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concerned mom
Apr 22, 2003

by Lowtax
Grimey Drawer
I can see MS opening a Minecraft Themepark and stuff like that. It really is a brand that has transcended video games.

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mutata
Mar 1, 2003

Yeah, this deal obviously has everything to do with Minecraft and selling Minecraft things to its existing install base of literally everyone and nothing to do with Mojang itself.

Studio
Jan 15, 2008



Based off my 6 year old sister and her friends all playing Minecraft, the install base is waaaay bigger than most people really think.

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
I still have my doubts about Minecraft being that transcendental, but we'll see. Part of my skepticism, admittedly, comes from the ridiculous amounts of money MS has been wasting elsewhere and how their XBox/games division is now legitimately in at least some trouble.

Also I should totally post in this thread more often.

superh
Oct 10, 2007

Touching every treasure

Studio posted:

Based off my 6 year old sister and her friends all playing Minecraft, the install base is waaaay bigger than most people really think.

Yeah my cousins are ~15 and they, and all their friends, are totally saturated with Minecraft. It's real big.

It has led them into exploring other kinds of games though! One of them was telling me about how she and her friend played through all of Fallout 3 together and how awesome it was. :3:

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Studio posted:

Based off my 6 year old sister and her friends all playing Minecraft, the install base is waaaay bigger than most people really think.

Oh, I know it's absolutely, freakishly huge, but that's a big part of my skepticism - I'm not certain how much forward momentum it has. Mojang made ~110 million last year, if Microsoft doubles its yearly success it will still take them like 12 years to make their money back.

devilmouse
Mar 26, 2004

It's just like real life.
This is less about Mojang's ability to make games going forward (unproven at best) or Minecraft's current financial success (good but not enough to justify this purchase price) and more about buying the Super Mario Bros IP in 1987, but across a MUCH larger audience. They're buying the mindshare from an entire generation, if not two, of kids at the prime time of cementing nostalgia and ability to growth with an IP.

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

Chasiubao posted:

What's Microsoft's endgame here :psyduck:

Your average 12 year old kid (and their parents) is not going to know who made Minecraft 2, they're just going to buy it.

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!

devilmouse posted:

This is less about Mojang's ability to make games going forward (unproven at best) or Minecraft's current financial success (good but not enough to justify this purchase price) and more about buying the Super Mario Bros IP in 1987, but across a MUCH larger audience. They're buying the mindshare from an entire generation, if not two, of kids at the prime time of cementing nostalgia and ability to growth with an IP.

I might be more sanguine about such a prospect if I had any confidence in Microsoft's management to actually capitalize on the opportunity they've tried to buy. :v:

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

devilmouse posted:

This is less about Mojang's ability to make games going forward (unproven at best) or Minecraft's current financial success (good but not enough to justify this purchase price) and more about buying the Super Mario Bros IP in 1987, but across a MUCH larger audience. They're buying the mindshare from an entire generation, if not two, of kids at the prime time of cementing nostalgia and ability to growth with an IP.

I would have called that risky move if the leadership at Nintendo was leaving, as well. Super Mario Bros. 3 needed to happen for Mario to become an absolute cultural icon. And again, Angry Birds seemed to be in a very, very similar position in 2009 or 2010. I STILL see kids wearing Angry Birds stuff.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Chasiubao posted:

What's Microsoft's endgame here :psyduck:

In other news I start my new job today :neckbeard:

Buying the game that every child wants to play all day every day and if you let them would do just that?

Like... you can get minecraft tea towels, lego, papercraft sets. Christ, there's a minecraft paperset going in Sainsbury's right now that's like... £20.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!
I doubt that, given the price they paid, that they expect to actually recoup it in sales of Minecraft. That's never really been their strategy anyway. I think part of what they're trying to do is capture the younger demographic on Xbox, since that's an area that both Sony and MS lack an iconic franchise for at the moment, and to boost their mobile platforms.

theflyingorc posted:

I would have called that risky move if the leadership at Nintendo was leaving, as well. Super Mario Bros. 3 needed to happen for Mario to become an absolute cultural icon. And again, Angry Birds seemed to be in a very, very similar position in 2009 or 2010. I STILL see kids wearing Angry Birds stuff.
Even with SMB3, it might not have been the greatest thing to buy if it meant, say, letting Zelda and Metroid get created at Sega. I think the risk of Minecraft getting dislodged by a competitor (and/or eroded by smaller competitors) is understated, and will grow as it ages.

But, again, I don't think that really matters.

OneEightHundred fucked around with this message at 19:08 on Sep 15, 2014

le capitan
Dec 29, 2006
When the boat goes down, I'll be driving
I was thinking minecraft merchandise alone will make so much money.

Chernabog
Apr 16, 2007



They will obviously recoup their money from Scrolls sales.

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

OneEightHundred posted:

I doubt that, given the price they paid, that they expect to actually recoup it in sales of Minecraft. That's never really been their strategy anyway. I think part of what they're trying to do is capture the younger demographic on Xbox, since that's an area that both Sony and MS lack an iconic franchise for at the moment, and to boost their mobile platforms.
That makes a lot of sense - the complete lack of Killer App on any of the new consoles is certainly a problem, and Microsoft needs to do something to distinguish themselves.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
Yeah, this is isn't about buying a company. It's about buying a gaming generation.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

theflyingorc posted:

That makes a lot of sense - the complete lack of Killer App on any of the new consoles is certainly a problem, and Microsoft needs to do something to distinguish themselves.
It's not just the lack of a killer app, it's the limited demographic. Both of them have been fishing for a killer app or at least a spearhead with stuff like Titanfall, Ryse, Infamous: Second Son, Killzone: Shadow Fall, Halo 5, etc.

What they'll get with that is the usual young adult male demographic, which is fine, but that's all they'll get. There's an opening to capture a larger demographic, especially since the Wii U is doing poorly.

Losing the talent doesn't seem good though. I've lost count of how many times an IP buy followed by a talent exodus has led to a powerful competing product being introduced to the market within a few years.

OneEightHundred fucked around with this message at 02:15 on Sep 16, 2014

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

OneEightHundred posted:

Losing the talent doesn't seem good though. I've lost count of how many times an IP buy followed by a talent exodus has led to a powerful competing product being introduced to the market within a few years.
It could be adequately argued that "the talent" being lost in this case was already off the project, and had taken the game as far as they could be reasonably expected to. Minecraft's already been treading water for a while now, and they can probably either keep doing that, or inject new talent to try and push it into a new direction.

Also, Larian Studios put out a fantastic Divinity: Original Sin writeup. Required reading for anyone that's gone or wants to go independent. Also goes into the danger of taking on investors / 3rd parties, which is surprising. You'd figure that Larian Studios should have had the clout to get at least a halfway decent deal, and even they talk about how much it cost them.

Studio
Jan 15, 2008



Man, every time I app for a position I think "No sweat, if I don't get it I don't get it," but that's never true. Even for an unpaid internship that would just kill time while going to school I fret :gonk:

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Minecraft wasn't exactly a technical feat of heroism. It was a relatively trivial technical and design task that happened to manifest the Lego of the digital-age. That's an awesome achivement, but while I'm positive they're all fine people and competent developers, Microsoft has an army of those. The value in Minecraft is the IP/mindshare, not the people.

Unormal fucked around with this message at 17:00 on Sep 16, 2014

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

Unormal posted:

Minecraft wasn't exactly a technical feat of heroism. It was a relatively trivial technical and design task that happened to manifest the Lego of the digital-age. That's an awesome achivement, but while I'm positive they're all fine people and competent developers, Microsoft has an army of those. The value in Minecraft is the IP/mindshare, not the people.

Add to this that it essentially started as a clone of another game. I've become convinced that Minecraft is a story of developer marketing and integrating consumer feedback. And affirmation that I just don't understand YouTube culture.

xgalaxy
Jan 27, 2004
i write code
I think calling Minecraft a clone of Infiniminer is overstating it a bit.
Its less of a clone than Unreal is to Quake.

wodin
Jul 12, 2001

What do you do with a drunken Viking?

xgalaxy posted:

I think calling Minecraft a clone of Infiniminer is overstating it a bit.
Its less of a clone than Unreal is to Quake.

This x1000. It wasn't some technically perfect gem and I think Notch will freely admit that, but it did get the gameplay he was looking for and that gameplay was meaningfully unique.

It's actually a fun question to ask on design tests: establish two games in the same genre that the person you're interviewing is familiar with, then press them on the differences in systems and why those differences matter. A lot of times some revealing answers fall out that help you make your decision.

Pixelboy
Sep 13, 2005

Now, I know what you're thinking...
edit: nevermind

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc
A fun thing I heard about the Minecraft buyout - because of how taxes work in Sweden, apparently Microsoft basically just gave 2 billion dollars to the Swedish government?

MissMarple
Aug 26, 2008

:ms:

Chasiubao posted:

What's Microsoft's endgame here :psyduck:
They have $100B in cash lying around and sticking 2.5 of it in Mojang makes them more than in a bank. That's what that mean by financially break even on the deal by FY2015.

Also having control of an IP that is naturally popular (as opposed to, say, Angry Birds incredible brand offensive). In time I've no doubt they will pivot XBOne as the "Primary" format that gets new stuff first, which will drive sales.

I mean, this is the only videogame schools ACTIVELY put in front of kids and will probably do so for at least the next academic year. Such free advertising!

My big concern wrt Minecraft is in a decade when all these new graduates are pitching their collaborative creative games and I'm stuck being an old fogey who grew up playing twitchy stuff like Sonic and Quake and I don't "get it".

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

theflyingorc posted:

A fun thing I heard about the Minecraft buyout - because of how taxes work in Sweden, apparently Microsoft basically just gave 2 billion dollars to the Swedish government?

Not sure how Swedish taxes work, but since the majority of Microsoft's cash is overseas in foreign currency, they're saving a huge amount on US taxes by using that money (for whatever portion of the terms are in cash, anyway).

THE AWESOME GHOST
Oct 21, 2005

I work on valuations for a lot of foreign acquisitions for the company I work for (not gaming related at all) and remittances can be pretty heavily taxed in some markets too. Basically taking a huge amount of cash out of Europe into the US costs money anyway.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

MissMarple posted:

My big concern wrt Minecraft is in a decade when all these new graduates are pitching their collaborative creative games and I'm stuck being an old fogey who grew up playing twitchy stuff like Sonic and Quake and I don't "get it".
I would have thought that if Minecraft's visuals and the indie retro game explosion showed anything, it's that all you have to do is wait long enough and that old stuff you grew up with becomes fresh and interesting again.

e: Given where we are, I guess I need to start investing in the great JRPG revival coming in 10 years. :downs:

OneEightHundred fucked around with this message at 14:50 on Sep 17, 2014

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

xgalaxy posted:

I think calling Minecraft a clone of Infiniminer is overstating it a bit.
Its less of a clone than Unreal is to Quake.

Minecraft's debut really was a severely feature reduced version of infiniminer. It took a while for the minecraft-ness of minecraft to actually manifest in the game.

ceebee
Feb 12, 2004
https://www.youtube.com/watch?v=zsfJnRXDRz0

A preview of our game. It's super fun to play, and work on. It only gets better than this XD

stiknork
Aug 3, 2006

I think calling Minecraft a clone of Infiniminer is pretty legitimate given how people use the term.

That said, I think most people would balk at calling it an Infiniminer clone because most people use the term morally and not technically.

le capitan
Dec 29, 2006
When the boat goes down, I'll be driving

ceebee posted:

https://www.youtube.com/watch?v=zsfJnRXDRz0

A preview of our game. It's super fun to play, and work on. It only gets better than this XD

That's awesome, I bet that's been a joy to work on. Did you get to work on borderlands(2) as well?

ceebee
Feb 12, 2004

le capitan posted:

That's awesome, I bet that's been a joy to work on. Did you get to work on borderlands(2) as well?

I wish! I joined the company less than 3 months ago but so far it's been an amazing place to work. Especially compared to my last two companies. I'm finally in an environment where creativity is fostered instead of hampered by dumb politics and lovely management.

But I hope I get to work on Borderlands 3 ;)

Just an FYI too, the Borderlands: Pre-Sequel is coming out soon, next month I believe. If you guys like the Borderlands series it's definitely a title to check out, the 2K guys in australia have done an amazing job. I've played a bit of it but I'm waiting till it's out to the public to play with friends. It's 10% off if you own the previous Borderlands too, I think!

ceebee fucked around with this message at 06:45 on Sep 18, 2014

concerned mom
Apr 22, 2003

by Lowtax
Grimey Drawer

ceebee posted:

https://www.youtube.com/watch?v=zsfJnRXDRz0

A preview of our game. It's super fun to play, and work on. It only gets better than this XD

Mate this looks awesome! Did you work on the characters? The game art looks great.

Oh Ceebee, could I pick your brains some time on the effects in this game? If that's not like breaking NDA or something. I'm in the early stages of working on a game and I really want toon special effects like your game has. Do you know how they were created? They look a bit like hand-drawn animated sprite sheets worked in to a particle system but I'm guessing it's more complicated than that?

concerned mom fucked around with this message at 09:31 on Sep 18, 2014

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

ceebee posted:

https://www.youtube.com/watch?v=zsfJnRXDRz0

A preview of our game. It's super fun to play, and work on. It only gets better than this XD

Congrats dude! I'll be playing it on release for sure.

Definitely keep an eye on the readability of your combat. Some of the scenes in the trailer have me worried, but it's also still quite a ways out so I know it's all work in progress.

Brackhar fucked around with this message at 18:40 on Sep 18, 2014

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.
If I'm working on a game that is unusually seizure inducing, do I have an ethical imperative to quit or at least reduce the :catdrugs: as much as possible? Where does the line get drawn when you're fairly confident that it will kill someone if it gains traction in the marketplace?

Will Apple even allow an app that flashes the whole screen different bright colors at 30/second for a few minutes? (This is not hyperbolic it is literally what the application specifications state to do.)

Bongo Bill
Jan 17, 2012

Add a warning.

zolthorg
May 26, 2009

Seriously reconsider how much 'epic flashing' is required for your game to provide as satisfactory experience of:
Completing/Failing game mechanic => Visual feedback.

Have you tried demo'ing your game to someone who wouldn't traditionally play the genre and seeing if they can even play it with your visual effects?

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le capitan
Dec 29, 2006
When the boat goes down, I'll be driving

Bongo Bill posted:

Add a warning.

Just one warning.

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