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I've just bought the PS2 version. I've played the PC version about a jabillion times, so how much am I going to hate the PS2 one?
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# ? Sep 11, 2014 13:45 |
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# ? May 31, 2024 20:27 |
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zombieman posted:I've just bought the PS2 version. I've played the PC version about a jabillion times, so how much am I going to hate the PS2 one?
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# ? Sep 11, 2014 13:57 |
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Party Plane Jones posted:If you're like me and must have every single thing, you can easily lose an entire prod mag to taking down a MiB/WiB. They take a knockin' and keep on rockin. Prod their butt, yo. I think it takes like 2 *bzzt*s instead of the regular one?
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# ? Sep 11, 2014 14:26 |
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Party Plane Jones posted:If you're like me and must have every single thing, you can easily lose an entire prod mag to taking down a MiB/WiB. They take a knockin' and keep on rockin. Its been a while, but I am pretty sure if you hit MiB in that sweet spot at the base of their skull they go down in two hits. Regular enemies will go down in one. I can't remember if MiB have a sweet spot at the top of their rear end like regular enemies, mainly because I simply can't resist that target they have painted on the back of their neck. You learn a lot when trying to do Pauls apartment attack with zero casualties, Batman style. I always play Batman style. Liberal use of the prod, baton, gas grenades and crossbow. Take augs that best mimic the abilities of the Batman Beyond suit. No casualties, ever. Remember when you arrive in Hell's Kitchen for the first time and there's a group of NSF fighting some dudes? You have to make sure every one of those guys is knocked out. The hostage situation in the Ton is particularly difficult since they kill the hostages the instant they see you. The subway hostage situation is also a lot of fun, the hard part is preventing themselves from blowing up. Gas grenades come in handy there, you got some up top didn't you? Anna Navarre is determined to turn Castle Clinton into a bloodbath. Not in my city. Afterwards, when the ground is covered in only unconscious bodies, Anna will praise the fact that every terrorist is flat on his back. When attacking the generator you have to make sure nearly everyone is unconscious and removed from the building so that the explosion doesn't kill them, or Gunther's subsequent attack. I am always torn on the Anna/Lebedev decision. Obviously, Batman would not stand idly by while a man was executed, even in armed combat. Usually I just kill her, with a heavy heart... but realistically I should haved knocked out Lebedev, grabbed him, and made a run for it. No casualties, no compromises. SolidSnakesBandana fucked around with this message at 14:51 on Sep 11, 2014 |
# ? Sep 11, 2014 14:48 |
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M.Ciaster posted:Prod their butt, yo. I think it takes like 2 *bzzt*s instead of the regular one? I think if you prod their neck where that creepy Illuminati eye tattoo is they go down in one hit.
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# ? Sep 11, 2014 17:36 |
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SolidSnakesBandana posted:The hostage situation in the Ton is particularly difficult since they kill the hostages the instant they see you. Use the gas grenades you get from the two unatco soldiers. I've never lost a hostage in the 'ton.
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# ? Sep 11, 2014 20:55 |
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FlyingCheese posted:I think if you prod their neck where that creepy Illuminati eye tattoo is they go down in one hit. All these years, I've been assuming that the MIBs exploding when killed is part of a system meant to prevent their bodies from being recovered for reverse engineering, and consequently that prodding them would cause them to explode in my face. Now I find out that they just fall over unconscious and you can loot them?!
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# ? Sep 11, 2014 22:21 |
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No you're right, its just they only explode upon death. You use the prod for the specific reason of being able to loot them.
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# ? Sep 11, 2014 22:29 |
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Walton Simons posted:Iron Man on Realistic! I thought this was the unspoken rule everybody already followed
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# ? Sep 11, 2014 22:59 |
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Just beat the Nameless Mod. That were bloody great.
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# ? Sep 11, 2014 23:27 |
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The MJ12 commandos have a prod/baton sweet spot at their lower back/rear end, for some reason. Only takes one prod hit and maybe even one baton hit if you get it exactly right, but I'm not sure about that last one. MiBs can be dropped with two prod charges but I forgot where to hit them, although I think it was the same as the commandos.
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# ? Sep 11, 2014 23:35 |
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Is there enough booze/zyme throughout the game to do a junkie-cop run? Run around perpetually drunk or high, beating everyone unconscious with the baton to get the next fix. Smoking too.
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# ? Sep 12, 2014 01:06 |
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SolidSnakesBandana posted:No you're right, its just they only explode upon death. You use the prod for the specific reason of being able to loot them. Then you toss a LAM at them and blow them to giblets anyway. Palmersaurus posted:Is there enough booze/zyme throughout the game to do a junkie-cop run? I always save all the Zyme and sell it all to the drug dealer in Paris. I think I have like 12 or so of them by this point.
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# ? Sep 12, 2014 01:42 |
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The first thing I do in any playthrough is turn around and throw the cattle prod into the ocean. I just can't be bothered to keep track of ammo for it when the baton exists. Going through the game with just the baton and pepperspray is pretty fun. Remember, we're police.
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# ? Sep 12, 2014 16:49 |
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Palmersaurus posted:Is there enough booze/zyme throughout the game to do a junkie-cop run? I once ate all the Zyme in that Paris kitchen, turned on my level 4 leg augments and bounced around for a bit. When the Zyme wore off I was outside the level with no way back in.
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# ? Sep 12, 2014 17:16 |
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I thought the recent LP conclusively established that the "sweet spot" is the entire back area, and all the talk about spots at the back of the neck / belt area were just misinformation?
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# ? Sep 16, 2014 13:39 |
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The prod will only knock out a Commando in one back hit if you are at maxed Low-Tech level. It makes sense; a maxed out prod does 30 damage per hit. With the sneak back attack multiplier, it does 300. The commando has 250 HP. However, if you go for a back attack at any other level, you won't do 250 or greater damage in a single hit. This will merely piss off the Commando and make him open fire on you. If you're at Advanced, an extra jolt from the prod will be able to knock him out before he swivels around and begins attacking because he'll be hit by 225 from the sneak attack and 45 damage from the body shot (hitting any body part but the head will do double damage). Don't bother at lower Low-Tech levels because you'll be completely unable to quickly do enough damage before he kills you. The belt thing might be someone attributing the sneak back attack damage and quick follow-up damage from hitting the belt area, when in reality any part of the back counts for the initial sneak attack. closeted republican fucked around with this message at 15:30 on Sep 16, 2014 |
# ? Sep 16, 2014 15:24 |
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Xander77 posted:I thought the recent LP conclusively established that the "sweet spot" is the entire back area, and all the talk about spots at the back of the neck / belt area were just misinformation? Should be easy to test this out since it remains installed on all of our computers.
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# ? Sep 16, 2014 15:28 |
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SolidSnakesBandana posted:Should be easy to test this out since it remains installed on all of our computers. I already tested it for you. :P
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# ? Sep 16, 2014 15:30 |
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closeted republican posted:I already tested it for you. :P Through my vigorous 10 minute testing, I have determined that if you are crouched and attempting to aim for any portion of a soldier's back with the prod, you will knock them out instantly. I think this is because when you are crouched you can't hit anything except the soldier's rear end. However, if you are standing, you still have to aim for their neck or their rear end. Otherwise they just get electrocuted. I am also having to fight the urge to replay Deus Ex. You won't have me, game! I have too many other games to play! But you're so fun...
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# ? Sep 16, 2014 15:40 |
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According to the damage formulas, the prod and baton do half damage if you hit someone in the front or back of their head (but not the sides), but damage to all other body parts is identical. So as long as you're behind them and don't hit their head you should always be doing the maximum amount of damage. Seems pretty dumb. I wonder if it was unintentional.
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# ? Sep 16, 2014 21:06 |
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Popping in to say that Deus Ex is currently $1.74 on Steam, so if you don't own it, there's no excuse not to. I personally lost my CD a while ago and am going to be buying it when I get home from work! http://store.steampowered.com/app/6910/ Invisible War is also $1.74, I have never played it but am tempted to pick it up so that when I am very depressed one day I can boot it up. Human Revolution is $4.99 and the PC port of The Fall is $2.49. Is The Fall any good? Doesn't have great reviews, but I kinda wanna pick up the whole series and play all of em in order.
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# ? Sep 16, 2014 21:16 |
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The Fall is pretty bad. It's a port of an iOS game so it's kinda what you would expect! Looks crap, plays like rear end.
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# ? Sep 16, 2014 21:20 |
my bony fealty posted:Invisible War is also $1.74, I have never played it but am tempted to pick it up so that when I am very depressed one day I can boot it up. It gets more hate than it deserves. Play it!
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# ? Sep 16, 2014 21:40 |
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I have a Mac and I want to play Deus Ex. I've never done any kind of emulation or anything so how much of a pain in the rear end would it be for me to play it?
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# ? Sep 16, 2014 21:44 |
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Yeah the levels are way smaller and less interesting compared to the original but other than that it's pretty cool. The Fall is just trash.
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# ? Sep 16, 2014 21:45 |
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tankadillo posted:I have a Mac and I want to play Deus Ex. I've never done any kind of emulation or anything so how much of a pain in the rear end would it be for me to play it? http://www.gog.com/forum/general/how_to_play_deus_ex_in_a_mac http://gaming.stackexchange.com/questions/40381/what-is-the-best-way-to-obtain-deus-ex-1 Deus Ex had a Mac edition, but only for the PowerPC Macs apparently.
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# ? Sep 16, 2014 21:48 |
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tankadillo posted:I have a Mac and I want to play Deus Ex. I've never done any kind of emulation or anything so how much of a pain in the rear end would it be for me to play it? You can try using Wineskin, that should be relatively straightforward. See here.
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# ? Sep 16, 2014 21:49 |
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Are there any good mods for IW that improve the game's shittiness at all? I've seen texture mods, but do UI mods and ammo/weapon mods exist (like one which removes universal ammo, for instance)? I haven't found any so far, sadly. Actually, what the game really needs is a JC Denton mod.
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# ? Sep 17, 2014 08:59 |
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Shibawanko posted:Are there any good mods for IW that improve the game's shittiness at all? I've seen texture mods, but do UI mods and ammo/weapon mods exist (like one which removes universal ammo, for instance)? I haven't found any so far, sadly. There is a tool that lets you mod the game called DXTool, but all it can do is adjust the HUD size and what elements appear to your liking. With some .ini editing, you can change how much damage enemies do, how much you do to enemies, and how much ammo you can get per pickup. GameFAQs has the lowdown on changing how the game plays.
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# ? Sep 17, 2014 09:10 |
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my bony fealty posted:Popping in to say that Deus Ex is currently $1.74 on Steam, so if you don't own it, there's no excuse not to. I personally lost my CD a while ago and am going to be buying it when I get home from work! IW is OK. The rear end in a top hat physics do a lot to redeem it, but the tiny-rear end maps and the terrible performance are still problems. But it's fun to murder everyone in a map and arrange the bodies to tell a very strange and disturbing story! Really, with how dead-eyed everyone (especially Alex "Totally Not Denton" D) are it's hard not to play this game as an elaborate murder simulator. And in the end just go with the russian transhumanist black market cyborgs. Kill 'em all Oh and you can chuck chairs at people and hang out with aliens. And summon infinite multitools out of the aether (if you feel so inclined, check my earlier posts in this thread to see a trip report and some dumb gifs)
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# ? Sep 17, 2014 09:41 |
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Neo Rasa posted:Yeah the levels are way smaller and less interesting compared to the original but other than that it's pretty cool. And the plot is crap, the datacubes are dull, the universal ammo system is abysmal, you'll hate everyone before you're out of the first area, Alex D is a boring tool no matter which version you pick (Not exactly Laura Bailey's finest work), looks about as ugly as homemade sin, the weapons have no heft, the damage balance doesn't let you one hit kill schoolkids with a laser sword on easy... But yeah. Other than that it's not the worst game ever made.
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# ? Sep 17, 2014 09:49 |
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Shibawanko posted:Are there any good mods for IW that improve the game's shittiness at all? I've seen texture mods, but do UI mods and ammo/weapon mods exist (like one which removes universal ammo, for instance)? I haven't found any so far, sadly.
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# ? Sep 17, 2014 09:55 |
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Given how Thief 3 Gold, which removes a lot of the loading zones between areas and fixes patrol routes between guards recently came out, I'm surprised nobody thought to do anything similar to Invisible War. But I guess that's because despite its faults, Thief 3 is still a good game while removing the loading zones between areas in Invisible War fixes only one of the many faults with the game.
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# ? Sep 17, 2014 10:08 |
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Thief 3 came out a year later so the problems it had weren't anywhere near as bad as the DX:IW ones.
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# ? Sep 17, 2014 14:55 |
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chiasaur11 posted:the plot is crap I wonder if your problems with the plot come from the presentation, which was just awful, like the 20 minute conversation with Paul Denton in a box, where all he basically says is "Don't take me out of the box." (gonna spoiler some of this because I think they're things that are fun to discover) I personally think the storyline had some sparks of good stuff in it. I love that the Order/WTO ended up being the same entity, with the illuminati still being able to take hold after the Collapse,[spoiler] which had a really cool parallel with the [spoiler]Pequods/Queequegs coffee shops plot line. Also the way the NG Resonance hologram plays out. There really were a few neat things to find out there if you took your time. Only problem was, the time required to find the cool poo poo was exacerbated by the horrid loading times. I still have not been able to beat that game since my first full playthrough, back when I had much more patience. I tried again last year, and even running the game on a solid state drive I still found myself prioritizing my actions so I could minimize loading screens. I don't hate the game at all, but M.Ciaster is right - kill everyone and side with the Omar, it's the coolest ending.
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# ? Sep 17, 2014 23:37 |
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I've always sided with the Dentons, true socialist paradise is within reach.
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# ? Sep 18, 2014 00:16 |
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In Invisible War, there are a lot of opportunities to pick dialogue options, Mass Effect style. Even though the majority of the choices don't matter, I still like it when games do this. Even if I only ever join one side, I still appreciate games that let you pick the other side. The weapons having no heft doesn't matter, because you should only ever be using the punch baton with the crazy EMP punching power.EngineerSean posted:I've always sided with the Dentons, true socialist paradise is within reach. How the gently caress do you not side with yourself from a previous game?
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# ? Sep 18, 2014 00:18 |
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I dunno, if you sided with the Illuminati in game 1 you might feel like it's the right choice in game 2. The Templar is a pretty baffling option though.
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# ? Sep 18, 2014 00:32 |
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# ? May 31, 2024 20:27 |
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I thought IW made every side pretty horrible. Even JC/Helios became a total rear end in a top hat in Invisible War and made siding with him difficult. Probably why I like the Omar ending the best, gently caress everyone else just let one of the few cool things about IW take over instead.
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# ? Sep 18, 2014 02:00 |