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are giving everyone titans and capital ships for free. https://forums.eveonline.com/default.aspx?g=posts&m=5101904#post5101904
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# ? Oct 9, 2014 18:55 |
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# ? Jun 10, 2024 17:50 |
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Cannon_Fodder posted:Why not fly an assault frig? The targets in level 4 FW missions are usually structures, battleships or industrials, and you want to kill them at range to avoid being overwhelmed by the rats defending the site. A bomber allows to do it firing from 50 kms with AB on, so you are sig-tanking the incoming heavy and cruise missile fire and at the same time you can keep yourself away from cruisers and frigs if you are careful with your orbit. My FW character was minmatar, so my targets were Amarr, whose ewar is tracking disruptors and neuts. The TDs don't affect the torpedoes and the neuts can be avoided if you keep an eye at the neuting ships and change your trajectory manually to avoid getting in range. Oh, and with the DPS of an assfrig it would take a very long time to complete the mission, so you have the risk of being caught by someone trying to hunt you. I saw people running FW missions in battlecruisers and in HACs, but then you have to move around in a ship that will probably not survive a minimal gatecamp. A cloaky tengu would be probably more appropriate, but overkill (why do you want to risn a 700M ship whrn you can go reasonabily well with a 50M one?). The more superspergyoptimized way to run those missions is to use an ISBox fleet of bombers. With something like 6-7 bombers you can complete a level 4 mission in perhaps 30 seconds. At T3 you get 50K LP points for mission (if my memory serves me well). You can do the rest of the math...
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# ? Oct 9, 2014 18:55 |
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Unfunny Poster posted:are giving everyone titans and capital ships for free. For testing, so what? It's a nice idea. Hopefully this way more people see how horribly slow those tubs are and go back to flying normal ships more satisfied after that.
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# ? Oct 9, 2014 19:09 |
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RIP hobojamming: https://forums.eveonline.com/default.aspx?g=posts&t=378423&find=unread It's implemented in a smart way though -- now, if a light dic bubbles a station grid and then docks at that station, the bubbles instantly pop. Doesn't change dic aggro mechanics. Good poo poo, CCP.
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# ? Oct 9, 2014 19:11 |
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New thread up on the updated changes to long distance travel in Phoebe. https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread
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# ? Oct 9, 2014 19:15 |
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https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread JF's get a 10LY range, blops and industrials get less fatigue. edit; beaten
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# ? Oct 9, 2014 19:16 |
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Beowulfs_Ghost posted:https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread I like those changes, although I think Mynnna's proposal should be implemented. Oh, and reduced fatigue for shuttles too. And a pony. E: stupid typing errors Amberskin fucked around with this message at 19:34 on Oct 9, 2014 |
# ? Oct 9, 2014 19:26 |
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These tweaks give me great hope for the Great Sov Rework. Focusing on supply line mechanics first is pretty wise, and assuming they continue to listen to the playerbase and make reasonable changes every 6 weeks, there's a lot of iteration potential for eve online: still mostly a bad game many people don't play that much. Make heavy industry easier and more profitable in sov null, but make it unfun to move combat groups long distances. Now all we need to do is overhaul supers and the need to ball up with people you don't like can end. pugnax fucked around with this message at 19:35 on Oct 9, 2014 |
# ? Oct 9, 2014 19:33 |
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Beowulfs_Ghost posted:https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread
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# ? Oct 9, 2014 19:34 |
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Beowulfs_Ghost posted:https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread Dang, i was looking forward to all the brawling over chokepoint systems
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# ? Oct 9, 2014 19:36 |
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Yeah, I am pretty disappointed in them increasing JF range to 10LY. This ruins a lot of my plans. Also, they are smoking some good poo poo over in Iceland -- they are not extending the 10LY range to rorqs because they have a drone damage bonus. That is the reason why. I am not making that up.
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# ? Oct 9, 2014 19:37 |
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Beowulfs_Ghost posted:https://forums.eveonline.com/default.aspx?g=posts&t=378426&find=unread Walking the JF nerf back is kinda lovely, I was all for how this was going to shake up the importance of staging systems in low/null.
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# ? Oct 9, 2014 19:42 |
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Holy poo poo, nothing will satisfy this thread.
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# ? Oct 9, 2014 19:46 |
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Glory of Arioch posted:Also, they are smoking some good poo poo over in Iceland -- they are not extending the 10LY range to rorqs because they have a drone damage bonus. That is the reason why. I am not making that up.
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# ? Oct 9, 2014 19:48 |
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pugnax posted:Holy poo poo, nothing will satisfy this thread. Well duh, it's the Eve thread.
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# ? Oct 9, 2014 19:48 |
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pugnax posted:Holy poo poo, nothing will satisfy this thread. Its almost like the thread isnt a hive mind and people have differing opinions!
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# ? Oct 9, 2014 19:49 |
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^^^ gently caress YOUYpugnax posted:Holy poo poo, nothing will satisfy this thread. it is almost like we represent a diverse strata of opinion and do not post in unison about things
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# ? Oct 9, 2014 19:49 |
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I like that Blackops (and their bridges) get a fatigue reduction so we can actually drop on things more then once a day. Maybe I should trade in my suitcase Archon for an Ark...
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# ? Oct 9, 2014 19:53 |
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MacPac posted:Dang, i was looking forward to all the brawling over chokepoint systems This is really going to cement things in nullsec. The captials are all going to stay home and defend the castle, and the JF's will keep things stocked and renters happy. Interceptor roams, blops drops, and a lot of stagnation from here on out
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# ? Oct 9, 2014 19:54 |
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In case you thought the CSM stuff was over, the guy who GSF scooped up Xander Phoena left CFC just resigned and is replaced by Gorski Car https://forums.eveonline.com/default.aspx?g=posts&t=378399&find=unread Glory of Arioch posted:^^^ gently caress YOUY Posting in unison is only for enemies of the state
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# ? Oct 9, 2014 19:56 |
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Unfunny Poster posted:In case you thought the CSM stuff was over, the guy who GSF scooped up Xander Phoena left CFC just resigned and is replaced by Gorski Car this will end well
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# ? Oct 9, 2014 20:03 |
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Good, despite the high hopes of Crius, nullsec industry doesn't feel mature enough to nerf JF and logistics that hard. The fact that I can still do exploration for fun and not be left hoarding a half billion of unshippable datacores is a good thing. Speaking of which, does the blops fatigue reduction mean ships like the Buzzard get half fatigue on JBs too?
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# ? Oct 9, 2014 20:22 |
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Sounded like the change was being attached to the jump portal, not the ship so a Buzzard (and all other covert op hulls) would take normal fatigue from a JB.
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# ? Oct 9, 2014 20:26 |
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ocrumsprug posted:Sounded like the change was being attached to the jump portal, not the ship so a Buzzard (and all other covert op hulls) would take normal fatigue from a JB. Dang. That plus an 8AU/s cloaked warp would've been a sweet transit ship, and then long trains on racial frigate V is good for interceptors too. At least we still get the sweet blue jump effect on JBs though.
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# ? Oct 9, 2014 20:30 |
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Libluini posted:For testing, so what? It's a nice idea. Hopefully this way more people see how horribly slow those tubs are and go back to flying normal ships more satisfied after that. Finally I can test a Titan! Can't wait to fit one in Sisi, I love CCP just for this lol.
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# ? Oct 9, 2014 20:38 |
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I like that they've pretty much tied nerfing JF range to industry moving to null - means they are more likely to actually work on null industry soon.
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# ? Oct 9, 2014 20:38 |
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Kenlon posted:I like that they've pretty much tied nerfing JF range to industry moving to null - means they are more likely to actually work on null industry soon. You've never played through a major CCP overhaul before, have you?
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# ? Oct 9, 2014 20:42 |
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Kenlon posted:I like that they've pretty much tied nerfing JF range to industry moving to null - means they are more likely to actually work on null industry soon. Hahahahahahahahahahahahahaha
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# ? Oct 9, 2014 20:43 |
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Tuxedo Catfish posted:You've never played through a major CCP overhaul before, have you? Shut up and let me pretend it'll happen.
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# ? Oct 9, 2014 20:46 |
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Man I just realized that if these jump changes go live I need to resub two accounts a few days before just to move my carrier out from BFE where it currently lies.
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# ? Oct 9, 2014 20:48 |
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How long is the titan test thing happening on Sisi for? I want to take an Avatar ratting.
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# ? Oct 9, 2014 20:50 |
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Rhymenoserous posted:Man I just realized that if these jump changes go live I need to resub two accounts a few days before just to move my carrier out from BFE where it currently lies. And people think this will hurt sub numbers... ----------------
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# ? Oct 9, 2014 21:18 |
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I'm glad I got my capital fix before tidi hit. I never want to fly a titan ever again.
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# ? Oct 9, 2014 21:23 |
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Mission accomplished. Maybe they'll unfuck ore anoms in null: https://forums.eveonline.com/default.aspx?g=posts&m=5103384#post5103384
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# ? Oct 9, 2014 22:06 |
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Non-individualized fatigue is an extremely bad idea and walks all over the tiericide stuff they keep trying to do. Why yes, a Tristan should incur the same fatigue penalty for using a jumpbridge as an Avatar. Considering their party line is 'meaningful choices', this mechanic encourages anything but. Supercap/carrier roams are going to be a legit thing now and people still think this will change the sov landscape. Someone posted a Sisi Hel group travelog where they went from the top of Cobalt Edge to the bottom of Feythabolis in 30 minutes (including breaking through a half-dozen bubblecamps) without significantly compromising tank. Battleships will be even more completely useless, since they have a lovely tank when warp-speed fit, and will actually be outrun by a carrier group with normal rigs and a few PHAs. As long as you can fit a capital to move faster than a battleship, the whole game is still bring caps, or don't bother. e: The solution is of course to actually balance capitals: annihilate their EHP, reduce capital rep range, nerf all remote rep on targets under fire, and make sentries ineffective on non-bonused platforms. And do something to titan bridges. Jump mobility doesn't matter when you actually have to bring subcaps. mikey fucked around with this message at 22:16 on Oct 9, 2014 |
# ? Oct 9, 2014 22:13 |
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Narciss posted:And people think this will hurt sub numbers... I'd be back for a day, and if I could get people to help with a cyno chain I'd just ask them to give me the plex buying grace period, make the jumps and not even resub. As it was this change would absolutely cause me to cancel one of my accounts if I was still active.
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# ? Oct 9, 2014 22:17 |
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mikey posted:Non-individualized fatigue is an extremely bad idea and walks all over the tiericide stuff they keep trying to do. Why yes, a Tristan should incur the same fatigue penalty for using a jumpbridge as an Avatar. Considering their party line is 'meaningful choices', this mechanic encourages anything but. Confirming I am building a hel right now
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# ? Oct 9, 2014 22:18 |
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Shield caps might finally have their day in the sun. I can't wait.
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# ? Oct 9, 2014 23:45 |
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ranbo das posted:Shield caps might finally have their day in the sun. I can't wait. Really, it's only inertia keeping them out of the limelight. They're superior to armor caps in the tank department.
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# ? Oct 10, 2014 00:07 |
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# ? Jun 10, 2024 17:50 |
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Glory of Arioch posted:Really, it's only inertia keeping them out of the limelight. Shield caps actually tend to be more agile than armor caps because of the lack of plates that would add extra mass. ----------------
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# ? Oct 10, 2014 00:45 |