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WordMercenary posted:Death to +1 weapons. They are unforgivably boring. Well, when I reviewed Pathfinder for F&F, I just got sick of seeing "nickel bonuses or dime bonuses", endless +1 or +2 bonuses to this or that. These are the kind of bonuses you'll barely ever notice, odds-wise, and become just another dumb thing to look up. Like the dwarf's +1 bonus to appraise stones and gems. Whoop-dee poo poo. If 5e is good at anything, it at least excises this sort of thing pretty nicely, actually! It makes the system more elegant. Not good, mind... but cleaner to parse. I wonder if it's okay to just remove magic weapon bonuses from 13th Age entirely and just instead have them provide powers? I guess the return of the inherent bonus kludge would fix it... Fixed the link for you.
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# ? Sep 16, 2014 20:29 |
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# ? Jun 11, 2024 13:40 |
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TheLovablePlutonis posted:The card game that people from my class are developing and i was playtesting will get into collective funding soon This is cool, is there more info on this
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# ? Sep 16, 2014 20:37 |
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Alien Rope Burn posted:Fixed the link for you. I'm honestly amazed by the lack of "JUST BECAUSE WE PLAY D&D DOESN'T MEAN WE'RE DATELESS" nerdrage in the comments.
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# ? Sep 16, 2014 21:03 |
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September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate.
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# ? Sep 16, 2014 21:10 |
...so we have to talk about why it's broken without actually saying why it's broken? Like I get that a lot of those words are meaningless but the system math being terrible is 90% of the problem with 3.x (which is the only bad version I can speak for at all).
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# ? Sep 16, 2014 21:16 |
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Alien Rope Burn posted:I wonder if it's okay to just remove magic weapon bonuses from 13th Age entirely and just instead have them provide powers? I guess the return of the inherent bonus kludge would fix it... Bucnasti posted:It's really important to me that the game is inclusive, the source material we're drawing on was in it's own weird way very inclusive, the seventies were the first time (in America at least) that a lot of disenfranchised groups were getting represented in any meaningful way in the media especially film and music. MadScientistWorking fucked around with this message at 21:22 on Sep 16, 2014 |
# ? Sep 16, 2014 21:19 |
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Countblanc posted:This is cool, is there more info on this Not much, just that it's the first card game made on my state. I have the rules but it's Portuguese only.
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# ? Sep 16, 2014 21:20 |
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MadScientistWorking posted:Are magic items actually required in 13th Age? Not really? You can use consumables to do the +whatever bonuses you'd get from them, but a big part of the game is getting magic items because they are unique, have personalities, and are alive and interesting. That being said, you cannot go to a store and buy them, and you can use your relationships with the icons in order to get them as quest rewards and stuff. S.J. fucked around with this message at 21:26 on Sep 16, 2014 |
# ? Sep 16, 2014 21:22 |
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SALT CURES HAM posted:...so we have to talk about why it's broken without actually saying why it's broken? He did not disallow the word 'wizard'?
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# ? Sep 16, 2014 21:23 |
MadScientistWorking posted:You have to be really dam careful though because a lot of the stuff from the 70's wasn't actually inclusive more than it was just flat out racist. Only looking back at it from 2014. You have to keep in mind when you're looking at 70s stuff that "treating minorities like humans" was a fairly new concept to white America; even if our views have progressed, the amount of effort we put into doing anything about them has regressed a shitload. In the 70s, there was an extremely prolific subgenre of action movies targeted directly at African-American audiences, along with a pretty decent number of non-genre efforts like Watermelon Man (1970). Nowadays, there's... Tyler Perry movies, Kevin Hart movies, and Django Unchained, and the latter wasn't even targeted towards them, it just picked them up due to non-lovely handling of its subject matter. SALT CURES HAM fucked around with this message at 21:30 on Sep 16, 2014 |
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# ? Sep 16, 2014 21:27 |
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TheLovablePlutonis posted:September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate. You forgot to ban some other buzzwords: Dungeons and/or Dragons, role-playing game, levels, XP, fighters, wizards, Gygax, 5e, and "Plutonis is a big wet pixie fart".
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# ? Sep 16, 2014 21:29 |
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Alien Rope Burn posted:You forgot to ban some other buzzwords: Dungeons and/or Dragons, role-playing game, levels, XP, fighters, wizards, Gygax, 5e, and "Plutonis is a big wet pixie fart". Adding those to the verboten words then.
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# ? Sep 16, 2014 21:34 |
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Alien Rope Burn posted:Well, when I reviewed Pathfinder for F&F, I just got sick of seeing "nickel bonuses or dime bonuses", endless +1 or +2 bonuses to this or that. These are the kind of bonuses you'll barely ever notice, odds-wise, and become just another dumb thing to look up. Like the dwarf's +1 bonus to appraise stones and gems. Whoop-dee poo poo. If 5e is good at anything, it at least excises this sort of thing pretty nicely, actually! It makes the system more elegant. Not good, mind... but cleaner to parse. I basically ran 4e with inherant bonuses on and the emphasis on giving people magic items that were more cool and interesting than +x to hit, which is all of them. Even a generic sword of fire is more evocative, compelling and potentially interesting in game. That's the way I prefer magic items.
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# ? Sep 16, 2014 21:36 |
TheLovablePlutonis posted:September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate. Do we PM this to you, post it in the thread, or what; and can we use derivations of the words you have outlined
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# ? Sep 16, 2014 21:36 |
TheLovablePlutonis posted:Adding those to the verboten words then. So basically, you don't want anyone to convince you, you just want to laugh at people trying to abuse the English language to fit the framework you're proposing.
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# ? Sep 16, 2014 21:38 |
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Plenty of poo poo is up to taste, D&D is bad because the people who make it either don't understand or don't care about probabilities and coherency. This wouldn't be anything special except it's the Big Dog and helps set a terrible tone for the industry. There, I win. I will defer my prize in exchange for you keeping your current avatar in perpetuity because I like it.
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# ? Sep 16, 2014 21:38 |
SALT CURES HAM posted:So basically, you don't want anyone to convince you, you just want to laugh at people trying to abuse the English language to fit the framework you're proposing. Go to *checks watch* take a nap, WickedIcon.
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# ? Sep 16, 2014 21:38 |
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SALT CURES HAM posted:So basically, you don't want anyone to convince you, you just want to laugh at people trying to abuse the English language to fit the framework you're proposing. I don't see a problem with that.
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# ? Sep 16, 2014 21:39 |
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TheLovablePlutonis posted:September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate. pee pee doo doo it is a bad game
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# ? Sep 16, 2014 21:40 |
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TheLovablePlutonis posted:September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. 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Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. Dungeons and Dragons is so lovely it's like reading a thousand words of your posting. That's 1080 words, btw.
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# ? Sep 16, 2014 21:42 |
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20 minutes of fun in 4 hours
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# ? Sep 16, 2014 21:44 |
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SALT CURES HAM posted:So basically, you don't want anyone to convince you, you just want to laugh at people trying to abuse the English language to fit the framework you're proposing. I want a reasonable argument that is different from the ten hundred billion ones that were presented to me yet were mostly the same repeated a thousand trillion times over, and let's face it, is it too much to ask for serious answers from serious people instead of boring trolls?
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# ? Sep 16, 2014 21:48 |
Dungeons and Dragons was getting better. Fourth edition was better than third edition which was better than second edition. It was a system for a very specific kind of game, but that kind of game can be quite fun and enjoyable, if not especially deep or responsive. And sure the various editions also had their flaws, like class unbalance at various levels in third edition, but they tended to be new problems with each edition, and the fan base is wide and deep enough to recognize them and perhaps even offer solutions in supplemental material. But everything I've read about fifth edition makes it seem like it is a step backwards. It is recidivist reaction to the increasingly conservative fanbase. While I never expected D&D Next to be Dungeon World, I was hoping it might be a refinement and improvement on fourth edition, rather than an attempt to rehash the glory days of third edition, with a more strictly controlled license. I want to like D&D for what it is, but it seems too much a product that is resistant to innovation and change, that is unable to admit its mistakes and grow and change in response to a new and more creative market.
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# ? Sep 16, 2014 21:51 |
TheLovablePlutonis posted:I want a reasonable argument that is different from the ten hundred billion ones that were presented to me yet were mostly the same repeated a thousand trillion times over, and let's face it, is it too much to ask for serious answers from serious people instead of boring trolls? Here's Part 1, as this will take a while. ----- Let us consider together the game; (“D” and “D” abbreviated, you know) And ponder ‘pon its failings manifold. Let us ignore for the moment, the sort Of problems of arithmetical kind Which thus far predominate unduly And focus instead upon the core of it. Firstly, we must begin at the bottom, And then work our way to the very peak. Let us ask- what is the purpose of play? Let anyone answer. They shan’t, they cannot. Shall we explore the subterranean? The castle, the citadel, the city? Do we wish to find wealth, fame, or power? Who are we? What are we? Why us? Why now? These the manuals cannot answer us. Secondly, we shall consider the sorts that, (regrettably named, written in deep stone) The game calls “classes”, though no school sighted. Let us divide them into groups, or not, But above all consider; no man Or woman, alone is of position Clerical, mystical, or violent. This in turn cannot provide more than a Fraction, of small dimension, of the Nature of life, within the course of play. Thirdly, we at last come to the matters Of the magister or the magician, The statistical art, and its companion, Arithmetic. The curvature of the Probabilities at play, renders you Who, foolishly, plays the game quite freely, With devil’s luck and God’s fortune too often Saddled. Alas for those of modest kind, Who wish not to have the burden Fortune Riding them, like a bastard chevalier.
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# ? Sep 16, 2014 22:04 |
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TheLovablePlutonis posted:I want a reasonable argument that is different from the ten hundred billion ones that were presented to me yet were mostly the same repeated a thousand trillion times over, and let's face it, is it too much to ask for serious answers from serious people instead of boring trolls? Ask your question again in a serious fashion.
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# ? Sep 16, 2014 22:04 |
Even if you ignore the caster/martial divide and the abhorrent 6 save system, the emergent gameplay seems like it has a tendency to accidentally be vastly different from the advertised gameplay. And it's generally up to the DM to try to bring the two back together, with little to no aid from the game itself. This was the same issue my group had with 3e back in the day, and it's why I play Dungeon World now. Though I actually find myself mildly intrigued by the emergent gameplay people are posting about. Skeleton hordes, tanky druids and hand crossbow/shield SWAT teams sound amusing as hell. But not $150 intrigued, and definitely not enough to run it (gently caress monster spell lists).
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# ? Sep 16, 2014 22:07 |
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gradenko_2000 posted:He did not disallow the word 'wizard'? Actually, Gradenko, I think you're pretty uniquely suited to give him an answer (assuming he's asking in good faith, which he, well, might not be). You can draw comparisons to stuff like War in the Pacific and War in the East, which are also hypercomplex games whose subsystems can spectacularly self-destruct and whose fan base is pretty similar. Draw comparisons between things like WitP's ahistorically ineffective mines, WitE's non upgrading rifle squads, and D&D 5e's encounter design flaws, and the like.
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# ? Sep 16, 2014 22:11 |
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TheLovablePlutonis posted:September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate. Ettin, toxx Plut on this TIA.
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# ? Sep 16, 2014 22:27 |
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TheLovablePlutonis posted:I want a reasonable argument that is different from the ten hundred billion ones that were presented to me yet were mostly the same repeated a thousand trillion times over, and let's face it, is it too much to ask for serious answers from serious people instead of boring trolls? Nah, it's a bad game, burden of proof is on you to demonstrate otherwise
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# ? Sep 16, 2014 22:30 |
It's not really surprising to me that people would take gentle ribbing about how samey and jargon-filled things are when talking about Dungeons and Dragons and turn it into the latest assault of the Plutonis Liberation Army against the good folks of Traditional Games, but it is disappointing how many people are taking it deadly seriously and not even having any fun with it.
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# ? Sep 16, 2014 22:32 |
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If plutonis really wanted to rile up TG he'd talk the admins into banning Monsterhearts games.
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# ? Sep 16, 2014 22:36 |
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Effectronica posted:It's not really surprising to me that people would take gentle ribbing about how samey and jargon-filled things are when talking about Dungeons and Dragons and turn it into the latest assault of the Plutonis Liberation Army against the good folks of Traditional Games, but it is disappointing how many people are taking it deadly seriously and not even having any fun with it. See? D&d next isn't fun at all?? lmao
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# ? Sep 16, 2014 22:38 |
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I like RPGs
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# ? Sep 16, 2014 22:42 |
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Quarex posted:I like RPGs You came to the wrong fuckin' neighborhood, buddy. We only like anime and mafia around here, in that order.
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# ? Sep 16, 2014 22:45 |
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TheLovablePlutonis posted:September contest: convince me on how D&D is bad with a 1000+ word post without using the following buzzwords: Design, Caster supremacy, math, dice, grog and its variations (nerd, dweeb), simulationism, magic, broken and issues. Whoever makes the first one to convince me gets either Plat or an Avatar certificate. Empecemos por la pregunta más importante: "¿Qué es Mazmorras y Brujas?" Voy a dejar de responder plenamente a esta pregunta a mis más distinguidos colegas.
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# ? Sep 16, 2014 22:55 |
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Meinberg posted:I want to like D&D for what it is, but it seems too much a product that is resistant to innovation and change, that is unable to admit its mistakes and grow and change in response to a new and more creative market. Well it was made in the 70's
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# ? Sep 16, 2014 22:59 |
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SALT CURES HAM posted:Only looking back at it from 2014. You have to keep in mind when you're looking at 70s stuff that "treating minorities like humans" was a fairly new concept to white America; even if our views have progressed, the amount of effort we put into doing anything about them has regressed a shitload. EDIT: Never mind the fact that the politics have drastically changed in fifty years which honestly leaves a bit of the representation really kind of outdated in a way. MadScientistWorking fucked around with this message at 23:04 on Sep 16, 2014 |
# ? Sep 16, 2014 22:59 |
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Bucnasti posted:Since gender, race and sexuality have no bearing on your ability to shoot Illinois Nazi's in the face we do our best to leave them out of the rules. I think the one exception being a sidebar where we point out that just because the role is called "Good Old Boy" doesn't mean you can't be a "Good Old Girl". Dude, I think you're being asked about Stonewall, but that's '69 so who knows. fez_machine fucked around with this message at 23:12 on Sep 16, 2014 |
# ? Sep 16, 2014 23:07 |
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Effectronica posted:Here's Part 1, as this will take a while. Yes... Yes!!! Really Pants posted:Empecemos por la pregunta más importante: "¿Qué es Mazmorras y Brujas?" Voy a dejar de responder plenamente a esta pregunta a mis más distinguidos colegas. If you made a 1000 word serious post in Spanish or Portuguese or the King of Languages: Esperanto, I will award you instead of Effectronica. Be warned, however, that I shall scour for grammatical errors! Forums Terrorist posted:Ettin, toxx Plut on this TIA. I'm was raised by men and women of honor, I need no threats to make what I promise true. Captain Foo posted:Nah, it's a bad game, burden of proof is on you to demonstrate otherwise I do not know how it is in Soviet Foochsia, but in democratic countries, you are innocent until proven guilty.
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# ? Sep 16, 2014 23:10 |
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# ? Jun 11, 2024 13:40 |
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So I have been kicking around a game based on Southern Bastards and Justified; a game about small, hosed-up southern towns, sort of a new-Western thing. I live in the near-South and I've spent some time in the methier parts of Tennessee, so I'm not entirely bereft of personal inspiration, but I'm looking for more media to consume for ideas. Any good suggestions?
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# ? Sep 16, 2014 23:19 |