2014 22:58 |
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It's also already greenlit. It was greenlit like a year ago. But man, having a website and a goddamn forum is a pain in the rear end if you don't want to deal with it. I wouldn't want to have to be responsible for modding my own forum, especially for one of these sandbox games that seems to attract legions of tweens.
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# ? Sep 14, 2014 23:54 |
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Nevermind
Jesto fucked around with this message at 12:17 on Jul 14, 2017 |
# ? Oct 15, 2014 05:14 |
Can I do sweet skateboard tricks?! CAN I DO SWEET SKATEBOARD TRICKS INTO A TRAIN?
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# ? Oct 15, 2014 05:19 |
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Why can't I give CA money yet
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# ? Oct 15, 2014 05:23 |
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Catts posted:Why can't I give CA money yet I keep throwing money at my screen but no game is popping out. If it's anything like Chucklefish's other big game then I'll have paid for it and then 8 months later they'll come out with a featureless beta.
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# ? Oct 15, 2014 07:46 |
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It's one guy who's already been forced to prune the target featureset down from the original design for the sake of getting it out while our current concept of personal computing is still relevant, and Chucklefish is only publishing it; we've probably dodged anything like Starbound's magpie focus.
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# ? Oct 15, 2014 08:08 |
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I'm feeling a sincere Terraria theme from the latest video, in a good way. Is it getting close to release now then?
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# ? Oct 15, 2014 08:58 |
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Mordaedil posted:I'm feeling a sincere Terraria theme from the latest video, in a good way. Is it getting close to release now then? It's getting closer, atleast. quote:What’s left? I wouldn't expect it before 2015, though. e: Yay! It has chargeable tools like some/most? of the Harvest Moon games do!
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# ? Oct 15, 2014 11:12 |
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Urgh, I'm not sure I like the look of that harvesting/planting with the mouse. Hopefully there's still a button we can press to do those things.
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# ? Oct 15, 2014 15:35 |
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Still pretty psyched for this game. Wonder if it'll be "complete" before Starbound.
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# ? Oct 15, 2014 16:02 |
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Nevermind
Jesto fucked around with this message at 12:17 on Jul 14, 2017 |
# ? Oct 15, 2014 16:24 |
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Join us. Thrive.
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# ? Oct 15, 2014 23:05 |
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I'm really hoping that mouse control is optional, playing a game like this with KBM feels like it would pretty heavily dilute some of the SNES HM feelgoods. Same with the UI, I know accessibility in games has come a long way since the mid 90's but I would love if I could pare down the UI display or turn it off altogether.
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# ? Oct 16, 2014 05:29 |
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Will this thing have gamepad support, anyway? I mean you can fake it with Xpadder or something but still.
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# ? Oct 16, 2014 05:56 |
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Nevermind
Jesto fucked around with this message at 12:18 on Jul 14, 2017 |
# ? Nov 16, 2014 08:50 |
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Jesto posted:I haven't seen anything about controller support in either direction. There's something in what you just quoted. quote:Options menu (Toggle between windowed, borderless fullscreen, traditional fullscreen w/ different resolutions, adjust sound levels, change key bindings, graphics options… maybe controller support?) I do think this game will be much better off not being early access to avoid player burnout before more and more features would've been added, so that was nice to hear. And it's nice to see the game still coming along, slow and steady.
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# ? Nov 16, 2014 14:15 |
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Mega64 posted:I do think this game will be much better off not being early access to avoid player burnout before more and more features would've been added, so that was nice to hear. And it's nice to see the game still coming along, slow and steady. Yeah, I agree. I've since stopped playing the early access games I have at the moment (though not because of any bad things -- I'm incredibly lucky that the ones I bought into are great, e.g. Rimworld), as I don't want to get burned out and/or bored of the games before they even launch.
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# ? Nov 19, 2014 08:48 |
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# ? May 27, 2024 14:31 |
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that's what happened to me with Mercenary Kings, I blew through the content that was there when it was first available and by the time it was fully done I had no interest in going back to it. I feel like its one of the major flaws of early access.
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# ? Nov 19, 2014 15:05 |