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hirvox posted:This is true in the PS4 version too. They could actually use the touchpad for more than a big gimmick button, but.. Nah, the touchpad on the PS4 controller loving sucks for mouse movement. War Thunder uses it as a mouse replacer and it's garbage.
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# ? Sep 18, 2014 12:09 |
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# ? May 25, 2024 13:57 |
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Whatev posted:Haha, wow. Star Fox Command loving sucks. The core gameplay is just really goddamn bad. The enemy encounters are either so easy that you'll have gobs of time left over or so insanely difficult that it wouldn't be unreasonable to assume they didn't really want you to succeed at all when they designed them. There's no middle ground. Tip: if you draw your travel lines quickly with the stylus instead of slowly drawing the path you want, you'll get more range out of the same amount of fuel.
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# ? Sep 18, 2014 13:46 |
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Avenging_Mikon posted:I don't think you can reasonably say that the interface was designed for PC just because of the cursor aspect. It's a really good thing that I never said anything of the sort then, isn't it? It just stands out as a poor design choice (particularly on those screens I mentioned before with literally only a single option) in what's otherwise an extremely polished game.
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# ? Sep 18, 2014 13:50 |
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Whatev posted:Haha, wow. Star Fox Command loving sucks. The core gameplay is just really goddamn bad. All I remember from that game is shooting the same missle down over and over. It was not a fun gameplay mechanic.
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# ? Sep 18, 2014 13:52 |
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Heavy Lobster posted:The story of the CoC game is actually really fascinating and complicated, and its PC port even more so. Have a huge image explaining it all, it's really worth the read. That puts a lot of blame on Bethesda/Xbox. Headfirst made big promises(raytracing!) and farted around with the game for 3-4 years before anything mentioned in that story happened. Before they released CoC they also announced/worked on things like Deadlands, the other two Call of Cthulu games, and developed/released that terrible Simon the Sorcerer 3D game. They just weren't a good developer and the games they released is proof of that.
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# ? Sep 19, 2014 14:57 |
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Ein posted:That puts a lot of blame on Bethesda/Xbox. Headfirst made big promises(raytracing!) and farted around with the game for 3-4 years before anything mentioned in that story happened. Before they released CoC they also announced/worked on things like Deadlands, the other two Call of Cthulu games, and developed/released that terrible Simon the Sorcerer 3D game. DoubleFine just took the money and ran again, this time abandoning their Early Access title Spacebase DF-9 without delivering on the features they promised, so hopefully gamers are going to wise up now that they're the ones getting cheated instead of publishers.
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# ? Sep 20, 2014 00:37 |
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...of SCIENCE! posted:DoubleFine just took the money and ran again, this time abandoning their Early Access title Spacebase DF-9 without delivering on the features they promised, so hopefully gamers are going to wise up now that they're the ones getting cheated instead of publishers. There's actually a post on the forums about how they weren't gonna abandon Spacebase and people need to stop being so paranoid, then 20 days later its done. Chances are Broken age won't be supported either as part 1 sold very poorly, Massive Chalice is in a pre-alpha state and hasn't had any work done on it for awhile now. They did funding from Indie Cade for 2 other titles, should be interesting to see how that turns out, regardless I hope people stop supporting double fine because they keep loving up. It also means in retrospect that the CEO of Activision was right in his comments about Schafer.
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# ? Sep 20, 2014 00:45 |
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They are listed as having five projects going at once (Broken Age, Hack'N'Slash, Massive Chalice, Costume Quest 2, Spacebase DF-9) in 2014. Who does that? Who could act all lassez-faire and make all these niche products at the same time if they're not filthy-rich like Valve?
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# ? Sep 20, 2014 01:10 |
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Inspector Gesicht posted:They are listed as having five projects going at once (Broken Age, Hack'N'Slash, Massive Chalice, Costume Quest 2, Spacebase DF-9) in 2014. Who does that? Who could act all lassez-faire and make all these niche products at the same time if they're not filthy-rich like Valve?
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# ? Sep 20, 2014 01:13 |
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Whatev posted:Has there been a Kickstarter funded game successfully released yet that wasn't either forgettable pap or a loving disaster? Wasteland 2 and Divinity Original Sin are good and amazing.
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# ? Sep 20, 2014 01:17 |
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Whatev posted:Has there been a Kickstarter funded game successfully released yet that wasn't either forgettable pap or a loving disaster? Shovel Knight was one of my favorite games this year.
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# ? Sep 20, 2014 01:26 |
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Right on. I was asking out of genuine curiosity. I do wonder what the rate is for Kickstarter games being released and good versus being funded and canceled or lovely. Developers can be pretty stupid and way overestimate what can realistically be done. I learned that when I was some bitch rear end middle schooler and closely followed the dev cycle of Halo 2, which ultimately cut a crazy amount of planned content and had a much worse graphics engine than earlier builds showed off.
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# ? Sep 20, 2014 01:43 |
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Inspector Gesicht posted:They are listed as having five projects going at once (Broken Age, Hack'N'Slash, Massive Chalice, Costume Quest 2, Spacebase DF-9) in 2014. Who does that? Who could act all lassez-faire and make all these niche products at the same time if they're not filthy-rich like Valve? The developer I work for is making seven games at once. Your move, Schaefer. (Yes, it's terrible)
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# ? Sep 20, 2014 01:47 |
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Kickstarter has really had the same ratio of good-to-poo poo games as the regular industry, its just more noticeable because straight-up shovelware produced traditionally tends to disappear while Kickstarters get to be a big public failure.
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# ? Sep 20, 2014 01:51 |
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1stGear posted:Kickstarter has really had the same ratio of good-to-poo poo games as the regular industry, its just more noticeable because straight-up shovelware produced traditionally tends to disappear while Kickstarters get to be a big public failure. Kickstarter games seem to be reversed to the usual, in a way. Usually big games are acclaimed while cancelled projects/shovelware fall into obscurity, but with Kickstarter the decent-sized failures are really noticeable, if only briefly, while the successes just slide quietly into home without much fanfare. As to good Kickstarter games, I'll add FTL to the pile if nobody else will.
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# ? Sep 20, 2014 02:34 |
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Broken Age is fairly damning though as the whole press surrounding it was how they didn't need publishers and such, instead all DF has done is prove Kotick and Majesco right in firing the guy. Thankfully other companies picked up the slack and delivered quality products on time and on budget, Divinity, Shovel Knight, FTL, the Rex Murphy game and I'm sure I'm missing a fair bunch.
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# ? Sep 20, 2014 02:36 |
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Whatev posted:Has there been a Kickstarter funded game successfully released yet that wasn't either forgettable pap or a loving disaster? FTL is an awesome game that I have probably put 80 hours into.
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# ? Sep 20, 2014 02:37 |
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Divinity: Original Sin and Shadowrun Returns were pretty well regarded.
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# ? Sep 20, 2014 02:39 |
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I really liked what I played of Expeditions: Conquistador. Haven't gotten terribly far in it but the ten or so hours I've played were a very quality game. I had no idea it even was a Kickstarter project until a while after I had bought it on Steam, though, so I guess it's probably not too high-profile.
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# ? Sep 20, 2014 02:56 |
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The Banner Saga has also done very well for itself.
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# ? Sep 20, 2014 03:11 |
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WeaponGradeSadness posted:I really liked what I played of Expeditions: Conquistador. Haven't gotten terribly far in it but the ten or so hours I've played were a very quality game. I had no idea it even was a Kickstarter project until a while after I had bought it on Steam, though, so I guess it's probably not too high-profile. Yeah, this is more or less the thing with successful Kickstarter games; if you turn up after the fact, you won't even notice that a game was funded by Kickstarter. But if it fails, you'll sure as gently caress find out.
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# ? Sep 20, 2014 03:12 |
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I'm pretty sure both Hoopz Barkley SaGa games were Kickstarted.
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# ? Sep 20, 2014 04:52 |
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I'm playing Dwarf Fortress at the moment and it's a complicated enough game without all the bugs - there's a feature to check if your trade depot is accessible to caravans, and this whole time it's been telling me that not only was my depot inaccessible but the entire REGION was. Imagine my surprise when a loving caravan shows up at my trade depot with no issues whatsoever. Less Fat Luke posted:Divinity: Original Sin and Shadowrun Returns were pretty well regarded. Shadowrun Returns was a really pleasant surprise for me - I didn't fund it but picked it up later on sale and had a blast.
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# ? Sep 20, 2014 05:29 |
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Ryoshi posted:I'm playing Dwarf Fortress at the moment and it's a complicated enough game without all the bugs - there's a feature to check if your trade depot is accessible to caravans, and this whole time it's been telling me that not only was my depot inaccessible but the entire REGION was. That's for wagons, which require a three-tile-wide path to the map's edge. They can still come in on donkeys, but can carry way less stuff.
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# ? Sep 20, 2014 05:56 |
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WeaponGradeSadness posted:I really liked what I played of Expeditions: Conquistador. Haven't gotten terribly far in it but the ten or so hours I've played were a very quality game. I had no idea it even was a Kickstarter project until a while after I had bought it on Steam, though, so I guess it's probably not too high-profile. Expeditions: Conquistador was a kickstarted game? I missed that too somehow. Great game. As for successful projects I'd point to Knock-Knock. It's the only reason the remake of Pathologic currently being kickstarted is even a thing.
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# ? Sep 20, 2014 06:30 |
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Less Fat Luke posted:Divinity: Original Sin and Shadowrun Returns were pretty well regarded. Shadowrun was a little more mixed I thought. But then they went and released Dragonfall which was fantastic. Lord Lambeth has a new favorite as of 19:11 on Sep 20, 2014 |
# ? Sep 20, 2014 06:42 |
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FactsAreUseless posted:I'm pretty sure both Hoopz Barkley SaGa games were Kickstarted. The first one came out before kickstarter existed and the second, while kickstarted, is still forthcoming.
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# ? Sep 20, 2014 07:34 |
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Destiny has got to have the worst loot system in any game I have ever seen, it makes Diablo 3's early days pale in comparison. The top loot mostly boils down to grabbing something called engrams, either blue or legendary purple, sometimes you'll see a green engram but that usually just gives you a straight up item, so one would think a blue or purple engram would ID into something of those respective colors and or rarity, but it doesn't. For reasons I cannot comprehend a blue engram can ID into either a green, a blue or a legendary or a class item(random class to boot), purple engrams can ID into all of the above, as well as an exotic item, so in other words a legendary dips into 6 possible item pools, how does that makes any loving sense given how rare these things are. But its not all bad, I did finally get a legendary chest piece, for a completely different class that I'm currently using. :iamafag:
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# ? Sep 22, 2014 04:26 |
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Diablo 3 1.0's loot system still takes the cake for the most ball-bustingly miserable, though, because the game itself was also almost completely unplayable.
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# ? Sep 22, 2014 04:55 |
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The one problem with Diablo 3's new loot system is that if you're a sad person who plays by himself like me, you won't get gear for the AI followers with different primary stats than you.
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# ? Sep 22, 2014 05:00 |
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Dr Christmas posted:The one problem with Diablo 3's new loot system is that if you're a sad person who plays by himself like me, you won't get gear for the AI followers with different primary stats than you. That problem is alleviated when you realize that your follower's damage output is absolutely irrelevant regardless of if the stats line up. My Templar rolls with Intelligence gear all the way down but he's tossing out pulls and debuffs left right and center. His attacks don't actually move the enemy's health meters at all, but that's not what I drag him along for.
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# ? Sep 22, 2014 05:02 |
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Follower stats are capped so you could deck out your dudes in insanely strong stuff and it won't matter. Giving the templar int stuff isn't actually that bad as it gives him some all-res, seeing as his primary role is tanking it works out quite well.
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# ? Sep 22, 2014 05:45 |
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kazil posted:A recent Terraria patch added fishing to the game. I felt it was pretty raw that I would have to grind fishing to fight the new boss... yawnnnn
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# ? Sep 22, 2014 05:53 |
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Aside from never being able to get the hang of looking at the map and knowing if I need to turn left or right to zoom over to a new Field, I don't like how much grinding is involved in Dynasty Warriors Gundam 3. You've got like 54 characters in it and if you want to use a skill with them you have to purchase it as them instead of buying it once and being done with it. And you've got to play most of the characters too if you want to be able to use all of the Mobile Suits as well.
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# ? Sep 22, 2014 06:25 |
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The flight controls in Lego: Marvel loving suck IronMan flies in three speeds: No forward momentum, too-slow-to-finish-timed-races, and impossible-to-control. So naturally there are little flight courses scattered all over the city that he needs to finish. Is there any other character that flies better than him? It's such a pain in the rear end.
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# ? Sep 22, 2014 07:22 |
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Unfortunately no. All of the flying characters control that way.
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# ? Sep 22, 2014 10:49 |
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Thankfully most of the races in general are just for gold bricks, and the only thing they get you after a certain point is credit towards 100% completion. From what I could tell as I struggled through the few you do need to do to unlock actual stuff, there is a kind of sense to the flight controls, but when combined with the unresponsive camera it turns into a complete clusterfuck. One or the other could've made it salvageable, maybe, but gently caress both at once. I played through it on M+KB. I assume a controller doesn't really fix the problem. Though it might've made the goddamn go-kart race not take 30 tries...
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# ? Sep 22, 2014 12:21 |
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John Murdoch posted:Thankfully most of the races in general are just for gold bricks, and the only thing they get you after a certain point is credit towards 100% completion. Nope, go karts handle like poo poo. I've got a standard 360 controller plugged in and I can't beat any races. They wouldn't e so bad if the races themselves weren't so long. Why does the flight one next to the helicarrier take so loving long to finish? I made it through what I thought was 90% of it before realizing that there was double that length to go. I still didn't reach the end. I don't even know if it was the end. Go karts still handle like poo poo, too. But at least that is relatively nicer.
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# ? Sep 22, 2014 13:43 |
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Alteisen posted:Destiny has got to have the worst loot system in any game I have ever seen, it makes Diablo 3's early days pale in comparison. Actually it's even worse for purple/Legendary engrams as they can also turn into high level crafting material. I got my first purple yesterday and it turned into 2 Motes of Light. They really need to cut the drop down a rarity level stuff because it's just frustrating. Especially when you're first getting those drops.
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# ? Sep 22, 2014 13:46 |
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# ? May 25, 2024 13:57 |
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Scribblenauts Unlimited is mostly pretty fun (even if it doesn't quite live up to the potential of the concept) and there isn't really much in the way of challenge, it's just fun coming up with novel solutions and seeing if they work. But the prison escape... There are a bunch of things that just kill you in one hit and every time it happens you have to start from the beginning again. And the suggested solutions don't even really make use of the core game mechanics, they're just stuff like "move fast" and "get the timing right to avoid the spikes". It's like it came from a different game. I'd also like it better I think if the scenarios were more mundane and realistic and it left it to the player to introduce the wackiness. When the game presents you with a scenario where a vampire, a Viking, a computer hacker and a chef are all just hanging out in the same area it doesn't feel like there's much you can do to introduce humourous incongruity to the situation.
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# ? Sep 22, 2014 14:30 |