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WarLocke posted:^^^: They increased reticle shake and added falling damage to legs (so you need to reserve some jump juice for the landing or you'll leg yourself after a bit). I've seen a couple people poptart but it's not nearly as bad as it used to be. The Prime variant is the one with hands, and you can move your arms from side to side and up and down with it. The other variants don't, and you can only move your arms up and down. Not sure if those details are relevant, though. vv
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# ? Sep 27, 2014 19:09 |
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# ? Jun 4, 2024 14:31 |
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Does that extra movement relate to having lower arm actuators as well?
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# ? Sep 27, 2014 19:14 |
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OB_Juan posted:Does that extra movement relate to having lower arm actuators as well? Yeah, side to side arm movement is tied to lower arm actuators. If you have none you're restricted to up/down movement. If you have one lower arm actuator then you can aim left and right but they've generally tagged those mechs with a really restrictive arm movement range.
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# ? Sep 27, 2014 19:25 |
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Looked up the MechCommander OST for nostalgia and this little gem popped up on the sidebar: Hello nostalgia/if only priapism. https://www.youtube.com/watch?v=zGDrIwd_-Iw Edit: No matter what I do it'll only link rather than embed so fuckit click buttons. Vorenus fucked around with this message at 19:33 on Sep 27, 2014 |
# ? Sep 27, 2014 19:30 |
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I once had an Atlas spend its last AC/20 and SRM ammo wrecking an enemy 'mech, proceed to loot a leg off its corpse, and beat in his buddy's cockpit with the leg. Kind of makes me wish you could pull off poo poo like that in MWO. Hell, close combat attacks would give IS mechs a bit of a legup, most Clan pilots are poo poo at close combat so the 'mechs usually aren't designed for it.
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# ? Sep 27, 2014 19:46 |
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It would give the Charger a reason to be in the running, especially with a high engine limit and quirks to buff melee damage. Ah, well. We'll probably see the heat death of the universe before that comes to pass.
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# ? Sep 27, 2014 19:52 |
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Vorenus posted:Looked up the MechCommander OST for nostalgia and this little gem popped up on the sidebar: This is unironically amazing. I can't tell if that was done with a camera hack in MWO, some of the mech movements (and the weapons fire) don't feel like they're straight from MWO. But the video is great, and that music...
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# ? Sep 27, 2014 20:05 |
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Pooncha posted:It would give the Charger a reason to be in the running, especially with a high engine limit and quirks to buff melee damage. RIP knockdowns http://youtu.be/4K2QF70H2hc
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# ? Sep 27, 2014 20:13 |
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Even though it was a buggy mess (collisions in MW:O), modifying the charge properties of mechs would have been another balance lever. Hello Dragon with a 100 ton bowling weight.
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# ? Sep 27, 2014 20:29 |
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That's pretty much what the Dragon was good for: a 60 ton mech pretending to be a light, except you could tackle the poo poo out of large mechs, defusing a Gaussapult who got too close for comfort for example.
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# ? Sep 27, 2014 20:37 |
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Usually lance or solo challenges cause a higher percentage of people to bring LRMs in order to secure assists and extra point through TAG/Narc/Spotting. I would bring an AMS until tuesday.
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# ? Sep 27, 2014 20:48 |
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They could probably circumvent the shoddy collision code if they bothered to put some hacks in place. Just put in an invisible box with Speed/Weight > Enemy = Knocks over enemy, then fashion animations for falling over and laying on the floor instead of using physics ragdoll. It might not be the prettiest thing, but its way better than a Metal Baby somehow blocking Atlas movement.
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# ? Sep 27, 2014 21:34 |
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Thor-Stryker posted:They could probably circumvent the shoddy collision code if they bothered to put some hacks in place. Just put in an invisible box with Speed/Weight > Enemy = Knocks over enemy, then fashion animations for falling over and laying on the floor instead of using physics ragdoll. That's exactly what CB collisions were, and they were still a mess. It also meant that somehow Jenners could still knock over my Awesomes.
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# ? Sep 27, 2014 21:54 |
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aniviron posted:That's exactly what CB collisions were, and they were still a mess. This is pretty close to the board game, but yeah, not having the dice be random makes it a bit stupid to watch. I just want to see a mechwarrior game with phyisical attacks and set in pre clan era and and...
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# ? Sep 27, 2014 21:57 |
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Thor-Stryker posted:It might not be the prettiest thing, but its way better than a Metal Baby somehow blocking Atlas movement. I'm not sure this is a good idea simply because of how small some of the maps are with 24 mechs in them. I regularly have to play mosh pit with my own team of pubbie idiots.
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# ? Sep 27, 2014 21:58 |
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Frozen city was literally hell for light mechs back in the collision eras and I'm sure any other urban map would be as well, and this was back when there were just 16 people milling around two city blocks full of blind corners and narrow streets. There were some cool things about the mechanic and I would be happy to see physicals in the game but if it's done poorly it's just one more reason to never not weigh 100 tons.
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# ? Sep 27, 2014 22:04 |
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aniviron posted:That's exactly what CB collisions were, and they were still a mess. I'm like 90% sure that CB collisions were the bounding boxes hitting each other and then ragdolling and physics being switched on as a result of the collision. Mostly because if you knocked a mech down next to a lamp post or other object that mechs didn't normally interact with, the lamp post would fall down if the mech fell on it. Fun as dragon bowling was though, turning collisions off was probably the best move until they sorted out the warping problems associated with it.
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# ? Sep 27, 2014 22:13 |
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Hahaha a Kit Fox with ECM/AMS/cLRM20 hanging back and bubbling other lurmboats while an ECM Raven goes forward and NARCs/TAGs targets is borderline broken.
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# ? Sep 27, 2014 22:41 |
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Reinstalling gently caress you all for making me do this
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# ? Sep 27, 2014 22:55 |
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Voyager I posted:Reinstalling gently caress you all for making me do this reinstall: realize you bought the raven as a founder pack. uninstall, cry.
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# ? Sep 27, 2014 23:00 |
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Axe-man posted:reinstall: realize you bought the raven as a founder pack. uninstall, cry. You mean the Jenner?
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# ? Sep 27, 2014 23:04 |
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WarLocke posted:Hahaha teamwork is borderline broken. Let me fix that for you.
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# ? Sep 27, 2014 23:05 |
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Voyager I posted:Reinstalling gently caress you all for making me do this Player retained. e: I know this is probably placebo speaking, but the talk about a 'winner's bracket' you get thrown into after getting too many wins in a row is hard to disregard. The lance I was just in won 5-6 matches back to back and then the next 3 we were just completely rolled. Confirmation bias or not, it's frustrating.
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# ? Sep 27, 2014 23:16 |
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I spent $240 on Clan Mechs. Please kill me.
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# ? Sep 27, 2014 23:31 |
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Stanley Pain posted:I spent $240 on Clan Mechs. Please kill me. Your personal hell is knowing that CW will break your clan mechs in some way. Just wait. It will never happen
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# ? Sep 27, 2014 23:34 |
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WarLocke posted:Hahaha a Kit Fox with ECM/AMS/cLRM20 hanging back and bubbling other lurmboats while an ECM Raven goes forward and NARCs/TAGs targets is borderline broken. Yeah we just did that and it is quite effective. Until you run into 12-mans that are fully aware of Lurm Weekend.
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# ? Sep 27, 2014 23:43 |
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Axe-man posted:Your personal hell is knowing that CW will break your clan mechs in some way. Just wait. At this point I'm all for Paying 2 Win.
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# ? Sep 27, 2014 23:45 |
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Fil5000 posted:I'm like 90% sure that CB collisions were the bounding boxes hitting each other and then ragdolling and physics being switched on as a result of the collision. Mostly because if you knocked a mech down next to a lamp post or other object that mechs didn't normally interact with, the lamp post would fall down if the mech fell on it. Yeah, this is exactly how I remember it. The big issue was the ragdolls weren't syncing properly so shooting a mech that was falling/sliding would be random at best, it became really weird when two mechs would fall on each other and the arms and legs would go flying or having to roll all the way down a hill before the mech would get up. Edit: Wasn't there an issue with Atlas ragdolls and server crashing? The idea of an invisible bounding box that determines all that information would simplify the process. Then putting in standard fall, laying, and standing up animations that aren't ragdoll so it's no different than current gameplay animations for robots. Tripping suck for lights, the skill-ceiling was massive because lights had the risk of tripping on each other or running into an assault's legs. But boy was it fun using the Jenner to fly into big robit faces and tipping them over like a cow.
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# ? Sep 27, 2014 23:48 |
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Stanley Pain posted:I spent $240 on Clan Mechs. Please kill me. You're pretty much a gigantic loving idiot, and the only robot left that is pay 2 win is the timberwolf (until November). Congrats, I guess?
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# ? Sep 28, 2014 00:08 |
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Drewjitsu posted:You're pretty much a gigantic loving idiot, and the only robot left that is pay 2 win is the timberwolf (until November). Congrats, I guess? 36 cSRM Vultures can be pretty nasty too, and I'd consider them 'pay to win' right now, considering they cost $360.
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# ? Sep 28, 2014 00:11 |
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Honestly, the times that I do play MWO, I really just use the stock newbie mechs, because why bother. I have like 6 million cbills, but gently caress it. Going to save until I have too. I see no real reason to really care unless you gotta win and all I do is pub
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# ? Sep 28, 2014 01:09 |
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Trip report: UI 2.0 is loving hilarious. EDIT: 12v12 is godawful and the new maps I saw still degrade into both team funneling through tiny chokepoints only now with 50% more bullshit standing on either end, holy gently caress Paul you really have the Midas touch. Voyager I fucked around with this message at 02:26 on Sep 28, 2014 |
# ? Sep 28, 2014 01:26 |
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Thanks Anders! Don't go killing yourself, buddy.
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# ? Sep 28, 2014 02:07 |
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Voyager I posted:Trip report: UI 2.0 is loving hilarious. It's hard to believe this took so long to make and is somehow harder to navigate and decipher information from. It's seriously atrocious. then again so is the fact that I, too, reinstalled
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# ? Sep 28, 2014 02:26 |
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I wish that you only needed one copy of each module, so I don't need to spend 5 minutes navigating menus and looking at the spinning circle whenever I wanted to switch mechs. They already cost however many thousands of GXP and millions of CBills, they should just be unlocked at that point.
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# ? Sep 28, 2014 02:48 |
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Especially since modules are so ludicrously expensive that I can't imagine anyone has caved and bought duplicates so all it does is make the game more annoying to play without turning into a C-Bill sink beyond the initial purchase. If they were, like a few hundred thousand I could maybe imagine some people buying extras for their favorites just to not have to gently caress around but if PGI thinks people are going to drop like 15 mil or whatever per mech then they are beyond retarded (but I repeat myself). Seriously though 12v12 is awful.
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# ? Sep 28, 2014 02:59 |
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Been trying different setups on my Kit Fox, and the one that seems to perform best for me is the Dakkafox. cUAC/5 actually puts out surprisingly decent damage, although if you want more you can strip the AMS and ammo for another cERML and maybe another half ton of dakka ammo.
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# ? Sep 28, 2014 02:59 |
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Voyager I posted:EDIT: 12v12 is godawful and the new maps I saw still degrade into both team funneling through tiny chokepoints only now with 50% more bullshit standing on either end, holy gently caress Paul you really have the Midas touch. You see why I don't bother buying mechs, pubbin is terrible in MWO. Honestly it feels not worth spending a money unless the matches mean something.
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# ? Sep 28, 2014 03:00 |
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Voyager I posted:Seriously though 12v12 is awful. I prefer 12 vs 12. Only after getting used to it and understanding I couldn't play like I used to. Positioning is much more important now.
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# ? Sep 28, 2014 03:01 |
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# ? Jun 4, 2024 14:31 |
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Drewjitsu posted:You're pretty much a gigantic loving idiot, and the only robot left that is pay 2 win is the timberwolf (until November). Congrats, I guess? You sound kind of mad mate. Let it out man, let it out. You should ask me how much I spent on Infinity Wars.
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# ? Sep 28, 2014 03:09 |