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I had dog patrols the outsides of the prison but it only found a tunnel once. I also have dog patrols inside and boy does that work a lot better. Most tunnels get dug only 1 or 2 tiles and get found. Also do regular cell block searches, I have divided my 300 prisoner block into 5 roughly equal blocks and search them at night at random, following where the CIs think there is more contraband. I cant do the shakedown thing at night anymore, there's about 2000 places to search so if I start at 1am it goes on till noon. Also there is the whole problem with searching the food tables, that food gets relegated to storage never to be used again and is a PITA. It's due to the guards not placing back the food correctly and then it's moved to storage by the cooks. Spookydonut posted:I've found that the first class of the day is bugged and doesn't work. So you'll always have like 10 guards without tasers unless you remove some desks Can you expand a bit more on how you fix that?
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# ? Oct 12, 2014 14:17 |
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# ? May 28, 2024 15:33 |
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Sillybones posted:I am finding you need an absurdly large kitchen and cafeteria if https://docs.google.com/spreadsheets/d/19IGs4dUNnORnFhsJhC00zNXR2PjE3FNwEybNQKt_Ef4/edit?pli=1#gid=0 is to be believed. Is this correct? Can I do anything to get away with smaller food areas? The thing is that that table doesn't take into account you using prisoners to supplement your cooks - so if you're willing to let prisoners into your kitchens, that probably lets you cut down on paid staff by at least 25%. Also, it goes all the way up to a 700 prisoner prison, which itself is an absolutely ridiculously large prison. I think a more typical upper limit for most players is 200-300 prisoners. I haven't really bothered to figure out the optimal numbers for my kitchen equipment or staff but those fridge and cooker numbers look high to me too. I think it's for "High" meal quantity, instead of the default "Medium", which is probably why.
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# ? Oct 12, 2014 14:18 |
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Yeah you can make a copy of that good spreadsheet and change the High meal quantity to low or medium and it changes the calculations. It's still a bit on the high side IMO, but with the bugginess of multiple kitchens I'd double the amount of cooks just to be sure. I have 40 working a 20 cooker 10 fridge kitchen and a secondary 8 cooker 4 fridge kitchen. Since they keep shuffling poo poo around you need more, but my prisoners are always well fed. If only I could fix clothing...I keep adding janitors and it wont do crap. About 1/4 of my prison has desperate need for clothing.
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# ? Oct 12, 2014 14:21 |
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Absorbs Smaller Goons posted:Can you expand a bit more on how you fix that? Yeah so what I found was that 10 guards show up before the first tazer class is scheduled. Soon as it hits the top of the hour they all just leave and the classroom sits empty. The second class turns up before the class and does the class normally, as do any subsequent classes that day. The 10 guards (10 is the max class size for tazers) who did the first class can't attend any others that day so eventually you'll end up with 10 who never earn tazer certification. The work around I've found until they fix the bug is to have a classroom with only a few desks so you reduce the guards who can't get the training. But keep in mind this might screw up your prisoner classes, and is something you need to do everytime you hire more guards.
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# ? Oct 12, 2014 14:29 |
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After building my huge prison I forgot to save enough money for guards, and now everyone is rioting constantly. How can I fix this? I just need 1k to get an account so I can get that grant and a bunch of Cell Block grants.
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# ? Oct 12, 2014 15:40 |
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Jeoh posted:After building my huge prison I forgot to save enough money for guards, and now everyone is rioting constantly. How can I fix this? I just need 1k to get an account so I can get that grant and a bunch of Cell Block grants. Can you sell shares in your prison? From the Valuation tab.
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# ? Oct 12, 2014 15:41 |
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Tenebrais posted:Can you sell shares in your prison? From the Valuation tab. Not without an Accountant, I think
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# ? Oct 12, 2014 15:42 |
Spookydonut posted:Yeah so what I found was that 10 guards show up before the first tazer class is scheduled. Soon as it hits the top of the hour they all just leave and the classroom sits empty. Try cancelling the early class after getting the later one working. That should leave the only tazer class at the timeslot that works, and let everyone finish it. Just don't touch the automatic reschedule button, it will reset the tazer class to the broken timeslot.
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# ? Oct 12, 2014 15:54 |
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Anyone have any tips for minimizing the contraband supply? I bust people all the time for carrying ridiculous things; is it supposed to be like this? I'm running an all-indoor prison with a yard in the middle, and I've got metal detectors on all the cell blocks, the canteen, work/classrooms, and the infirmary/visitors center. Dogs are patrolling for the smelly stuff, too. The place looks like this Soup du Journey fucked around with this message at 16:21 on Oct 12, 2014 |
# ? Oct 12, 2014 16:03 |
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I was getting sort of annoyed because I wanted slightly more land in one direction, but since I had started on a large map I couldn't buy less than 80km, until I found out that right at the top of each save file is OriginW and OriginH, which seems to do nothing except determine the size of the land chunks it allows you to purchase. One axis is always just the same as the current width/height of your lot, as it would have to be, but the other is half of the original width or height of your lot. Figured someone else might find this useful.Jeoh posted:After building my huge prison I forgot to save enough money for guards, and now everyone is rioting constantly. How can I fix this? I just need 1k to get an account so I can get that grant and a bunch of Cell Block grants. Cut down (dismantle) and sell some trees if you have any. Otherwise, the save is in plain text and you can just add the money (open it and search for balance).
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# ? Oct 12, 2014 16:23 |
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I've got a noob game play question. So I have unlocked prison labor, built a laundry and a workshop. I'd like to put my prisoners to work, but you have to train them in either kitchen hygiene or workshop safety first. Fair enough. Here is my problem, when I try to start the programs I'm told "all rooms are booked" and I can't figure out for the life of me what I am supposed to do.
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# ? Oct 12, 2014 16:23 |
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Since tunnelers will go towards gaps, is it possible to stop escapes by making a gap in the perimeter and stationing armed guards next to it, or are the prisoners smart enough to avoid that?
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# ? Oct 12, 2014 16:27 |
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That's the known way to cheese it. Station dogs not armed guards, they will sniff out the tunnels fast enough. Although if they get to this point, it may be a matter of a few in game hours for them to finish the tunnels and so I'd suggest having dogs patrol your cells blocks constantly.
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# ? Oct 12, 2014 16:34 |
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Wallet posted:Cut down (dismantle) and sell some trees if you have any. Otherwise, the save is in plain text and you can just add the money (open it and search for balance). Started without trees I guess I'll just have to cheese it. It's already a kind of lovely run, cause while building the cell blocks (51x60), somehow the foundation didn't really pop in until after I placed all the interior walls... Which got reduced to rubble.
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# ? Oct 12, 2014 16:46 |
ZombieLenin posted:I've got a noob game play question. So I have unlocked prison labor, built a laundry and a workshop. I'd like to put my prisoners to work, but you have to train them in either kitchen hygiene or workshop safety first. Fair enough. Here is my problem, when I try to start the programs I'm told "all rooms are booked" and I can't figure out for the life of me what I am supposed to do. Do you have long enough work blocks in your regime? I think both kitchen and workshop intros need 2 hours. Also you can definitely have prisoners work laundry and cleaning without any training. Use the deployment view to assign them to rooms.
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# ? Oct 12, 2014 17:08 |
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Ok, so I noticed kitchen supplies are a huuuuuuge contraband vector. Is there any way to make my guards auto-search goods coming into my prison?
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# ? Oct 12, 2014 17:37 |
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nielsm posted:Try cancelling the early class after getting the later one working. That should leave the only tazer class at the timeslot that works, and let everyone finish it. Just don't touch the automatic reschedule button, it will reset the tazer class to the broken timeslot. Tried that, didn't work. First class of the day always fucks up.
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# ? Oct 12, 2014 17:41 |
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This game is addicting, Hopped on for a bit last night and didnt check the clock until 6 hours later .
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# ? Oct 12, 2014 17:51 |
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Doctor Schnabel posted:Ok, so I noticed kitchen supplies are a huuuuuuge contraband vector. Is there any way to make my guards auto-search goods coming into my prison? Have a dog patrol through your deliveries and make sure the route from there to your kitchen passes through a metal detector. That'll catch most contraband, at least.
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# ? Oct 12, 2014 17:57 |
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Tenebrais posted:Have a dog patrol through your deliveries and make sure the route from there to your kitchen passes through a metal detector. That'll catch most contraband, at least. In other news, if my prison winds up with a bunch of cooking ingredients in storage, it means my kitchen's making too much for my population, right?
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# ? Oct 12, 2014 18:36 |
Doctor Schnabel posted:In other news, if my prison winds up with a bunch of cooking ingredients in storage, it means my kitchen's making too much for my population, right? I think that just means the kitchen broke for a bit. I've had pots straight from the stove end up in storage. They'll probably never get moved back anywhere, so just have them dumped.
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# ? Oct 12, 2014 19:45 |
Normally I get that if I do a search of the kitchen and the guards knock the pots off the ovens. Make sure to do your shakedowns just after dinner.
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# ? Oct 12, 2014 20:47 |
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This is what one of my experimental prisons looked like in the last version and I haven't played in a few months. 24/7 yard all the time and a platoon of armed guards which I noticed could shoot through fences hence the outdoors. I'm curious to see how these "super" prisoners from the new version would handle my "perfect" prison. Going to try this plan again and see how it works with legendary killer prisoners to deal with. I'd be impressed my method could be broken.
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# ? Oct 12, 2014 21:03 |
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DropsySufferer posted:This is what one of my experimental prisons looked like in the last version and I haven't played in a few months. 24/7 yard all the time and a platoon of armed guards which I noticed could shoot through fences hence the outdoors. I'm assuming that works because with all those guns at the ready, they stay suppressed enough to not cause trouble. But I think just sprinkling a few of the new "fearless" prisoners in there would be enough to ignite that powder keg. (Also, do they eat? Cause I know starvation wasn't working in at least one of the previous versions, but it's back now, so you'll have to figure out a way to feed them if you're not already)
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# ? Oct 12, 2014 22:02 |
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super fart shooter posted:I'm assuming that works because with all those guns at the ready, they stay suppressed enough to not cause trouble. But I think just sprinkling a few of the new "fearless" prisoners in there would be enough to ignite that powder keg. "229 in Solitary Confinement" Would Solitary Confinement happen to just be in that
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# ? Oct 12, 2014 22:09 |
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Well, I guess that puts the bar a little higher? They'd have to be fearless and stoical. But then the place would really go off.
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# ? Oct 12, 2014 22:24 |
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prisonarchitect.jpg
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# ? Oct 12, 2014 22:27 |
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Spookydonut posted:Yeah so what I found was that 10 guards show up before the first tazer class is scheduled. Soon as it hits the top of the hour they all just leave and the classroom sits empty. I was reading something like this in my frantic search earlier to get certifications. Once you have all but the ten unattainable guards trained, wouldn't cancelling the first class force them to slot in at a future functioning class work too?
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# ? Oct 13, 2014 01:13 |
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Yeah, but then that would be the first class, so I don't think it would change anything
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# ? Oct 13, 2014 01:17 |
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Tenebrais posted:If it's near, but not on, a major pipeline it's probably a false positive, same if it's on the other side of the prison from all your cells. If you think you're onto one, have dogs sniff around the area to see if more flags come up. If not, it's false. This is what got me. They were close to one of my main pipe lines, but also the opposite side to where Id expect a tunnel. Thanks for clearing up the toilet thing. Im guessing theyre false, but now... GamingHyena posted:False flags are common but easy to check. Just click on a dog and have him go over and confirm. If there's an actual tunnel you'll get a bunch of flags within seconds of each other. As of right now tunnels only come from toilets so if you've dismantled the toilets then you're fine. ... I will try this. Id not considered sending a dog back to double check it. drat. Ive got like 160 hours played on this thing and still feel like a noob sometimes. Maybe I just dont read patch notes enough.
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# ? Oct 13, 2014 02:18 |
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I replaced all free/shower time with yard time, bulldozed my actual yards, and tricked out the common room in each cell block to have just about everything prisoners could ever want. Then I assigned the common room and showers as a "yard". This is working out so much better than a more standard approach. They have the freedom to attend to whatever their needs are at the moment, but can't run off and spend their free time on the canteen benches, murdering protective custody dudes who also came there for free time or meals. Dunno why they like those loving canteen benches so much - I gave them benches right next to their cells. They also don't have to sit in the shower for 45 minutes after they've already cleaned themselves anymore. It's an incredibly peaceful prison now. No fights, no deaths, and I've only had one tunnel. Cell blocks: Prison:
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# ? Oct 13, 2014 02:19 |
The canteen benches thing and the thing where everyone stands in the doorway of the canteen for the first 45 minutes of meal time are probably the two biggest 'weird prisoner behavior' problems. The shower thing is annoying but working as intended, they have a block of time scheduled to stand in the showers, they stand in the showers when they're assigned, whether or not they need to shower, whether or not they've already showered.
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# ? Oct 13, 2014 02:24 |
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Vargs posted:I replaced all free/shower time with yard time, bulldozed my actual yards, and tricked out the common room in each cell block to have just about everything prisoners could ever want. Then I assigned the common room and showers as a "yard". This is working out so much better than a more standard approach. They have the freedom to attend to whatever their needs are at the moment, but can't run off and spend their free time on the canteen benches, murdering protective custody dudes who also came there for free time or meals. Dunno why they like those loving canteen benches so much - I gave them benches right next to their cells. They also don't have to sit in the shower for 45 minutes after they've already cleaned themselves anymore. It's an incredibly peaceful prison now. No fights, no deaths, and I've only had one tunnel. Yeah, this is kinda how I did it in my last prison, except that it had actual outdoor yards, which extended into big communal shower/toilet rooms, and rec rooms. I'd wake them up in the morning with like 3 hours of yard time, and it let them just get most of their bathroom, shower, exercise, recreation, family and freedom needs out of the way before breakfast, and before the day's work regime. I'd also recommend toilets, rec stuff and maybe phones in the canteen itself, mealtime has kinda the same problem as shower time, where they tend to stand around with nothing to do after they're done.
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# ? Oct 13, 2014 03:04 |
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poo poo. A steam sale for 60% off came and went while I was away from home and not checking email. Goddamnit I'll get this game some day!
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# ? Oct 13, 2014 04:58 |
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Jeoh posted:After building my huge prison I forgot to save enough money for guards, and now everyone is rioting constantly. How can I fix this? I just need 1k to get an account so I can get that grant and a bunch of Cell Block grants.
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# ? Oct 13, 2014 05:13 |
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Doctor Schnabel posted:Anyone have any tips for minimizing the contraband supply? I bust people all the time for carrying ridiculous things; is it supposed to be like this? I'm running an all-indoor prison with a yard in the middle, and I've got metal detectors on all the cell blocks, the canteen, work/classrooms, and the infirmary/visitors center. Dogs are patrolling for the smelly stuff, too. Vargs posted:I replaced all free/shower time with yard time, bulldozed my actual yards, and tricked out the common room in each cell block to have just about everything prisoners could ever want. Then I assigned the common room and showers as a "yard". This is working out so much better than a more standard approach. They have the freedom to attend to whatever their needs are at the moment, but can't run off and spend their free time on the canteen benches, murdering protective custody dudes who also came there for free time or meals. Dunno why they like those loving canteen benches so much - I gave them benches right next to their cells. They also don't have to sit in the shower for 45 minutes after they've already cleaned themselves anymore. It's an incredibly peaceful prison now. No fights, no deaths, and I've only had one tunnel. Looks awesome, do you guys use Prison Exchange? I lost all my old prisons when migrating computers, would be fun to play with those. Baba Ganoush fucked around with this message at 05:25 on Oct 13, 2014 |
# ? Oct 13, 2014 05:17 |
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Baba Ganoush posted:Looks awesome, do you guys use Prison Exchange? The canteen layout went through some iterations as well, since as hailthefish mentioned, it's easy to have real issues with bottlenecks during eating hours. I think I've ameliorated that a bit by lining the entrance with serving tables, so the prisoners are encouraged to pick up their food and walk deeper in for the actual seating, but there's definitely some stuff I'll be doing differently when I cash this place in for a bigger plot. Soup du Journey fucked around with this message at 08:03 on Oct 13, 2014 |
# ? Oct 13, 2014 07:46 |
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Getting really tired of Snitches coming into the prison as ??? reputation and getting murdered at the first chance. Why do I even bother having a PC wing? I should just let them get killed off.
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# ? Oct 13, 2014 15:25 |
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a worthy uhh posted:Getting really tired of Snitches coming into the prison as ??? reputation and getting murdered at the first chance. Why do I even bother having a PC wing? I should just let them get killed off. How do you find out what the ??? guys are? CIs?
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# ? Oct 13, 2014 15:53 |
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# ? May 28, 2024 15:33 |
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eating only apples posted:How do you find out what the ??? guys are? CIs? Yeah, but it's not instant, or certain, or reliable. So there are potential snitches mixing with your general population. Unless you PC all the ???s, but then you could throw a Deadly Tough guy in a big room full of tasty Snitches. It's kinda broken.
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# ? Oct 13, 2014 15:57 |