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Alaois
Feb 7, 2012

demon's souls is harder anyway

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Alaois
Feb 7, 2012

poo poo this isn't the can of worms thread

Little Blue Couch
Oct 19, 2007

WIRED FOR SOUND
AND
DOWN FOR WHATEVER
Xenoblade is a good game because Riki occupies JRPG Character God Tier right next to Quina Quen.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Infinite Space has a few nice touches, some of which I touched on a few pages ago. But one of the nicest things is that when you see ships in cutscenes they are always to scale with each other. So in a heroic scene in the middle of the first act when your ship flies between two NPC ships you get to see that your flagship (probably a battleship, the best you can buy at the time) is about as large as the Cruiser that an NPC brought from a much more technologically advanced part of the universe. But if you spent hours grinding fame (or FAP as its shown in the post battle screen) and use any of the ships unlocked through fame you will end up dwarfing both.

Also I like that when the game makes a big deal of how much more advanced the Large Magellanic Cloud is than the Small Magellanic Cloud (where you start) they aren't just making poo poo up. In actual gameplay even the smallest, weakest class of ship from the LMC is equal to the best, biggest SMC ships in some areas, and vastly better in others. Things like the most reliable SMC battleship having 38 armour and 1220 health at base, the first LMC destroyer availible having 67 and 1840 in those stats, and the first non-pirate LMC battleship you get having 78 and 6700.

The game even pounds it into your head just how much more powerfull they are by having you encounter some just after a chapter where you take down an entire nation's military, when you're probably feeling good about yourself. Then you encounter a single LMC pirate vessel that shugs off all of your shots and only avoids becoming a horrific battle of attrition because the NPC escort has much better guns than you have acess to. Then you find out those pirates are the ones who can't cut it in the LMC and came here to pick on easier prey. Its really drat good at driving home just how outclassed you are.

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Little Blue Couch posted:

Xenoblade is a good game because Riki occupies JRPG Character God Tier right next to Quina Quen.

Riki is actually pretty cool, solely because the rest of the cast treats him like what he is: An obnoxious incompetent skiver they've been saddled with.

PJOmega
May 5, 2009

Ashsaber posted:

Infinite Space has a few nice touches, some of which I touched on a few pages ago. But one of the nicest things is that when you see ships in cutscenes they are always to scale with each other. So in a heroic scene in the middle of the first act when your ship flies between two NPC ships you get to see that your flagship (probably a battleship, the best you can buy at the time) is about as large as the Cruiser that an NPC brought from a much more technologically advanced part of the universe. But if you spent hours grinding fame (or FAP as its shown in the post battle screen) and use any of the ships unlocked through fame you will end up dwarfing both.

Also I like that when the game makes a big deal of how much more advanced the Large Magellanic Cloud is than the Small Magellanic Cloud (where you start) they aren't just making poo poo up. In actual gameplay even the smallest, weakest class of ship from the LMC is equal to the best, biggest SMC ships in some areas, and vastly better in others. Things like the most reliable SMC battleship having 38 armour and 1220 health at base, the first LMC destroyer availible having 67 and 1840 in those stats, and the first non-pirate LMC battleship you get having 78 and 6700.

The game even pounds it into your head just how much more powerfull they are by having you encounter some just after a chapter where you take down an entire nation's military, when you're probably feeling good about yourself. Then you encounter a single LMC pirate vessel that shugs off all of your shots and only avoids becoming a horrific battle of attrition because the NPC escort has much better guns than you have acess to. Then you find out those pirates are the ones who can't cut it in the LMC and came here to pick on easier prey. Its really drat good at driving home just how outclassed you are.

Which Infinite Space is this? The early access one on steam?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

PJOmega posted:

Which Infinite Space is this? The early access one on steam?

It's a JRPG on the Nintendo DS built around starship combat. It's surprisingly decent for how basic the gameplay is.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Tardcore posted:

Because that's silly, you can't overlevel in Dark Souls. :v:

You can kind of gently caress yourself Dark Souls 2 multiplayer by leveling a lot and getting your soul memory really high really fast. Unless they fixed that somehow in the patches.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Neddy Seagoon posted:

It's a JRPG on the Nintendo DS built around starship combat. It's surprisingly decent for how basic the gameplay is.

My favorite part of the game is tinkering with ship layouts and crew assignments.

"So you're a dumbass thug who jumped me at a pub and tried to steal my poo poo, then begged to join my crew afterwards? Let's find a job for you. How about...ship accountant?" :v:

It's also cool that (really, really early-game spoiler) the first damsel-in-distress you save actually joins the crew instead of just hanging out on the ship. In fact, she has a couple of good skills that activate based on what job you give her.

It's a fun game, but can be tough sometimes, especially if you've botched crew assignments or picked the wrong layout/parts.

GOTTA STAY FAI has a new favorite as of 13:18 on Sep 18, 2014

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I have another for Gods Eater Burst for the PSP, a Monster Hunter like game with a much faster pace. Part of the reason for the fast pace is the game lets you design custom bullets that can do a variety of things, and if you know what you're doing (or look it up online) you can do some ridiculous damage in a very short period of time. For instance, one of my favorite bullets is one where instead of firing off one flamethrower like shot I fire six in under a second, generally doing a shitload of damage. The system can be used for more impressive stuff though, like sticking a flamethrower shot to the front of a homing laser to hit far away targets, or any number of shots that fire straight upwards and then rain death on enemy weakpoints when you just fire straight from the hip, or shots that leave a sticky bullet on the target that can explode/keep shooting the enemy.

E: forgot something else. Early in the game, while you're still in tutorial land the game tries to impress upon you what a shithole the game world is by killing a foppish guy who seems like he could be a neat new ally before having you go on the mission with the actually plot important character (the srious never set in for me because my character's voice was basically :buddy:, killing the mood). The post-game has you fighting difficult enemies, often multiple enemies with conflicting elemental weaknesses, half the time with a single B-team character, but going through the challenge maps this way gets you access to characters you lost access to because of plotline death. The capstone to the mode though is the same mission where the fop died, with the same exact setup of cannon fodder enemies, but this time you get both the serious plot character and the fop. So your reward for going through some of the hardest maps in the game isn't some superweapon or item that sells for a poo poo-ton of dough, its a B-lister with entertaining voicework, and its probably worth it overall.

Ashsaber has a new favorite as of 19:26 on Sep 18, 2014

Babe Magnet
Jun 2, 2008

Kimmalah posted:

You can kind of gently caress yourself Dark Souls 2 multiplayer by leveling a lot and getting your soul memory really high really fast. Unless they fixed that somehow in the patches.

I'm pretty sure it doesn't even matter if you spend those souls, actually. Just getting them raises your soul memory, so you're slowly loving yourself out of cooperative and competitive range as you keep playing.

Kind of a "fix", but the last DLC is supposed to have a ring that prevents you from earning souls, giving you better items drops instead. This has the side-effect of halting all progress towards your soul memory.

Geomancing
Jan 8, 2004

I am not an egghead. I am well-read.

Leal posted:


In FF14 there is a line an NPC says to you to the effect of "You're just gonna stare stoically and nod at me right?" And your character does just that. As the game goes on the dialogue gets a bit more self aware.

I think my most surprised moment playing FF14 was when talking to someone who was giving me a quest to go gather some lightning elemental cores to heat his rivets for shipbuilding. The line he used was "Problem bein’, was I to heat me rivets in the forge, they’d be cold as a dead whore’s crotch by the time I hauled ‘em back to the Victory.". This is not a sentence I ever expected to read in a Final Fantasy game.

Szurumbur
Feb 17, 2011

GOTTA STAY FAI posted:

My favorite part of the game is tinkering with ship layouts and crew assignments.

"So you're a dumbass thug who jumped me at a pub and tried to steal my poo poo, then begged to join my crew afterwards? Let's find a job for you. How about...ship accountant?" :v:

It's also cool that (really, really early-game spoiler) the first damsel-in-distress you save actually joins the crew instead of just hanging out on the ship. In fact, she has a couple of good skills that activate based on what job you give her.

It's a fun game, but can be tough sometimes, especially if you've botched crew assignments or picked the wrong layout/parts.

Or didn't listen to bar rumours and go left or right instead of straight through the wall, its difficulty stems from weird places sometimes.

For my part, I love how engrossing the game is despite it being presented on a small DS screens and having only those tinny speakers for sound. My favourite moment will always be the one in which the actual size of the opposition to the Elgavan forces is revealed - they just drop a number, but it really works, especially after the Elgavans proudly announcing how many ships they've managed to scrounge up and how massive a force that is. (spoilers up to the end of the first part).

Szurumbur has a new favorite as of 12:22 on Sep 19, 2014

EmmyOk
Aug 11, 2013

Playing the first Dead Space game for the first time in a year or two and I forgot how great it is. The best thing about it though is that there are no cutscenes, everything happens in game. I know it's not the first game to do this, but it's a rare enough thing these days. I wish more games did it.

Not sure if that counts as something small, so more in the spirit of the thread is the objective marker. When you press R3 Isaac holds out his hand and a glowing blue line shows where you should be going. It's a neat little feature that helps you navigate without being in your face. It's also good when you have an area with multiple doors and you want to see which are the 'extra' areas, so you can explore them first before continuing on with your objective.

EmmyOk has a new favorite as of 15:50 on Sep 20, 2014

Who What Now
Sep 10, 2006

by Azathoth

EmmyOk posted:

Playing the first Dead Space game for the first time in a year or two and I forgot how great it is. The best thing about it though is that there are no cutscenes, everything happens in game. I know it's not the first game to do this, but it's a rare enough thing these days. I wish more games did it.

Not sure if that counts as something small, so more in the spirit of the thread is the objective marker. When you press R3 Isaac holds out his hand and a glowing blue line shows where you should be going. It's a neat little feature that helps you navigate without being in your face. It's also good when you have an area with multiple doors and you want to see which are the 'extra' areas, so you can explore them first before continuing on with your objective.



At least in the later two it will also show you the nearest armor station, workbench, and save point. Usually all three are in one place, but it's still nice anyway.

EmmyOk
Aug 11, 2013

Who What Now posted:

At least in the later two it will also show you the nearest armor station, workbench, and save point. Usually all three are in one place, but it's still nice anyway.

Yeah that's a nice little addition in the second game. There's also a small thing with stamping I like in Dead Space 2. Normally if you stamp Isaac lets out that Herculean roar. If instead you hammer the stamp button frantically he goes "gently caress, gently caress, fucccccck" in a really panicked voice. It's a nice little character moment.

a kitten
Aug 5, 2006

Here's a couple more small FFXIV things I'm loving:

1) it has the Best Hat



2) When your character equips earrings you can actually see them on the model. :aaa:

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel
So Wasteland 2 has a skill that makes animals follow you. Right now I've got an intelligent rat (gives 'The secret of NIMH' +1 int), a goat ('Devil Eyes' +1 awareness) and a dog ('Puppies!' +1 charisma) following one of my team. It's like some kind of weird rear end post-apocalyptic incredible journey thing.

Sad lions
Sep 3, 2008

EmmyOk posted:

Yeah that's a nice little addition in the second game. There's also a small thing with stamping I like in Dead Space 2. Normally if you stamp Isaac lets out that Herculean roar. If instead you hammer the stamp button frantically he goes "gently caress, gently caress, fucccccck" in a really panicked voice. It's a nice little character moment.

The guy's developed some minor rage issues by that point. I absolutely love how if you keep it up he'll huff out "MOTHER...FUCKER..." mid-grunt.

Dark Souls: it can be an absolute ballache at times but I adore the structure of the world and how hands-off they were with guiding you through it.
It reminds me a little of Vagrant Story's Le Monde which was also pretty amazing (still a little bummed out there's been no follow up to that game).

Johnny Aztec
Jan 30, 2005

by Hand Knit

a kitten posted:

Here's a couple more small FFXIV things I'm loving:

1) it has the Best Hat



:stare:
That hat almost makes me resub. Is that a veterans reward?

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

Sad lions posted:

The guy's developed some minor rage issues by that point. I absolutely love how if you keep it up he'll huff out "MOTHER...FUCKER..." mid-grunt.

To be honest if I was in Isaac's situation I would be screaming how bullshit and stupid necromorphs are. I would last maybe half of a picosecond.

a kitten
Aug 5, 2006

Johnny Aztec posted:

:stare:
That hat almost makes me resub. Is that a veterans reward?

Nope, it's a super easy reward from this Dragon Quest crossover event running 'til the 23rd
http://na.finalfantasyxiv.com/lodestone/special/2014/Theres_Golems_in_Those_Hills_1sp/

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
The way that fire is modeled in Far Cry 3 is amazing. Conflagrations spread and structures are no longer invincible everything-proof hidey-holes. The flamethrower rather than simply being a large cone of forward-facing damage is a tru area-effect weapon, and you can herd enemies with frightening efficiency in the right situation.

Look at this poo poo

A Worrying Warlock
Sep 21, 2009
Far Cry 2, which never gets enough love, was amazing with its fire as well. Often I'd lob a molotov into a building inhabited by enemies, waiting for them to stream out into the path of my machine gun. Inevitably, the fire would grow out of control and the situation turns into pure chaos: ammunition piles get caught on fire, explosives detonate randomly, and you quickly find both yourself and your enemies stranded amidst the flames while you blindfire at them. It's brutal.

In fact, one big thing that I love about Far Cry 2 is how brutal and visceral it can be. People often complain about it being a frustrating game, but that's exactly what I love about it: playing it tires you out, you always find yourself at a disadvantage and even the best laid plans can go astray in the blink of an eye. There's an actual feeling of danger that haunts you for the entirety of the game (something which I never really felt in Far Cry 3) and the only way to cope with that is to become brutal and completely unscrupulous yourself. Eventually, you'll find yourself shooting every car that even comes close to you out of precaution, burning down villages filled with enemies that you could have easily evaded, wounding opponents with a sniper rifle so you can pick off their buddies as they attempt a rescue and becoming more and more detached to the horrific missions your employers give you. The fact that every action is preceded by a long journey gives you time to reflect on your actions, and if you're not disgusted with what you've become by the end of the game, you're playing it wrong.

It is pretty well known that Far Cry 2 is an adaptation of Heart of Darkness, but this transformation of the player highlights my favourite aspect of the game: the context of the adaptation and initial plot makes you think you're playing Marlow, but the game itself is putting you through the transformative process endured by Kurtz and this realisation (which is never explicitly pronounced by the game) comes as a sucker punch. It is a game that makes you look at its world in such a way that the motto "Exterminate all the brutes!" starts sounding very reasonable, and that was the moment I fell in love with it. Far Cry 2 is not the only game that models itself after Conrad (Spec Ops: The Line being another obvious example) but it is the only one that translated a descent into madness into something executed by the player himself (rather than something brought forth by the plot alone; see, again, Spec Ops: The Line). And for that, I will always love it.

Oh, and for an actual little moment that fits the above: near the end of the game, you're send to (serious spoilers, do NOT read if you intend to play the game) retrieve a stack of diamonds from an extremely dangerous area. What is supposed to happen is that you reach the diamonds and find one of your buddies standing over it. He calmly explains that he and his colleagues (more buddies) have decided it's more profitable to cut you out of the loop, and you're forced to kill the characters who have actively helped you (and you've helped in return) over the course of the game, leaving you truly alone and betrayed. What happened to me, however, was that as soon as I reached the designated area, I patrolled the environment first. I found a spot that allowed me to peak over the walls, just enough to spot what I thought was a guard's head. Naturally, I put a bullet in it. When I entered the compound, I saw that I had just shot my own buddy, and without any cutscene or anything the rest of them appeared and attacked me. It changed the entire context of the scene, and made me feel like even more of a bastard.

A Worrying Warlock has a new favorite as of 11:29 on Sep 21, 2014

Kuno
Nov 4, 2008
Far cry 2 was the greatest African war crimes simulator ever made.

While probably a better game it bums me out that Far Cry 3 was just assassins creed the fps.

Plus they hosed the fire up. It was nowhere near as good as the second game.

Speaking of one little thing I loved and also often hated when it killed me was that if you shot a rocket while standing in tall grass the blast back from the rocket would light the grass behind you.

EmmyOk
Aug 11, 2013

Sobatchja Morda posted:


In fact, one big thing that I love about Far Cry 2 is how brutal and visceral it can be. People often complain about it being a frustrating game, but that's exactly what I love about it: playing it tires you out, you always find yourself at a disadvantage and even the best laid plans can go astray in the blink of an eye. There's an actual feeling of danger that haunts you for the entirety of the game (something which I never really felt in Far Cry 3) and the only way to cope with that is to become brutal and completely unscrupulous yourself. Eventually, you'll find yourself shooting every car that even comes close to you out of precaution, burning down villages filled with enemies that you could have easily evaded, wounding opponents with a sniper rifle so you can pick off their buddies as they attempt a rescue and becoming more and more detached to the horrific missions your employers give you. The fact that every action is preceded by a long journey gives you time to reflect on your actions, and if you're not disgusted with what you've become by the end of the game, you're playing it wrong.


That makes the game sound really awesome, worth checking out at least.

Some more Dead Space ones. The first letter of the 12 chapter titles spell out NICOLE IS DEAD which was kind of obvious but it was a pretty cool idea. Isaac suit upgrades have numbers and the face plate has a corresponding number of lights. I'm doing a poor job explaining so I'll use images

Level 2 suit has 2 lights


The Level 3 suit has 3 lights

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

EmmyOk posted:

Playing the first Dead Space game for the first time in a year or two and I forgot how great it is. The best thing about it though is that there are no cutscenes, everything happens in game. I know it's not the first game to do this, but it's a rare enough thing these days. I wish more games did it.

Not sure if that counts as something small, so more in the spirit of the thread is the objective marker. When you press R3 Isaac holds out his hand and a glowing blue line shows where you should be going. It's a neat little feature that helps you navigate without being in your face. It's also good when you have an area with multiple doors and you want to see which are the 'extra' areas, so you can explore them first before continuing on with your objective.



I always loved how the HUD is handled. The entire HUD appears as a hologram on the character's suit. It requires a bit of suspension of disbelief to work with that spine life bar but its just a neat little thing.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

RagnarokAngel posted:

I always loved how the HUD is handled. The entire HUD appears as a hologram on the character's suit. It requires a bit of suspension of disbelief to work with that spine life bar but its just a neat little thing.

The spinal-mounted life bar's not for the wearer, it's for the rest of the guys working nearby :eng101:

3
Aug 26, 2006

The Magic Number


College Slice
I love that the mechanics of the RIG health spine are actually consistent in-universe too, so when an NPC takes a tumble in a cutscene for instance, you can actually see their health go down a tiny bit.

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

Sobatchja Morda posted:

Oh, and for an actual little moment that fits the above: near the end of the game, you're send to (serious spoilers, do NOT read if you intend to play the game) retrieve a stack of diamonds from an extremely dangerous area. What is supposed to happen is that you reach the diamonds and find one of your buddies standing over it. He calmly explains that he and his colleagues (more buddies) have decided it's more profitable to cut you out of the loop, and you're forced to kill the characters who have actively helped you (and you've helped in return) over the course of the game, leaving you truly alone and betrayed. What happened to me, however, was that as soon as I reached the designated area, I patrolled the environment first. I found a spot that allowed me to peak over the walls, just enough to spot what I thought was a guard's head. Naturally, I put a bullet in it. When I entered the compound, I saw that I had just shot my own buddy, and without any cutscene or anything the rest of them appeared and attacked me. It changed the entire context of the scene, and made me feel like even more of a bastard.

My favorite part of that is Sometimes your buddy goes into the down state, like they can in the other part of the game. Only instead of being able to inject them with morphine and save them, you only can hold your gun to their chin and pull the trigger. I waited to see if I could save them somehow, but after a couple seconds they grab your hand and make you pull the trigger and that was pretty hosed up.

cobalt impurity
Apr 23, 2010

I hope he didn't care about that pizza.

RagnarokAngel posted:

I always loved how the HUD is handled. The entire HUD appears as a hologram on the character's suit. It requires a bit of suspension of disbelief to work with that spine life bar but its just a neat little thing.

It's for the people working around you in case you need help. Presumably you would already know how close you are to death by how you feel, but if you're around a lot of loud machinery or in vacuum, nobody can hear you calling for help but they can see a strip of red flashing LEDs.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

TaurusTorus posted:

My favorite part of that is Sometimes your buddy goes into the down state, like they can in the other part of the game. Only instead of being able to inject them with morphine and save them, you only can hold your gun to their chin and pull the trigger. I waited to see if I could save them somehow, but after a couple seconds they grab your hand and make you pull the trigger and that was pretty hosed up.
I think that can happen anywhere in the game if they've gone down too many times. I could be wrong, though.

EmmyOk
Aug 11, 2013

The HUD being part of the in game world is so well done in the Dead Space games. If a video link pops up or you're in a menu, pressing the aim button instantly minimises it so it doesn't block your view.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

3 posted:

I love that the mechanics of the RIG health spine are actually consistent in-universe too, so when an NPC takes a tumble in a cutscene for instance, you can actually see their health go down a tiny bit.

And (endgame spoilers) don't you hallucinate Nicole or another dead character in one of the suits at some point and their bar is black?

EDIT: \/ yeah, the games are just great with the little touches like that for immersion. They also do a brilliant job of giving their environments a sense of place, especially in the first game.

Mokinokaro has a new favorite as of 20:35 on Sep 21, 2014

haveblue
Aug 15, 2005



Toilet Rascal
The best thing about the Dead Space holograms is that they cast light on the environment if you maneuver them close to something. So do the lights on your helmet if the area is dark enough.

EmmyOk
Aug 11, 2013

Mokinokaro posted:

And (endgame spoilers) don't you hallucinate Nicole or another dead character in one of the suits at some point and their bar is black?


Yeah you hallucinate Nicole not sure about the RIG though. Playing through at the minute so I can confirm later!

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Neddy Seagoon posted:

The spinal-mounted life bar's not for the wearer, it's for the rest of the guys working nearby :eng101:

Naw not that part, the fact that you can put human "health" on a single spectrum from "Fit as a fiddle" to "dead as a doornail". It's a gameplay convention it just gets kinda funny when you're justifying it as an in-universe thing.

Who What Now
Sep 10, 2006

by Azathoth

RagnarokAngel posted:

Naw not that part, the fact that you can put human "health" on a single spectrum from "Fit as a fiddle" to "dead as a doornail". It's a gameplay convention it just gets kinda funny when you're justifying it as an in-universe thing.

Exactly. If I come into work with a cold or a bad hangover does my RIG show one health bar gone? Or if I have cancer, does it turn a different color?

EmmyOk
Aug 11, 2013

I assume it just monitors stuff like basic health signs and can tell if you have a broken bone or cuts etc. rather than an in-depth health analysis.

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ImpAtom
May 24, 2007

EmmyOk posted:

I assume it just monitors stuff like basic health signs and can tell if you have a broken bone or cuts etc. rather than an in-depth health analysis.

Nah, there's a scene where someone gets poisoned and it lowers for that too. It just doesn't make much sense.

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