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Kazvall posted:All Clan names must adhere to the 'having an animal in it, or being about animals' rule. Clan Clan Clam But honestly gently caress the clans.
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# ? Sep 25, 2014 22:01 |
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# ? Jun 4, 2024 13:49 |
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Getting back to game talk, I get why people consider IS Streaks to be crap, but surely for Clan mechs they can be good? I mean, Clan Streak go all the way up to 6... A Vulture (/Mad Dog) can tote 36 SSRMs and he's just paying a tonnage penalty to ensure that every one always hits, right?
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# ? Sep 25, 2014 22:09 |
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WarLocke posted:Getting back to game talk, I get why people consider IS Streaks to be crap, but surely for Clan mechs they can be good? I mean, Clan Streak go all the way up to 6... A Vulture (/Mad Dog) can tote 36 SSRMs and he's just paying a tonnage penalty to ensure that every one always hits, right? The bigger Clan launchers take longer to recharge, it's very noticeable and never really seems worth it as opposed to just taking a bit of effort to aim with regular SRM's. Clan Streaks: SSRM2 3.5 second recycle time SSRM4 5.0 second recycle time SSRM6 6.0 second recycle time
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# ? Sep 25, 2014 22:15 |
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Voyager I posted:CW will use the long-planned Dropship mode. You will bring one mech of each weight category to battle. It does not clarify if your team is limited to any particular distribution on the ground at any given time, so it will be interesting to see if you're allowed to drop with 10 assaults and some scouts for your initial group. Way down in the FAQs section of post 2 Is there any team limit on what you take in the first spawn/wave? Right now we're not planning on having a limit on which 'Mechs are taken in the first drop. If a team wishes to take all Assaults at the start of a match, they're going to regret it as the fight continues and they start losing their assaults and are left with lights at the end of the match.
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# ? Sep 25, 2014 22:19 |
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I don't think they get how focused fire works. I don't think they get how a lot of things work.
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# ? Sep 25, 2014 22:34 |
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imperialparadox posted:The bigger Clan launchers take longer to recharge, it's very noticeable and never really seems worth it as opposed to just taking a bit of effort to aim with regular SRM's. Streaks make all the difference in the world when you're hunting very fast babby mechs.
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# ? Sep 25, 2014 22:35 |
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A.o.D. posted:Streaks make all the difference in the world when you're hunting very fast babby mechs. I mean I get his point, 6 seconds is a long time. But 36SSRM + 4xERML + C-AP seems like it would be a ridiculous heavy skirmisher to me.
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# ? Sep 25, 2014 22:47 |
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WarLocke posted:I mean I get his point, 6 seconds is a long time. But 36SSRM + 4xERML + C-AP seems like it would be a ridiculous heavy skirmisher to me. Don't you run into tonnage problems on the Mad Dog with HexaSSRM6s ?
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# ? Sep 25, 2014 22:55 |
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Kylra posted:I don't think they get how focused fire works. emptyquoting
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# ? Sep 25, 2014 22:56 |
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The thing that bugs me about Streaks, other than the cooldown on clan versions, is the random hit locations. I feel like the random hit locations nullifies any advantage you get with having the lockon. I've been using SRM6's lately, and I'd rather have that than a Streak-6, even when going against lights.
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# ? Sep 25, 2014 23:03 |
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Fumblemouse posted:Way down in the FAQs section of post 2 Man, clans are going to own this mode so hard. Everyone could drop with Dire Wolf, Timber Wolf, Stormcrow, Koshi/Kitfox and they would poo poo on pretty much anything the IS could bring to the table. Even the Stormcrows are basically pocket heavies, and Adders can be kitted out as pocket mediums.
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# ? Sep 25, 2014 23:07 |
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Dramicus posted:Man, clans are going to own this mode so hard. Everyone could drop with Dire Wolf, Timber Wolf, Stormcrow, Koshi/Kitfox and they would poo poo on pretty much anything the IS could bring to the table. So they should let the IS guys queue up 5 mechs but that is hardmode for pgi.
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# ? Sep 25, 2014 23:12 |
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TeeMerk posted:So they should let the IS guys queue up 5 mechs but that is hardmode for pgi. That might be too much of a numbers advantage when its 4x12 vs 5x12. Paul posted:Will some planets be off limits? Looks like we might have an EvE situation, where fighting in the inner-sphere is faction only, while it may be possible to have player empires in the Periphery. But of course don't get your hopes up, all of this is just mist in Paul's farts. We probably wouldn't see anything like that for several years. Dramicus fucked around with this message at 23:21 on Sep 25, 2014 |
# ? Sep 25, 2014 23:14 |
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WarLocke posted:Eh, I get your point and normally would agree. The issue for me is the way the dual reticle and arm/torso linkage is done fucks with my eyes. It's not just a matter of wanting it simple. Clearly your best bet is the most rational one - take lots of hallucinogens and play without armlock until your mind is forced to accept the optical input.
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# ? Sep 25, 2014 23:22 |
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Haven't they talked about having clans be down a man when facing the IS? I still hold that they should advance the timeline to like 3058/59. Not quite the power creep of the full on Civil War or Jihad Era, but at least to the point where we start to see IS Omni's more IS equivalents of lostech and some unique to the IS weapons like MRMs and RACs.
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# ? Sep 25, 2014 23:30 |
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Iron Tusk posted:Haven't they talked about having clans be down a man when facing the IS? I think they said that was too hard because they'd have to modify the lobby and the scoreboard.
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# ? Sep 25, 2014 23:41 |
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The light fusion engine or whatever it is called would also be interesting for IS brawlers.
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# ? Sep 25, 2014 23:42 |
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Holy poo poo there's an MWO thread again? Is this game worth playing again after a several month hiatus? Can I put clan weapons on my Raven-3L?
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# ? Sep 25, 2014 23:57 |
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Depending on the map layout, it might be better to initially drop in faster 'mechs to ensure better positioning. I'm not sure an all-assault open would be a good idea. Then again, Gargoyle!
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# ? Sep 25, 2014 23:58 |
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OB_Juan posted:Depending on the map layout, it might be better to initially drop in faster 'mechs to ensure better positioning. I'm not sure an all-assault open would be a good idea. Steiner scout lance, GO!
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# ? Sep 26, 2014 00:00 |
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various cheeses posted:Holy poo poo there's an MWO thread again? In order: technically there is, no, presumably no
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# ? Sep 26, 2014 00:01 |
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Nope, no clan tech on IS mechs (and visa versa) because that might involve PGI taking the effort to balance them in a way that clan tech isn't outright better.
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# ? Sep 26, 2014 00:04 |
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various cheeses posted:Can I put clan weapons on my Raven-3L? I'm a bit surprised that you can't pay MC to do just that.
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# ? Sep 26, 2014 00:05 |
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Oxyclean posted:Nope, no clan tech on IS mechs (and visa versa) because that might involve PGI taking the effort to balance them in a way that clan tech isn't outright better. Even with less range and more weight, I'd rather have IS ACs and medium lasers.
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# ? Sep 26, 2014 00:06 |
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A.o.D. posted:Even with less range and more weight, I'd rather have IS ACs and medium lasers. lol Wait aren't you the guy that said he has nothing but clan mechs?
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# ? Sep 26, 2014 00:11 |
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WebDO posted:In order: technically there is, no, presumably no Dammit. Well maybe someday.
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# ? Sep 26, 2014 00:14 |
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Gwaihir posted:lol Yeah. I can't do pinpoint damage with clan ACs, and my lasers have the same dps as IS versions, but produce wayyy more heat. I end up bumping against the heat limit in brawls much earlier than equivalent IS mechs.
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# ? Sep 26, 2014 00:19 |
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various cheeses posted:Dammit. The only good thing I can say is that you can have large groups again to murder pubbies, it's still F2P technically, also alcohol may be needed.
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# ? Sep 26, 2014 00:27 |
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TeeMerk posted:The only good thing I can say is that you can have large groups again to murder pubbies, it's still F2P technically, also alcohol may be needed. Yeah that's what I miss most about the game: playing with other goons. Anyone from 1-2 years ago still play though?
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# ? Sep 26, 2014 00:28 |
A.o.D. posted:Yeah. I can't do pinpoint damage with clan ACs, and my lasers have the same dps as IS versions, but produce wayyy more heat. I end up bumping against the heat limit in brawls much earlier than equivalent IS mechs. various cheeses posted:Yeah that's what I miss most about the game: playing with other goons. Anyone from 1-2 years ago still play though? Ardlen fucked around with this message at 00:31 on Sep 26, 2014 |
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# ? Sep 26, 2014 00:28 |
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various cheeses posted:Yeah that's what I miss most about the game: playing with other goons. Anyone from 1-2 years ago still play though? 106 in WoL. Average about 10-30 unique accounts per night with peak times getting around 24 or so simultaneously on. e: You are still the best Raven pilot I have seen FWIW
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# ? Sep 26, 2014 00:47 |
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this game is terrible everyone who plays it is terrible everyone who makes it is terrible except 19 who is p cool everyone who posts about it anywhere is terrible, including me peace
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# ? Sep 26, 2014 00:50 |
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Anyone said Clan Fat Bee yet?Cease to Hope posted:this game is terrible Retained.
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# ? Sep 26, 2014 00:51 |
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Cease to Hope posted:everyone who posts about it anywhere is terrible, including me One look at my stats proves this to be true
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# ? Sep 26, 2014 00:53 |
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TeeMerk posted:106 in WoL. Huh. Maybe I'll patch it and do some drops. Same mumble info (pm it to me if not). Also thanks, but I bet I'm terrible now.
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# ? Sep 26, 2014 01:05 |
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various cheeses posted:Huh. Maybe I'll patch it and do some drops. Same mumble info (pm it to me if not). Page 25 Can this get into the OP?
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# ? Sep 26, 2014 01:09 |
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Does anyone else have hemorrhoid-inducing lag on the new map?
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# ? Sep 26, 2014 02:29 |
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Dramicus posted:Man, clans are going to own this mode so hard. Everyone could drop with Dire Wolf, Timber Wolf, Stormcrow, Koshi/Kitfox and they would poo poo on pretty much anything the IS could bring to the table. The KFX-D is pretty great. It's 30 tons, but carries more lurms (40) than a stock catapult (30) with 990 11lb warheads while at max armor. I'm not sure how this is supposed to be not great. It has completely changed my opinion of the Kitfox. It makes assaults cry, particularly IS mechs. Why gently caress around in the danger zone with a JR7-F when I can hold left mouse to 400-700 damage per match in a Kitfox?
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# ? Sep 26, 2014 03:34 |
aniviron posted:The KFX-D is pretty great. It's 30 tons, but carries more lurms (40) than a stock catapult (30) with 990 11lb warheads while at max armor. I know, its insane. I got my "creeping doom" achievement last night in my KFX-D, which is getting 3 kills without going below 90% health.
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# ? Sep 26, 2014 04:18 |
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# ? Jun 4, 2024 13:49 |
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With a little effort, you can get an ECM in there too. KFX-D
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# ? Sep 26, 2014 04:25 |