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idiotmeat
Apr 3, 2010

Unormal posted:

The link I posted earlier was the windows versions. Crazy goons are just doing black magic to get it to (barely) run on Linux.

Would you consider assistance to create a native linux port?

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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

idiotmeat posted:

Would you consider assistance to create a native linux port?

If I end up spending the time on platform support, at this point, I'm almost certainly going to just make a Unity console & input emulator so it can just go everywhere.

Zereth
Jul 9, 2003



Edwhirl posted:

A blessed potion of curing will regrow lost legs.
Blessed potions of curing fix a lot of thigns in Ragnarok/Valhalla.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Weekend's work up on default and beta branches:

[beta & default]
*Added credits UI
*Added support for varying articles on item action descriptions
*Updated all town UI screens for a unified look
*Updated decorate UI
*Updated gold chest reward chooser UI
*Updated many descriptions
*Updates to swamp and hills populations
*Updated frost-flames sound effects
*Updates to UI
*Changed black slimes that spawn from puddles (and their descendents) to grant no loot
*Changed drain life to affect thralls
*Changed UI behaviour when acquiring an item when you have nothing already in the slot
*Changed Archaeologist's civic to boost shrines instead of chests
*Changed Rummako's Jewel to increase chests
*Changed Rummako's Urn image
*Changed Bizzaro Goatfolk to only AOE telport, not also do damage
*Increased boss wisp aura
*Fixed a bunch of issues with decorate mode
*Fixed poison spider burst dealing damage to cocoons
*Fixed some missing consumable sound effects
*Fixed goats charging when scared or stunned
*Fixed accessories showing on the wrong tab in shop & storage

[beta]
*Added new fog textures for every dungeon level
*Added some missing keybinds (popup dialogs)
*Fixed/changed some town keybinds (escape now always goes to system menu, space now swaps from map to town view and back)
*Added some main menu keybinds (escape and space)
*Added keybinds to pick equipment and class views
*Fixed wonder doors not spawning creatures
*Removed TownChest and temporary Road objects from Decorate mode

Helical Nightmares
Apr 30, 2009
Caves of Qud chat

Crap. I'm being chain frozen by a ice frog and it is slowly whittling down my health. I equipped all the cold resist gear I have while frozen and I still ping pong between T=-260 and -280.

Any advice?

andrew smash
Jun 26, 2006

smooth soul
it's been a while since i've played caves of qud but if you can light off a fire effect where you're standing like a grenade or something it should increase the temperature enough for you to run away.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
You could try dumping liquid on yourself* or waiting, which returns your temperature towards median.

*Note: This may actually make things worse. :iiam:

dis astranagant
Dec 14, 2006

Yet another reason why carapace is amazing, especially if you have a spare point to put in thick fur. Pump them thermal resists.

Dr. Dos
Aug 5, 2005

YAAAAAAAY!

Morholt posted:

In ADOM at two points later in the game you need to know what the first monster you killed was. So I made a habit out of renaming my characters to anagrams of their first kill.

Of course then lots of characters were named stuff like "Bolnig", "Tanig-Art", or "Clajak". Or once I got pro at the game, "Gabger" :getin:

I can't imagine not playing it with a little notepad open for things like that.

But the best first kill if you're going for an ultra is a bandit because they're wilderness encounters that aren't too common anywhere else. The last game I played that died on the way to the mana temple only had like 24 bandit kills. Treat them like cats but don't worry about having to kill one.

andrew smash
Jun 26, 2006

smooth soul
it's nice to make it something that won't send the stupid bard a billion levels into the infinite dungeon but will still give you a shot at completing the barbarian's quest and getting tactics. bandit is a pretty good choice IIRC.

TOOT BOOT
May 25, 2010

Isn't it better to kill beggars or whatever it is in holeinthewall? Since they only spawn in there and you can kill however many of them you wish.

andrew smash
Jun 26, 2006

smooth soul
I honestly don't remember. Probably.

Big Mackson
Sep 26, 2009

TOOT BOOT posted:

Isn't it better to kill beggars or whatever it is in holeinthewall? Since they only spawn in there and you can kill however many of them you wish.

KICK THEM TO DEATH

Helical Nightmares
Apr 30, 2009

Unormal posted:

You could try dumping liquid on yourself* or waiting, which returns your temperature towards median.

*Note: This may actually make things worse. :iiam:

Ah! I was using 'wait until healed' which made the character wait so long the ice frog took a turn and froze me again. The wait command allowed me to thaw then kill the frog.

I usually don't bring along Thermal mkI grenades because I was not impressed by their damage. Now I will.

Got to level 21! Found a missile launcher! Ran into a wicked legendary goat man and died to a sower's seed :911:

Kobold Sex Tape
Feb 17, 2011

TOOT BOOT posted:

Isn't it better to kill beggars or whatever it is in holeinthewall? Since they only spawn in there and you can kill however many of them you wish.

You have to be able to deal with the alignment hit from icing them and then waiting more to spawn. I just kick a beggar or kill a mugger at level one and forget about it for the rest of the game. Not having courage isn't a big deal.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Patcheroonie.

[beta & default]
*Added a new segment to the tutorial
*Updated to the final boss
*Updated Mr. Creepy's bite
*Updated ability look text contents
*Updated Sapius balance
*Changed mushrooms to summon doors more often
*Increased wisp damage
*Made accessories slightly more common
*Changed ranged target indicator to be higher in z-order
*Fixed final boss thump table
*Fixed difficulty being changeable in the dungeon
*Fixed yeti's throwing object not dropping on death
*Fixed yeti sometimes throwing object ending up stuck in a wall
*Fixed yeti sometimes throwing non-combat objects
*Fixed sprite scramble when animations are frozen due to an effect application
*Fixed resolution-picker's splash screen
*Fixed big tree OOD table not spawning the correct monster

ToxicFrog
Apr 26, 2008


Helical Nightmares posted:

Ah! I was using 'wait until healed' which made the character wait so long the ice frog took a turn and froze me again. The wait command allowed me to thaw then kill the frog.

Feature suggestion: "wait until healed" should behave like it does in (for example) ToME and wait for a single turn if you are currently in combat.

LotsBread
Jan 4, 2013
Hey, Unormal, after Sproggiwood, are you going back to CoQ? I liked playing it a lot, and I kinda would like to be able to see arcologies in the game. Also, have the camels spit on the floor as a sign of respect. This is a very important detail.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

LotsBread posted:

Hey, Unormal, after Sproggiwood, are you going back to CoQ? I liked playing it a lot, and I kinda would like to be able to see arcologies in the game. Also, have the camels spit on the floor as a sign of respect. This is a very important detail.

Yeah, we'll keep fiddling with CoQ, it's awesome; we have a lot of other games we want to make though, so we'll never just go full-bore CoQ development. It's a fun & relaxing labor-of-love to fiddle with when inspiration strikes.

I'd like bigger content to be more accessible in general, so huge swaths of content like arcologies/etc might end up in a new game that's more accessible to the public (i.e. not text-based.) However, we've got a lot of other world & setting ideas that we think are just as cool as CoQ, so what the landscape of our games looks like 10 years from now: :iiam:

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
Too bad I don't have a few million lying around to give you so you could go full-time Caves of Qud :sigh: That game rocks.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

lordfrikk posted:

Too bad I don't have a few million lying around to give you so you could go full-time Caves of Qud :sigh: That game rocks.

If anyone has a few million they want to donate to the cause, I'm open to the possibility!

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I've had Pixel Dungeon installed on my phone for forever and just today gave it some time. I love it! It'll definitely scratch the roguelike itch until Sproggiwood comes out for Android. I have it on Steam, but with a newborn, I barely get any gaming time that's not on my phone.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
In Sproggiwood your defects put you on the backlog. :jebstare:

[beta & default]
*Default PC compass size is now Small
*Bizzaro cloghead pitchforks now strike enemies
*Bosses are now immune to fear
*Burrowers can no longer do-so while frozen or webbed
*Moved the quit button up so it's not as easy to hit by accident
*Removed upscaling of flaming goatfolk
*Removed bizzaro goatfolks flames effect
*Changed the names of the various decorate tabs
*Changed the visual effect of summoning scroll
*Fixed hidden getting cancelled by waiting
*Final boss now has more gravitas
*Fixed walk direction for mushroom villagers
*Fixed cloak of the potter image position
*Fixed layering on status effect images
*Fixed boss chests ending up on a square with a lilipad
*Fixed goatfolk remaining triggered when scared
*Fixed Dervish not costing a turn
*Fixed level 3 Scarecrow not causing a visual effect
*Fixed backstab doing absurd amounts of damage
*Fixed the look dialog for extra-long texts
*Fixed some abilities not working over swamp pools
*Fixed some issues with lightning sound effects
*Fixed some ocassional shrine/stairs misplacement
*Fixed some issues with cell floor visibility at the end of the game
*Many balance and population changes
*Purple frogs now have two tongues
*Higher level Thief Fire Trap now causes additional explosions rather than placing more traps
*Fixed final boss issues
*Changed wisp boss drain
*Fixed issue with Sapius's damage
*Minor updates to world map images

Blackray Jack
Apr 7, 2007
Murderology AND Murderonomy!
Hey Unormal, is there a way to increase the size of the symbols on Caves of Qud so I'm not constantly squinting and leaning in?

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Blackray Jack posted:

Hey Unormal, is there a way to increase the size of the symbols on Caves of Qud so I'm not constantly squinting and leaning in?

If you run it in openGL mode you can resize the window however you want, including full sizing it with alt+enter.

Blackray Jack
Apr 7, 2007
Murderology AND Murderonomy!
How do I run it in OpenGL mode?

EDIT: Turns out it's the XRL.exe command. I thought it was just buried in the options somewhere.

Well to keep this thread on topic, Crypt of the Necrodancer is pretty fun, is there a schedule to the updates?

EDIT: Once and for all I also want to know if there's some top secret glowpad trader in the game and if so, if he'll trade with you so long as you don't kill any glowpads. And if possible, the location.

Blackray Jack fucked around with this message at 01:22 on Oct 17, 2014

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
1 week left! :gonk:

[beta & default]
*Finished the final endgame sequence
*Changed the chat dialog sound
*Plot & Dialog updates
*Updated the enthralled status effect
*Added a new look to the quests screen
*Added a hotkey indicator for consumables
*Changed final boss behavior
*Changed ignis to drain from the start of the level
*Changed hotkey indicator look
*Changed hotkeys for level-up and item screens so they don't conflict with movement (causing accidental choices)
*Fixed the armor you're wearing during the tutorial
*Fixed animated bones sometimes animating extra fast
*Fixed some minor UI & wording issues
*Fixed an issue with thief traps only detonating once
*Fixed thief portraits
*Fixed filtering on chat bubble texture
*Fixed minor XP bar display issue at max XP
*Fixed fire trap z-order
*Fixed yeti throw not clearing when object is destroyed
*Fixed drain life having the wrong description
*Fixed vampire drain animation
*Fixed vampire feed animation
*Fixed Sapius fragments not always giving stamina
*Fixed purple puddle multi-square target code

e: 10/18/2014
[default & beta]
*Fixed some issues with shrines and stairs getting placed overlapping other objects
*Fixed yetis throwing at hidden players
*Fixed pitchfork targeting cells in fog of war
*Fixed issues with the Hulkshroom spawning inside of walls
*Fixed issues with effect expiration when hasted
*Fixed swamp cave stairs image
*Fixed minor thief potter armor misalignment
*Fixed enthrall not locking movement
*Added new look for player status effects
*Fixed Yeti throw wind-up
*Fixed title of item confirmation dialog
*Fixed Sapius's triggered-status hats
*Fixed Sapius's body color
*Fixed position of status effect bar
*Bizzaro Cloghead pitchfork will now teleport the target randomly
*You will now return to the main menu if you die during the tutorial
*Removed the buildings tab from Storage
*Updated summoning scroll visual effect
*Fixed Bizzaro Goatfolk charge animation being skipped
*Fixed damage display showing incorrect information after switching compass styles
*Fixed double-digit damage display being slightly offset
*Fixed some artifacts on the class-select dialog
*Fixed music volume not applying to chat-triggered music
*Tweaked hotkey display
*Fixed some minor issues in level-up screen layout
*Updated goat charge sound
*Fixed positioning if only one class choice is available
*Fixed Rummako's animations
*Fixed gold particles being briefly in the wrong spot
*Fixed music bugs
*Fixed issues with mega chests

[default & beta]
*Fixed some issues with pumpkin bomb
*Fixed the rightmost border on hills maps
*Fixed issues where some things would seem untargetable with archer
*Added keybinds to end-of-dungeon screen
*Fade the raako cutscene background instead of making a hard cut
*Minor update to the town gold background image
*Restricted archer shoot-arrow to a range of 8
*Changed teleport scroll UI to match Wizard's teleport UI

oh god make it stop :gonk:

[default & beta]
*Changed the default color-clear to better match the fog on each level
*Removed the floaty snap-to for panels
*Fixed scroll clamping on storage
*Fixed scroll-bar resetting when you purchase an item
*Fixed an issue with enthrall
*Added item sorting on shop and storage screens
*Added scroll bars to storage

Unormal fucked around with this message at 02:53 on Oct 19, 2014

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Well, I'd say the Sproggiwood build I just posted (see above) is release-quality (if not yet quite release-candidate).

Safety Biscuits
Oct 21, 2010

I just ascended in Brogue fot the first time, despite playing since it had levels and experience :toot: Weirdest run ever; there were rather few items (I only saw two or three staffs, a couple of charms, and few wands), and the dungeon seemed half empty, possibly because I was going though it so quickly. I got a whip of quietus, runic armour, and ring of regeneration early on, and never had to change them, just enchant the hell out of them. The whip made the game far too easy; it was pretty :psyduck: to see golems and tentacled horrors dying like goblins.

Seed number is 61032326 if anyone wants an easy game.

Safety Biscuits fucked around with this message at 19:10 on Oct 19, 2014

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
Huh... my only brogue win was also with a whip of quietus.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Man, this run of Necrodancer went absurdly well:



The Shrine of Risk is a no-brainer when you've just bought a Crown of Thorns; the titanium spear I got made fights mostly trivial (but why not grab a titanium longsword instead in the last zone?). Getting completely buried in heart containers didn't hurt either.

Tax Inductions
Jul 9, 2007

I carry refreshments to the good guys
I made the good guys some home fries
Since I've beaten Necrodancer hardcore mode a couple times, I've been trying my hand at the pro-er strategies like killing the shopkeeper and trying out shrines of war, darkness and rhythm. Man, even after getting pretty drat good at this game it is still amazingly fun to play, even zone 1 is still fun and even occasionally challenging.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Sproggiwood Release-Candidate 1 key party:

N̶D̶3̶F̶G̶-̶B̶T̶E̶H̶9̶-̶H̶V̶L̶Y̶C̶
J̶L̶Q̶Z̶K̶-̶T̶M̶C̶Z̶2̶-̶P̶3̶3̶9̶F̶
6̶K̶5̶C̶K̶-̶G̶7̶3̶F̶6̶-̶7̶5̶8̶F̶W̶
T̶L̶K̶0̶4̶-̶N̶K̶7̶P̶X̶-̶N̶D̶V̶4̶Z̶
T̶M̶X̶E̶D̶-̶4̶3̶8̶V̶R̶-̶Q̶N̶8̶X̶I̶

Unormal fucked around with this message at 00:18 on Oct 20, 2014

MorphineMike
Nov 4, 2010

Unormal posted:

TMXED-438VR-QN8XI

Got this one, thanks! Will drop a report in tomorrow.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"

quote:

ND3FG-BTEH9-HVLYC
Nabbed this one. Thanks a ton! I've been meaning to try it out but have only recently gotten free time to do so.

Im_Special
Jan 2, 2011

Look At This!!! WOW!
It's F*cking Nothing.

Unormal posted:

Sproggiwood Release-Candidate 1 key party:

Holy cow I got one! TLK04-NK7PX-NDV4Z

I'll take back that angry joke survey I did a while back now.

Fake edit: Steam says game is locked until Oct 24th.

ChaseSP
Mar 25, 2013



Unormal posted:

JLQZK-TMCZ2-P339F

Got it.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Aww, I check this threads multiple times per day in case this happens, and I'm 10 minutes too late this time.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Eschatos posted:

Aww, I check this threads multiple times per day in case this happens, and I'm 10 minutes too late this time.

REJ2R-X2ACY-6BRDC

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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Unormal posted:

REJ2R-X2ACY-6BRDC

Im_Special posted:

Holy cow I got one! TLK04-NK7PX-NDV4Z

I'll take back that angry joke survey I did a while back now.

Fake edit: Steam says game is locked until Oct 24th.

Just go games...activate a game... these are press/beta overrides, should work fine if you do it that way.

(I'm bad at editing)

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