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dublish
Oct 31, 2011


Rincewind posted:

Do all the leaders in the game have fancy-pants painted portraits like that? Or are there generic portraits too?

Those portraits are the real reason they're getting rid of division leaders.

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Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
I'll pre-order HoI4 right now if you change MacArthur's portrait to dickbutt.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.

Vichan posted:

Hearts of Iron IV: Tannu Tuvan Leader Pack - $2,99

I'd legit pay money for a Songs of Tannu Tuva DLC.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Vichan posted:

Hearts of Iron IV: Tannu Tuvan Leader Pack - $2,99

To be honest I'm mostly just wondering about modding implications here. :v:

DStecks
Feb 6, 2012


Quoting for the new page because drat.

Drone
Aug 22, 2003

Incredible machine
:smug:




Preordering.

podcat
Jun 21, 2012

Rincewind posted:

Do all the leaders in the game have fancy-pants painted portraits like that? Or are there generic portraits too?

There are generics as well

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

quote:

We have tried to make sure each ship type has a role to play in the battle... Heavy cruisers, Battlecrusiers and Battleships can take a lot of hits and carry a lot of firepower, and Super Heavy Battleships add Cool and Flair to your fleet :) .

Yeah, that sounds about right.

Randarkman
Jul 18, 2011

That reminds me of the description of a giant walking death robot in a Civ IV scenario (either official or a mod) where it said that experts had warned the top brass about the impractcality of a legged vehicle and that it would be vulnerable to falling over and would be a giant walking target that would not be much better at accomplishing its task than a much cheaper tank, what those experts failed to realize though was that it had something those cheaper, more effective alternatives lacked, it was Massively. Enormously. Cool.

Alchenar
Apr 9, 2008

Please please please please please put a 'coolness' stat in the .txt files and then throw around a few hints that there are some secret stats that influence combat results.

Rannos22
Mar 30, 2011

Everything's the same as it always is.

Alchenar posted:

Please please please please please put a 'coolness' stat in the .txt files and then throw around a few hints that there are some secret stats that influence combat results.

It's a paradox game, knowing anything about how combat actually works will be a mystery to all for at least a couple weeks.

Fidel Cuckstro
Jul 2, 2007

Don't know if anyone here listens to the RPG Podcast Ken and Robin Talk About Stuff, but this week's episode ends with a segment on trying to imagine the worst (most terrifyingly bad, not most goofy or anything like that) alt-history WW1 possible. Since I think most people here are fans of alt-history and alt-WW1 in general, I figured some of you might enjoy it. It's the last ~15 minutes of the show. :)


http://www.kenandrobintalkaboutstuff.com/index.php/episode-110-eat-my-orange-slices-peons/

Randarkman
Jul 18, 2011

So I'm starting to grow a little sick of the KR soundtrack (though I really like most of the songs on there, it's just that they've played quite a lot for me now), so I figured I'd make my own soundtrack for some variety and thought maybe I'd ask if anybody might have any suggestions.

I'm not necessarily going for a specific theme or anything though I'm separating songs into peace and war playlists so they'll play when appropriate. So far I have some stuff by Gustav Holst, Hector Berlioz, song of the Volga Boatmen (gloomiest version I could find) and a few tracks from the Hitman 2 and COD1 soundtracks.

Generally I seem to be going for somewhat calm, but foreboding for peacetime and gloomy and/or stirring for war time, tend to prefer good audio quality and not too much vocals. So if anybody has any suggestions I'd be happy to take them in the form of a youtube link.

Also might just listen to that podcast see if I agree with it, WWI alt-histories is one of my number one guilty history pleasures.

Kavak
Aug 23, 2009


This has become more of a general Hearts of Iron playlist, but here's mine. Check the Battlestar Galactica soundtrack out if you want primarily instrumental tracks.

Randarkman
Jul 18, 2011

I'd check that out, but it seems to be private

e: it's not that I specifically want instrumental tracks, it's more I guess that my brain is kind of incredibly sated with WWI/WW2 period patriotic and revolutionary songs in German and Russian and I crave something different but still somewhat appropriate.

Randarkman fucked around with this message at 18:49 on Oct 10, 2014

Kavak
Aug 23, 2009


:doh: Set to unlisted. Definitely look into the Battlestar Galactica soundtrack then.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
If you want something really different but still strangely appropriate, try the John Adams tracks Civ IV uses for the modern era. Civ IV WW2-era wars with nukes flying and tanks rolling across the countryside set against minimalist modern compositions instead of a bunch of stirring war music felt very memorable to me, and maybe that'd carry over into KR, too.

Randarkman
Jul 18, 2011

Rincewind posted:

If you want something really different but still strangely appropriate, try the John Adams tracks Civ IV uses for the modern era. Civ IV WW2-era wars with nukes flying and tanks rolling across the countryside set against minimalist modern compositions instead of a bunch of stirring war music felt very memorable to me, and maybe that'd carry over into KR, too.

Already had that thought and included them. And yeah, I think they'll be pretty great.

Westminster System
Jul 4, 2009


Israel is having trouble with some Palestinian Nationalists?

*checks*

Oh, Vicky.

Randarkman
Jul 18, 2011



I have a feeling that Sedan Day might become an even more popular holiday in the German Empire after this. It is September 2 1942 and Germany and France have beaten each other to a pulp and taken almost 4.5 million casualties each, with Germany having suffered somewhat more, in addition to that the UoB has lost 500,000 men, the Socialist Italians 450,000 and the Northern Italians and Carlist Spain lost about 500,000 men each before they were taken out by France (and to a lesser degree Socialist Italy). The Commune of France has fallen and the Germans are on the move in both Iberia and Italy as well, the war in Europe can't last much longer, at least not on the continent.



In addition to that there's an unrelated war going on in India where Delhi and the Princely federation has banded together to eliminate the Bhartiya Commune, though they have not been very successful despite Bhartiya having suffered much more than Delhi and the Princes (900,000 dead for Bhartiya compared to about 200,000 each for Delhi and Princely Federation), though the city of Delhi has fallen there has been very little development at all in that this war.



The Soviets are still neutral, though they attacked and annexed Alash Orda and Turkestan last year.



I am (Canada) pretty much ready, I hope, to start my invasion and reconquest of the British Isles, I've occupied Iceland to give me a naval base somewhat closer to Britain itself and I have built up 3 submarine squadrons of 12 subs each for use against the British, with one hanging back in reserve, I have a carrier task force of 8 aircraft carriers with 5 more brand new ones ready next month which should give me superiority over the British navy according to my intel (does intel count escort carriers when it says that a nation has X carriers?) and also a number of escort carriers in an escort fleet, in addition to that I bring my Atlantic fleet of battleships, cruisers and that sort of stuff and I also brought the Australasian Capital fleet as well.



As for land forces I have 6 divisions of marines, 9 motorized divisions (with artillery and engineer brigades), 4 mechanized divisions, 2 armor divisions, 1 mountain division and 1 HQ division in Reykjavik, I've also saved up quite a bit of manpower and supplies for use in the invasion. In addition to this I brought up 3 Australasian infantry and 2 Australian marine divisions and 12 divisions of infantry from my American puppet states. I also have 16 wings of tactical and CAS bombers and 8 wings of fighters. This is what is currently in Reykjavik, there is some stuff still in Canada and there are more divisions to gather from my puppet states should it be necessary, I also have quite a bit of IC to use on making new stuff though I'm currently thinking about precisely what that should be. Intel says the British have around 50-60 infantry divisons, though I think quite a few of them should still be on the continent (defending what's left in Iberia, maybe, or in Italy) and 16 fighter wings (might give me trouble, but maybe I can seize the airfields) and 8 bomber wings.

So, yeah, I hope the British people are prepared for glorious liberation and that this does not turn out to be a thunderous debacle.



What would be the wisest target for the initial landing? I'm thinking Glasgow which I would use to quickly seize Edinburgh and secure Scotland and bring in my airforces, I have researched the both sub-zero and rough terrain specialzied euqipment.

Randarkman fucked around with this message at 01:45 on Oct 11, 2014

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Like I said before, it doesn't so much matter exactly where you land, more that you land in several places at once to ensure one makes it - if you only land in one place, you won't win fast enough to avoid them redeploying like twelve divisions into that one province and completely breaking your assault. Then you flood that place with troops and then the fighting begins. Still, you could do worse than Glasgow.

Charlz Guybon
Nov 16, 2010

Charlz Guybon posted:

That's true.

Another thing I was thinking of while looking at that map, there should be a Hapsburg Hungary that has cores on Croatia. That would prevent there from being such an ugly coastal strip. I'm probably going to dump these new minors from my sphere and let the neighbors clean up.

They're satellites, and I can't do anything about that. :saddowns:

Randarkman
Jul 18, 2011

TheMcD posted:

Like I said before, it doesn't so much matter exactly where you land, more that you land in several places at once to ensure one makes it - if you only land in one place, you won't win fast enough to avoid them redeploying like twelve divisions into that one province and completely breaking your assault. Then you flood that place with troops and then the fighting begins. Still, you could do worse than Glasgow.

I have enough transports and I think enough troops to pull off a multi-landing scenario with maybe a chance at a lightning victory. There aren't that many VP provinces in Britain and they are quite densely packed near the beach provinces, and I have a decent number of mobile units, so maybe I could pull it off and win a very swift victory. I would still like to wait until my 5 new carriers are done though. Anyone remember if UoB receives an event to peace out if France and Italy are defeated? Italy is still there, but I'm not sure how long they can hold out, though Italy is difficult terrain and the capital is in Napoli they should be able to hold out for more than a month, and hopefully there are British troops there.

GrossMurpel
Apr 8, 2011
I managed to replicate the bug I mentioned yesterday in vanilla. I changed every Yankee POP in New York to Native American Minor except the bureaucrats so POPs could still assimilate.
Looks like assimilated pops just go loving nuts (becoming officers and bureaucrats with 0% funding or becoming craftsmen with no open factories) when there's no Yankee POP of their type they can assimilate into.



Has anyone ever noticed this before? Any idea what to do against it?

Fidel Cuckstro
Jul 2, 2007

Looking at a custom game for HoI3 as France, and I realize there's probably a lot of leverage I could get cutting in to the navy they're never really going to use. I can cut out a bunch of tech and theory and re-place that into ground doctrines, and similarly decommission some of the larger parts of the fleet and sink that into more air or land forces off the bat.

But I'm trying to decide the best bet for what I should keep in the navy. I'm assuming Destroyers are a must to deal with U-boats, but aside from that I'm torn. Since Battleship doctrines are all in the DD tree as well, I'm thinking the optimal answer is just sticking with them? But I'm tempted to instead stick with subs and heavy cruisers instead, giving me a fast and cheaper topside fleet that can probably deal with the Atlantic (at least assuming Britain does some of the heavier lifting) and some convoy raiding on the axis...which maybe comes more in handy against Japan?

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
You're going to need every last man in the army if you want to survive, France gets a -30% manpower growth modifier and starts with barely any in the 1936 scenario.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Randarkman posted:

I have enough transports and I think enough troops to pull off a multi-landing scenario with maybe a chance at a lightning victory. There aren't that many VP provinces in Britain and they are quite densely packed near the beach provinces, and I have a decent number of mobile units, so maybe I could pull it off and win a very swift victory. I would still like to wait until my 5 new carriers are done though. Anyone remember if UoB receives an event to peace out if France and Italy are defeated? Italy is still there, but I'm not sure how long they can hold out, though Italy is difficult terrain and the capital is in Napoli they should be able to hold out for more than a month, and hopefully there are British troops there.

You've got 8 marine divisions at your disposal; split them into two groups of three and one of two, backed up by infantry (mot might work too, can't remember). You have two options, because attempting to take a single province will have the Brits move their units around too quickly for you to win before massive numbers repel you.

Option 1: Send these three groups, backed up by fleets for shore bombardment as well as protection, to three separate targets. Say, Glasgow, Manchester, and Portsmouth; it doesn't really matter which three but I'd recommend against adjacent ones just because that makes British redeployment easier for them. Being divided, the British defenses should remain split and let you win at least one attack. If and when one does win, immediately transport as many units as possible into that province and that province alone. As long as you can hold it against any initial counterattacks, it will serve as a perfect base for you to move men, planes, and ships into as you prepare for the land campaign, but splitting your forces among several successful landings could leave you more vulnerable to that (Forget this if the Brits have like nobody back home, obviously).

Option 2: Send either one or two marine groups to attack something like Dover and Plymouth, and then send the third to Glasgow so they arrive later. You'll need to time it so the Brits have begun to react, but your attacks remain strong - if they falter too soon you'll get redeployed into and lose, but the decoy attacks should draw most British defenders away. Again, reinforce a single successful landing, and if you have more than one, either let the others hold out to occupy the enemy or pull them out to your designated base province. You should be strong enough to take the Brits once you land, but if you lose divisions in weak landings, that could change in a hurry.

Should you have a real abundance of transports, you could establish even more 'marine' divisions from your American infantry. Send them to however many extra provinces you can, then a day or two later, send your real marines to the real target(s).

I'd wait for your new carriers because this whole insane plan hinges on your naval superiority. Transports will last as long as tissue paper if they're assailed by enemy fleets. The Brits can get a peace event, but I think it's anytime after France falls rather than anything to do with Italy? Five full carriers will make a bigger difference than their peace though, plus if they do declare peace you should still have time to declare and begin your assaults before their boys get back home.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

dublish posted:

Those portraits are the real reason they're getting rid of division leaders.

Hearts of Iron 4 - CK2 Character Portrait Importer ($4.99)

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME

GrossMurpel posted:

I managed to replicate the bug I mentioned yesterday in vanilla. I changed every Yankee POP in New York to Native American Minor except the bureaucrats so POPs could still assimilate.
Looks like assimilated pops just go loving nuts (becoming officers and bureaucrats with 0% funding or becoming craftsmen with no open factories) when there's no Yankee POP of their type they can assimilate into.



Has anyone ever noticed this before? Any idea what to do against it?

White man's burden: the bug.

Randarkman
Jul 18, 2011

More updates from my ongoing KR game

Syndicalist Forces are in full retreat in Europe, now only retaining control of portions of southern Italy and various island sin the Mediterranean and Atlantic held by the Union of Britain



In France the Germans have set up a number of puppet regimes headed by German aristocrats, this is not a popular move among the French public, but the threat of further German military action should be enough to keep them in line.



However, with the completion of my new aircraft carriers the invasion can finally begin. The plan is to use the (hopefully) superior navy of the Empire to secure the seas around the island and then to send three amphibious landing parties. The ANZACs will land in Portsmouth, whereas the 1st and 2nd Royal Marine Corps will force landings in Glasgow and Manchester respectively. Accompanying each landing force is a a capital fleet that will assist the landing by means of shore bombardment. Any secured beachead is to be immediately reinforced with air and land forces including dive bombers, armored divisions and heavy artillery. The hope is for a quick victory to cripple the Syndicalists before they can commit reinforcements.



Setting out I encounter only token naval resistance, the main part of the British navy is probably engaged elsewhere. With the invasion force in place and shore bombardment begun it seems as though the British isles are mostly defended by garrison regiments. Landings at dawn.
God Save the King.






I have a good feeling about this.

e: Going to the store and then I'll see how this madness fares.

Randarkman fucked around with this message at 13:35 on Oct 11, 2014

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Randarkman posted:

I have a good feeling about this.

Famous last words.

Charlz Guybon
Nov 16, 2010

Charlz Guybon posted:

They're satellites, and I can't do anything about that. :saddowns:

So, if can't ditch them, I want to clean up the map a bit and give Croatia to Hungary, Ruthenia to Wallachia and Venice to Lombardia (because the later has a cooler name), but the console command doesn't seem to work, or more likely I'm doing it wrong.

This is what the wiki says

quote:

changeowner [TAG] [province id]
, so to transfer Verona from Venice to Lombardia I should type

changeowner [LOM] [province 730]

or


changeowner [LOM] [730]

neither seem to work, so what am I doing wrong?

Allyn
Sep 4, 2007

I love Charlie from Busted!

Charlz Guybon posted:

So, if can't ditch them, I want to clean up the map a bit and give Croatia to Hungary, Ruthenia to Wallachia and Venice to Lombardia (because the later has a cooler name), but the console command doesn't seem to work, or more likely I'm doing it wrong.

This is what the wiki says
, so to transfer Verona from Venice to Lombardia I should type

changeowner [LOM] [province 730]

or


changeowner [LOM] [730]

neither seem to work, so what am I doing wrong?

It should be

changeowner LOM 730

Drone
Aug 22, 2003

Incredible machine
:smug:



Thanks for the tip that Darkest Hour works just fine in windowed mode on Windows 8. All you really have to do is force windowed, run the application in 16-bit color, and it runs like a charm. Can't run it from within Steam that way though, but all that really does is cut out the social aspect of showing my friends I'm playing a nerdy game, and the ability to easily and conveniently take and share screenshots. It's worth the tradeoff though.

I found the old SKIF pack that I liked to use for vanilla Darkest Hour, but there was also a really nice graphic pack that replaced a lot of the unit portraits with really good hand-drawn ones for all of the major nations and most of the minor ones as well. Anyone happen to know what I'm talking about and have a link to it?

Randarkman
Jul 18, 2011

Invasion force is in place on Britain. Landings in Glasgow failed so I have put the ANZACs and Americans (18 divisions) while my main forces (6 marine, 4 mec and 6 arm) are in Manchester. I think seizing England and connecting Manchester and Portsmouth possibly should be the first order of business. Also thinking of sending my transports back America and grabbing some more American "volunteers".



I've also had some indecisive engagements against the Republcian Navy, they seem to have a fleet with about 4 fleet carriers in it, that's the one I want to nab, though at the time I've only sunk 3 battleships and a number of destroyers.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Randarkman posted:

Invasion force is in place on Britain. Landings in Glasgow failed so I have put the ANZACs and Americans (18 divisions) while my main forces (6 marine, 4 mec and 6 arm) are in Manchester. I think seizing England and connecting Manchester and Portsmouth possibly should be the first order of business. Also thinking of sending my transports back America and grabbing some more American "volunteers".



I've also had some indecisive engagements against the Republcian Navy, they seem to have a fleet with about 4 fleet carriers in it, that's the one I want to nab, though at the time I've only sunk 3 battleships and a number of destroyers.

Congratulations on the successful first step of your liberation of Britain!

Randarkman
Jul 18, 2011

Looking around the map I happened to notice this.



e: Just loaded up 26 additional American divisions for overseas service. I feel like this one is in the box.

e2: Just hope the Germans don't attempt any landings as well, they just annexed Italy and Britain is the only remaining member of the Internationale, I don't want to fight them at this point. Would be nice if the Soviets decided to try their luck.

Randarkman fucked around with this message at 15:34 on Oct 11, 2014

Charlz Guybon
Nov 16, 2010

Allyn posted:

It should be

changeowner LOM 730

Thanks

Drone
Aug 22, 2003

Incredible machine
:smug:



I remember there being a way in Darkest Hour to change the format of the post-battle casualty reports to be somewhat more readable, but I can't find the option for it anyway. There were like three different formats for it? Anyone know where this is?

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KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Randarkman posted:

Invasion force is in place on Britain. Landings in Glasgow failed so I have put the ANZACs and Americans (18 divisions) while my main forces (6 marine, 4 mec and 6 arm) are in Manchester. I think seizing England and connecting Manchester and Portsmouth possibly should be the first order of business. Also thinking of sending my transports back America and grabbing some more American "volunteers".



Now, isn't there a Lawrence of Arabia event that can fire and blow up the UoB?

Drone posted:

I remember there being a way in Darkest Hour to change the format of the post-battle casualty reports to be somewhat more readable, but I can't find the option for it anyway. There were like three different formats for it? Anyone know where this is?

Launcher? Option menu?

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