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Infinity Gaia posted:My truest of dreams is, and forever will be, Zone of the Enders. Will never loving happen, but if we're talking unrealistic dreams, that one's mine. I'd want Zone of the Enders, but only if they could somehow manage the two main games and the Fist of Mars, just to see Cage and Shinji hang out and realize they're essentially the same person. Really just go nuts with Mars based things with Nadesico, AGE, and ZOE.
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# ? Sep 15, 2014 05:44 |
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# ? Jun 9, 2024 17:01 |
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TARDISman posted:I'd want Zone of the Enders, but only if they could somehow manage the two main games and the Fist of Mars, just to see Cage and Shinji hang out and realize they're essentially the same person. Really just go nuts with Mars based things with Nadesico, AGE, and ZOE.
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# ? Sep 15, 2014 05:46 |
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The ACE trio of Transformers shows and Car Robots (Robots in Disguise) are pretty good fits for Super Robot Wars both with plots, and also silly mid season powerups and new attacks. The American made series would be harder to fit generally speaking and the animation style on the 3d series would be odd to translate to SRW. But I don't see Hasbro agreeing to it any time soon really. So it's just a nice daydream.
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# ? Sep 15, 2014 05:49 |
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ImpAtom posted:Sakura Wars appeared in Project X Zone. It's sort of hard to imagine they'd go "never to you!!" when it was in a game with several SRW characters already. The justification I usually see is 'We don't want our characters fighting humans' which would limit the casts to things that don't fight humans. Still, I can't imagine coming up with casts that don't fight humans is very hard, and that's assuming that the rumor is true in the first place.
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# ? Sep 15, 2014 05:54 |
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I think that giving Sakura Wars characters in SRW would be an admission by Sega that they never plan to have those characters in one of their own SRPGs ever again. But maybe it's time for that... edit: Ogami and Chirico could have a team up attack where they both jump out of their robot and stab/shoot the enemy pilot.
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# ? Sep 15, 2014 05:58 |
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Samurai Sanders posted:edit: Ogami and Chirico could have a team up attack where they both jump out of their robot and stab/shoot the enemy pilot. This, but for all of the girls. Also Maria/Chirico OTP. Kallen and Heero go home.
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# ? Sep 15, 2014 06:31 |
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Hokuto posted:This, but for all of the girls. Also Maria/Chirico OTP. Kallen go home. Why do you want Maria to die?
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# ? Sep 15, 2014 06:32 |
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ImpAtom posted:Why do you want Maria to die? poo poo. I take it back.
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# ? Sep 15, 2014 06:33 |
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I would want to see Orihime's cut-ins the most. Good old Orihime and her silly accent which I guess is supposed to be Italian or something.
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# ? Sep 15, 2014 06:39 |
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Man, seeing Fist of Mars show up in a SRW would have me squealing like a bigger idiot than normal. I played the gently caress out of that game in high school
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# ? Sep 15, 2014 09:11 |
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Huh, in MKF, Neo Granzon is a special mode of Granzon that you can activate at morale 130. That's new...unless it was that way in Dark Prison.
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# ? Sep 15, 2014 09:14 |
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I didn't know what to expect going into the finale mission of Alpha, but I certainly wasn't expecting this. I am something like 3 hours in and it's STILL GOING. And that's with basically no battle animations. Yeeeeeah I'm going to be burned out of SRW for a few weeks when this is over. And any other tactics game for that matter. I think I'll just play a nice RPG or two.
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# ? Sep 15, 2014 10:20 |
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Samurai Sanders posted:Huh, in MKF, Neo Granzon is a special mode of Granzon that you can activate at morale 130. That's new...unless it was that way in Dark Prison. They probably did it like that for parity with the possession modes, since Neo Granzon has sort have become Granzon's rough equivalent.
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# ? Sep 15, 2014 10:31 |
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GimmickMan posted:Did UX use the anime version of Demonbane? Because if they used the game version then Muv-Luv Alternative has a shot. So... well, the only "Game-only" entry we have so far for SRW is Virtual On... Gaius Marius posted:Not to mention if it follow the plot it's gonna end up taking a top tier real pilot like Takeru and stick him in a Super Robot Susanoo right near the end. I guess skill builds? Well, it's a issue with Ryusei back in OG1 and 2 also, isn't it? Tae posted:Is there really a "I know this CAN'T be in it" when such previous examples like Patlabor made it in, or even Sgt. Frog? Would Bamco include a series that was 1) Really terrible 2) Obscure (so SEED Destiny doesn't count, because despite its quality, its brand name got it a bunch of infamy) 3) And to complete the trifecta, let's make it a videogame adaptation as well. In other words, if Bamco manage to get the license for Mars of Destruction and Skelter Heaven one day (for the price of a ham sandwich, I assume) and include it in a game... well, I can't say I would pre-order a copy of it right away, mostly because I think I would die of laughter during the PV reveal. Getsuya posted:I didn't know what to expect going into the finale mission of Alpha, but I certainly wasn't expecting this. I am something like 3 hours in and it's STILL GOING. Was a pretty good experience compared to the HP sponges we get as "final bosses" nowadays
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# ? Sep 15, 2014 11:20 |
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Aaaaaand ragequit. I'm not really sure what they were thinking with that last stage. Granted I went the 'hard' route and maybe they don't expect you to do that on your first playthrough, or maybe I suck at building characters, or maybe I just never really figured out the game, but it's kind of depressing when all of the sudden right after the end after playing through something like 3 hours of this stage I finally beat the 'last boss' only to have the true last boss and four stupid copies of the stupid thing I just freaking shot down pop out. I can't one-shot him because nothing is powerful enough. I can't two shot him because he regenerates and it only costs him five energy so he can literally do it all day. I can't survive enemy rounds because the only way I can dodge him with any reasonable success is to Hirameki and his double attacks make that moot. I can't even damage his guards reliably without burning a bunch of SP, so I'm lucky to even have enough left to Hirameki or Shuchu by this point. Even his guards can one or two shot anything I field so it's a moot point anyway. I can dodge tank them with one or two of my reals, but not for any extended period of time due to there always being a slim chance of them getting hit and one-shotted. Whatever. I'll go play some Wild Arms or something. I was having a lot of fun with this game, but that last stage isn't even remotely fun. Edit: Incidentally, I can't get the SRX to combine. I only used it once or twice so I haven't run out of my 10 uses of it yet, but for some reason when I line the three mechs up I can't get the combine option. Am I doing something wrong? Also I realize there has to be some kind of gimmick to this stupid last level so could someone just tell me how to beat it please? Getsuya fucked around with this message at 11:56 on Sep 15, 2014 |
# ? Sep 15, 2014 11:52 |
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I'll try to help but it's been a long time since I played Alpha 1.Getsuya posted:I can't two shot him because he regenerates and it only costs him five energy so he can literally do it all day. If it's the latter, he only does it a couple of times, so you just got to keep reducing it and you'll eventually kill him. quote:Edit: Incidentally, I can't get the SRX to combine. I only used it once or twice so I haven't run out of my 10 uses of it yet, but for some reason when I line the three mechs up I can't get the combine option. Am I doing something wrong? Also that particular unit is a very good candidate for one-shotting the last boss. Be sure to abuse any Daunt users you have
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# ? Sep 15, 2014 12:16 |
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Basically Alpha 1 didn't have the capacity to do large HP pools, so what they did was give opponents multiple regeneration scripts as a replacement. You can bypass the thing for some reason if you can deal enough damage in one shot.
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# ? Sep 15, 2014 12:46 |
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Basically it serves to make boss fights a tedious slog as you need to save resources because you're not sure if he's still gonna heal himself yet again. FMW does it way better.
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# ? Sep 15, 2014 12:51 |
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I honestly did not remember the final stage of Alpha 1 being a slog. I remember pretty much breezing it after recruiting Ingram.
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# ? Sep 15, 2014 13:09 |
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Onmi posted:I remember pretty much breezing it after recruiting Ingram. But yeah if you can recruit the guy, it's basically a free unit with final boss stats on your team which makes the mission very easy.
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# ? Sep 15, 2014 13:19 |
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I actually did follow a guide, but I'm not sure if I got enough 'Rival Points' in the end. Is there a way to tell right away if it's going to work or not or will you only be able to tell if you go to recruit him and there's no option to talk to him?
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# ? Sep 15, 2014 13:25 |
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Getsuya posted:I actually did follow a guide, but I'm not sure if I got enough 'Rival Points' in the end. Is there a way to tell right away if it's going to work or not or will you only be able to tell if you go to recruit him and there's no option to talk to him? Then just try to recruit him on the final mission with Ryusei. And yeah, you don't get to see whether you tripped the flags for secrets, it's always been that way, and I'm not particularly fond of it. Rival points is for a completely different secret that I assume is not worth the trouble to pursue at all, probably involving Irm.
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# ? Sep 15, 2014 13:52 |
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The final stage of Alpha was wonky as hell for me. Suddenly even grunts do waaaay too much damage to my guys, and due to the regeneration, the best tactic is to either go all in and 1-shot the boss (and sub-bosses). or whittle them down so that you can trigger all their regeneration while conserving HP, EN, and SP. Someone told me here that there was likely an armor bug in the final stage, and I'm inclined to agree.
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# ? Sep 15, 2014 14:04 |
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Daler Mehndi posted:The final stage of Alpha was wonky as hell for me. Suddenly even grunts do waaaay too much damage to my guys, and due to the regeneration, the best tactic is to either go all in and 1-shot the boss (and sub-bosses). or whittle them down so that you can trigger all their regeneration while conserving HP, EN, and SP. This is kind of how I felt. I mean yeah it's one thing to be one-shotting my little Reals, but I have Supers with max Armor and double Chou-Z Material or whatever it's called. They have something in the 4000s of Armor. They shouldn't be taking half their health in damage from anyone, even the last boss's flunkies.
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# ? Sep 15, 2014 14:07 |
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Getsuya posted:This is kind of how I felt. I mean yeah it's one thing to be one-shotting my little Reals, but I have Supers with max Armor and double Chou-Z Material or whatever it's called. They have something in the 4000s of Armor. They shouldn't be taking half their health in damage from anyone, even the last boss's flunkies. I've been told that there are, due to a bug, 0-armor tiles in the last mission. So, if your supers are standing in one, they'll get wrecked. As far as I know, the only way to tell if you're on a buggy tile is by trial and error.
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# ? Sep 15, 2014 16:29 |
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I don't regret playing Alpha 1, but I'm never doing that again. If you got to the last stage, you're not missing anything by skipping to the next game in my opinion. And if you're thinking about a JRPG to cool down, I'd like to recommend MS Saga. It's got Gundams and a fun battle system.
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# ? Sep 15, 2014 17:29 |
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poo poo yeah, bring MS Saga into SRW. I want everything to have a Scopedog head.
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# ? Sep 15, 2014 17:37 |
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The problem with MS Saga is that customization takes a huge nosedive once you start getting actual Gundams, because it basically becomes ideal to just give people the full Gundam rather than mix-and-matching bits like before. Got a little lame, and also poo poo got mad grindy late-game.
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# ? Sep 15, 2014 18:48 |
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Davzz posted:I don't really understand why this will be a problem... hybrid characters that are top tier and can do both jobs do exist (see Ryusei's R1 -> SRX). I guess the game could also give you the option of switching him back if you really wanted to...
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# ? Sep 15, 2014 20:53 |
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Getsuya posted:Aaaaaand ragequit. If you have a save from before you beat the first Zyflud, do this: Hit him with your weakest attacks until you've triggered all of Laodecia's regenerations (should be 3/4), they are at (IIRC) 90%, 70%, 50% and maybe 30% health. Then murder his face. Do the same with Euzeth. You can also preemptively send people to where Euzeth spawns to do all this before he even gets a turn. Gaius Marius posted:It's not that big of a deal but if you were using Takeru as one of your frontline real dodge tanks and then he suddenly gets stuck in the susanoo it's probably gonna annoy you. Also skills like focus are going to be useless in something like the susanoo since it's going to be using it's barrier to tank damage anyway. Probably the best solution is to force him to use it on the one opertaion ouka mission then let him switch between the Susanoo and the Type 00c Takemikazuchi he pilots in The Day After. Max dodges with the Macross 7, there is no reason to believe Takeru wouldn't be able to do the same. Especially with all the love for unique FUB/Ace bonuses these days. Halfway upgrade the Susanoo for +25 Evasion? Sure, why not.
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# ? Sep 15, 2014 21:34 |
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Getsuya posted:ooo and Magic Knight Rayearth. Magic Knight Rayearth in the same game with Dunbine and Escaflowne. Maybe God Mazinger, too.
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# ? Sep 15, 2014 21:39 |
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Gaius Marius posted:It's not that big of a deal but if you were using Takeru as one of your frontline real dodge tanks and then he suddenly gets stuck in the susanoo it's probably gonna annoy you. Also skills like focus are going to be useless in something like the susanoo since it's going to be using it's barrier to tank damage anyway. Probably the best solution is to force him to use it on the one opertaion ouka mission then let him switch between the Susanoo and the Type 00c Takemikazuchi he pilots in The Day After.
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# ? Sep 15, 2014 22:00 |
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Or Ryusei. I'm pretty sure I remember him not having Focus in OG3. e: checked and I'm right. Just Strike.
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# ? Sep 15, 2014 22:02 |
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Ryusei doesn't really need Focus. Psychodriver makes him one of the dodgier characters and the SRX is actually pretty hilariously mobile if you pump up its evasion thanks to Psychodriver+ the Aya and Rai friendship boosts.
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# ? Sep 15, 2014 22:18 |
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Endorph posted:You could make him a Real with a super set of spirits, like Kallen or Gai Daigouji. Iron Wall/Guard + high-end barriers is always hilarious.
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# ? Sep 15, 2014 22:21 |
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Schwarzwald posted:Magic Knight Rayearth in the same game with Dunbine and Escaflowne. Don't forget Galient and Break Blade! I had the idea that since basing a whole thing around just fantasy mecha shows would be kinda limited, that at the same time there'd also be a parallel super-80s-cyberpunk world of namely Patlabor, Bubblegum Crisis, Megazone 23, Macross Plus, Zegapain, and Laserion, and eventually they'd end up united in some way. It'd also do well to have Escaflowne's villain make a lot more sense, alongside having better context for Autozam in Rayearth's second season. Lacking a Gundam or a Getter. Maybe New Getter would work well in the magic world and the in-between OVAs of UC Gundam would fit into the future one? Stardust Memory is probably the most 80s of the lot and it wasn't even made then. More 08th MS Team and War in the Pocket is always good too.
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# ? Sep 15, 2014 22:32 |
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Gyra_Solune posted:Lacking a Gundam...
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# ? Sep 15, 2014 23:19 |
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GimmickMan posted:Max dodges with the Macross 7, there is no reason to believe Takeru wouldn't be able to do the same. Especially with all the love for unique FUB/Ace bonuses these days. Halfway upgrade the Susanoo for +25 Evasion? Sure, why not. Endorph posted:You could make him a Real with a super set of spirits, like Kallen or Gai Daigouji. Spirits like guard and iron wall don't really fit with his fighting style which is incredibly acrobatic and dodge heavy on account of his mad video gaming skills. His spirit set would probably be more like Focus Accel Flash Attune Courage(changes to Love) Zeal Although I can't remember how many spirits modern SRW characters have
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# ? Sep 15, 2014 23:29 |
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Gaius Marius posted:Although I can't remember how many spirits modern SRW characters have I'm less certain about how many spirits Subs get nowadays. 6 always seem a bit too many for units with more than 2 pilots... NEO subs generally have 2 commands
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# ? Sep 15, 2014 23:44 |
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# ? Jun 9, 2024 17:01 |
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Depends on how many pilots the mech has. Mechs that are duos - like Simon/Viral - let both pilots have six spirits. Big teams like Dancouga or battleships give the main 6 and the subs 4.
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# ? Sep 15, 2014 23:56 |