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Well, got my Pathfinder Pawns Bestiary Box 1 in. The sorta stickied on artwork on the box was kinda coming off on the inside, so I had to tape it down. Then the first cardboard cutout (Earth Elemental) that I grabbed had the lamination rip off as I popped it out, so I had to tape that too. That's pretty lovely Paizo step up your game.
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# ? Oct 1, 2014 01:52 |
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# ? May 23, 2024 12:22 |
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Rules question. If a wizard has a bonded object (instead of a familiar), she can cast one spell per day that she has written in her spell book, but can't be used on opposition schools. Suppose a wizard chose say, enchantment as an opposition school at first level, but then later on took Opposition Research in enchantment. Can she cast an enchantment spell with her bonded object? It seems RAW that it might be "no", but I'm not sure if that's the actual intent.
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# ? Oct 1, 2014 03:54 |
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Axiem posted:Rules question. If a wizard has a bonded object (instead of a familiar), she can cast one spell per day that she has written in her spell book, but can't be used on opposition schools. Suppose a wizard chose say, enchantment as an opposition school at first level, but then later on took Opposition Research in enchantment. Can she cast an enchantment spell with her bonded object? By RAW, no. Opposition Research doesn't actually remove Enchantment as an opposed school, it just obviates the penalties. You just have an opposed school that has no penalties attached beyond being an opposed school. I would personally allow the wizard to cast an enchantment spell with their bonded object, since that seems to be the intent of opposition research (and even if it does boost the Wizard's power but whatever, coming down on this particular thing seems dumb and petty ).
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# ? Oct 1, 2014 04:00 |
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Axiem posted:Rules question. If a wizard has a bonded object (instead of a familiar), she can cast one spell per day that she has written in her spell book, but can't be used on opposition schools. Suppose a wizard chose say, enchantment as an opposition school at first level, but then later on took Opposition Research in enchantment. Can she cast an enchantment spell with her bonded object? RAI? Who the gently caress knows, it's Paizo.
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# ? Oct 1, 2014 04:02 |
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With the way Paizo works, I wouldn't be surprised if opinion was split 50/50 on what the RAI would be there. But yeah strictly RAW it doesn't. Presumably there's a reason they phrased that feat as removing the penalty instead of just saying "lose one of your opposition schools."
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# ? Oct 1, 2014 04:32 |
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I have a what if question... For wands, it says that... "Normally, to use a wand, you must have the wand’s spell on your class spell list"...I'm wondering when the Normally falls away, or how exactly it applies? I want to play as a Sorceror (Starting at level 5) and use a Wand of Cure Light Wounds...
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# ? Oct 6, 2014 22:49 |
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You must have the spell on your class spell list, have a class or race or feat or etc which specifically states it removes that restriction for the spell you're attempting to cast through a wand, or make a successful DC 20 Use Magic Device check (which can't be attempted untrained, note). The simplest way would just be to take UMD. It's a class skill for Sorcerers, and assuming 18+ Charisma you should have a greater than 50% chance to activate it.
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# ? Oct 6, 2014 22:54 |
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Or be a samsaran and add cure light wounds from the bard spell list
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# ? Oct 6, 2014 23:00 |
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Zurai posted:You must have the spell on your class spell list, have a class or race or feat or etc which specifically states it removes that restriction for the spell you're attempting to cast through a wand, or make a successful DC 20 Use Magic Device check (which can't be attempted untrained, note). So then, there's no particular restriction for a Sorceror, it's just "harder"? While a Cleric can just say they're using the spell and have it work, I need to beat a DC20 check, and then it just works? EDIT: Also, what effect does something being a "Class Skill" have? Does it mean I start with ranks in it (and the cap is still my HD) or is it some kind of extra bonus, or is it something else entirely? Gensuki fucked around with this message at 23:24 on Oct 6, 2014 |
# ? Oct 6, 2014 23:16 |
A class skill gets a +3 bonus if it has any ranks in it. The total number of ranks is still capped at your hit dice, but otherwise, there is no maximum or minimum on the total modifier of any particular skill.
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# ? Oct 6, 2014 23:26 |
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Gensuki posted:I need to beat a DC20 check, and then it just works? You need to make the check each time you use the wand, but otherwise yes, it just works.
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# ? Oct 6, 2014 23:29 |
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Gensuki posted:I have a what if question... For wands, it says that... "Normally, to use a wand, you must have the wand’s spell on your class spell list"...I'm wondering when the Normally falls away, or how exactly it applies? As an option you can always take a Wand of Infernal Healing.. For out of combat healing you'll get statistically double the healing from an infernal healing wand than you would from Cure Light Wounds. The only advantages that CLW has is a few good/silver aligned restrictions on what you can heal, the fact that you detect as evil while being healed, and the fact that it is a minute per 10 HP while a CLW could heal faster at the cost of more charges.
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# ? Oct 7, 2014 05:27 |
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Caros posted:As an option you can always take a Wand of Infernal Healing.. For out of combat healing you'll get statistically double the healing from an infernal healing wand than you would from Cure Light Wounds. The only advantages that CLW has is a few good/silver aligned restrictions on what you can heal, the fact that you detect as evil while being healed, and the fact that it is a minute per 10 HP while a CLW could heal faster at the cost of more charges. That would also be a lot more expensive, and we only have 10500 gold to start with
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# ? Oct 7, 2014 06:03 |
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Infernal healing is the same level as clw, the wand would cost the same. Unless I'm missing something?
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# ? Oct 7, 2014 06:08 |
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Gensuki posted:That would also be a lot more expensive, and we only have 10500 gold to start with Wand of infernal healing is 750, same as a wand of Cure Light Wounds. They are both first level spells.
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# ? Oct 7, 2014 06:33 |
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My GM wants to start a new campaign but wants is looking for a third party adventure path that spans all 20 levels. We just finished Way of the Wicked and he's looking for 3rd party AP's of similiar quality, any suggestions?
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# ? Oct 7, 2014 06:50 |
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I was looking it up on-line, but I couldn't a lesser one. The normal one says Sorceror level 4? I only have the core rule book for reference.
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# ? Oct 7, 2014 06:54 |
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Gensuki posted:I was looking it up on-line, but I couldn't a lesser one. The normal one says Sorceror level 4? I only have the core rule book for reference. Did you click the link in Caros's post? It says sorcerer/wizard 1 right there.
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# ? Oct 7, 2014 07:04 |
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Free Triangle posted:My GM wants to start a new campaign but wants is looking for a third party adventure path that spans all 20 levels. We just finished Way of the Wicked and he's looking for 3rd party AP's of similiar quality, any suggestions? I'm curious. Why only 3rd party? The Paizo APs are pretty great. Slumbering Tsar goes to level 20, I think.
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# ? Oct 7, 2014 08:31 |
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Red Metal posted:Did you click the link in Caros's post? It says sorcerer/wizard 1 right there. I've been looking at so much underlined text all day I didn't even notice that was a link...It might be time for me to go to sleep...
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# ? Oct 7, 2014 08:53 |
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People generally seem to like Zeitgeist a whole bunch, although they're only halfway through (level 12 or so, plans for the full 20).
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# ? Oct 7, 2014 08:54 |
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Arivia posted:I'm curious. Why only 3rd party? The Paizo APs are pretty great. Slumbering Tsar goes to level 20, I think. We take turns DMing and last time I skimmed over the first 6 or so before settling on Curse of the Crimson Throne. Are there any of the Paizo APs you recommend? We're generally looking for something challenging because half the group are at the very least subconsciously min maxing
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# ? Oct 7, 2014 18:46 |
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Free Triangle posted:My GM wants to start a new campaign but wants is looking for a third party adventure path that spans all 20 levels. We just finished Way of the Wicked and he's looking for 3rd party AP's of similiar quality, any suggestions? War of The Burning Sky
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# ? Oct 7, 2014 18:57 |
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Red Hand of Doom. Doesn't actually cover all 20 levels, but you can do something else for the first few.
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# ? Oct 7, 2014 19:17 |
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RPZip posted:Red Hand of Doom. Not even once. Maybe some Planescape modules instead? It'll take a bit of adaptation, but they'll help you make your world seem wonderful and alive.
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# ? Oct 8, 2014 01:50 |
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War of the Burning Sky looks like what we're after, is there a problem running it out of the book? I see there's only a 3.5 version of it, will we run into any problems just using the values in there?
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# ? Oct 8, 2014 03:22 |
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Is there a way to get a higher Base Attack Bonus? I am thinking about how to make a Duelist by level 3-5 (Main Class:3 Duelist: 2, or Main Class:4 Duelist:1) EDIT: vv What about +6 by level 4 or 5? (Such that, at level 6, I could take my first level of duelist?) Gensuki fucked around with this message at 16:08 on Oct 8, 2014 |
# ? Oct 8, 2014 15:32 |
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Gensuki posted:Is there a way to get a higher Base Attack Bonus? I am thinking about how to make a Duelist by level 3-5 (Main Class:3 Duelist: 2, or Main Class:4 Duelist:1)
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# ? Oct 8, 2014 15:50 |
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Gensuki posted:Is there a way to get a higher Base Attack Bonus? I am thinking about how to make a Duelist by level 3-5 (Main Class:3 Duelist: 2, or Main Class:4 Duelist:1) I don't think so. I looked up how to raise attack rolls in general a while back, so I thought I may as well share. Pale Green Prism Ioun stones give a +1 circumstance bonus, the cracked variant is 4000gp. Late game you can add a +2 morale bonus from a Hobgoblin Battle Standard of Ferocity (60000gp), or Lord's banner of Victory (75000gp). If you're using weapons, you're pretty much limited to that, enchanted weapons and stat modifiers. If you're using natural attacks, you can have permanencied Magic Fang on all, or one specific attack; a Body Wrap of Mighty Strikes works pretty much the same as enchanted weapons, though it's capped at +7 and there's edge cases where you can't apply it to every attack per round, and if you shape-shift for many natural attacks, you can't apply it to all of them; and the Amulet of Mighty Fists, which is more expensive, but applies to every natural attack, and you can skip the +1 bonus and go straight for fancy effects. Permanencied Magic Fang for +1s and an Amulet of Mighty Fists for effects works well on a Druid.
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# ? Oct 8, 2014 16:24 |
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drat, those morale bonuses seem stupidly expensive, given that they don't stack and everything and their mother grants Morale bonuses - Barbarian/Bloodrager and Bards/Skalds both run off it, Cavalier has their Banner, and Bless and a bunch of spells give easy Morale bonuses. Also iirc, there is no way to raise BAB other than levels. In terms of other attack bonuses, remember Greater Magic Fang and Magic Weapon. GMF can apply +1 to all natural attacks, or CL/4 enhancement bonus to one attack. GMW allows you to do the same fancy effects on your weapon proper, and then boost the basic enhancement up to +5 on top of that. Edit; Nihilarian posted:You might be able to do something with level draining, I guess? I remember there was some abuse in 3.5, but they might have fixed that. Yeah it was fixed. Pathfinder changed Negative Levels to be a hard-to-shake stacking debuff (-1 on all d20 rolls), that kills you at stacks = HD. Mostly because delevelling in 3.5 was really really awkward and complicated. Ambi fucked around with this message at 16:47 on Oct 8, 2014 |
# ? Oct 8, 2014 16:41 |
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Base Attack Bonus is one of the very few inviolable concepts in Pathfinder. There is no way to increase your BAB except to gain levels (or, for monsters, add hit dice).
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# ? Oct 8, 2014 16:41 |
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Gensuki posted:EDIT: vv What about +6 by level 4 or 5? (Such that, at level 6, I could take my first level of duelist?) The bard can grant Bonus HD, but I don't think it lasts long enough to do anything with it, and I don't think it comes with a BAB increase anyway.
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# ? Oct 8, 2014 16:54 |
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Nihilarian posted:They really didn't want you loving with BAB, man. They even changed Divine Power so it just grants a luck bonus instead of increasing your BAB. I'm almost certain that they just changed Divine Power to nerf the poo poo out of it because it was really good in 3.5. To be honest, it'd have probably been okay in the changed state if they had just removed the lines "doesn't stack with haste".
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# ? Oct 8, 2014 17:36 |
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Oh actually, now that I remember, there is one way to increase you BAB. Not applicable for what you want to do, unless you want to go down the Duelist route with a rogue and get there early; The Transformation spell, formerly Tenser's Transformation, sets your BAB equal to your character level as well as giving you a bunch of buffs. While I'm on it, is there any actual use for this spell, other than going Dragon Disciple and then hulking out with Form of the Dragon + Transformation to punch dudes super hard as a dragon? Personal range only spell, so you can't do anything useful with it, like give a martial character any physical enhancement scores they were missing, or buff the Rogue to have full BAB. Going from a caster with access to 6th level spells, to a full-BAB class with only any prexisting buffs seems like a bad trade to make. Though I guess it also works for an Alchemist who pumps himself up with mutagen.
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# ? Oct 8, 2014 17:41 |
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Gensuki posted:Is there a way to get a higher Base Attack Bonus? I am thinking about how to make a Duelist by level 3-5 (Main Class:3 Duelist: 2, or Main Class:4 Duelist:1) What's your class concept? Swashbuckler is a core class that provides just about all of the features that Duelist does, while Daring Champion replaces the cavalier's mount abilities with Swashbuckler features.
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# ? Oct 8, 2014 17:53 |
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Ambi posted:While I'm on it, is there any actual use for this spell, other than going Dragon Disciple and then hulking out with Form of the Dragon + Transformation to punch dudes super hard as a dragon? Personal range only spell, so you can't do anything useful with it, like give a martial character any physical enhancement scores they were missing, or buff the Rogue to have full BAB. Going from a caster with access to 6th level spells, to a full-BAB class with only any prexisting buffs seems like a bad trade to make. Though I guess it also works for an Alchemist who pumps himself up with mutagen. http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo---arcanist-archetypes/brown-fur-transmuter 9th level ability on your 3/4th BAB characters who can't use magic anyways?
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# ? Oct 8, 2014 17:59 |
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Edison was a dick posted:I don't think so. Alternative, better choice: Buy three Knight's Pennons and swap them in as you go. That'll get you through the day with a permanent Heroism spell on you.
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# ? Oct 8, 2014 18:09 |
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LightWarden posted:What's your class concept? Swashbuckler is a core class that provides just about all of the features that Duelist does, while Daring Champion replaces the cavalier's mount abilities with Swashbuckler features. I am bound to the Core Rule Book The idea is that I want to be a Fighter, but more in a "you can't hit me" way than a "your hits won't stop me" way. There may already be 2 other rangers, a monk, and a rogue in the party so I was trying to not be one of those classes. Also, this is one of three characters I am making since the other players characters aren't set in stone yet, so the fact that the listed setup in the bit above has no healers, tanks, or mages isn't too much of a worry.
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# ? Oct 8, 2014 18:14 |
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Yukari posted:http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo---arcanist-archetypes/brown-fur-transmuter Oooh that's neat. Along with the Bloodrager, I'm really pleased that Transmutation is getting some love. A range of personal buffs, most of which are only castable by full-casters? I totally missed most of the Arcanist archetypes because I didn't read any of the full casters in the book. That ability, plus the 3rd level one, means you can totally turn the party fighter into a giant dragon and have him wreck stuff, just have an agreement for them to pick Natural weapons as their backup Weapon Training. Or turn the Barbarian into a dragon. Or turn your entire party into dragons! Dragonparty 2k14, the long-awaited sequel to Bearparty 2k10.
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# ? Oct 8, 2014 18:32 |
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# ? May 23, 2024 12:22 |
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Yukari posted:http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/archetypes/paizo---arcanist-archetypes/brown-fur-transmuter
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# ? Oct 8, 2014 19:48 |