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gnoma
Feb 7, 2005

These poles made from wood, and the crossarms from iron.
You need some amount of faction with Deepwater Knights, but it's very easy to get. There is a guy (Atdehim Sqonci) in the Cleric guild in Paineel who gives a +1000 -1000 faction hit to the Erudin/Paineel factions. One kill will get you the faction you need or you can wait like 8 minutes for him to respawn and get it maxed out.

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Corn Glizzy
Jun 28, 2007



gnoma posted:

You need some amount of faction with Deepwater Knights, but it's very easy to get. There is a guy (Atdehim Sqonci) in the Cleric guild in Paineel who gives a +1000 -1000 faction hit to the Erudin/Paineel factions. One kill will get you the faction you need or you can wait like 8 minutes for him to respawn and get it maxed out.

Good to know! Was not wanting to do gnoll teeth or whatever to go from kindly to ally

Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).

Hoohah posted:

...We currently stuff at least 15 bots into the raid...

...If you can bot yourself...

Do you mean bot as in an automated client playing the game, or boxing?

Hoohah
Jun 27, 2004
Chimp
Boxing / Alternate characters.

MrTheDevious posted:

Go deeper into PoFire, because you must've been at the wrong spot. PoFire obliterates everything else around 70 due to the massive zone xp mod + oldschool mobs with really low hp and damage. C2 PoFire at 70 is better than anywhere else period. If you were somehow finding Arcstone faster, I dunno how

Valdeholm is bugged on Fippy to always have hotzone ZEM because of how the server was set up. Unless the 'pit' at zone in is open, PoFire is probably better if you're boxing / mercing. If the pit is open, you can pretty reliably get single pulls for much better xp, and TSS mobs have stupidly low attack so they usually don't hit. Alternately, because you have a paladin, you could do the Illsalin area area and murder the undead shiliskin there, there's far more than enough to keep you busy. They have some annoying procs though.

I can toss you and your paladin in group and pull most of the north buildings and blow it all up with healers OOG or something. It tapers off around level 80 where its probably better to plow Zeka/Steam Factory or get added to UF tasks.

I recently leveled up a ranger and an enchanter, and in each case I did this:
1) 1 - 20: Use damage shields and mass buffs and go to Crescent Reach, hit things one time then move on to another mob until everything in the area that is yellow/red con is dead or no longer that, then run north.
2) 20 - 30/35ish: Buy like 20 fire AOE potions from Ragefire in Sol B, go to Mistmoore and put on two non ripo items, pull the entire thing and build agro with cleric delayed heals, lower level uses the potion a few times to get agro credit, then fire up the bard DS and sit until everything is dead. This is trickier right now since I just plowed Veeshan's Peak a few times for an ALEX and I'm now goodish faction with Mistmoore.
3) 35-46ish: Same thing, but in Lower Guk dead side, which never has the faction problem.
4) 46-57: Same thing, but in Inner Acrylia. Acrylia has the same bugged hot zone ZEM.

At 57, I can group with my 85 group, so its off to Valdeholme until 80 or so and plow plow plow. After that I differed on what I did (ranger built up full Vitality and I did lesson burns in Steam Factory, enchanter I just tossed in a group while I fruitlessly slaughtered things in Lichen Creep trying to get the shaman spear before it finally dropped from the task, and she happened to get 85 thanks to vitality and double xp weekend.)

Once you're 80+ I think I can add you to UF tasks so you get full xp (if you try below that, it gives you '5% of the xp to go from level 1 to 2'. No, I'm not joking, its literally nothing) and get you flagged for Volska / Convorteum, then you can soak up rot drops.

Hoohah fucked around with this message at 16:53 on Oct 1, 2014

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Hoohah posted:

Boxing / Alternate characters.


Valdeholm is bugged on Fippy to always have hotzone ZEM because of how the server was set up. Unless the 'pit' at zone in is open, PoFire is probably better if you're boxing / mercing. If the pit is open, you can pretty reliably get single pulls for much better xp, and TSS mobs have stupidly low attack so they usually don't hit. Alternately, because you have a paladin, you could do the Illsalin area area and murder the undead shiliskin there, there's far more than enough to keep you busy. They have some annoying procs though.

I can toss you and your paladin in group and pull most of the north buildings and blow it all up with healers OOG or something. It tapers off around level 80 where its probably better to plow Zeka/Steam Factory or get added to UF tasks.

I recently leveled up a ranger and an enchanter, and in each case I did this:
1) 1 - 20: Use damage shields and mass buffs and go to Crescent Reach, hit things one time then move on to another mob until everything in the area that is yellow/red con is dead or no longer that, then run north.
2) 20 - 30/35ish: Buy like 20 fire AOE potions from Ragefire in Sol B, go to Mistmoore and put on two non ripo items, pull the entire thing and build agro with cleric delayed heals, lower level uses the potion a few times to get agro credit, then fire up the bard DS and sit until everything is dead. This is trickier right now since I just plowed Veeshan's Peak a few times for an ALEX and I'm now goodish faction with Mistmoore.
3) 35-46ish: Same thing, but in Lower Guk dead side, which never has the faction problem.
4) 46-57: Same thing, but in Inner Acrylia. Acrylia has the same bugged hot zone ZEM.

At 57, I can group with my 85 group, so its off to Valdeholme until 80 or so and plow plow plow. After that I differed on what I did (ranger built up full Vitality and I did lesson burns in Steam Factory, enchanter I just tossed in a group while I fruitlessly slaughtered things in Lichen Creep trying to get the shaman spear before it finally dropped from the task, and she happened to get 85 thanks to vitality and double xp weekend.)

Once you're 80+ I think I can add you to UF tasks so you get full xp (if you try below that, it gives you '5% of the xp to go from level 1 to 2'. No, I'm not joking, its literally nothing) and get you flagged for Volska / Convorteum, then you can soak up rot drops.

Thanks for the info. Right now my druid and paladin are 70. I've got about 900 AAs on the druid, and about 500 on the paladin. Just enough to muddle through leveling without feeling like I'm lacking major abilities. Ilsalin could work, though PoFire is ridiculously easy at the moment and isn't the worst xp I've ever seen. The other zones I don't know. When I quit playing my Rogue back on Veeshan (pre Luclin merger) I stopped at DoDH, and it looks like I quit around the same point on Fippy, so I haven't really seen anyhting from Prophecy of Ro on. I'd probably need an escort or directions to get to those zones.

My paladin is ~13.8k hp, 3k Ac, epic 2.0 done with mostly anguish/mpg trial level gear. Druid is epic 2.5, mostly gear from the final zone of DoDh that I can't remember the name of. Decent augs, lots of clickies and poo poo. My shaman, whom I did not resub at this time, was 70 (or near enough) with 50 or so AAs and I wouldn't consider playing it again until I could reasonably PL it in some place like Ilsalin.

I'll be on a bunch this weekend, so I'm looking forward to some socializing.

Edit: I suppose I'll ask here since it'll be infinitely better than asking on eqinterface: does anyone use Tablets UI anymore? I'm trying to get it back. I've been using it since probably 2003 or 2004 and I'll be heartbroken if I have to use one of the more modern schitzo looking UIs.

koreban fucked around with this message at 10:12 on Oct 2, 2014

Hoohah
Jun 27, 2004
Chimp

koreban posted:

My paladin is ~13.8k hp, 3k Ac, epic 2.0 done with mostly anguish/mpg trial level gear. Druid is epic 2.5, mostly gear from the final zone of DoDh that I can't remember the name of. Decent augs, lots of clickies and poo poo. My shaman, whom I did not resub at this time, was 70 (or near enough) with 50 or so AAs and I wouldn't consider playing it again until I could reasonably PL it in some place like Ilsalin.

I'll be on a bunch this weekend, so I'm looking forward to some socializing.

Be sure to turn on autogrant, it'll get you all of the AAs up to DoDH.

I'd highly recommend two things: 1)if you can afford it, resub your shaman (you'll get granted over 1000 AAs) and 2)Apply on your shaman. We're *dying* for shaman, and apparently our one current one is both burning out fast and has to go offline for a month or so soon. If you can play both druid and shaman on raids, even better. We just got a new druid and one of our 100% attendance officers boxes his druid, so while we'd love to have another, it'd be infinitely more preferable to have the shaman. Busting out their 2.0 would be almost trivial, I can easily box all of anguish.

edit: Obviously, play what you want and what would be fun for you. We're not going to begrudge anyone that.

Pop over to echoesofelysium.com and check out raid rules and what not. You have to be 85 to apply to raid if that's your thing, but I can guild invite you this weekend and you can at least shoot the poo poo with people and see what we're like.

Hoohah fucked around with this message at 17:33 on Oct 2, 2014

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Hoohah posted:

Be sure to turn on autogrant, it'll get you all of the AAs up to DoDH.

I'd highly recommend two things: 1)if you can afford it, resub your shaman (you'll get granted over 1000 AAs) and 2)Apply on your shaman. We're *dying* for shaman, and apparently our one current one is both burning out fast and has to go offline for a month or so soon. If you can play both druid and shaman on raids, even better. We just got a new druid and one of our 100% attendance officers boxes his druid, so while we'd love to have another, it'd be infinitely more preferable to have the shaman. Busting out their 2.0 would be almost trivial, I can easily box all of anguish.

edit: Obviously, play what you want and what would be fun for you. We're not going to begrudge anyone that.

Pop over to echoesofelysium.com and check out raid rules and what not. You have to be 85 to apply to raid if that's your thing, but I can guild invite you this weekend and you can at least shoot the poo poo with people and see what we're like.

I saw the Autogrant button but I wasn't aware that it worked. If that's the case, then I'll be all over that. Thanks for the heads up.

Pilsner
Nov 23, 2002

Oh neat, I just read that the next expansion, The Darkened Sea, will be released on October 26th. This means that us cheapskates will get the Rain of Fear expansion free, as the 3rd latest expansion is always released for free when a new expansion lands. This will incur a bunch of goodies:

* Level 100 cap
* Autogranted AAs will now include House of Thule AAs, which means the majority of AAs up to and including level 90.
* Rain of Fear zones, with quests and achievements that grant huge amounts of easy XP
* Ability to use Regal cultural armor and weapons (lvl 96+)
* Ability to use ridiculously cheap Ethernere gear and other level 100 armor from the bazaar
* Aggro meter in the UI
* Slayer achievements and Banestrike AA
* RoF spells and abilities, obviously
* If it's like the previous expansion launches, we will get yet another "you bought an expansion" /claim reward, meaning another 24-slot Traveler's Rucksack. Let's see.

I'm playing Project1999 at the moment, but I think I will return around November/December for Live and poke around.

jetz0r
May 10, 2003

Tomorrow, our nation will sit on the throne of the world. This is not a figment of the imagination, but a fact. Tomorrow we will lead the world, Allah willing.



Pilsner posted:

Oh neat, I just read that the next expansion, The Darkened Sea, will be released on October 26th. This means that us cheapskates will get the Rain of Fear expansion free, as the 3rd latest expansion is always released for free when a new expansion lands. This will incur a bunch of goodies:


Roshen posted:

The Darkened Sea is the 21st expansion for EverQuest. This expansion becomes available to purchase and play on November 11, 2014. All-Access members will be able to purchase and play The Darkened Sea two weeks early, starting on October 28, 2014!

You'll have to wait a couple weeks to get RoF for free.

Pilsner
Nov 23, 2002

Ah well, still good enough. I wonder how fluently the free Rain of Fear and new AA grant will follow... since it's :soe:, I assume not very fluently.

darkhand
Jan 18, 2010

This beard just won't do!
Progression servers have autogranted AAs too, and I don't think they lagged too far behind getting them. Shouldn't be hard to translate that to the TDS release/UF->HoT autogrants. Who knows though, it's SOE.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

darkhand posted:

Progression servers have autogranted AAs too, and I don't think they lagged too far behind getting them. Shouldn't be hard to translate that to the TDS release/UF->HoT autogrants. Who knows though, it's SOE.

I can confirm that Fippy autogrants through DoDh. I dinged 71 last night and got a bunch of new white text in my AA box for TSS AAs that weren't autogranted. I'm not far enough into my resub to know where we're at for progression in UF, but if it's like Velious through TSS (when I actually played the server) with the exception of GoD, we're probably in the voting cooldown period towards the next expansion.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe
So valdeholm is rough at low 70s, even in anguish gear and mercs. I'm thinking I have to go back to RoI for a bit. Are there any other options?

BJA
Apr 11, 2006

It has to start somewhere
It has to start sometime
What better place than here
What better time than now
Is it possible to share isboxer settings with other people? If so does anyone have any good setups?

Stanos
Sep 22, 2009

The best 57 in hockey.

koreban posted:

So valdeholm is rough at low 70s, even in anguish gear and mercs. I'm thinking I have to go back to RoI for a bit. Are there any other options?

C2 in Fire, RSS, Paw.

jetz0r
May 10, 2003

Tomorrow, our nation will sit on the throne of the world. This is not a figment of the imagination, but a fact. Tomorrow we will lead the world, Allah willing.



Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

You like this post.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch

koreban posted:

So valdeholm is rough at low 70s, even in anguish gear and mercs. I'm thinking I have to go back to RoI for a bit. Are there any other options?

Same options as we gave you a page ago when you were the same level asking the same question. Stanos pretty much covered it. There's never going to be anywhere better than PoFire or pally swarming Illsalin at that level no matter how many times you ask :shobon:

^^ The best comic. The best.

Shodai
Aug 18, 2006
So is headshot basically poo poo now? Used to love clearin Feerot. For that matter what about SK swarming?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Headshot is awesome because it works on killing mobs that matter.

SKs can still swarm but not nearly as absurdly as they used to.

The337th
Mar 30, 2011


Shodai posted:

So is headshot basically poo poo now? Used to love clearin Feerot. For that matter what about SK swarming?

The mass murder, xp fest version of headshot is dead. Now it's just becoming an AA that works on dark blues and lower and is a now and again huge damage proc.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

MrTheDevious posted:

Same options as we gave you a page ago when you were the same level asking the same question. Stanos pretty much covered it. There's never going to be anywhere better than PoFire or pally swarming Illsalin at that level no matter how many times you ask :shobon:

^^ The best comic. The best.

I've settled into the Valdeholm pit. I got taken to the back of the zone where the giants have that unresistable stun and can come in pairs really often. The spiders in the pit, however, are just what I was looking for.

I understand that having someone coming in here asking similar questions can be irritating, however I kept trying the places people suggested and they just weren't "right". I should have clarified that I was looking for, perhaps specific camps within the zones that people were thinking of, in case I didn't know of them. Either way, Valdeholm pit is really nice at 74 and the exp is coming along briskly.

Stanos
Sep 22, 2009

The best 57 in hockey.
Until like the 90s you are almost always better off looking for a combination of high level content from the earliest expansion that increased the level cap and greasability. Fire, Paw, Riftseeker's, Ashengate/Valdeholm, Loping Plains (do the quests, it's not worth doing without the quests), Tosk will probably last you to 90 albeit slow. Find weak bitch rear end mobs, pull them, hit them until they die or you die or you get bored and quit.

Pilsner
Nov 23, 2002

koreban posted:

So valdeholm is rough at low 70s, even in anguish gear and mercs. I'm thinking I have to go back to RoI for a bit. Are there any other options?
Paw is easy peasy and decent XP until level 80, and at 80 you can rape the place with HoT level 80 gear. I'm sure faster XP options exist, but I doubt they are as easy and comfortable as Paw.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Pilsner posted:

Paw is easy peasy and decent XP until level 80, and at 80 you can rape the place with HoT level 80 gear. I'm sure faster XP options exist, but I doubt they are as easy and comfortable as Paw.

Has paw been revamped again? I remember doing it with the first revamp at 65 or 70 in low numbers groups.

Maybe I'm playing wrong. I'm used to the single mob/double pull at most scenario. Should I be looking more toward doing some sort of swarming in zones with lt blues/dk blues?

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch
Yeah, that's the whole point of Fire/Paw/etc. The mobs in those zones are super wimpy compared to modern, 80+ gear/AA. The newer an expansion is, the harder the mobs are. A level 70 mob in Fire is much much much much easier than a level 70 in Oceangreen, but the 70 in Fire gives more xp per kill because of the zone xp mod. That's why everyone recommends just plowing Fire/Paw. You can dumpster 4 or 5 mobs in those zones in the time it takes to kill one Valdeholm giant. You just run around blenderizing everything that moves and soak in the sweet xp.

It does get pretty godawful boring, but grinding just about anywhere is boring until you can start doing questlines along with the grinding (85 in HoT's good for this). Plowing the super old zones just gets you past the boringass grind faster than anywhere else by a pretty huge margin.

Corn Glizzy
Jun 28, 2007



So I'm 91 now and the xp has slowed considerably. I split my time between farmers in valley and whatever in grounds, is there a faster way than grinding light and dark blue mobs in these zones + the two dailies? I've been using a friends 100 SK with his wiz pet and it's still gross. Any suggestions?

Pilsner
Nov 23, 2002

koreban posted:

Has paw been revamped again? I remember doing it with the first revamp at 65 or 70 in low numbers groups.

Maybe I'm playing wrong. I'm used to the single mob/double pull at most scenario. Should I be looking more toward doing some sort of swarming in zones with lt blues/dk blues?
Which class are you trying to level? I saw in a previous post by you that you have a Druid and Paladin. Druid will probably be crap in Paw, but a Paladin will be fine (as fine as a mid-level Paladin can be...). Paw is good for melee.

Whether or not it's worth pulling multiple mobs depends. You should of course minimize downtime while maximizing kill speed. You get a benefit of pulling multiples because you can load up on damage shield (clickie) and use your riposte to do passive damage while you attack one mob. This benefit has to balanced towards the fact that pulling too many at once will kill you. Basically, find the golden amount of mobs you can do at once without causing too much healing/mana regen downtime between pulls, and then as you increase in levels, AA and gear, increase the number of mobs you fight at once. At level 80 my Monk could pull the entire zone and rape them at once with the riposte discipine, which was fun as hell. Without riposte disc I think I could pull 10-15 at once. The benefit of passive riposte and damage shield for some classes is huge.

Setset
Apr 14, 2012
Grimey Drawer

The Rage posted:

So I'm 91 now and the xp has slowed considerably. I split my time between farmers in valley and whatever in grounds, is there a faster way than grinding light and dark blue mobs in these zones + the two dailies? I've been using a friends 100 SK with his wiz pet and it's still gross. Any suggestions?

96-100 is the real slog. Try to get in a a Dead Hills HA if you want the best/easiest experience. They scale to the highest level in a group so bring a level 100 to get the most exp. A LOTD in one usually nets me 70+ aas (on test)

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch

The Rage posted:

So I'm 91 now and the xp has slowed considerably. I split my time between farmers in valley and whatever in grounds, is there a faster way than grinding light and dark blue mobs in these zones + the two dailies? I've been using a friends 100 SK with his wiz pet and it's still gross. Any suggestions?

It pretty much just slows down 90+ if you don't have DPS boxes. Paladin/SK DPS is atrociously bad even at 100. If you can find an HA group, that's the ticket. Otherwise you're just gonna have to stack wizard mercs and slowboat it :(

darkhand
Jan 18, 2010

This beard just won't do!
Have you tried any upper house of Thule zones? Sanctum Somnium has a ton of ghosts to slay undead. The sandmen in MC are pretty good exp too and there some ghosts/spectres I think.

VoA is very good exp if you can kill decent in there. But if you can kill HoT mobs 3 times faster you should do those until you can kill alarans with good efficiency.

When you pop Lesson, be sure to use your cool downs and beast mode as often as possible. Grinding and never using your cool downs because "you might need it later" is a trap mentality. Don't kill named or loot anything either. You want your 30m lesson to be as efficient as possible so you don't have to grind for hours to get the same xp.

darkhand fucked around with this message at 20:29 on Oct 7, 2014

Stanos
Sep 22, 2009

The best 57 in hockey.
If HoT is unlocked for everyone, definitely do Sanctum Somnium. You can run into the courtyard and at your level you'll struggle to run out of mobs. Plenty of named to fill in gear spots if for some reason you need that too.

Also maybe you can try to top my grind-o-rama corpse piles from earlier days. 8=========D




~*~memories~*~

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
That is an awesome guild name.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Pilsner posted:

Which class are you trying to level? I saw in a previous post by you that you have a Druid and Paladin. Druid will probably be crap in Paw, but a Paladin will be fine (as fine as a mid-level Paladin can be...). Paw is good for melee.

Whether or not it's worth pulling multiple mobs depends. You should of course minimize downtime while maximizing kill speed. You get a benefit of pulling multiples because you can load up on damage shield (clickie) and use your riposte to do passive damage while you attack one mob. This benefit has to balanced towards the fact that pulling too many at once will kill you. Basically, find the golden amount of mobs you can do at once without causing too much healing/mana regen downtime between pulls, and then as you increase in levels, AA and gear, increase the number of mobs you fight at once. At level 80 my Monk could pull the entire zone and rape them at once with the riposte discipine, which was fun as hell. Without riposte disc I think I could pull 10-15 at once. The benefit of passive riposte and damage shield for some classes is huge.

I'm leveling 3 at once. I have a (now) 75 paladin, a 75 druid and a 73 shaman. Doing the Valdholm pit i was able to keep a decent pace, with only a few really long pulls inbetween spawns. I have the bonus of being able to use the summoned paladin mount so I can get out and back quickly on pulls. It works out for playing during the day for me, because I can manage interruptions easily.

I went to paw last night and pulled probably 10 or 12 mobs. I was able to manage with lingering sloth, skin of reptile and druid heals when necessary, but it was a lot more spastic and everything in zone was lt blue. I'm sure I'm doing some things wrong and I'm definitely not keeping up with all of my spells from 71 on. I picked up some specifics that I knew I'd need (heals, the 71 paladin snap aggro spell, auras) but I'm not going to dump a ton of money into spells I won't use. I'll start buying at 81 and get the full cycle of spells from there onwards.

As for swarming, I'm much more comfortable doing it in zones where I can take advantage of slay procs to manage aggro and kill faster. I did AA grinds at 70 in the Hole and slays just made that for me. I'll probably hit up RoI again after 80 to see if I can start doing pack pulls and clearing the undead shiliskin quickly. In the meantime, Valdholm may not be the exact best, but it's the one camp that "felt" right when I got to it, and I did 1.5 levels there on Sunday with several breaks.

I'm happy to take any more suggestions and if I'm definitely doing something wrong, or there's some trick to managing a particular tactic, I'm always up for learning and happy to give it a try.

Corn Glizzy
Jun 28, 2007



darkhand posted:

Have you tried any upper house of Thule zones? Sanctum Somnium has a ton of ghosts to slay undead. The sandmen in MC are pretty good exp too and there some ghosts/spectres I think.

VoA is very good exp if you can kill decent in there. But if you can kill HoT mobs 3 times faster you should do those until you can kill alarans with good efficiency.

When you pop Lesson, be sure to use your cool downs and beast mode as often as possible. Grinding and never using your cool downs because "you might need it later" is a trap mentality. Don't kill named or loot anything either. You want your 30m lesson to be as efficient as possible so you don't have to grind for hours to get the same xp.

Did not know about Sanctum so I'll give that a shot. Did MC but I was there at 89 so poo poo was a struggle to survive.

Corn Glizzy
Jun 28, 2007



Got into the beta tonight and wanted to try out an 85 ranger since I have a heroic character pending

I immediately got wrecked, and I'm pretty sure I placed all my AAs terribly, are rangers not the soloing machines of my youth any more?

jetz0r
May 10, 2003

Tomorrow, our nation will sit on the throne of the world. This is not a figment of the imagination, but a fact. Tomorrow we will lead the world, Allah willing.



The Rage posted:

Got into the beta tonight and wanted to try out an 85 ranger since I have a heroic character pending

I immediately got wrecked, and I'm pretty sure I placed all my AAs terribly, are rangers not the soloing machines of my youth any more?

So, like all solo classes, rangers only do well in environments they're well suited for. And at some point, Headshot got nerfed from being a way to explode light blues, to being a source of extra dps on blues and lower. The proc rate was lowered by a large amount, but the level range was increased.

I don't know what the best heroic level character is for soloing exp. I know at 100, with multiple other characters for support, it's zerkers. Then for lower support it's wiz, mag and druid. None of those casters really scale up to PLing a group the same way pre-nerf mass kill exp did. But they can all get some really good lesson burns. Zerkers require a lot of support, but can mass kill about as well they could before the nerfs.

If you're looking for a heroic to PL the rest of you chars, there's not really a good option. All the new swarming options require overpowering content by a greater degree than they used to. And things like headshot and assassinate got changed to be dps bonuses instead of mass kill enablers.

Corn Glizzy
Jun 28, 2007



jetz0r posted:

So, like all solo classes, rangers only do well in environments they're well suited for. And at some point, Headshot got nerfed from being a way to explode light blues, to being a source of extra dps on blues and lower. The proc rate was lowered by a large amount, but the level range was increased.

I don't know what the best heroic level character is for soloing exp. I know at 100, with multiple other characters for support, it's zerkers. Then for lower support it's wiz, mag and druid. None of those casters really scale up to PLing a group the same way pre-nerf mass kill exp did. But they can all get some really good lesson burns. Zerkers require a lot of support, but can mass kill about as well they could before the nerfs.

If you're looking for a heroic to PL the rest of you chars, there's not really a good option. All the new swarming options require overpowering content by a greater degree than they used to. And things like headshot and assassinate got changed to be dps bonuses instead of mass kill enablers.

Bummer, maybe I'll give a mage a shot then, also it might help were I to actually learn the class

jetz0r
May 10, 2003

Tomorrow, our nation will sit on the throne of the world. This is not a figment of the imagination, but a fact. Tomorrow we will lead the world, Allah willing.



The Rage posted:

Bummer, maybe I'll give a mage a shot then, also it might help were I to actually learn the class

Checking back on your posts, a low 90s paladin plus a mage should be pretty good for boxing a lot of content.

Pal/Mag + clr/wiz or wiz/wiz mercs will give you a decent kill speed. Paladins aren't good for dps, but you can tank and self heal very well. It's a bit of an odd combo, but any of the priest classes require you to be tanking AND healing at the same time, which can suck, while relying on wiz mercs for dps.

Node can offer more insight into paladining than splash and heal yourself while tanking, though.

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Midnight City
Jun 3, 2013

A 10% levy on BAKED GOODS?!

Edit: wrong thread

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