|
http://volition.tumblr.com/post/97139708881/ask-volition-about-saints-row-gat-out-of-hell So it looks like Gat out of Hell is going to pull in your latest save file from SR4 to have your boss.
|
# ? Sep 10, 2014 19:14 |
|
|
# ? Jun 2, 2024 04:29 |
|
Zaa Boogie posted:http://volition.tumblr.com/post/97139708881/ask-volition-about-saints-row-gat-out-of-hell That makes me happy.
|
# ? Sep 10, 2014 19:17 |
|
Zaa Boogie posted:http://volition.tumblr.com/post/97139708881/ask-volition-about-saints-row-gat-out-of-hell But only in the cutscenes. You only play as Gat or Kinzie.
|
# ? Sep 10, 2014 19:24 |
|
IdolNinja posted:But only in the cutscenes. You only play as Gat or Kinzie. Oh, believe me, I pay attention. I just remember some people being worried about there just being a generiboss. But I knew you guys wouldn't do that, haha
|
# ? Sep 10, 2014 19:26 |
|
So if I play it on PS4 or XBone I have to buy SRIV and get at least as far as unlocking customization if I truly want My Boss. Hell yes I'll take another excuse to play SRIV again. Although you'd be missing out on the hilarity that would occur when it grabs your save file from a year ago and pulls whatever abomination you came up with back then in a post-game idle hour and forgot all about in the meantime.
|
# ? Sep 10, 2014 20:21 |
|
IdolNinja posted:But only in the cutscenes. You only play as Gat or Kinzie. Is having Gat and Kinzie the player just a direction you guys decided to go in or was it an issue with getting all the voice actors together again? I am going to assume the former because Saints Row without Laura Bailey just doesn't seem right to me.
|
# ? Sep 10, 2014 20:48 |
|
Crappy Jack posted:http://www.gamestop.com/xbox-360/games/saints-row-gat-out-of-hell/117113 Yup, this is a preorder game now.
|
# ? Sep 10, 2014 21:06 |
|
Will there be any unlocks from SRGat that carry over into SR4, or is it going to be up to the modding community to implement the new content in SR4?
|
# ? Sep 11, 2014 00:54 |
|
Looks like Volition's creative director is moving on: I guess the Team Fortress 2 guys are finally gonna get that stripper pole next to their wall of hats.
|
# ? Sep 15, 2014 07:49 |
|
Jaros noooooooooooo You will be missed.
|
# ? Sep 15, 2014 07:53 |
|
Go drat it Valve, stop taking people from games I like and putting them to work on games I don't like No I don't care what they want to personally work on!
|
# ? Sep 15, 2014 11:00 |
|
Looking forward to him working on some vague project that won't be announced within the next 8 years.
|
# ? Sep 15, 2014 11:04 |
|
Looking forward to him being chained to a desk in the dota 2 team. EDIT: \/ DOTA with dildobats? I might actually like it then. Mokinokaro fucked around with this message at 21:33 on Sep 15, 2014 |
# ? Sep 15, 2014 11:47 |
|
Maybe we'll get some cool new weapons in our MOBAs.
|
# ? Sep 15, 2014 15:02 |
|
And maybe Valve will finally get a game with a 3 in the title. Picture it: Half-Life The Third. Purple HEV suit, diamond-encrusted crowbar.
|
# ? Sep 16, 2014 04:42 |
|
Gnome de plume posted:And maybe Valve will finally get a game with a 3 in the title. That might be the only thing that could heal my broken heart.
|
# ? Sep 16, 2014 07:23 |
|
Just look on the bright side, at least he didn't sell you to Microsoft.
|
# ? Sep 16, 2014 10:43 |
|
Any update on the site repairs?
|
# ? Sep 16, 2014 18:46 |
|
Rhymenoserous posted:Is it bad that I kinda want a "Saints to the future" time travel thing where every say 3rd of the game they teleport to a different era? It would be a lot of assets to generate, but I think that would be the best evolution of a open world game, to see the city (Stillwater) change over different time periods, so the city layout wouldn't change but you'd see it in the 1800s, 1930s, 1970s and future or something.
|
# ? Sep 16, 2014 19:45 |
|
Sushi in Yiddish posted:It would be a lot of assets to generate, but I think that would be the best evolution of a open world game, to see the city (Stillwater) change over different time periods, so the city layout wouldn't change but you'd see it in the 1800s, 1930s, 1970s and future or something. I'd say it's not impossible (although a lot of work, and that amount of variety means there's not a lot of opportunity to pack it in with SR2 levels of detail), plus then you could throw in Cyberpunk Future Stilwater and keep the superpowers for people who wanted it.
|
# ? Sep 16, 2014 19:59 |
|
Keep the superpowers across time, your costume / particle effects just change to match the era.
|
# ? Sep 16, 2014 20:01 |
|
Light Gun Man posted:Keep the superpowers across time, your costume / particle effects just change to match the era. 80's Stilwater gives you the power to shoot neon energy bolts and take out crowds by forcing them to participate in dance routines, Moonwalker style.
|
# ? Sep 16, 2014 20:02 |
|
60s gives you POW! ZAM! impact bubbles when fighting.
|
# ? Sep 16, 2014 20:03 |
|
Wouldn't silent-picture effect cards popping up for old-time Stilwater break the flow of gameplay?
|
# ? Sep 16, 2014 21:46 |
|
Sir Unimaginative posted:Wouldn't silent-picture effect cards popping up for old-time Stilwater break the flow of gameplay? The Boss's superpower is the ability to make sound. You create havoc by running around yelling curse words and playing hits of the 80's, and everyone is powerless to stop you.
|
# ? Sep 16, 2014 21:56 |
|
Crappy Jack posted:The Boss's superpower is the ability to make sound. You create havoc by running around yelling curse words and playing hits of the 80's, and everyone is powerless to stop you. So he's Eric Cartman from South Park?
|
# ? Sep 16, 2014 22:17 |
|
Gnome de plume posted:And maybe Valve will finally get a game with a 3 in the title. There's no 3 in Half-Life The Third.
|
# ? Sep 17, 2014 01:54 |
|
I feel like, if Jaros got his hands on full control over a Valve sequel, he'd made sequels and still not make them the third. Half-Life 2: Episode 2: Episode 1. Cleretic fucked around with this message at 04:37 on Sep 17, 2014 |
# ? Sep 17, 2014 04:16 |
|
Gonna go full circle with it The Next Great Sequel in the Half-Life Franchise
|
# ? Sep 17, 2014 04:21 |
|
circ dick soleil posted:There's no 3 in Half-Life The Third. That just means there's more hope for it.
|
# ? Sep 17, 2014 04:32 |
|
They'll just jump straight to Half-Life 5 and keep going.
|
# ? Sep 17, 2014 04:38 |
|
Crappy Jack posted:The Boss's superpower is the ability to make sound. You create havoc by running around yelling curse words and playing hits of the 80's, and everyone is powerless to stop you. https://www.youtube.com/watch?v=SZyaz8NDOCc
|
# ? Sep 17, 2014 04:39 |
|
Sushi in Yiddish posted:to see the city (Stillwater) change over different time periods, so the city layout wouldn't change I feel like this could work if you did it like, oh whoops, Pierce dropped the time machine, now every district of Stilwater is stuck in another time period. Downtown is black-and-white 1920s, Saints Row is Ultor's ultra-gentrified distopian cyberpunk future, the university is the 60s (Shaundi is trapped here, for a certain definition of "trapped"), suburbs the 50s, trailer park becomes a Western town, red light district is the 70s, casino and industrial areas are different flavours of the 80s, around the edges there could be a colonial settlement, a pirate ship, an alternate future where the Zin rule the area, and so on. Each era would have its own gang and vehicles, of course.
|
# ? Sep 17, 2014 07:55 |
|
Dubstep gun auto-adapting to each period, of course.
|
# ? Sep 17, 2014 14:20 |
|
MikeJF posted:Dubstep gun auto-adapting to each period, of course. This'd be cool, assuming it switched to whatever "degenerate" music old folks thought was corrupting the youth that generation (Swing, Rock, Disco, Rap, etc).
|
# ? Sep 17, 2014 17:11 |
|
Saints' Row would benefit greatly from a gravity gun.
|
# ? Sep 17, 2014 17:28 |
|
circ dick soleil posted:Saints' Row would benefit greatly from a gravity gun. There is one in SR4. Forgot what it's called and which DLC it's a part of. Also the pull power
|
# ? Sep 17, 2014 20:52 |
|
Krowley posted:There is one in SR4. Forgot what it's called and which DLC it's a part of. The Black Hole/Singularity gun?
|
# ? Sep 17, 2014 20:54 |
|
Kaethela posted:The Black Hole/Singularity gun? Nah there's a gun that'll pull stuff towards you so you can launch it, like the HL2 gravity gun
|
# ? Sep 17, 2014 21:35 |
|
|
# ? Jun 2, 2024 04:29 |
|
It's a standalone DLC. Magnet gun or something like that. It's not quite a gravity gun as anything you grab will attract other stuff to a certain limit.
|
# ? Sep 17, 2014 21:38 |