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PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Acidix posted:

I'm thinking of getting back in with necrons or chaos daemons. Are there any good strategies for either running around now. The idea of summoning dudes either daemons or scarab sounds very fun.

You may want to hold off on Crons. With the current rate of codex releases, they'll probably get a new book by early next year.

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Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!
Is the existing BA codex likely to be valid for a couple years yet? With ordering Space Hulk, I may finally make the BA army I've wanted to make for a decade.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Nail Rat posted:

Is the existing BA codex likely to be valid for a couple years yet? With ordering Space Hulk, I may finally make the BA army I've wanted to make for a decade.

No. That's likely the next one to update after the DE codex comes out later this month/early next.

Nail Rat
Dec 29, 2000

You maniacs! You blew it up! God damn you! God damn you all to hell!!

PeterWeller posted:

No. That's likely the next one to update after the DE codex comes out later this month/early next.

Welp, good thing I didn't pick it up then.

Sydney Bottocks
Oct 15, 2004

That reminds me that when I bought the current BA codex (back around 2011 or so), the FLGS I went to had it priced at the old 3rd edition BA codex's price of $9.99, instead of $24.99 (or whatever price GW had originally given it). :v:

A Shitty Reporter
Oct 29, 2012
Dinosaur Gum
Got a couple more questions:
  • Have I screwed myself over by assembling this drop pod before priming it?
  • What's a good weapon setup for a SM tactical squad captain, preferably including a chainsword?
  • Do purity seals have any gameplay effect?
  • What's the effective difference between the three types of Dreadnaughts?
Thanks.

Cataphract
Sep 10, 2004

Fun Shoe

An Angry Bug posted:

Got a couple more questions:
  • Have I screwed myself over by assembling this drop pod before priming it?
  • What's a good weapon setup for a SM tactical squad captain, preferably including a chainsword?
  • Do purity seals have any gameplay effect?
  • What's the effective difference between the three types of Dreadnaughts?
Thanks.

Maybe a little bit, but it's not completely impossible. You can always just glue the doors shut

Keep them cheap. Maybe just give him melta bombs.

Nope

Venerable are pretty similar to regular dreads in most respects. Just a tiny bit better at shooting and very slightly tougher when penetrated. Ironclad have higher armour values and their weapons are a bit more specialised. To be honest none of them are all that great with the way the rules are at the moment.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Cataphract posted:

Maybe a little bit, but it's not completely impossible. You can always just glue the doors shut

Keep them cheap. Maybe just give him melta bombs.

Nope

Venerable are pretty similar to regular dreads in most respects. Just a tiny bit better at shooting and very slightly tougher when penetrated. Ironclad have higher armour values and their weapons are a bit more specialised. To be honest none of them are all that great with the way the rules are at the moment.

Is the Murderfang worth it for an alpha strike drop pod SW army?

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

An Angry Bug posted:

Got a couple more questions:
Have I screwed myself over by assembling this drop pod before priming it?

It's gonna be a pain in the rear end - the usual opinion that I've heard is to paint it in pieces and then assemble it. But as Cataphract says, it's not insurmountable.

quote:

What's a good weapon setup for a SM tactical squad captain, preferably including a chainsword?
Until they revise the rules for chainswords, there's no point in having one - thought I suspect you may be asking because you've already modeled the chainsword. Also, do you mean a tac squad sergeant? If so, a combi-weapon (either plasma or melta depending on who you ask) seems to be the best fit. Depending on your Chapter it may be worth sticking something else on.

quote:

Do purity seals have any gameplay effect?
Not in normal play, but I believe they do in Kill Team.

quote:

What's the effective difference between the three types of Dreadnaughts?
Venerable dreadnoughts have a better stat line in terms of WS and BS, and can re-roll the damage result on an incoming penetrating hit. Ironclads are better armored and seem to be more inclined toward melee, but someone else will certainly be able to address that better than I can.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

An Angry Bug posted:

Have I screwed myself over by assembling this drop pod before priming it?

Not really. You won't be able to get as much detail inside the drop pod if it's fully assembled, but honestly, black/grey primer and some quick highlights on the restraining straps and storm bolter are pretty much sufficient.

quote:

What's a good weapon setup for a SM tactical squad captain, preferably including a chainsword?

Chainsword and combi weapon or storm bolter. Though captains usually move up to power weapons (swords/fists), and you'll have an easier time finding an existing captain model with those. Sergeants generally have the bolt pistol/chainsword kit.

quote:

Do purity seals have any gameplay effect?

No, though they can improve the look of an army, particularly when done well with armies that can use a splash of color (grey knights, deathwing, black templars)

quote:

What's the effective difference between the three types of Dreadnaughts?

Bog standard dreadnaughts are lumbering slow vehicles that can provide a decent tactical punch depending on weapon loadout. Multimelta/Power claw with flamer/storm bolter underslung weapons are nice for drop pods.

Venerable dreadnaughts gain the ability to force an opponent to reroll one penetrating hit result per (phase?/turn? - I'd have to double check). Can be nice to take a weapon destroyed or something down to a shaken)

Ironclad dreadnaughts get extra armour value on front armour (13) and can take seismic hammers which basically obliterate armour value on buildings. They can take assault grenade launchers, though I can't recall if there's an actual benefit to those. (I think all dreadnaught weapons would go at I1, but I'd, again, have to refer to the SM codex again.)

quote:

Thanks.

Hope this helps.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

koreban posted:

Venerable dreadnaughts gain the ability to force an opponent to reroll one penetrating hit result per (phase?/turn? - I'd have to double check).

Looks like it's every single time, which is pretty potent at 3 HP.

quote:

Ironclad dreadnaughts get extra armour value on front armour (13) and can take seismic hammers which basically obliterate armour value on buildings. They can take assault grenade launchers, though I can't recall if there's an actual benefit to those. (I think all dreadnaught weapons would go at I1, but I'd, again, have to refer to the SM codex again.)


Dreadnaught CCWs normally go on normal Initiative but it looks like the Seismic Hammer is in fact Unwieldy. The main benefit for Ironclad launchers, it seems, is preventing the enemy from gaining the bonus attack on the charge.

Scowny
Jul 11, 2006

Nice guy, that Kharne

Spanish Manlove posted:

Is the Murderfang worth it for an alpha strike drop pod SW army?

I'd say do - very cheap, special rules that make combat viable for him, also the word murder repeated so many times has to count for something. Gotta be a lot of stuff 'podding down with him though, otherwise he's not that hard to take out.

vvv Unwieldy itself has the exception for MCs and Walkers, I like that 7th has a majority of rules in the places you'd expect them vvv

Scowny fucked around with this message at 19:11 on Sep 16, 2014

Cataphract
Sep 10, 2004

Fun Shoe

PantsOptional posted:

Looks like it's every single time, which is pretty potent at 3 HP.


Dreadnaught CCWs normally go on normal Initiative but it looks like the Seismic Hammer is in fact Unwieldy. The main benefit for Ironclad launchers, it seems, is preventing the enemy from gaining the bonus attack on the charge.

I believe that the walker rule overrides the attack last rule of unwieldy.

ANAmal.net
Mar 2, 2002


100% digital native web developer
So is this a bad Ork list, or the worst Ork list, at 1000 points (bearing in mind that all I have to work with here is two stormclaw sets, a box of shootas, some junk 2nd or 3rd-edition rhinos to turn into trukks, and 60 sluggas from ebay):

warboss - PK, boss pole, combi-rocket, heavy armor
10 shootas, 1 big shoota, 1 PK/boss pole/combi-rocket nob (heavy armor on all of them)
Trukk with rocket and reinforced ram (i had 5 points to blow and it made for a cool model)
19 sluggas, 1 PK/boss pole Nob
19 sluggas, 1 PK/boss pole Nob
19 sluggas, 1 PK/boss pole Nob
3 killa kans, all with grot riggers (they look cool) and kustom mega blastas

It seems like enough mans, but the only anti-tank or anti-terminator I have is nob punching and the kans. Kans are bad now, and more than 10% of my total points are going into power klaws, but I'm not really sure what else to throw in. Also, I know punching sucks in 7th edition, but I don't feel like popping off 60 sets of arms. Is 3x20 enough mans to punch effectively, or would 2x30 make more sense? Or none at all? I am bad at 40k under the best of circumstances, so I'm OK with a list that loses every game, I just don't want it to be so bad I start flipping tables.

I mostly play against marines, regular and Chaos, if that matters.

koreban posted:

They can take assault grenade launchers, though I can't recall if there's an actual benefit to those. (I think all dreadnaught weapons would go at I1, but I'd, again, have to refer to the SM codex again.)

I don't have the book in front of me, but I think Dreadnought CCWs are basically powerfists that aren't unwieldy, so they'd strike at initiative normally, and the grenades make sure they can still do it when charging into cover. I hope I have that right.

ANAmal.net fucked around with this message at 19:14 on Sep 16, 2014

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Scowny posted:

I'd say do - very cheap, special rules that make combat viable for him, also the word murder repeated so many times has to count for something. Gotta be a lot of stuff 'podding down with him though, otherwise he's not that hard to take out.

Almost everything would be drop podded so it'd come down with a full grey hunter squad with two meltas and an 8man squad with a termi rune priest with a combi-melta. I don't think you can legally do a full drop pod list since you have to have at least one thing on the board during deployment so if your opponent siezes then the game auto-ends because you have nothing on the table.

By the way, if you drop pod in long fangs can they full BS fire the turn they arrive?

A Shitty Reporter
Oct 29, 2012
Dinosaur Gum
Awesome, all really helpful. Sounds like the drop pod is salvageable. Not like I was planning or even capable of a complex paint job on it anyway. Put a combi-melta on the tac squad Sargent since the combi-plasma looked a bit too big with his pose. And glad to hear that the extra purity seals on some of their backpacks won't add to point costs or anything. Thanks again for the advice.

Scowny
Jul 11, 2006

Nice guy, that Kharne

Spanish Manlove posted:

Almost everything would be drop podded so it'd come down with a full grey hunter squad with two meltas and an 8man squad with a termi rune priest with a combi-melta. I don't think you can legally do a full drop pod list since you have to have at least one thing on the board during deployment so if your opponent siezes then the game auto-ends because you have nothing on the table.

By the way, if you drop pod in long fangs can they full BS fire the turn they arrive?

It's end of the game turn, not player turn, so it's possible to take an entirely Drop Podding army since you'll get half your army on your first turn no matter what.

Long Fangs would have to be Snap Firing with their heavy weapons, which sucks, but again if you've got half an army with them, they should hopefully live on to be useful.

Direwolf
Aug 16, 2004
Fwar

Spanish Manlove posted:

Almost everything would be drop podded so it'd come down with a full grey hunter squad with two meltas and an 8man squad with a termi rune priest with a combi-melta. I don't think you can legally do a full drop pod list since you have to have at least one thing on the board during deployment so if your opponent siezes then the game auto-ends because you have nothing on the table.

By the way, if you drop pod in long fangs can they full BS fire the turn they arrive?

No, game would end if there's nothing on the board at the end of the game turn, not player turn. You can mass drop pod.

If something comes in by deep strike, it counts as having moved, so Long Fangs can fire as if they have moved - meaning heavy weapons will be snap firing.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Scowny posted:

It's end of the game turn, not player turn, so it's possible to take an entirely Drop Podding army since you'll get half your army on your first turn no matter what.

Long Fangs would have to be Snap Firing with their heavy weapons, which sucks, but again if you've got half an army with them, they should hopefully live on to be useful.

Awesome, it just seems to fit SW more thematically to have them all drop pod in, blow poo poo up with their meltas, and laugh when they get counter assaulted.

Yeah though so since they count as having moved because of disembarking. So instead of a drop pod it looks the long fangs should run with a wolf priest and hide in a ruin, or behind an aegis line if I'm looking to burn some points on something. I'd probably have something like bjorn or a las/fist dread back there to help them in case that squad gets rushed.

Scowny
Jul 11, 2006

Nice guy, that Kharne

Spanish Manlove posted:

Awesome, it just seems to fit SW more thematically to have them all drop pod in, blow poo poo up with their meltas, and laugh when they get counter assaulted.

Yeah though so since they count as having moved because of disembarking. So instead of a drop pod it looks the long fangs should run with a wolf priest and hide in a ruin, or behind an aegis line if I'm looking to burn some points on something. I'd probably have something like bjorn or a las/fist dread back there to help them in case that squad gets rushed.
Yeah I've gone with a similar approach - a Grey Hunter squad to secure objectives at home with a Rune Priest and a Predator for long range anti-tank, some Thunderwolves for assault then everything else is Drop Pod'ing or Outflanking onto board. I would've gone with Long Fangs but getting a hold of 4 or 5 Lascannons isn't worth the hassle when I can just stick a tank down and be done with it.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Scowny posted:

Yeah I've gone with a similar approach - a Grey Hunter squad to secure objectives at home with a Rune Priest and a Predator for long range anti-tank, some Thunderwolves for assault then everything else is Drop Pod'ing or Outflanking onto board. I would've gone with Long Fangs but getting a hold of 4 or 5 Lascannons isn't worth the hassle when I can just stick a tank down and be done with it.

I'm debating if thunderwolf calvary would be worth it over even more drop podding grey hunters and a blizzard shield dread to hide behind.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

An Angry Bug posted:

Got a couple more questions:
  • Have I screwed myself over by assembling this drop pod before priming it?
  • What's a good weapon setup for a SM tactical squad captain, preferably including a chainsword?
  • Do purity seals have any gameplay effect?
  • What's the effective difference between the three types of Dreadnaughts?
Thanks.

People have addressed all these, but I'll just add that if you want your captain to have a chainsword with decent stats, you can give him the Teeth of Terra relic chainsword.

A Shitty Reporter
Oct 29, 2012
Dinosaur Gum
Ooh, looks neat. I'll do that. Also, managed to separate the strut/gun section of the drop pod from the passenger area without damage. Should make painting way easier.

Cataphract
Sep 10, 2004

Fun Shoe

Spanish Manlove posted:

I'm debating if thunderwolf calvary would be worth it over even more drop podding grey hunters and a blizzard shield dread to hide behind.

yes, thunderwolves are insanely good in the new book.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
People dropping dreads, what models do you use? The FW model is like $100 and it kinda bugs me that the GW ones' doors are too small for a dread to fit through. Is there a third-party solution?

I haven't been gluing drop pod doors shut because they aren't supposed to block line of sight.

Spanish Manlove
Aug 31, 2008

HAILGAYSATAN

Sulecrist posted:

People dropping dreads, what models do you use? The FW model is like $100 and it kinda bugs me that the GW ones' doors are too small for a dread to fit through. Is there a third-party solution?

I haven't been gluing drop pod doors shut because they aren't supposed to block line of sight.

You always could cut out a dread shaped silhouette that's magnetized in that you remove on deployment like that the dread kool-aid manned out of the pod.

BeigeJacket
Jul 21, 2005

Cataphract posted:

yes, thunderwolves are insanely good in the new book.

I've got 3 of these fellows on the build table at the moment, but haven't decided what weapons to give them yet. I was thinking 2 with regular ccws/pistols and one with a power fist. Storm Shields for everyone. Anything egregiously terrible about this load out?

Direwolf
Aug 16, 2004
Fwar

Sulecrist posted:

People dropping dreads, what models do you use? The FW model is like $100 and it kinda bugs me that the GW ones' doors are too small for a dread to fit through. Is there a third-party solution?

I haven't been gluing drop pod doors shut because they aren't supposed to block line of sight.

10 space marines have never fit inside of any Rhino they've ever produced...sooo

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
The only way you could actually get the Marines who gun the stormbolters on top of tanks to work would be if you lowered them into the hatches like R2-D2.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

Direwolf posted:

10 space marines have never fit inside of any Rhino they've ever produced...sooo

They do if you melt them and pour them inside.

Scowny
Jul 11, 2006

Nice guy, that Kharne

Spanish Manlove posted:

I'm debating if thunderwolf calvary would be worth it over even more drop podding grey hunters and a blizzard shield dread to hide behind.

Three guys with Storm Shields and a Thunder Hammer is cheap enough, will soak up fire and hopefully be around long enough to kill stuff. I do love the new Dread models though, i was sorely tempted to get one or two.. plus the formation in the Grimnar book with Bjorn is also pretty boss

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
New Dark Eldar stuff looks neato:











I want those Wrack heads for cultists. Also guessing "It came from the void" is in reference to the Voidraven Bomber.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

SRM posted:

I want those Wrack heads for cultists. Also guessing "It came from the void" is in reference to the Voidraven Bomber.

I just want to use a lot of those models for cultists, straight up. I guess the primary thing would be trimming down the ears.

Moola
Aug 16, 2006
They better get a huge dumb kit of some kind!

Like a giant flying dildo with spikes on it or something I dunno.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Moola posted:

They better get a huge dumb kit of some kind!

Like a giant flying dildo with spikes on it or something I dunno.

Check your mom's dresser.

Raphus C
Feb 17, 2011

SRM posted:

New Dark Eldar stuff looks neato:



Those models look difficult to make work. Making the muscle detail in the arms and chest match will be a fun game all in of itself. Its going to make it difficult to avoid the arms looking glued on.

Though, maybe that is the look they are going for... Still, staples work better.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I really hope those wrack vehicles are the result of an upgrade sprue or re-cuts, and not kits in and of themselves.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Raphus C posted:

Those models look difficult to make work. Making the muscle detail in the arms and chest match will be a fun game all in of itself. Its going to make it difficult to avoid the arms looking glued on.

Though, maybe that is the look they are going for... Still, staples work better.

They probably go together in some prescribed ways, like Chest A + Arms A and so on.

Moola
Aug 16, 2006

Indolent Bastard posted:

Check your mom's dresser.

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Sir Teabag
Oct 26, 2007
The thing I really liked about the 5th ed DE book was how you could form three different types of conceptually different armies. Two of which being glass cannons: long range kabalite glass cannon, and short range wyche glass cannon. And then a third, rarely seen slightly tougher mid-range army.

Hopefully the new 'dex makes all three and the combination of those three viable. I'd love to see some diverse Dark Eldar armies. A monochrome rainbow coalition of depraved space elves would be hella cool.

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