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Pierzak
Oct 30, 2010
Actual Dactyl photos released.

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LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Im not sure how I feel about the new LoS silhouette, I mean its nice that all figures are on equal footing with it. It just seems so clunky.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
Pretty much every modern miniatures game uses magic cylinders. 99% of the time you can solve hard LOS questions with a laser line and the bases. If that doesn't work you just put a widget or tape measure touching the edge of the base and check if you can see the edge of widget. You basically never need to hold some sort of cutout up behind the model.

Dulkor
Feb 28, 2009

It's honestly pretty identical to the Warmahordes solution, which I personally have no problem with. Your soldiers always occupy a set volume of space, and you operate from that assumption and move on.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
People, unlike miniatures move and therefore fill a space larger than their silhouette does, so I don't have an issue with the cylinder solution even if it is a little arbitrary and basic.

Signal
Dec 10, 2005

Do we have measurements on any of them yet? Even the S2 that came with O:I?

The Dark Project
Jun 25, 2007

Give it to me straight...
Are there going to be specific templates to use for silhouette's, or do we make our own? Should they be flat and gridded (like I know some company's are making), or should we cut a perspex semi-circle of tube with the right height that corresponds to 25mm, 40mm and 55mm bases?

Dulkor
Feb 28, 2009

It looks like silhouette size is being added to profiles, and you just get a template off the site/out of the book/from a laser cut acrylic shop and go from there.

Like I said, very Warmahordes.

Hortism
Oct 25, 2010

Signal posted:

Do we have measurements on any of them yet? Even the S2 that came with O:I?

Do you want the dimensions? Measuring my one, it's 4.55 by 2.5cm with a a 0.5 by 0.4cm cut off the top corners.

The Dark Project
Jun 25, 2007

Give it to me straight...
In a tossup between Ariadna Metrovingians and Haqqislam Kapu Qalqi, I went for the Metrovingian Sectorial. Orded in most of their stuff as I have a 25% off voucher for Infinity products. Lord have mercy.

It's gonna be so sweet though :D

Pierzak
Oct 30, 2010

The Dark Project posted:

In a tossup between Ariadna Metrovingians and Haqqislam Kapu Qalqi, I went for the Metrovingian Sectorial. Orded in most of their stuff as I have a 25% off voucher for Infinity products. Lord have mercy.

It's gonna be so sweet though :D

Hint: the ADHL Chasseur's weapon is separate and the model can easily fit a loose rifle. You're welcome.

The Dark Project
Jun 25, 2007

Give it to me straight...
Nah I didn't buy her because long hair plus bare midrift pisses me off.

I will be using Statuesque Miniatures Resistance Fighters instead, as I can buy flame throwers for them easy, and they look cool.

Here's my actual buy list, bought one of each of these -

112, Emergency Service
Brigadier AJacques Bruant
Dozers, Field Engineers (Traktor Mul Control Device)
Intel Spec-Ops
Loup-Garou Squad
Loup-Garou (Sniper)
Metros (Rifle & Light GL)
Metros (Rifle, D.E.P.)
Metros (HMG)
Traktor Muls
Zouaves (D.E.P. Assault Pistol)
Zouaves (Sapper & Sniper)
Zouaves (Sapper - HMG)
Anaconda, Merc TAG Squadron

Statuesque miniatures will be used to make Chasseurs, as well as regular line Metros. The Infinity Metros will be used to make the Inf. Infiltration / Ltd. Camo models, that way I can cover both bases nicely and have unique troops for both. The HMG Metro will be converted to have something else, probably just a rifle or possibly a D.E.P. (or the combi-rifle with grenade launcher that SM has), which would work nicely. They will also have their honkingly huge weapons cut away and have them replaced with the Statuesque carbine rifles, where as the SM Resistance Fighters will likely have the bigger versions (the one in the middle here will be their main gun, as well as possibly the LMG versions they have with the bipod.

Because I hate the look of the ADHL and Boarding Shotgun the Loups Garou have, they will also be getting weapon changes. I will convert the regular Ariadna grenade launcher to be a ADHL, and use the SM shotgun where possible. I am also waiting on Hasslefree Miniatures to release a bunch of their modern weapons, so the Loups Garou will likely get a 'Street Sweeper' shotgun, and HMG's will be the Hasslefree 'M249' they do in comparison to the Infinity one, which is a lot more bulky and not as good looking imho.

Para-Commandos will be made from a mix of these Capitol Airborne Troops, utilising the stocking heads and arms from this kit, with most likely the legs and torso from Prodos' Weyland-Yuitani Commandos kit. Guns will be most SM ones - regular rifles or carbines, regular sniper rifle, rifle and grenade launcher combo, perhaps a sweet-rear end version of the M249 with a bit more of a futuristic look I found in a 1/35 I have. Backpacks to look like parachute packs perhaps, not exactly sure at this stage. I will mix and match till I find something I like.

The Briscards will be made using the Capitol Airborne torso's and legs, with the arms and heads from the Weyland-Yuitani set. Their marksman rifles will be scoped SM rifles, the AP Sniper Rifle will be SM's Lila's Sniper Rifle, and I will have to come up with some cool ideas for a Heavy Rocket Launcher.

That should give them a nice look, and be very Brotherhood of Nod like, rather than French :D

Mirage-5 is the only missing link (apart from Moblots, but they suck right now so I am unconcerned), which I will likely make from a Dark Ages St. Luke with a Warzone Cybertronic Cuirassier Attila MK III head in the style of the ABC Warrior from Judge Dredd that they have. I would love to get a Exterminateur Attila MK.I head for the Anaconda, but I am not sure if they sell them separately. It's unlikely, which is a shame.

The Alguacil Hacker will be the new female Nomad Alguacil from the Op: Icestorm game, as she reminds me of the Brotherhood of Nod Commando.

I am pretty much all set. God I hope the Moblot's get better rules in the future, and some nice updated miniatures to match.

The Dark Project fucked around with this message at 18:04 on Oct 2, 2014

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Can we talk about Crits?

I've played a fairly disheartening game yesterday, which was quite tense - Both the opponent and I had made all the correct tactical decisions, in an ALEPH vs. Tohaa matchup. I felt victory was within my grasp, preplanned my turn, and Ajax performed statistically averagely, up until he came F2F with a Viral Rifle, where he was crit, failed his second save, and died instantly. Three of my combi-rifle hits overhit the Crit, but, the nature of a crit means that that didn't matter. Unable to secure safe passage from a Sophotect, she just had to go for it, and, unfortunately, not only failed to secure an objective, but was stunned by a Flash Pulse, leaving her a sitting duck for next turn.

I'd argue crits are a great equalizer, as, statistically, you and your opponent receive the same amount. However, where the crits land can be the difference between tactical play and luck. Could they be better balanced?

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Buying models today. Argue at me why I should get Aleph over Nomads for their rad looking TAG's.

long-ass nips Diane
Dec 13, 2010

Breathe.

w00tmonger posted:

Buying models today. Argue at me why I should get Aleph over Nomads for their rad looking TAG's.

ALEPH has a cooler TAG:

http://www.infinitythegame.com/infinity/en/2011/miniatures/achilles/

admanb
Jun 18, 2014

WAR FOOT posted:

Can we talk about Crits?

I've played a fairly disheartening game yesterday, which was quite tense - Both the opponent and I had made all the correct tactical decisions, in an ALEPH vs. Tohaa matchup. I felt victory was within my grasp, preplanned my turn, and Ajax performed statistically averagely, up until he came F2F with a Viral Rifle, where he was crit, failed his second save, and died instantly. Three of my combi-rifle hits overhit the Crit, but, the nature of a crit means that that didn't matter. Unable to secure safe passage from a Sophotect, she just had to go for it, and, unfortunately, not only failed to secure an objective, but was stunned by a Flash Pulse, leaving her a sitting duck for next turn.

I'd argue crits are a great equalizer, as, statistically, you and your opponent receive the same amount. However, where the crits land can be the difference between tactical play and luck. Could they be better balanced?

I would prefer crits without the auto-wound AND regular wound. The auto-wound is good because it helps mitigate the madness of +6/9 armor with cover, but the regular wound means that when normal two-wound models take it they're basically hosed.

Pierzak
Oct 30, 2010

admanb posted:

I would prefer crits without the auto-wound AND regular wound. The auto-wound is good because it helps mitigate the madness of +6/9 armor with cover, but the regular wound means that when normal two-wound models take it they're basically hosed.

Err, what? Both auto-wounds and regular wounds happen only on multi-wound ammo like DA, and even then auto-wound is only for the first wound and you roll normally for the rest.

Deviant
Sep 26, 2003

i've forgotten all of your names.



That's not a TAG.

But this shiva looking motherfucker sure is.

http://www.infinitythegame.com/infinity/en/2011/miniatures/maruts/

Aix Athanatos
Nov 3, 2011

Deviant posted:

That's not a TAG.

:thejoke:

Achilles' statline is basically a TAG's too, and the fluff says Aleph made him to be some kind of person-sized TAG anyway. You're right though, and that shiva-looking motherhumper does happen to be one of the meanest pieces in the game and the only for-realsies-TAG in Aleph.

Sephyr
Aug 28, 2012
I get a bit annoyed at the whole "Achilles is a TAG hur hur hur" chant, especially because I'd love for ALEPH to get a proper light TAG (ARM 6-7, HMG, Structure instead of wounds to help against viral weapons, maybe some Braces to bring myrms along). Achilles is a rather fast HI (but not that much faster anymore now that others heavy guys are getting bumped to 4-4) with very high PHYS. He doesn't get fixed by engineers, has no ECM, etc.

On the other hand, he can dodge the crap out of things. I wonder if he'll get a point drop now that his ODD can be semi-countered by MSV1, or if MSV1 is getting pricier. I don't envy the people tasked to rebalancing and costing things for N3!

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
On the subject of TAGs, I'm a bit confused about the "stingray" TAGs for PanO.

Mayacast was talking about them being similar to the Gecko, but they all cost around 100 points so they are nothing like the Gecko at all.

Right now, Nomads seem like the TAG faction due to their range of pricing options, while PanO is the faction with too many too expensive TAGs.


Was it said somewhere that the stingray TAGs in N3 are having their stat lines re-done to give PanO 3x Gecko priced TAGs to enhance their TAG options? I can't overstate how much that would change the PanO vs Nomads faction decision.

Pierzak
Oct 30, 2010
They won't get statlines redone, they just have smaller models/don't get updated to 55mm bases like Cutter/Squalo/Jotum and it only seems like a change because we haven't seen those models.

Flipswitch
Mar 30, 2010


No idea and no info from n3 but as someone who plays the stingray TAGs, they do need an actual niche. The Uhlan is the only actual playable one barring Toni. The others really suffer from opportunity costs, especially the Shitbalang.

Ysera
Feb 19, 2012

Playing and painting poorly.
So I'm looking at getting into this game, but cannot decipher the main post. Where do I find the newest updated rules for the game? I play Warmachine normally, so Prime/Primal would be a good analog to what I'm looking for. Also, I'd like to play Aleph specifically the Greeks as they have the coolest fluff/ models.

The Dark Project
Jun 25, 2007

Give it to me straight...
I made an order for my Merovingians, and then the next day news about how Hackers will be able to take actions, even against the unhackable like Ariadna, and I am kind of wishing now I had of bought Haqqislam instead...

Dear god I hope the Alguacil Hacker in my Merovingian Sectorial becomes a lot more useful for me in regards to defense, as I hate having repeaters dropped near me that don't need line of sight to me (but I need LOS to them to dodge or shoot, not that it matters as you can't ARO against them anyway), can spot out my dudes easy, and then have GML's dropped on my head. I know a lot of changes are happening, and from here out I will be getting dodges against most things, but holy hell is it frustrating to be completely vulnerable in a lot of areas. The new weapons which attack BTS are going to suck for us as we have 0 defence in that stat across the board.

I also hope we're going to get some kind of price drop or compensation for our HI considering that now a lot (if not all) other faction's HI are going to get 4-4 mov now as standard, something which was special to Ariadna due to having light-weight Tesseum armour instead of exo-suits. Again this wasn't ubiquitous across our faction, but was a nice bonus to have for our old-tech dudes.

Edit: Does anyone else get the absolute desire when they see the Achilles miniature to convert him into wearing a pair of ice-skates, a hockey stick in his hands instead of the hammer, and paint him in team colours? That pose...

The Dark Project fucked around with this message at 17:36 on Oct 3, 2014

Baron Snow
Feb 8, 2007


Edit: ^^^^ I support this idea ^^^^^


Ysera posted:

Where do I find the newest updated rules for the game?


Use http://wargamingtrader.com/infinity-rules
There's stuff from the campaign book that isn't included in this, but this is 99% of the rules in an easier to read format.

Baron Snow fucked around with this message at 17:37 on Oct 3, 2014

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

The Dark Project posted:

I made an order for my Merovingians, and then the next day news about how Hackers will be able to take actions, even against the unhackable like Ariadna, and I am kind of wishing now I had of bought Haqqislam instead...

We don't know for sure how powerful those actions could be, and in an all-comers enviroment hacking's in a bad way right now in that if they do face Haqq/Ariadna or an army not fielding a glut of HI/a TAG/GML Shenanigans, they're basically over-costed specialists. No-selling an entire section of the rulebook against any faction is a pretty bad move, imo. Ariadna are already in a very strong positon, list-wise. It's similar to the issues with a lot of the new Dark Eldar Wargear in Warhammer 40,000 - All Space Marine chapters are Immune to it, so it won't see play.

The Dark Project posted:

Dear god I hope the Alguacil Hacker in my Merovingian Sectorial becomes a lot more useful for me in regards to defense, as I hate having repeaters dropped near me that don't need line of sight to me (but I need LOS to them to dodge or shoot, not that it matters as you can't ARO against them anyway), can spot out my dudes easy, and then have GML's dropped on my head. I know a lot of changes are happening, and from here out I will be getting dodges against most things, but holy hell is it frustrating to be completely vulnerable in a lot of areas. The new weapons which attack BTS are going to suck for us as we have 0 defence in that stat across the board.

They've said you'll be able to Dodge GMLs in N3 regardless of LoS, and, honestly, GML spam is the most gimmicky of Infinity lists that falls to pieces if you kill the single GML Zond they're allowed to field. They're left with a bunch of really expensive combi-rifles that cost SWC. The Breaker Pistol is B1, so not a great offensive weapon. It's bandings are also pistol bandings, and you are Ariadna, undisputed king of the long range game.

The Dark Project posted:

I also hope we're going to get some kind of price drop or compensation for our HI considering that now a lot (if not all) other faction's HI are going to get 4-4 mov now as standard, something which was special to Ariadna due to having light-weight Tesseum armour instead of exo-suits. Again this wasn't ubiquitous across our faction, but was a nice bonus to have for our old-tech dudes.

It was something special to Yu Jing, ALEPH, Tohaa and Ariadna. Even then, the heaviest Ariadna HI is 4-2. The rest (Typically around Arm3 1W) are closer to most faction's MI, not HI. They could absolutely use a points reduction, it makes no sense that a Thorkatie is cheaper than a Moblot.

Cliffnotes: Being able to use Hackers for an undetermined purpose in all games is a Good Change, you shouldn't be penalized for taking things before you even deploy your army.

Fix
Jul 26, 2005

NEWT THE MOON

Wait, what have we heard about hackers?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Fix posted:

Wait, what have we heard about hackers?

We don't know much. There was some mumblings about 'much larger portion of the rulebook than before' and always having a use, but we don't know how much of a use that will be.

Either way, Deva Hacker better stay rad as hell as far as AHP goes. :ohdear:

Sephyr
Aug 28, 2012
There's been very earnest talk from the devs about Hacking being similar to the new CC rules, with speficic programs and counter-programs for the attacker/defender to engage, and more options all around. Bostria specifically said that Nomad Interventors will be godlike, though like CC statlines, I think hackers will get some reworking in the new book to take those possibilities into account.

Fix
Jul 26, 2005

NEWT THE MOON

I did see a post from someone who went to a presentation recently where they were asked to keep certain things under wraps and he let slip before retracting something about multiple types of hacking devices, so that might be the manner of running different programs or something.

The Dark Project
Jun 25, 2007

Give it to me straight...
Cheers for the break down of it all, War Foot, much appreciated. It isn't always easy to get the Zond though, as often it's parked at the back of his lines, behind cover, and being given protection by other units. I am just tired of having my opponent lob repeaters into my areas from behind cover, and then proceed to drop bombs on my head without me having much of a chance to do anything about it. At least with the Ariadna version I need a FO to make a roll from line of sight before I can get my Traktor Muls to go ahead and fire. You've at least got a chance then of beaning my dude before he gets the mark off.

As for hackers not being useful against certain armies, well then you don't really need to bring them along then? I know against certain forces I will need things that can take out T.A.G.'s or other HI troops, but against dudes who are likely to have skirmish troops or more medium infantry, I'd be less likely to take them. Hackers don't have to always be taken, but they get some nice abilities if you do (having a combo Hacker-FO in the one troop is incredibly flexible, especially with the use of repeaters on offer).

As for hacking what I have heard is that it is going to have a chart much the same as martial arts does, with various levels or abilities you can choose. Apparently there will also be different styles or programs on offer, anywhere from defensive hacking to offensive hacking as it were. I am interested to see how that works out, or what it entails. It's apparently 2 pages worth of stuff to choose from, so it is going to be interesting to find out.

I hope you're right about the breaker weapons. Hopefully not too many will be available in a long range version, because that would suck for my entire force.

long-ass nips Diane
Dec 13, 2010

Breathe.

Fix posted:

I did see a post from someone who went to a presentation recently where they were asked to keep certain things under wraps and he let slip before retracting something about multiple types of hacking devices, so that might be the manner of running different programs or something.

They talked about this on the last Mayacast. Apparently there are 3 different hacking devices, each of which has access to a different set of programs (I assume there's overlap between the lists). Combined Army also has its own unique programs.

Fix
Jul 26, 2005

NEWT THE MOON

Hmm. That could be dope. Wait and see. To be perfectly honest I'm not sure if I want to see a wider spread of abilities with different decks buying programs or if I want a more consolidated set of rules. I'm the center flag of a tug of war on this. Both sides have serious appeal.

Fix fucked around with this message at 08:22 on Oct 4, 2014

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

The Dark Project posted:

Cheers for the break down of it all, War Foot, much appreciated. It isn't always easy to get the Zond though, as often it's parked at the back of his lines, behind cover, and being given protection by other units. I am just tired of having my opponent lob repeaters into my areas from behind cover, and then proceed to drop bombs on my head without me having much of a chance to do anything about it. At least with the Ariadna version I need a FO to make a roll from line of sight before I can get my Traktor Muls to go ahead and fire. You've at least got a chance then of beaning my dude before he gets the mark off.

That's the nature of the list, though. I'd never field it because it looks unfun as hell, but it all relies on two lynchpin models. A great way for Ariadna to deal with a bunker'd Zond is to infiltrate a LGL within a reasonable distance and start firing speculatively at either the HD+ controlling it or the Zond itself. Even just pushing Camo markers into the bunker can be ideal, especially ones with direct templates such as Chausseurs. GML spam is also very order intensive - As a GML can only fire 5 Time per turn, with each firing if out of LoS requiring two orders, if the initial Mark is successful, in addition to any forward placement of Markers.

The Dark Project posted:

As for hackers not being useful against certain armies, well then you don't really need to bring them along then? I know against certain forces I will need things that can take out T.A.G.'s or other HI troops, but against dudes who are likely to have skirmish troops or more medium infantry, I'd be less likely to take them. Hackers don't have to always be taken, but they get some nice abilities if you do (having a combo Hacker-FO in the one troop is incredibly flexible, especially with the use of repeaters on offer).

I personally really dislike this mindset. I try to build my list as 'all-comers' as possible, as tailoring a list to face an opponent removes some of the skill of the game. If I know my opponent is taking a TAG and tailor my list, he's already at a disadvantage before the game begins. Further, where does this logic end? If he knows that I'm tailoring my list to kill a TAG, he'll not take the TAG so as to disrupt my plans, so I won't take the anti-TAG gear, etc etc etc. Further, at a tournament, you often don't have the luxury of being able to just 'not bring them'. Either they're in your list against certain factions, or not against others. Further, not every Hacker has access to a HD+ (The thing that gives them FO and Marking capabilities), in fact, as far as I know, it's Reverend Custodiers, Interventors, 1 Asura Variant, and 1 Charontid that have them. Also, unless I'm missing something, without Guided Ammunition, FO via Marker provides very little actual gain, unless you have an abundance of speculative shots. I also feel if the answer to a question is "Don't even take it, it's not worthwhile", then whenever the ruleschanges do roll around, they need to address that, or remove it from the game. The latter is bad, especially with something as iconic as hacking in a cyberpunk setting.

The Dark Project posted:

As for hacking what I have heard is that it is going to have a chart much the same as martial arts does, with various levels or abilities you can choose. Apparently there will also be different styles or programs on offer, anywhere from defensive hacking to offensive hacking as it were. I am interested to see how that works out, or what it entails. It's apparently 2 pages worth of stuff to choose from, so it is going to be interesting to find out.

It's hard to speculate without finding out exactly what's involved as to how useful hacking will be. It could be that yes, your fears are completely justified and your Ariadna should be shelved for Haqqislam. That seems to do CB as a writing team a bit of a disservice as far as assumptions go, though. I'm certain they would not just release a ruleset that invalidates an entire faction in two pages or less.

The Dark Project posted:

I hope you're right about the breaker weapons. Hopefully not too many will be available in a long range version, because that would suck for my entire force.

The Breaker pistol burst was confirmed, and, apart from Nomads, most models are on equal footing with Ariadna as far as attacks that target BTS go. Yes, Ariadna are unique in that they have zero defence against this weapon if hit with a normal, unopposed roll. However, regardless of what weapon they're using, regardless of what faction you are, you'll probably be losing the model if hit by a normal, unopposed roll.

As far as your frustrations go, I've got two recommendations. The first is speak to your opponent. If this is an ongoing problem and not just a beating in one game, either he'll be a douche about it and you should find a new opponent, or he'll adjust his list if you feel it's truly unbeatable.

Second, and I love doing this myself so am quite biased, but suggest swapping armies for a game. If it truly is an unstoppable wrecking ball of a list, you'll have no trouble putting him through the wringer and he'll probably realise being on the receiving end of it is awful. The best part is when your opponent uses your list in unexpected ways, and you learn some things as a result, too! Doubly so if they show you the way to gut their own set-up on a silver platter. :)

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
If anyone wants to drive themselves nuts, it looks like part of the new hacking chart is flashed in the Infinity 3rd edition video in the latest Beasts of War weekender.




Also, apparently there will be some sort of brand new resource called "command tokens" that you can have up to 4 of them normally.

Cyclomatic fucked around with this message at 10:07 on Oct 4, 2014

The Dark Project
Jun 25, 2007

Give it to me straight...
*boner*

Definitely pre-ordering this. Didn't care much for the ltd edition mini which came with OP: I, but this dude looks well awesome. Definitely keeping him!

Sephyr
Aug 28, 2012
That new hacking table looks stellar. Guess I'll have to get the new Thamyris model after all.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
I like that it looks like BTS is going to be hacking armor, with hacking attacks following the damage and burst mechanics. Feels very unified and clear.

Infowar: Oblivion having an effect called isolation makes me hope it is something cool like cutting a model off from the order pool.

The Supportware that lets you give REMs +1B in ARO is cool. Instead of it being a hacker tax if you want to take a REM, it will hopefully be that you want to take a hacker if you take REMs. I'm sure there will be other Supportware.

The different programs really gives them room to differentiate the hacks from each other.

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Deviant
Sep 26, 2003

i've forgotten all of your names.


Sephyr posted:

That new hacking table looks stellar. Guess I'll have to get the new Thamyris model after all.

I just bought him on impulse yesterday. Is a good figure.

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