Fish Of Doom posted:Didn't Skullclamp get an emergency ban as well like within a month after the set was released? Nope, lasted until June i.e. was not banned in March when it could and should have been.
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# ? Oct 10, 2014 18:05 |
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# ? Jun 3, 2024 11:10 |
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Elyv posted:Skullclamp didn't get banned for like 6 months, I'd link the banning article but I'm on my phone. 4 months, they basically banned it when Fifth Dawn came out, even though it was in the intro packs. Super interesting article about how R&D can just completely miss stuff sometimes. http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/af17
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# ? Oct 10, 2014 18:05 |
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Not that this defends the decision to print it but the thing that turned Memory Jar from "combo piece" into "emergency ban combo piece" was probably all the artifact mana available in Urza block and in the environment generally, plus Tinker. Another pseudo-Wheel for combo decks to use whilst going off? Eh, whatever. Being able to use some combination of Petal, Diamond, Monolith, Mana Vault and Voltaic Key to cast and/or Tinker for it and crack it turn 1 or 2, drawing into more mana/jars/tinkers/Megrims? Okay, now you're in territory.
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# ? Oct 10, 2014 18:08 |
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Does Ajani Steadfast's +1 ability trigger heroic?
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# ? Oct 10, 2014 18:11 |
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Xeom posted:Does Ajani Steadfast's +1 ability trigger heroic? You have answered your own question. Re-read Heroic to find out why.
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# ? Oct 10, 2014 18:14 |
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Xeom posted:Does Ajani Steadfast's +1 ability trigger heroic? No, Heroic specifically states when you cast a spell targeting the creature.
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# ? Oct 10, 2014 18:14 |
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Hellsau posted:So it seems they're waiting until October 22 to patch Pauper. Until then, here's a list of sweet cards that weren't legal, but now are: Night Soil was banned? Pauper is weird, I never realized there were more than three playable cards in Fallen Empires.
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# ? Oct 10, 2014 19:18 |
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Entropic posted:Night Soil was banned? Pauper is weird, I never realized there were more than three playable cards in Fallen Empires. It wasn't banned. It was just never printed online at Common, so you couldn't play it in Pauper.
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# ? Oct 10, 2014 19:20 |
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Fingers McLongDong posted:If an equipment, namely Ghostfire Blade, is enchanted by ensoul artifact, does it lose it's ability to equip to things? It doesn't lose the ability to equip, it just falls off immediately as a state-based effect any time it becomes attached to a creature, so there's no point in trying to equip it.
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# ? Oct 10, 2014 19:21 |
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Entropic posted:It doesn't lose the ability to equip, it just falls off immediately as a state-based effect any time it becomes attached to a creature, so there's no point in trying to equip it. Will an Ensoul Artifacted Skullclamp still be on long enough to kill an X/1 creature it's attached to?
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# ? Oct 10, 2014 19:42 |
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Zemyla posted:Will an Ensoul Artifacted Skullclamp still be on long enough to kill an X/1 creature it's attached to?
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# ? Oct 10, 2014 19:48 |
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Zemyla posted:Will an Ensoul Artifacted Skullclamp still be on long enough to kill an X/1 creature it's attached to? This is the point where I defer to a judge because I'm not even sure activating the equip ability does anything. I think it might actually just be an arbitrary rule that an equipment that's also a creature can't use its equip ability. I know equipment that's a creature can't be attached to a creature, but the way the comp rules are worded I think I was wrong before and you just straight up can't activate the equip ability of an equipment that's also a creature.
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# ? Oct 10, 2014 19:51 |
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Yawgmoth posted:If it was attached to a creature before ensoul, then yes it would kill it but it would kill the x/1 before you have a chance to play ensoul. If you play ensoul on it, it can't be attached to anything for any length of time until ensoul falls off somehow. OK, so what happens if the opponent has Call to Arms in play naming white, with Skullclamp equipping a white 1/1 creature when you Ensoul the Skullclamp? Does Skullclamp become unequipped next time you check state-based effects, or does it happen before that? Chamale fucked around with this message at 19:57 on Oct 10, 2014 |
# ? Oct 10, 2014 19:53 |
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I'm confused about this scenario you guys are discussing. How are people casting Ensoul Artifact on a Skullclamp before it has a chance to kill an x/1?
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# ? Oct 10, 2014 20:02 |
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AATREK CURES KIDS posted:OK, so what happens if the opponent has Call to Arms in play naming white, with Skullclamp equipping a white 1/1 creature when you Ensoul the Skullclamp? Does Skullclamp become unequipped next time you check state-based effects, or does it happen before that? The judge punches you in the dick for using a needlessly convoluted scenario. We all applaud.
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# ? Oct 10, 2014 20:03 |
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The comp rules don't call for a dick punch until Opalescence is worked in somehow.
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# ? Oct 10, 2014 20:08 |
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http://www.twitch.tv/magic Its begun!
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# ? Oct 10, 2014 20:09 |
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AATREK CURES KIDS posted:OK, so what happens if the opponent has Call to Arms in play naming white, with Skullclamp equipping a white 1/1 creature when you Ensoul the Skullclamp? Does Skullclamp become unequipped next time you check state-based effects, or does it happen before that? My intuition is that it's on checking on SBEs, but I have to admit that I don't know for sure and don't really care.
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# ? Oct 10, 2014 20:09 |
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Sickening posted:http://www.twitch.tv/magic And so begins the spike of Necropolis Fiend. I hope.
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# ? Oct 10, 2014 20:10 |
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I've got a much less convoluted question that may be relevant at tonight's FNM. If my opponent gains control of my face-up Ashcloud Phoenix and it dies, under whose control will it return to the battlefield face down? The reason I'm not just assuming "the owner's control" is that the latest ep of Judgecast mentioned that if you Act of Treason your opponent's Meandering Towershell and attack, when it finally returns from exile it will return under your control permanently.
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# ? Oct 10, 2014 20:12 |
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AATREK CURES KIDS posted:OK, so what happens if the opponent has Call to Arms in play naming white, with Skullclamp equipping a white 1/1 creature when you Ensoul the Skullclamp? Does Skullclamp become unequipped next time you check state-based effects, or does it happen before that? Does the player who owns Ensoul Artifact have any white permanents? If not, then Call to Arms doesn't grant +1/+1 anyway and would have been sac'd already. If they do have a white permanent and white becomes tied with blue, then upon resolution, checks reveal that both Skullclamp is a creature and the white creature is 1/1 again and both state-based actions happen at the same time, killing the creature and triggering both Call to Arms and Skullclamp. Does that sound right?
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# ? Oct 10, 2014 20:14 |
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PT Speculations? 1: U/W control is going to be better than most thought. Elspeth in turn jumps 10 bucks. 2: Winning deck is going to have blue in it somewhere. 3: There isn't going to be a deck in the top 8 that hasn't shown up in SCG events.
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# ? Oct 10, 2014 20:15 |
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qbert posted:I've got a much less convoluted question that may be relevant at tonight's FNM. I'm pretty sure that when it dies, it returns to the battlefield of the person whose graveyard it enters.
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# ? Oct 10, 2014 20:16 |
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qbert posted:I've got a much less convoluted question that may be relevant at tonight's FNM. Anything that just says "return to the battlefield" is assumed to do so under its owner's control unless otherwise stated. Meandering Towershell works differently because it specifically says "under your control", and "your" on a card means the controller, not the owner.
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# ? Oct 10, 2014 20:19 |
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So the first pack opened in the draft has a sorin... jesus.
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# ? Oct 10, 2014 20:19 |
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Reid Duke with the p1p1 Sorin
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# ? Oct 10, 2014 20:20 |
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Reid Duke passing a p1p3 Ghostfire Blade for a Chief of the Edge. I mean, I like Chief of the Edge, but.. over Ghostfire Blade?
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# ? Oct 10, 2014 20:22 |
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qbert posted:I've got a much less convoluted question that may be relevant at tonight's FNM. Not sure if this is 100% reliable, but Cranial Insertion had this answer: http://www.cranialinsertion.com/article/1410 posted:Q: If I use Act of Treason to take my opponent's (face-up) Ashcloud Phoenix, and then I sacrifice it to Butcher of the Horde, who gets the Phoenix? And my own Phoenix question, about the following ruling on Gatherer: If Ashcloud Phoenix leaves the graveyard before its “dies” ability resolves, it won’t return to the battlefield. This is pretty intuitive and how most effects like this have been, but why does this work this way? It doesn't say "return it to the battlefield from the graveyard", just "return it to the battlefield", so why does it care which non-battlefield zone the Phoenix is in at all?
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# ? Oct 10, 2014 20:22 |
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Nibble posted:This is pretty intuitive and how most effects like this have been, but why does this work this way? It doesn't say "return it to the battlefield from the graveyard", just "return it to the battlefield", so why does it care which non-battlefield zone the Phoenix is in at all? Because cards that move between zones generally do not have card memory unless an effect specifically overrides it.
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# ? Oct 10, 2014 20:25 |
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They picked the perfect camera angle to capture the glare on the cards so you can't see any of the cards
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# ? Oct 10, 2014 20:26 |
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Nibble posted:Not sure if this is 100% reliable, but Cranial Insertion had this answer: "Dies" is a shortcut that means "enters the graveyard from the battlefield", so the ability implies that it triggers from the graveyard. What Toshimo said is also correct. Emerson Cod posted:Does the player who owns Ensoul Artifact have any white permanents? If not, then Call to Arms doesn't grant +1/+1 anyway and would have been sac'd already. If they do have a white permanent and white becomes tied with blue, then upon resolution, checks reveal that both Skullclamp is a creature and the white creature is 1/1 again and both state-based actions happen at the same time, killing the creature and triggering both Call to Arms and Skullclamp. The player who owns Ensoul Artifact is the one who owns Skullclamp and Eager Cadet as well. As for whether you got the right answer, I have no idea, but that's plausible. I like how the creature is a 1/1 when it dies to a state-based effect.
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# ? Oct 10, 2014 20:27 |
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Zemyla posted:Will an Ensoul Artifacted Skullclamp still be on long enough to kill an X/1 creature it's attached to? An Equipment that's a creature can't become attached at all. It won't kill a thing. 701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. For Ashcloud Phoenix: 110.2a If an effect instructs a player to put an object onto the battlefield, that object enters the battlefield under that player’s control unless the effect states otherwise.
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# ? Oct 10, 2014 20:27 |
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Nibble posted:Not sure if this is 100% reliable, but Cranial Insertion had this answer: Thanks, although with two other responses above yours saying the opposite, I'm still as confused as ever! As to your question, by definition a creature "dying/dies" means it's entering the graveyard from the battlefield, so that's why the gatherer ruling is worded that way. The ruling is just saying that if an effect like Rest in Peace is active when the Phoenix dies, it won't return to the battlefield.
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# ? Oct 10, 2014 20:28 |
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Sickening posted:http://www.twitch.tv/magic
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# ? Oct 10, 2014 20:29 |
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Reid trolling on camera taking the Mind Rot over Rush of Battle when he has two Warrior lords.
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# ? Oct 10, 2014 20:29 |
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Boco_T posted:Reid trolling on camera taking the Mind Rot over Rush of Battle when he has two Warrior lords. makes sense, rush of battle tables super loving late.
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# ? Oct 10, 2014 20:40 |
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neetengie posted:Is that some silky smooth 15FPS? It looks better than other Wizards broadcasts. I'm a fan of the 2 seconds of audio video desync.
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# ? Oct 10, 2014 20:43 |
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This is the first draft coverage I've watched so this may be a stupid question. What are the marks on the cards? It looked like some pen marks on the rules text.
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# ? Oct 10, 2014 20:46 |
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DarkRider09 posted:This is the first draft coverage I've watched so this may be a stupid question. What are the marks on the cards? It looked like some pen marks on the rules text. In major events, any sealed or draft cards are marked to prevent cheating. Example:
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# ? Oct 10, 2014 20:47 |
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# ? Jun 3, 2024 11:10 |
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Toshimo posted:In major events, any sealed or draft cards are marked to prevent cheating. Makes sense, thanks. Also explains the mark on the mizzium mortars I got out of my local stores binder.
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# ? Oct 10, 2014 20:55 |