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Geight posted:Yeah we all had high hopes for DNF at one point, buddy. I was talking about a TC for eduke32, I don't care about DNF.
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# ? Sep 29, 2014 15:03 |
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# ? May 29, 2024 22:42 |
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Woolie Wool posted:What was so bad about The Abyss (not The Chasm, there is no such level)? It's certainly not as bad as maps like Warp Factor (loving KAMIKAZE DRONES), Babe Land, or Critical Mass, and it's got awesome music and atmosphere. I always get horribly lost in The Abyss, it's a confusing layout and everything shifts around so much. Maybe those other maps are worse, but I've never actually played long enough to reach them.
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# ? Sep 29, 2014 15:06 |
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Elliotw2 posted:I actually don't really like Duke Nukem 3D. I've only ever bothered to finish the shareware episode, and the little I've played of the later ones is just not terribly fun. Even the shareware episode has issues, like how The Chasm is one of the worst levels I've played in an FPS ever. I'm pretty sure nearly everyone feels this way.
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# ? Sep 29, 2014 15:15 |
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Are you guys really struggling with Duke? I genuinely can't see how. Are you walking around with run disabled or something? Because even on 'drat I'm good' the game is far easier than Doom's nightmare mode.
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# ? Sep 29, 2014 15:30 |
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I wouldn't say I'm struggling with it, more that I just don't find it super enjoyable over any other assortment of 90's fps I could be playing.
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# ? Sep 29, 2014 15:39 |
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Jblade posted:Are you guys really struggling with Duke? I genuinely can't see how. Are you walking around with run disabled or something? Because even on 'drat I'm good' the game is far easier than Doom's nightmare mode. Doom Nightmare is deliberately made to be impossible (even if it isn't quite impossible with the stock maps, it was meant to be) but on UV vs. Come Get Some Duke is definitely harder, with devastating hitscan enemies that react much faster and can rarely be stunlocked, and much weaker weapons.
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# ? Sep 29, 2014 15:45 |
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Doom is a really easy game for the most part because almost none of the enemies can hurt you if you aren't stationary.
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# ? Sep 29, 2014 15:51 |
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Exactly. Some of Doom's most dangerous enemies are sergeants and commandos; zombies that take just a couple of bullets to kill, but they can be trouble because they have hit-scan attacks. The most dangerous thing in Duke is pretty much anything that isn't those aliens with the laser pistols. E: pig cops and the lizard fuckers are especially bad. They attack relentlessly and will kill you in seconds if you aren't careful. Mak0rz fucked around with this message at 16:03 on Sep 29, 2014 |
# ? Sep 29, 2014 16:00 |
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The most difficult level in Doom by far (e4m2) manages to make Doom combat hard by limiting the player's mobility, and being really smart at placing enemies like cacos and barons in extremely inconvenient spots. That level is so good.
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# ? Sep 29, 2014 16:05 |
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Here's an amazingly well commentated Quake Live duel. It takes about 3 minutes for the first frag based on how razor-balanced the two players are. The commentator is really good at changing perspectives and noting peculiar strategies. https://www.youtube.com/watch?v=o11towq-lYM
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# ? Sep 29, 2014 16:31 |
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Bouchacha posted:Here's an amazingly well commentated Quake Live duel. It takes about 3 minutes for the first frag based on how razor-balanced the two players are. The commentator is really good at changing perspectives and noting peculiar strategies. This is incredibly good poo poo
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# ? Sep 29, 2014 16:56 |
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Some guy took a bunch of custom Doom lego photos! https://www.flickr.com/photos/ochre_jelly/sets/72157647706131447
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# ? Sep 29, 2014 17:03 |
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Cyriak released the probably-final build of Going Down the other day, by the by. Just a few tweaks and bugfixes over the previous release. He also put together a big screenshot gallery to show it off a little. Dominic White fucked around with this message at 17:38 on Sep 29, 2014 |
# ? Sep 29, 2014 17:34 |
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I do recall thinking Duke 3D was kind of mediocre for a while. Like, the shareware episode, L.A. Meltdown, was great, and had me ecstatically check out the full version... but Lunar Apocalypse was such a drag that by the time I'd reached Shrapnel City, I couldn't bring myself to play through the entire first level. Then I came back to Shrapnel City one day, and actually played through it. I had a ton more fun than I'd anticipated, and The Birth didn't disappoint either (regardless of how much Protector Drones suck). I came to the realization that the urban levels of Duke 3D (ie: most of Duke 3D) were where the game shined, and when it went for more the abstract sci-fi stages of Lunar Apocalypse, it never felt nearly as focused. I'm not entirely sure what message to take away from that, however. I did like that stage designed to look like the USS Enterprise-D, at least? Or the one where you go around a 720° circle. I'm actually at a similar sort of impasse with Blood. I loved the shareware episode, but the first registered episode, with the sawmill and the Shining hotel and all, feels like a bit more of a drag. Not entirely sure why; it definitely doesn't stand out like a sore thumb like Lunar Apocalypse did...
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# ? Sep 29, 2014 20:53 |
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Shadow Hog posted:
I think the 2nd episode of Blood is way worse than Lunar Apocalypse. Just mazelike boring level after mazelike boring level. The other episodes are a billion times better.
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# ? Sep 29, 2014 21:02 |
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I recently put back together a DOS PC with the following specs: Pentium 200 MMX 32MB of RAM SoundBlaster 16 with Yamaha MIDI daughterboard Gravis UltraSound MAX S3 ViRGE MS-DOS 6.22/Win 3.11 What are some good DOS FPS other than the classic BUILD and iD games? I can play pretty much anything that runs on straight-up DOS. By the way, Saturn X is amazing on a real DOS box (with UltraSound and Adlib)!
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# ? Sep 29, 2014 21:10 |
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I think most games of that era front-loaded all the great stuff into Episode 1 (the shareware part) and spent the rest of the game failing to live up to it. Doom, Quake, Blood and Duke3d all had pretty awful second episodes to be honest. I guess the main appeal of buying the registered version was to play all the cool (and 90% awful) custom maps that appeared on PC Zone CDs at the time, as well as making your own abominations in Build. Olivil posted:What are some good DOS FPS other than the classic BUILD and iD games? Terminator: Future Shock and Skynet's Revenge are pretty awesome, if you can find copies. Joke answer: William Shatner's Tekwar Convex fucked around with this message at 21:19 on Sep 29, 2014 |
# ? Sep 29, 2014 21:15 |
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Olivil posted:By the way, Saturn X is amazing on a real DOS box (with UltraSound and Adlib)! The maps feel warmer
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# ? Sep 29, 2014 21:16 |
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Shadow Hog posted:I'm actually at a similar sort of impasse with Blood. I loved the shareware episode, but the first registered episode, with the sawmill and the Shining hotel and all, feels like a bit more of a drag. Not entirely sure why; it definitely doesn't stand out like a sore thumb like Lunar Apocalypse did... The second episode has some of the worst mazes in the game, and I still can't finish the Sawmill without looking up a guide. Even the secret level, while fun, isn't THAT spectacular. Still, the third episode is amazing, lots of urban environments. The fourth's okay too, I guess, but I have trouble remembering it. (Which means it's been to long since I played Blood...should get around to fixing that.)
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# ? Sep 29, 2014 21:19 |
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My vintage bespoke pixels.
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# ? Sep 29, 2014 21:21 |
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I've always had such a hard time with Duke 3D. It always seems like there's not nearly enough ammo/health. I usually run out of steam after finishing up the porno store. A Pistol start on the second level feels impossible.
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# ? Sep 29, 2014 21:24 |
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Olivil posted:I recently put back together a DOS PC with the following specs: There's a bunch of game collection CDs up on archive.org like this https://archive.org/details/cdrom-cdrom-3dsupercdgaming Lots of them are specifically demo/shareware versions of FPSes from the time period.
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# ? Sep 29, 2014 21:26 |
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Nintendo Kid posted:There's a bunch of game collection CDs up on archive.org like this https://archive.org/details/cdrom-cdrom-3dsupercdgaming Holy moly that's pretty cool, I'll try these out!
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# ? Sep 29, 2014 21:32 |
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Two things I maybe remember about Quake, maybe I've made them up: 1. There was some sort of contest to find the secret level in the shareware version, because it was "so well-hidden". Ok, maybe not a contest, but it was a big deal to be the first to find it. 2. I believe it was one of the first games to offer you the full thing for download, and you could pay to unlock beyond the first episode. I remember my friends and I being really impressed by that whole thing; it's like we were so close, but so far away, if we couldn't crack it.
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# ? Sep 29, 2014 21:43 |
Rupert Buttermilk posted:2. I believe it was one of the first games to offer you the full thing for download, and you could pay to unlock beyond the first episode. I remember my friends and I being really impressed by that whole thing; it's like we were so close, but so far away, if we couldn't crack it. Close. Quake came on a CD with the full version locked away. The CD retailed for $10 while the key to unlock the full version was $45. id made this decision since distributing Quake through the Internet shareware style was impossible.
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# ? Sep 29, 2014 21:48 |
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Also you HAD to have the CD for the CD audio, which was kind of a big deal.
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# ? Sep 29, 2014 21:53 |
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Nintendo Kid posted:There's a bunch of game collection CDs up on archive.org like this https://archive.org/details/cdrom-cdrom-3dsupercdgaming Lol check this out. It has like 5 "new" Wolfenstein shareware episodes with hacked in levels and graphics. And one of those is "Wolfenstein Street Fighter" where you run and shoot Ryus and Kens, and walls are plastered with SFII images
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# ? Sep 29, 2014 22:01 |
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At first I was a bit at all this negativity towards Duke3D, but then I remembered that I never actually played through it solo — it was always 4-player co-op. I suppose that makes a bit of a difference since there's always something else to entertain you through the sloggy bits.
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# ? Sep 29, 2014 22:32 |
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I personally liked Blood more than Duke 3D. Maybe because I played blood first and had a ton of fun lobbing sticks of dynamite and blowing off zombie heads, and was disappointed that Duke 3D didn't feature more of the same. I will admit though, that many of the levels in Blood weren't as good as those in Duke 3D, with their aforementioned maze-like quality.
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# ? Sep 29, 2014 22:56 |
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laserghost posted:Lol check this out. It has like 5 "new" Wolfenstein shareware episodes with hacked in levels and graphics. And one of those is "Wolfenstein Street Fighter" where you run and shoot Ryus and Kens, and walls are plastered with SFII images Scroll down a bit (difficult with the somewhat janky menu) to reveal PACMAN WOLFENSTEIN
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# ? Sep 29, 2014 23:01 |
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Bouchacha posted:Here's an amazingly well commentated Quake Live duel. It takes about 3 minutes for the first frag based on how razor-balanced the two players are. The commentator is really good at changing perspectives and noting peculiar strategies. Wow that was really cool. It was like watching a college class on how to play Q3!
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# ? Sep 29, 2014 23:13 |
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laserghost posted:Lol check this out. It has like 5 "new" Wolfenstein shareware episodes with hacked in levels and graphics. And one of those is "Wolfenstein Street Fighter" where you run and shoot Ryus and Kens, and walls are plastered with SFII images These wouldn't be by that Colonel Bill guy would they? Back in the day (1999) he had a site full of shareware mods (technically under the Id Software EULA for the shareware version!) based on various themes, so you had Blake Stone Wolfenstein and Christmas Wolfenstein and Spear Lost Episodes Wolfenstein and Aliens Wolfenstein and Beavis and Butthead Wolfenstein (with Barney replacing Hans Grosse), etc. with largely the same maps between them. E: I remember that Pac-Man Wolfenstein but I definitely do not remember it running under shareware v1.0 (brown sleeves on B.J.'s arms). E2: That video not only is eye-wateringly ugly due to the graphics settings but it's impossible to tell the players apart except for looking at the HUD layout, since both appear as that white and blue Keel. Woolie Wool fucked around with this message at 23:48 on Sep 29, 2014 |
# ? Sep 29, 2014 23:28 |
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re: Duke 3D - remember that you're not just relying on the Super-Shotgun over and over again. Shotguns instakill the basic grunts, the machine gun's for the heavier enemies, etc. Here comes another bout of asking for "I need .wads that push GZDooM to its limits/show off what it can do", like Unloved or Winter's Fury, courtesy me. Failing that, are there any megawads that play well with Hideous Destructor on is default setting - lots of cover, squad-sized enemies?
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# ? Sep 29, 2014 23:46 |
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Woolie Wool posted:These wouldn't be by that Colonel Bill guy would they? Back in the day (1999) he had a site full of shareware mods (technically under the Id Software EULA for the shareware version!) based on various themes, so you had Blake Stone Wolfenstein and Christmas Wolfenstein and Spear Lost Episodes Wolfenstein and Aliens Wolfenstein and Beavis and Butthead Wolfenstein (with Barney replacing Hans Grosse), etc. with largely the same maps between them. The Pacman Wolf readme is by one "Bill Neisius".
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# ? Sep 29, 2014 23:51 |
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If textures are anything to go by, it was created by "Byterunners" and "Vanilla". Also, the FILE_ID.DIZ is dated 28th Feb 1993, so I think a different person is behind this particular "mod". Also, only one level (the first one) seems to be original, rest is original, how lazy. I've packed this particular mod with DOSBox for brave souls here: https://www.dropbox.com/s/gnugwrpgmqpxyic/FIGHTER.zip?dl=0 It reminded me of similar mod, but with Mortal Kombat characters, sprites etc. Even hud sprites were changed, so it looked like you're playin as Raiden, shooting thunderbolts at your enemies. It was kind of cute in it's amateurishness... here's the only video on YT: https://www.youtube.com/watch?v=40EBhiCoDh8 Oh, and there are also Acord Games, but I never was sure if those are legit games/mods, or someone's experiments with random level generator and sprite-swapping programs. JackMackerel posted:Here comes another bout of asking for "I need .wads that push GZDooM to its limits/show off what it can do", like Unloved or Winter's Fury, courtesy me. Ultimate Torment n Torture is an absolute blast, and a good showcase of Realm667's bestiary. There's also Blood-inspired The City of The Damned, modern combat-like BGPA Missions Liberation, and extremely weird Zen Dynamics. laserghost fucked around with this message at 00:00 on Sep 30, 2014 |
# ? Sep 29, 2014 23:54 |
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Prenton posted:The Pacman Wolf readme is by one "Bill Neisius". That's him. Mak0rz posted:Exactly. Some of Doom's most dangerous enemies are sergeants and commandos; zombies that take just a couple of bullets to kill, but they can be trouble because they have hit-scan attacks. On the other hand, Doom's encounters tend to be far more dynamic and complex than the typical Duke 2-3 pig cops that you can kite around a corner. A typical Doom level might have enemies shooting from positions on the other side of the map, pop-up snipers, murder-holes, harassers firing from well-protected positions, and areas where you end up surrounded. A Duke level with combat set up that way would be completely unfair, and the game suffers for it. Shadow Hog posted:(regardless of how much Protector Drones suck). Taking away their shrink ray, giving you an SSG-type weapon, and using them in larger numbers would be awesome. Fast, deadly melee enemies that you dance around like a ninja. You feel like a boss killing them, or you make a mistake and get ripped to pieces. Woolie Wool fucked around with this message at 00:05 on Sep 30, 2014 |
# ? Sep 29, 2014 23:59 |
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It seems parts of his website are still kickin': http://community.fortunecity.ws/skyscraper/graveyard/801/patches.htm
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# ? Sep 30, 2014 00:01 |
I really wish Duke 3D had some sort of SSG equivalent.
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# ? Sep 30, 2014 00:16 |
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The N64 version had the explosive shotgun, but it was more of a permanent upgrade and replacement for the regular shotgun.
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# ? Sep 30, 2014 00:17 |
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# ? May 29, 2024 22:42 |
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Yeah, but the SSG in Doom basically replaces just about every other weapon, let's be honest. It's only edge cases where something else is better, where without it you are flipping between the shotgun and chaingun fairly regularly. (The plasma gun WOULD probably obsolete both of them, except it shares ammo with the BFG, and the BFG is a very good 'oh poo poo' button)
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# ? Sep 30, 2014 00:22 |