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Woolie Wool
Jun 2, 2006


Geight posted:

Yeah we all had high hopes for DNF at one point, buddy. :smith:

I was talking about a TC for eduke32, I don't care about DNF.

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Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Woolie Wool posted:

What was so bad about The Abyss (not The Chasm, there is no such level)? It's certainly not as bad as maps like Warp Factor (loving KAMIKAZE DRONES), Babe Land, or Critical Mass, and it's got awesome music and atmosphere.

I always get horribly lost in The Abyss, it's a confusing layout and everything shifts around so much. Maybe those other maps are worse, but I've never actually played long enough to reach them.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Elliotw2 posted:

I actually don't really like Duke Nukem 3D. I've only ever bothered to finish the shareware episode, and the little I've played of the later ones is just not terribly fun. Even the shareware episode has issues, like how The Chasm is one of the worst levels I've played in an FPS ever.

I'm pretty sure nearly everyone feels this way.

Jblade
Sep 5, 2006

Are you guys really struggling with Duke? I genuinely can't see how. Are you walking around with run disabled or something? Because even on 'drat I'm good' the game is far easier than Doom's nightmare mode.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
I wouldn't say I'm struggling with it, more that I just don't find it super enjoyable over any other assortment of 90's fps I could be playing.

Woolie Wool
Jun 2, 2006


Jblade posted:

Are you guys really struggling with Duke? I genuinely can't see how. Are you walking around with run disabled or something? Because even on 'drat I'm good' the game is far easier than Doom's nightmare mode.

Doom Nightmare is deliberately made to be impossible (even if it isn't quite impossible with the stock maps, it was meant to be) but on UV vs. Come Get Some Duke is definitely harder, with devastating hitscan enemies that react much faster and can rarely be stunlocked, and much weaker weapons.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Doom is a really easy game for the most part because almost none of the enemies can hurt you if you aren't stationary.

Mak0rz
Aug 2, 2008

😎🐗🚬

Exactly. Some of Doom's most dangerous enemies are sergeants and commandos; zombies that take just a couple of bullets to kill, but they can be trouble because they have hit-scan attacks.

The most dangerous thing in Duke is pretty much anything that isn't those aliens with the laser pistols.

E: pig cops and the lizard fuckers are especially bad. They attack relentlessly and will kill you in seconds if you aren't careful.

Mak0rz fucked around with this message at 16:03 on Sep 29, 2014

Feels Villeneuve
Oct 7, 2007

Setter is Better.
The most difficult level in Doom by far (e4m2) manages to make Doom combat hard by limiting the player's mobility, and being really smart at placing enemies like cacos and barons in extremely inconvenient spots. That level is so good.

Bouchacha
Feb 7, 2006

Here's an amazingly well commentated Quake Live duel. It takes about 3 minutes for the first frag based on how razor-balanced the two players are. The commentator is really good at changing perspectives and noting peculiar strategies.
https://www.youtube.com/watch?v=o11towq-lYM

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Bouchacha posted:

Here's an amazingly well commentated Quake Live duel. It takes about 3 minutes for the first frag based on how razor-balanced the two players are. The commentator is really good at changing perspectives and noting peculiar strategies.
https://www.youtube.com/watch?v=o11towq-lYM

This is incredibly good poo poo

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Some guy took a bunch of custom Doom lego photos!

https://www.flickr.com/photos/ochre_jelly/sets/72157647706131447

Dominic White
Nov 1, 2005

Cyriak released the probably-final build of Going Down the other day, by the by. Just a few tweaks and bugfixes over the previous release.







He also put together a big screenshot gallery to show it off a little.

Dominic White fucked around with this message at 17:38 on Sep 29, 2014

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
I do recall thinking Duke 3D was kind of mediocre for a while. Like, the shareware episode, L.A. Meltdown, was great, and had me ecstatically check out the full version... but Lunar Apocalypse was such a drag that by the time I'd reached Shrapnel City, I couldn't bring myself to play through the entire first level.

Then I came back to Shrapnel City one day, and actually played through it. I had a ton more fun than I'd anticipated, and The Birth didn't disappoint either (regardless of how much Protector Drones suck). I came to the realization that the urban levels of Duke 3D (ie: most of Duke 3D) were where the game shined, and when it went for more the abstract sci-fi stages of Lunar Apocalypse, it never felt nearly as focused. I'm not entirely sure what message to take away from that, however. I did like that stage designed to look like the USS Enterprise-D, at least? Or the one where you go around a 720° circle.

I'm actually at a similar sort of impasse with Blood. I loved the shareware episode, but the first registered episode, with the sawmill and the Shining hotel and all, feels like a bit more of a drag. Not entirely sure why; it definitely doesn't stand out like a sore thumb like Lunar Apocalypse did...

Bloodmobile
Jun 15, 2012

Shadow Hog posted:


I'm actually at a similar sort of impasse with Blood. I loved the shareware episode, but the first registered episode, with the sawmill and the Shining hotel and all, feels like a bit more of a drag. Not entirely sure why; it definitely doesn't stand out like a sore thumb like Lunar Apocalypse did...

I think the 2nd episode of Blood is way worse than Lunar Apocalypse. Just mazelike boring level after mazelike boring level. The other episodes are a billion times better.

Olivil
Jul 15, 2010

Wow I'd like to be as smart as a computer
I recently put back together a DOS PC with the following specs:

Pentium 200 MMX
32MB of RAM
SoundBlaster 16 with Yamaha MIDI daughterboard
Gravis UltraSound MAX
S3 ViRGE
MS-DOS 6.22/Win 3.11

What are some good DOS FPS other than the classic BUILD and iD games?

I can play pretty much anything that runs on straight-up DOS.

By the way, Saturn X is amazing on a real DOS box (with UltraSound and Adlib)!

Convex
Aug 19, 2010
I think most games of that era front-loaded all the great stuff into Episode 1 (the shareware part) and spent the rest of the game failing to live up to it. Doom, Quake, Blood and Duke3d all had pretty awful second episodes to be honest.

I guess the main appeal of buying the registered version was to play all the cool (and 90% awful) custom maps that appeared on PC Zone CDs at the time, as well as making your own abominations in Build.

Olivil posted:

What are some good DOS FPS other than the classic BUILD and iD games?

Terminator: Future Shock and Skynet's Revenge are pretty awesome, if you can find copies.

Joke answer: William Shatner's Tekwar

Convex fucked around with this message at 21:19 on Sep 29, 2014

unpacked robinhood
Feb 18, 2013

by Fluffdaddy

Olivil posted:

By the way, Saturn X is amazing on a real DOS box (with UltraSound and Adlib)!

The maps feel warmer :v:

A Worrying Warlock
Sep 21, 2009

Shadow Hog posted:

I'm actually at a similar sort of impasse with Blood. I loved the shareware episode, but the first registered episode, with the sawmill and the Shining hotel and all, feels like a bit more of a drag. Not entirely sure why; it definitely doesn't stand out like a sore thumb like Lunar Apocalypse did...

The second episode has some of the worst mazes in the game, and I still can't finish the Sawmill without looking up a guide. Even the secret level, while fun, isn't THAT spectacular. Still, the third episode is amazing, lots of urban environments. The fourth's okay too, I guess, but I have trouble remembering it. (Which means it's been to long since I played Blood...should get around to fixing that.)

Olivil
Jul 15, 2010

Wow I'd like to be as smart as a computer
My vintage bespoke pixels.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
I've always had such a hard time with Duke 3D. It always seems like there's not nearly enough ammo/health. I usually run out of steam after finishing up the porno store.

A Pistol start on the second level feels impossible.

Nintendo Kid
Aug 4, 2011

by Smythe

Olivil posted:

I recently put back together a DOS PC with the following specs:

Pentium 200 MMX
32MB of RAM
SoundBlaster 16 with Yamaha MIDI daughterboard
Gravis UltraSound MAX
S3 ViRGE
MS-DOS 6.22/Win 3.11

What are some good DOS FPS other than the classic BUILD and iD games?

I can play pretty much anything that runs on straight-up DOS.

By the way, Saturn X is amazing on a real DOS box (with UltraSound and Adlib)!

There's a bunch of game collection CDs up on archive.org like this https://archive.org/details/cdrom-cdrom-3dsupercdgaming

Lots of them are specifically demo/shareware versions of FPSes from the time period.

Olivil
Jul 15, 2010

Wow I'd like to be as smart as a computer

Nintendo Kid posted:

There's a bunch of game collection CDs up on archive.org like this https://archive.org/details/cdrom-cdrom-3dsupercdgaming

Lots of them are specifically demo/shareware versions of FPSes from the time period.

Holy moly that's pretty cool, I'll try these out! :)

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Two things I maybe remember about Quake, maybe I've made them up:

1. There was some sort of contest to find the secret level in the shareware version, because it was "so well-hidden". Ok, maybe not a contest, but it was a big deal to be the first to find it.

2. I believe it was one of the first games to offer you the full thing for download, and you could pay to unlock beyond the first episode. I remember my friends and I being really impressed by that whole thing; it's like we were so close, but so far away, if we couldn't crack it.

Segmentation Fault
Jun 7, 2012

Rupert Buttermilk posted:

2. I believe it was one of the first games to offer you the full thing for download, and you could pay to unlock beyond the first episode. I remember my friends and I being really impressed by that whole thing; it's like we were so close, but so far away, if we couldn't crack it.

Close. Quake came on a CD with the full version locked away. The CD retailed for $10 while the key to unlock the full version was $45. id made this decision since distributing Quake through the Internet shareware style was impossible.

Olivil
Jul 15, 2010

Wow I'd like to be as smart as a computer
Also you HAD to have the CD for the CD audio, which was kind of a big deal.

laserghost
Feb 12, 2014

trust me, I'm a cat.

Nintendo Kid posted:

There's a bunch of game collection CDs up on archive.org like this https://archive.org/details/cdrom-cdrom-3dsupercdgaming

Lots of them are specifically demo/shareware versions of FPSes from the time period.

Lol check this out. It has like 5 "new" Wolfenstein shareware episodes with hacked in levels and graphics. And one of those is "Wolfenstein Street Fighter" where you run and shoot Ryus and Kens, and walls are plastered with SFII images :laffo:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

At first I was a bit :raise: at all this negativity towards Duke3D, but then I remembered that I never actually played through it solo — it was always 4-player co-op. I suppose that makes a bit of a difference since there's always something else to entertain you through the sloggy bits.

Probottt
Dec 15, 2013
I personally liked Blood more than Duke 3D. Maybe because I played blood first and had a ton of fun lobbing sticks of dynamite and blowing off zombie heads, and was disappointed that Duke 3D didn't feature more of the same. I will admit though, that many of the levels in Blood weren't as good as those in Duke 3D, with their aforementioned maze-like quality.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

laserghost posted:

Lol check this out. It has like 5 "new" Wolfenstein shareware episodes with hacked in levels and graphics. And one of those is "Wolfenstein Street Fighter" where you run and shoot Ryus and Kens, and walls are plastered with SFII images :laffo:

Scroll down a bit (difficult with the somewhat janky menu) to reveal PACMAN WOLFENSTEIN

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

Bouchacha posted:

Here's an amazingly well commentated Quake Live duel. It takes about 3 minutes for the first frag based on how razor-balanced the two players are. The commentator is really good at changing perspectives and noting peculiar strategies.
https://www.youtube.com/watch?v=o11towq-lYM

Wow that was really cool. It was like watching a college class on how to play Q3!

Woolie Wool
Jun 2, 2006


laserghost posted:

Lol check this out. It has like 5 "new" Wolfenstein shareware episodes with hacked in levels and graphics. And one of those is "Wolfenstein Street Fighter" where you run and shoot Ryus and Kens, and walls are plastered with SFII images :laffo:

These wouldn't be by that Colonel Bill guy would they? Back in the day (1999) he had a site full of shareware mods (technically :filez: under the Id Software EULA for the shareware version!) based on various themes, so you had Blake Stone Wolfenstein and Christmas Wolfenstein and Spear Lost Episodes Wolfenstein and Aliens Wolfenstein and Beavis and Butthead Wolfenstein (with Barney replacing Hans Grosse), etc. with largely the same maps between them.

E: I remember that Pac-Man Wolfenstein but I definitely do not remember it running under shareware v1.0 (brown sleeves on B.J.'s arms).

E2: That video not only is eye-wateringly ugly due to the graphics settings but it's impossible to tell the players apart except for looking at the HUD layout, since both appear as that white and blue Keel.

Woolie Wool fucked around with this message at 23:48 on Sep 29, 2014

JackMackerel
Jun 15, 2011
re: Duke 3D - remember that you're not just relying on the Super-Shotgun over and over again. Shotguns instakill the basic grunts, the machine gun's for the heavier enemies, etc.

Here comes another bout of asking for "I need .wads that push GZDooM to its limits/show off what it can do", like Unloved or Winter's Fury, courtesy me.

Failing that, are there any megawads that play well with Hideous Destructor on is default setting - lots of cover, squad-sized enemies?

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Woolie Wool posted:

These wouldn't be by that Colonel Bill guy would they? Back in the day (1999) he had a site full of shareware mods (technically :filez: under the Id Software EULA for the shareware version!) based on various themes, so you had Blake Stone Wolfenstein and Christmas Wolfenstein and Spear Lost Episodes Wolfenstein and Aliens Wolfenstein and Beavis and Butthead Wolfenstein (with Barney replacing Hans Grosse), etc. with largely the same maps between them.

E: I remember that Pac-Man Wolfenstein but I definitely do not remember it running under shareware v1.0 (brown sleeves on B.J.'s arms).

E2: That video not only is eye-wateringly ugly due to the graphics settings but it's impossible to tell the players apart except for looking at the HUD layout, since both appear as that white and blue Keel.

The Pacman Wolf readme is by one "Bill Neisius".

laserghost
Feb 12, 2014

trust me, I'm a cat.

If textures are anything to go by, it was created by "Byterunners" and "Vanilla". Also, the FILE_ID.DIZ is dated 28th Feb 1993, so I think a different person is behind this particular "mod". Also, only one level (the first one) seems to be original, rest is original, how lazy.

I've packed this particular mod with DOSBox for brave souls here: https://www.dropbox.com/s/gnugwrpgmqpxyic/FIGHTER.zip?dl=0

It reminded me of similar mod, but with Mortal Kombat characters, sprites etc. Even hud sprites were changed, so it looked like you're playin as Raiden, shooting thunderbolts at your enemies. It was kind of cute in it's amateurishness... here's the only video on YT: https://www.youtube.com/watch?v=40EBhiCoDh8

Oh, and there are also Acord Games, but I never was sure if those are legit games/mods, or someone's experiments with random level generator and sprite-swapping programs.

JackMackerel posted:

Here comes another bout of asking for "I need .wads that push GZDooM to its limits/show off what it can do", like Unloved or Winter's Fury, courtesy me.

Ultimate Torment n Torture is an absolute blast, and a good showcase of Realm667's bestiary. There's also Blood-inspired The City of The Damned, modern combat-like BGPA Missions Liberation, and extremely weird Zen Dynamics.

laserghost fucked around with this message at 00:00 on Sep 30, 2014

Woolie Wool
Jun 2, 2006


Prenton posted:

The Pacman Wolf readme is by one "Bill Neisius".

That's him.

Mak0rz posted:

Exactly. Some of Doom's most dangerous enemies are sergeants and commandos; zombies that take just a couple of bullets to kill, but they can be trouble because they have hit-scan attacks.

The most dangerous thing in Duke is pretty much anything that isn't those aliens with the laser pistols.

E: pig cops and the lizard fuckers are especially bad. They attack relentlessly and will kill you in seconds if you aren't careful.

On the other hand, Doom's encounters tend to be far more dynamic and complex than the typical Duke 2-3 pig cops that you can kite around a corner. A typical Doom level might have enemies shooting from positions on the other side of the map, pop-up snipers, murder-holes, harassers firing from well-protected positions, and areas where you end up surrounded. A Duke level with combat set up that way would be completely unfair, and the game suffers for it.

Shadow Hog posted:

(regardless of how much Protector Drones suck).

Taking away their shrink ray, giving you an SSG-type weapon, and using them in larger numbers would be awesome. Fast, deadly melee enemies that you dance around like a ninja. You feel like a boss killing them, or you make a mistake and get ripped to pieces.

Woolie Wool fucked around with this message at 00:05 on Sep 30, 2014

laserghost
Feb 12, 2014

trust me, I'm a cat.

It seems parts of his website are still kickin': http://community.fortunecity.ws/skyscraper/graveyard/801/patches.htm

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I really wish Duke 3D had some sort of SSG equivalent.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The N64 version had the explosive shotgun, but it was more of a permanent upgrade and replacement for the regular shotgun.

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Keiya
Aug 22, 2009

Come with me if you want to not die.
Yeah, but the SSG in Doom basically replaces just about every other weapon, let's be honest. It's only edge cases where something else is better, where without it you are flipping between the shotgun and chaingun fairly regularly.

(The plasma gun WOULD probably obsolete both of them, except it shares ammo with the BFG, and the BFG is a very good 'oh poo poo' button)

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