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I've made my fortress specialise in exporting the finest leather shoes. I'm not sure why. Also if another load of goblins climb a tree and jump over my 3 tile high wall I'm gonna cry.
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# ? Sep 15, 2014 17:17 |
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# ? May 18, 2024 02:58 |
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Maybe you should cut down the tree
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# ? Sep 15, 2014 17:23 |
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or put a roof on your fortress
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# ? Sep 15, 2014 17:25 |
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There's 40 trolls currently hanging out in that forest so I gotta wait for them to scram.
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# ? Sep 15, 2014 17:25 |
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Faithless posted:There's 40 trolls currently hanging out in that forest so I gotta wait for them to scram. Can't you build a staircase up on the inside, and then do the floor? Get a bunch of blocks ready nearby to speed it up, maybe put weapon traps along the edge of the wall. Or channel down 5 more Z next to the wall and let them drop into a pit?
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# ? Sep 15, 2014 17:30 |
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Mister Adequate posted:I'm reasonably confident Masterwork does just that. Yeah but most of the rest of masterwork is a hacky piece of poo poo that barely functions.
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# ? Sep 15, 2014 21:19 |
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Mister Adequate posted:I'm reasonably confident Masterwork does just that. Yep, you can use scales from drakes to make armor that's stronger than vanilla leather. Also shells and chitin. There's even a Tailor's Workshop where you can make complete clothing sets from cloth or leather. One jobs makes pants, shirt, and shoes. Gus Hobbleton posted:Yeah but most of the rest of masterwork is a hacky piece of poo poo that barely functions. Also yes. Trebuchets and Arbalests are good ideas that just don't really work. Godlessdonut fucked around with this message at 21:30 on Sep 15, 2014 |
# ? Sep 15, 2014 21:28 |
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Gus Hobbleton posted:a hacky piece of poo poo that barely functions. but enough about dwarf fortress
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# ? Sep 15, 2014 21:31 |
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Michaellaneous posted:I would like to see things like drakes giving a bunch of leather that is comparable to steel armor. Those are some hard rear end ducks.
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# ? Sep 15, 2014 22:01 |
Suicide Sam E. posted:I'm still okay with being able to fish in a well they built, though. Progress! I'm not sure how turtles survived going through three screw pumps, but I'm not going to argue. Suicide Sam E. posted:Digging into the ocean is not that great of an idea, not if you don't know yet when the thaw is. Dreggon posted:is it also valid to make a full set of masterwork steel armor for every dwarf
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# ? Sep 15, 2014 22:03 |
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Zereth posted:I'm pretty sure you can fish in a pond they filled with buckets with no connection to any other water sources for years. Can you really fish in artificial reservoirs? Hell I usually make a 15x15x2 pond indoors, fishing from it would be awesome.
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# ? Sep 15, 2014 23:36 |
I've done it before.
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# ? Sep 16, 2014 00:37 |
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I just set everything that I mark as a water source as also a fishing source, and I end up making GBS threads raw fish out of my ears all of the time. Of course I always mark the nearby brook as a water source, in addition to the well, so I dunno if well fishing works. I'm pretty sure I've seen dwarves fishing there though.
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# ? Sep 16, 2014 00:41 |
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I'm pretty sure the water can't be pumped if you want to do that, which makes it more dangerous since you can't directly control the pressure levels. If you use floodgates to control the water level then yeah, you can fish from any water that came from a source where you can normally fish from, like a river or pond.
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# ? Sep 16, 2014 01:06 |
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I use the diagonal gap exploit to depressurize water I bring into the fortress, hopefully that counts.
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# ? Sep 16, 2014 01:12 |
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Wait, you can have water come through a diagonal gap and it resets the pressure, or what? I never knew about that.
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# ? Sep 16, 2014 02:14 |
Gus Hobbleton posted:Wait, you can have water come through a diagonal gap and it resets the pressure, or what? I never knew about that. Yup! I'm not sure if it counts for fish passage though. It might, or it might not.
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# ? Sep 16, 2014 02:35 |
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Sonuvabitch I been doing it the hard way all this time.
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# ? Sep 16, 2014 03:40 |
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Gus Hobbleton posted:Sonuvabitch I been doing it the hard way all this time. Works for lava, too! As for fishing, I am fairly certain the diagonal trick does not remove fish.
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# ? Sep 16, 2014 04:01 |
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necrotic posted:Works for lava, too! As for fishing, I am fairly certain the diagonal trick does not remove fish. Lava isn't pressurized to begin with.
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# ? Sep 16, 2014 04:04 |
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Iunnrais posted:Lava isn't pressurized to begin with. But a screw pump will pressurize it.
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# ? Sep 16, 2014 04:17 |
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My dwarves killed a minotaur by neatly cutting off its head. But they won't butcher the corpse, even though it isn't rotten, nor will they do anything cool with the head (like a totem). Does the minotaur entry in the raws not have the necessary [CAN BE BUTCHERED] tag or something like that? They won't even put it into the refuse pile.
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# ? Sep 16, 2014 04:24 |
Correct, Minotaurs are sentient and Dwarves' default ethics don't let them butcher sentient beings. For the other thing, is the corpse forbidden/are the orders set to allow the collection of outside refuse?
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# ? Sep 16, 2014 04:29 |
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Iunnrais posted:Lava isn't pressurized to begin with. Yeah lava is actually a lot safer than water.
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# ? Sep 16, 2014 04:32 |
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Iunnrais posted:Lava isn't pressurized to begin with. All this time I thought it was!
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# ? Sep 16, 2014 05:13 |
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Gus Hobbleton posted:Yeah lava is actually a lot safer than water. What a very dwarfy thing to say.
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# ? Sep 16, 2014 05:22 |
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So you're saying I should replace the waterfall in my dining room with lava? Can dwarves have happy thoughts from a lavafall?
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# ? Sep 16, 2014 05:42 |
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SynthOrange posted:So you're saying I should replace the waterfall in my dining room with lava? If you throw a goblin in there every couple of minutes, sure, probably.
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# ? Sep 16, 2014 05:53 |
SynthOrange posted:So you're saying I should replace the waterfall in my dining room with lava? I'm sure the lava mist will make them ecstatic for the rest of their lives.
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# ? Sep 16, 2014 06:13 |
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scamtank posted:I'm sure the lava mist will make them ecstatic for the rest of their lives. Is there a way to contain lava mist without preventing dwarves from seeing it? It seems like you could automate splashing it around by dumping rocks into a lava pool.
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# ? Sep 16, 2014 06:27 |
I'm pretty sure that dwarves "see" it from physical contact.
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# ? Sep 16, 2014 06:38 |
And speaking of burning unwanted things:Toady One posted:Messed around with some of the lag culprits: stale activities, enemy detection, over-active food consumption logging, and so on. Doubled the speed of the test save, but it's hard to say how it'll transfer in general, though the fixed trouble spots would come up in every fort with lots of dwarves.
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# ? Sep 16, 2014 06:42 |
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I have about 17 FPS so that would come in real handy
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# ? Sep 16, 2014 06:56 |
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Crimson Harvest posted:Can you really fish in artificial reservoirs? Hell I usually make a 15x15x2 pond indoors, fishing from it would be awesome. Yes. Dwarves love it. Fishing is pretty sweet, and you can consistently find 'fish' (turtles, what-have-you) in water reserves you made even if it's a stairwell leading down to the part of the fort you accidentally flooded. On the down side, hunting for wild animals seems to be broken again. And the migrant waves are one third hunters. ninjewtsu posted:I just set everything that I mark as a water source as also a fishing source, and I end up making GBS threads raw fish out of my ears all of the time. It doesn't even matter if it's marked - fisherdwarves are some bold souls. If it's winter and you breach the caverns, they'll go down there to find a fishing spot. On my map the brook thaws earlier in the sinister mountains than it does in the forest portion, so they wander off all the way down there to see if they can get some char or oysters. Fisherdwarves don't care about danger or where you want them to fish.
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# ? Sep 16, 2014 12:07 |
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Suicide Sam E. posted:Yes. Dwarves love it. Fishing is pretty sweet, and you can consistently find 'fish' (turtles, what-have-you) in water reserves you made even if it's a stairwell leading down to the part of the fort you accidentally flooded. ah yes, my first 2014 fortress death "Urist, the undead are coming! Get inside!" "gently caress off, I'm trying to fish!"
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# ? Sep 16, 2014 13:36 |
Angela Christine posted:Yes. Sort of. This actually worked better than I thought; I created a fortress and immediately retired it, created 2 more then checked on legends and the first new fortress had grown to 17 population, so it looks like at least the hard-coded migrations still arrive when you're not playing that particular fort. Interestingly, I still keep getting medium sized migrations to my original one, between 15-20 each time, and regular dwarf caravans/liaison. Now to just hope my new mountainhome doesn't get conquered in the meantime...
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# ? Sep 16, 2014 14:14 |
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Suicide Sam E. posted:It doesn't even matter if it's marked - fisherdwarves are some bold souls. If it's winter and you breach the caverns, they'll go down there to find a fishing spot. On my map the brook thaws earlier in the sinister mountains than it does in the forest portion, so they wander off all the way down there to see if they can get some char or oysters. Is this true regardless of the fish-in-zones order?
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# ? Sep 16, 2014 14:40 |
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Dreggon posted:ah yes, my first 2014 fortress death Well you can cancel jobs now and... Wait, no. Fishing is imperative. A bad day at fishing with the undead coming for you, eating your baby and maiming you is better than a good day bringing stone to the mason whom made your furniture.
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# ? Sep 16, 2014 15:29 |
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Yeah I haven't found a way to cancel fishing. Removing all of his labors and assigning him to a burrow that contains nothing but food and booze and friends, and he will stay out there fishing for a year or more. I generally see fishers as expendable, because they provide only a small boost to my food industry and just end up dead the instant something goes wrong anyway.
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# ? Sep 16, 2014 16:05 |
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# ? May 18, 2024 02:58 |
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I disable fishing on all but one guy. One successful fisher provides plenty of shells if shells are available on the map. Make the one fisherman also a hunter or at least a lumberjack so he can make a heroic last stand when the baddies inevitably come for him.
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# ? Sep 16, 2014 16:12 |