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Evil Within is supposedly 15-20 hours long, from what I've read on game sites, so similar length to Resident Evil 4. I'm happy to hear that, personally; while RE4 is definitely more of an action game than Evil Within, it sounds like that play time should give plenty of chance for the player to explore the locations they're in instead of rushing from one to the next with no going back. One of the best parts of RE4 and RE Remake was exploring the locations you're given, doubling back, figuring out shortcuts, etc. Typically Mikami's games have a good bit of unlockable content, so I'd expect at least a few goofy costumes, being able to go through a New Game+ with some bonus weapons/ability to carry over your upgrades, maybe a mini-game. timeandtide fucked around with this message at 03:55 on Sep 24, 2014 |
# ? Sep 24, 2014 03:52 |
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# ? May 31, 2024 20:45 |
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The PS+ for PS4 formula seems to be debuting indie + previously released PSN game, so I'll guess Secret Ponchos + 1001 Spikes.
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# ? Sep 24, 2014 03:57 |
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Kilometers Davis posted:Even on my second playthrough normal is the highest I'll go with TLOU. The story is fantastic and I really hate high intensity games nowadays so it works out perfectly. It's very fair and rewarding without losing the tense atmosphere surrounding the combat encounters. No way I'm ever touching hard or anything worse! i played up to pittsburgh on hard and decided that reloading encounters over and over was ruining the story for me.
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# ? Sep 24, 2014 03:58 |
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Peel posted:The story doesn't change but the context for the story does. I played on medium and found it dissonant in a mildly irritating way, the trip reports from people who played on Hard sound much more appropriate. Awesome, I'll do a bit more research but looks like I'm leaning towards hard. Thanks!
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# ? Sep 24, 2014 05:38 |
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echronorian posted:Starting to come out of my Destiny haze. Destiny. Haze.
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# ? Sep 24, 2014 05:48 |
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Is Shadow of Modor supposed to be good? Like do the game makers have a good track record?
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# ? Sep 24, 2014 06:24 |
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rear end Catchcum posted:Is Shadow of Modor supposed to be good? Like do the game makers have a good track record? it's loving Monolith so yeah
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# ? Sep 24, 2014 06:38 |
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rear end Catchcum posted:Is Shadow of Modor supposed to be good? Like do the game makers have a good track record? It's going to be a fun mix of Assassins' Creed and Batman gameplay. It won't be mind blowing or anything, but it will definitely be a good time if you like those games. My guess is that it will be a good deal better than AC: Unity, which is looking like one of those AC titles you can skip out on until the series has a minor flash of greatness again.
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# ? Sep 24, 2014 08:22 |
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I dunno, the whole enemy ranking/memory system thing seems really loving cool and I don't think there's anything quite like it in another game. Really sounds like it could actually make users experience extremely unique, if they pull it off. http://youtu.be/uYL0Z7V2JMc
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# ? Sep 24, 2014 08:45 |
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echronorian posted:I dunno, the whole enemy ranking/memory system thing seems really loving cool and I don't think there's anything quite like it in another game. Really sounds like it could actually make users experience extremely unique, if they pull it off. This game wasn't anywhere on my radar and now I thinkin' about trading in Destiny for it.
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# ? Sep 24, 2014 09:19 |
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That was basically my experience with it today, had no idea until I opened up the thread for it. Seems like it could be a huge sleeper hit. Another fun fact: It's being written/ designed by the guy who wrote/designed Red Dead Redemption.
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# ? Sep 24, 2014 09:38 |
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ImpAtom posted:Ah, you're right. I'm not sure why I thought it was October. A deep, unyielding hope?
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# ? Sep 24, 2014 09:42 |
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timeandtide posted:I would caution everyone against getting hyped for both PS+ games being full retail releases or something, because with DriveClub's release they probably want more focus on that even if it doesn't count for one of the spots. I'd assume it will follow the pattern they've established of new indie game releasing today + old indie game that's been out for 5+ months. In any case I'd prefer this to say, Killzone & Knack on PS+, launch games never reflect the best games on the system (apart from Resogun I guess....). I think when November/December hits we might well get our first full retail game on PS+, it would have been a year since PS4 was released after all.....
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# ? Sep 24, 2014 09:43 |
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the truth posted:The listen button is a nice feature and totally fair for someone who is new to the game. It's fine I just feel like the gameplay was really designed around playing on survivalist. It's cool they added options for people who want to run through it for the story but for me playing on it made the gameplay much better. I don't even feel like it's that much harder than playing on normal it just makes you think about how you are going to approach encounters more. It's a really well designed hard mode and not just some slog. It doesn't make enemies bullet sponges of anything. It just gives you a fair but limited amount of resources, ups the damage enough that you can't just blast your way through everything and eliminates the ability to see through walls which was kind of unnecessary. The game is designed well enough that you can scope out an area without that. God bless cheat-o-vision in multiplayer though it's amazing.
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# ? Sep 24, 2014 09:51 |
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FAT SLAMPIG posted:Rocksmith 2014 coming to PS4/Xbone. Know if they'll be able to deal with the input lag? On PS3, it was almost unplayable on HDMI, as it introduced too much delay between the sounds you heard, and when you were required to play. Instead they recommended using RCA instead. I suspect it's an unsolveable problem, but I'd be interested if they've found a way of addressing this for PS4, since you have to use HDMI.
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# ? Sep 24, 2014 11:01 |
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I, Butthole posted:it's loving Monolith so yeah A complete list of good games developed by monolith since being acquired by Warner Brothers a decade ago: FEAR And Condemned was almost a good game Edit - and now that I look at, FEAR was well into its development by the time Monolith was acquired by WB. Edit 2 - Dont get me wrong, I am also looking forward to Shadows of Mordor but its not exactly a slam dunk with Monolith developing. They have taken a pretty steep nose dive since the No One Lives Forever Days. One of their last games was a Call of Duty ripoff based on DC heroes for fucks sake WinnebagoWarrior fucked around with this message at 14:24 on Sep 24, 2014 |
# ? Sep 24, 2014 14:18 |
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NESguerilla posted:It's fine I just feel like the gameplay was really designed around playing on survivalist. It's cool they added options for people who want to run through it for the story but for me playing on it made the gameplay much better. Does hard still do the thing where if you keep dying at the same part the game starts to give you more ammo/health every time you restart?
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# ? Sep 24, 2014 14:21 |
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I'm loving pumped for Shadow of Mordor and think it deserves a little more exposure. Monolith has been out there showing off a poo poo-ton of gameplay videos and talking about this game a whole lot, but it still seems to be under most people's radar. So I'm dropping a few videos here to get some more eyes on it. Feel free to drop by the game thread. Here's 30 Minutes that offers a narrated game overview. The main systems are explained, and there's lots of fun, violent gameplay: https://www.youtube.com/watch?v=FOEpqqdby8I And an IGN Gamescom interview + gameplay video: https://www.youtube.com/watch?v=JxH3O89b46k There's a ton more videos out there. Go check it out!
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# ? Sep 24, 2014 14:24 |
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TotalHell posted:I'm loving pumped for Shadow of Mordor and think it deserves a little more exposure. Monolith has been out there showing off a poo poo-ton of gameplay videos and talking about this game a whole lot, but it still seems to be under most people's radar. So I'm dropping a few videos here to get some more eyes on it. Feel free to drop by the game thread. An RPG type game with the mechanics of rear end Creed excites me quite a lot. I am gonna watch these videoson my lunch break
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# ? Sep 24, 2014 14:25 |
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Real hurthling! posted:i played up to pittsburgh on hard and decided that reloading encounters over and over was ruining the story for me. Maybe I'm getting old. If a game starts punishing me at all I check the gently caress out. If I wanted a struggle I'd stop playing video games and actually focus on real life. Rad that Shadows of Mordor is coming up here, I was thinking of posting about it today. There's a thread but it seems very pc oriented and I have zero interest in bug/hardware/gamepad discussion. At this point the gameplay footage looks fantastic, I'm still surprised by the game. The level of polish stands out to me for being a fairly low key game. Hopefully it's good and gathers a lot of post release attention.
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# ? Sep 24, 2014 14:27 |
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echronorian posted:I dunno, the whole enemy ranking/memory system thing seems really loving cool and I don't think there's anything quite like it in another game. Really sounds like it could actually make users experience extremely unique, if they pull it off. drat. That looks pretty fun.
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# ? Sep 24, 2014 14:29 |
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Spanrah posted:Know if they'll be able to deal with the input lag? I'm probably missing something, but I play Rocksmith 2014 on PC, and it goes to the monitor on HDMI without any noticeable delay, so maybe it's something that could be worked around with the new technology.
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# ? Sep 24, 2014 14:30 |
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I'm still a little wary about Shadow of Mordor because what they talk about sounds a little too ambitious.
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# ? Sep 24, 2014 14:59 |
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WinnebagoWarrior posted:A complete list of good games developed by monolith since being acquired by Warner Brothers a decade ago: Impostors is a Team Fortress rip-off and it's also a great game.
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# ? Sep 24, 2014 15:15 |
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PSNow question, does FFXIII-2 on PS Now come with DLC or not? It's kind of unclear. There's an "ultimate edition" with a weird "not for purchase" notification.
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# ? Sep 24, 2014 15:16 |
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If you like the look of Shadow of Mordor we have thread for it (http://forums.somethingawful.com/showthread.php?threadid=3601765) with loads more videos and hardly any lorechat.
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# ? Sep 24, 2014 15:27 |
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RagnarokAngel posted:PSNow question, does FFXIII-2 on PS Now come with DLC or not? It's kind of unclear. There's an "ultimate edition" with a weird "not for purchase" notification.
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# ? Sep 24, 2014 15:28 |
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muscles like this? posted:I'm still a little wary about Shadow of Mordor because what they talk about sounds a little too ambitious. It really isn't. I've played it and it works exactly how they say. It's very 'video gamey' but it works.
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# ? Sep 24, 2014 15:35 |
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ImpAtom posted:It really isn't. I've played it and it works exactly how they say. It's very 'video gamey' but it works. It seems like potentially a really fun system. Everything about it looks like "Batman Arkham and/or Assassin's Creed in Middle-Earth" except for the Nemesis system, but honestly, if that works as advertised I'm basically sold on the game.
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# ? Sep 24, 2014 15:53 |
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Harrow posted:It seems like potentially a really fun system. Everything about it looks like "Batman Arkham and/or Assassin's Creed in Middle-Earth" except for the Nemesis system, but honestly, if that works as advertised I'm basically sold on the game. It also seems to have a pretty robust RPG progression system which I am pretty excited about. rear end Creed didnt have one at all and the Arkham games sorta had one. I dont know much about the one Shadow, but I hope its pretty cool. Aphrodite posted:Impostors is a Team Fortress rip-off and it's also a great game. You could argue that its more of a TF ripoff than a CoD ripoff, but it is in no way a great game
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# ? Sep 24, 2014 16:04 |
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The new Assassin's Creed actually does have an RPG progression system this time. (Also nuh uh, great.)
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# ? Sep 24, 2014 16:07 |
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Harrow posted:It seems like potentially a really fun system. Everything about it looks like "Batman Arkham and/or Assassin's Creed in Middle-Earth" except for the Nemesis system, but honestly, if that works as advertised I'm basically sold on the game. The Batman comparison is pretty apt if the rumor I heard is true. Basically the rumor was that Shadow of Mordor originally started development as a Batman game with ties to the Christopher Nolan movies.
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# ? Sep 24, 2014 16:10 |
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Why the hell isn't Gauntlet coming out for consoles??
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# ? Sep 24, 2014 16:10 |
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Aphrodite posted:The new Assassin's Creed actually does have an RPG progression system this time. New rear end Creed having an RPG system is cool as heck. I didnt know that. I have been avoiding info about that game because I dont want to get so excited about it that I buy it at launch because I buy every rear end Creed at launch and I end up being disappointed about half of the time. So I will wait for impressions to start coming out about it and then maybe pick it up later. I also think that I would have enjoyed Imposters more if: 1. It would have cost 15 dollars OR been F2P, rather than having an up front cost and then a terrible grind that can be mitigated by spending actual money 2. There werent so many other games just like it that do the stuff that it does better
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# ? Sep 24, 2014 16:13 |
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WinnebagoWarrior posted:New rear end Creed having an RPG system is cool as heck. I didnt know that. I have been avoiding info about that game because I dont want to get so excited about it that I buy it at launch because I buy every rear end Creed at launch and I end up being disappointed about half of the time. So I will wait for impressions to start coming out about it and then maybe pick it up later. The new AC game is being treated with the usual "ho hum another rear end Creed snore" but I'm not sure it necessarily deserves that this time. The changes to the traversal system seem pretty minor, but all in all it looks like Unity is a huge change to how AC has been since, well, 2. If the marketing is to be believed (hahaha I know it's Ubisoft), the assassination missions are going back to the way they were in AC1 (do research ahead of time, multiple paths and ways of assassinating someone instead of one set route). There's an RPG progression system--one of the examples they give is that you can learn how to pick locks, for example, so I imagine the path you take through the skill tree will determine how you go about your assassination missions. The combat is supposed to be more involved, too, and I really hope they deliver on that because it was easy as hell in AC4. Basically, I'm optimistic. It helps that I've wanted a French Revolution AC game for a long time now.
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# ? Sep 24, 2014 16:27 |
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Harrow posted:The new AC game is being treated with the usual "ho hum another rear end Creed snore" but I'm not sure it necessarily deserves that this time. The changes to the traversal system seem pretty minor, but all in all it looks like Unity is a huge change to how AC has been since, well, 2. If the marketing is to be believed (hahaha I know it's Ubisoft), the assassination missions are going back to the way they were in AC1 (do research ahead of time, multiple paths and ways of assassinating someone instead of one set route). There's an RPG progression system--one of the examples they give is that you can learn how to pick locks, for example, so I imagine the path you take through the skill tree will determine how you go about your assassination missions. The combat is supposed to be more involved, too, and I really hope they deliver on that because it was easy as hell in AC4. I feel pretty much the same way, but then again I'm just ready for a new AC, I've only played 3 of them (1, 2, 4) and after 4 I'm ready for less open seas and more large cities.
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# ? Sep 24, 2014 16:35 |
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muscles like this? posted:The Batman comparison is pretty apt if the rumor I heard is true. Basically the rumor was that Shadow of Mordor originally started development as a Batman game with ties to the Christopher Nolan movies. That makes the Nemesis System make a lot more sense. Why wouldn't you just loving kill all the enemies? Because you're Batman. Also them ranking up and stuff makes sense when applied to the mob. I almost feel like I remember reading something about this being in the works as a Batman game at some point.
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# ? Sep 24, 2014 16:51 |
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Shadows of Mordor looks really interesting but graphically doesn't look too hot. Starting to really be annoyed by the "we're primarily focused on next-gen and PC" line from developers. It's never the case.
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# ? Sep 24, 2014 16:52 |
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An RPG progression system makes me less interested in the new AC. It's not an RPG, I want to approach each problem with the tools available.
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# ? Sep 24, 2014 16:56 |
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# ? May 31, 2024 20:45 |
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Being the seventh AC game makes me less interested in the new AC.
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# ? Sep 24, 2014 16:57 |