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# ? Oct 2, 2014 09:10 |
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# ? Jun 6, 2024 02:27 |
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Now do one with the Recut dialogue.
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# ? Oct 2, 2014 09:25 |
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This comic made my day. Bless you Pope Guilty wherever you are. My pacifism run has gotten to LaGuardia. I had tranquilize four Dobermans with my baton so far, but other than that it's been smooth sailing. Well, except for the quicksave fiasco. Never put all your Game Eggs in the same Save Game File Basket. I reflexively quicksaved after I let three terrorists know where I was. My last savefile other than that was five maps ago. On top of that my chest was dangerously yellow. Every time I loaded one of them dropped me within three seconds. Luckily I was able to strategically run away like a little girl and after twenty seconds they figured I was somebody else's responsibility. "Well, we've done all we could. He's Alpha-Team's problem now." "We have more important things to do." "You mean the ten square yard foot patrol?" "...yeah." Also there's nothing quite like running full sprint towards a sniper and shoving a riot prod in his ribcage before he can finish his exclamation of "Who was that? Some guy in a coat..."
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# ? Oct 2, 2014 13:40 |
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I got that from the D&D politics thread, sorry.
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# ? Oct 2, 2014 13:59 |
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# ? Oct 2, 2014 16:08 |
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We're through the looking glass here people.
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# ? Oct 3, 2014 04:30 |
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What a mane.
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# ? Oct 3, 2014 06:11 |
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What a Greatsword. I think that's the term.
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# ? Oct 3, 2014 07:07 |
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Start Deus Ex, pick realistic difficulty, no reloading, no saving, see how far you get before you die. I was doing alright until a terrorist saw me in the bunker you rescue Gunther from, I hid behind a door, he ran through, my shotgun blast missed, his pistol didn't. Headshot.
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# ? Oct 3, 2014 22:16 |
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I've thought about doing different runs of the game, but invariably I always end up doing the ol' Batman run and having a loving blast the entire time.
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# ? Oct 3, 2014 22:20 |
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Walton Simons posted:Start Deus Ex, pick realistic difficulty, no reloading, no saving, see how far you get before you die. The problem with this is the game will occasionally crash so you need Biomod's autosave system.
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# ? Oct 4, 2014 05:54 |
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Party Plane Jones posted:The problem with this is the game will occasionally crash so you need Biomod's autosave system. I've... never had it crash on me on my system, granted I use the DirectX 10 renderer but still.
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# ? Oct 4, 2014 14:16 |
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I keep running into a bug where Jock's helicopter never spawns to take you out of the level after you talk to the Illuminati guy when you go back to New York under martial law. It's really irritating.
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# ? Oct 4, 2014 14:17 |
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FactsAreUseless posted:I keep running into a bug where Jock's helicopter never spawns to take you out of the level after you talk to the Illuminati guy when you go back to New York under martial law. Oh God, they got to Jock! He's working... for them now
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# ? Oct 4, 2014 14:25 |
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FactsAreUseless posted:I keep running into a bug where Jock's helicopter never spawns to take you out of the level after you talk to the Illuminati guy when you go back to New York under martial law. Ah, I ran into this on the Ultimate run: it's because you aren't carrying any explosives. You're about to go and blow up the tanker, and if you haven't got explosives, the game prompts you to go and speak to Smuggler. This happens regardless of whether you've spoken to Smuggler before on this run. Jock won't appear until you do. (Fortunately for the Ultimate run you don't actually need to buy anything.)
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# ? Oct 5, 2014 01:11 |
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Mr. Fortitude posted:I've... never had it crash on me on my system, granted I use the DirectX 10 renderer but still. I've had it crash on The Nameless Mod a bunch but that's probably because of the Nameless Mod's general bugginess/unoptimization.
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# ? Oct 5, 2014 01:21 |
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I have this really weird bug where the boat from Liberty Island during the first mission never lets you activate it to take you to the next mission
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# ? Oct 5, 2014 02:27 |
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The most fun I've had with the game, other than the standard sprinting around unkillable with the dragon tooths sword, is going full heavy weapons. Pity about the inventory size because I've barely ever used the flame thrower
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# ? Oct 5, 2014 02:36 |
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Grandmaster.flv posted:I have this really weird bug where the boat from Liberty Island during the first mission never lets you activate it to take you to the next mission Man that's a classic complaint and no mistake
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# ? Oct 5, 2014 07:53 |
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Grandmaster.flv posted:I have this really weird bug where the boat from Liberty Island during the first mission never lets you activate it to take you to the next mission DRM trollin you son
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# ? Oct 5, 2014 09:04 |
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Grandmaster.flv posted:I have this really weird bug where the boat from Liberty Island during the first mission never lets you activate it to take you to the next mission drat son that there is a vintage bug if I've ever seen one.
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# ? Oct 5, 2014 10:37 |
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99 problems but missing audio files ain't one
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# ? Oct 5, 2014 11:30 |
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That's probably my favorite ancient drm
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# ? Oct 5, 2014 16:21 |
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Accidental DRM at that
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# ? Oct 5, 2014 18:04 |
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And it was all because of a bad rip.
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# ? Oct 5, 2014 18:08 |
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yeah, rip
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# ? Oct 5, 2014 18:31 |
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I had to 'Flatlander Woman' Navarre on my pacifist run. I threw grenades at her for forever trying to get her to run out the door. I don't even know how I thought I was going to get deadmeat Miguel and an unconscious Manderley past her. I was able to get Gunther unconscious in my first play through but it took the majority of a night's worth of play. I had to alternate between cloaking and kiting him around the room after being burned alive and shot full of holes more times than I care to remember, but he eventually stopped attacking and started running, which is when I baton'd him to a peaceful conclusion. The reason I bring this up is because I was hoping Anna would be the same way. I was hoping if I pumped her full of enough tranquilizer and beat her in the lower back enough times she'd go down but every time I tried it was just a slaughter. There is a light at the end of the tunnel though. I found out that if you want to kill her without using the kill-switch just toss a LAM at her when she runs up to start the dialogue. She explodes as soon as JC says "Take your best shot."
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# ? Oct 6, 2014 13:36 |
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Grandmaster.flv posted:I have this really weird bug where the boat from Liberty Island during the first mission never lets you activate it to take you to the next mission What a shame.
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# ? Oct 6, 2014 14:17 |
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Not that anyone cares, but I've 'saved' Lebedev, Manderley, and Maggie Chow. Lebedev's sleeping off the tranquilizer I shot in his eye over at Smuggler's... Manderley's being kept under surveillance at the Ruminous Path compound (I gave him a soda for when he woke up)... And at first I couldn't decide where to put Chow. If I left her at Versalife she'd probably be killed by an exploding Universal Constructor; if I left her at her apartment she might've been killed for incompetence/liability purposes (or she might continue to be a thorn in the good guys' side); and if I left her with Tong or Chen she'd probably be sold into slavery or tortured to death. So I went a third route and locked her up in the police armory instead (I gave her a soda too). Try talking your way out of THAT one Chow!
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# ? Oct 8, 2014 13:34 |
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MrSlam posted:Manderley's being kept under surveillance at the Ruminous Path compound (I gave him a soda for when he woke up)... fanks for gettin him in
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# ? Oct 8, 2014 15:29 |
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MrSlam posted:Not that anyone cares, but I've 'saved' Lebedev, Manderley, and Maggie Chow.
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# ? Oct 8, 2014 15:44 |
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double nine posted:Problem: they're gonna raid smuggler when you send the emergency broadcast, so Lebedev's probably going to get arrested by UNATCO troopers. If there's one guy who can hide someone and get them out of some place secretly in a reasonable amount of time without anyone finding out, it's a guy who's first, last, and only name is Smuggler. Hopefully he'd be paranoid enough to move him as soon as I left New York the first time.
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# ? Oct 8, 2014 17:15 |
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MrSlam posted:If there's one guy who can hide someone and get them out of some place secretly in a reasonable amount of time without anyone finding out, it's a guy who's first, last, and only name is Smuggler. Hopefully he'd be paranoid enough to move him as soon as I left New York the first time. what I'm saying is you should have dumped his rear end behind the mirror (maybe with a rebreather and some snacks).
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# ? Oct 8, 2014 17:27 |
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double nine posted:some snacks.
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# ? Oct 8, 2014 17:55 |
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MrSlam posted:
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# ? Oct 10, 2014 00:26 |
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How does the game react if you do that? Does he reappear somewhere else? Or do you just never see him again anyway?
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# ? Oct 10, 2014 04:32 |
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The game thinks he's dead and the plot treats him as such.
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# ? Oct 10, 2014 05:03 |
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Rule of thumb is that, once you get to Anna at the end of the UNATCO escape, the game stops giving a poo poo whether someone was knocked out or was killed and will always treat them as dead for plot purposes.
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# ? Oct 10, 2014 07:30 |
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But you'll know. You'll always know that you murdered a real fictional UNATCO series of numbers and letters. He had a wife and kids, hopes and dreams... That hobo you ran over in Twisted Metal 2? He'd pick wildflowers in the vacant lots and drop them off at the local convent in a bouquet every Sunday during mass. Those mook knights in Shovel Knight? They were only following orders. When an Enchantress imbues the land's deadliest warriors with ungodly power, are you going to argue with them on principle? That Psycho who's head you keep shooting off in Borderlands? He was a penal miner on Pandora because he was falsely accused of Aggravated Manslaughter, Grand Theft Spaceship, and Third Degree Creative Sodomy, all of the evidence of which was doctored due to a vast reaching conspiracy. He used to read storybooks to orphans. You monster.
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# ? Oct 10, 2014 13:39 |
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# ? Jun 6, 2024 02:27 |
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Carrying an unconscious guy through the game for a laugh is fine but worrying about what would "really" happen to a character if you left them in a certain place seems a little bit weird.
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# ? Oct 10, 2014 13:44 |