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This game is really good and fun. Also, it has very funny bugs. Just playing through Classic mode, fighting against a Yoshi. I have no idea what caused it. It also happened on the next fight, but I noticed as the fight ended.
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# ? Oct 12, 2014 22:35 |
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# ? Jun 10, 2024 05:50 |
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Suspicious Cook posted:DHD is the best zoner in the game, I'd say, but he does have trouble finishing the job, especially when it's free for all.
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# ? Oct 12, 2014 22:36 |
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Puppet characters turn me into a waterfall of salt.
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# ? Oct 12, 2014 22:50 |
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KingEffingFrost posted:I just learned never to play Shulk in 1 vs 1 For Glory, because he has what might be the lowest move priority in the game. On everything. Every single clash of moves resulted in me getting hit and then juggled, whether on the ground or in the air. No longer feelin' it. Shulk's advantage is that his attacks have super long range. Abuse his disjointed hitboxes, don't go super melee, that's not how you win with him. If someone gets close, jump away and use N-air or whatever that spins his sword around.
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# ? Oct 12, 2014 22:52 |
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Tae posted:Shulk's advantage is that his attacks have super long range. Abuse his disjointed hitboxes, don't go super melee, that's not how you win with him. If someone gets close, jump away and use N-air or whatever that spins his sword around. That's the exact problem I was having. Every character I played against could break through the N-air. It was especially bad against Ness. Maybe using the Jump art reduces its priority?
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# ? Oct 12, 2014 23:06 |
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Scholtz posted:So what's everyones' favorite palette swaps? Mine's probably either Gameboy DDD or Great Golden Ape DK Old Manondorf. Also Rosalina is boss but I suck playing as her. What's the secret?
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# ? Oct 12, 2014 23:55 |
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Shear Modulus posted:Old Manondorf. Throw Luma off the edge of the stage, and fight solo.
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# ? Oct 12, 2014 23:56 |
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Getting multiple kos with dededes side smash is so loving satisfying.
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# ? Oct 13, 2014 00:07 |
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I'd like to see smash go back to melee stage design. Very few walk offs.
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# ? Oct 13, 2014 00:09 |
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I just want Jungle Japes to die, please Lord Sakurai remove this abomination. You don't even need to put in a replacement as long as it never shows up in random again.
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# ? Oct 13, 2014 00:24 |
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Cerepol posted:I just want Jungle Japes to die, please Lord Sakurai remove this abomination. You don't even need to put in a replacement as long as it never shows up in random again. Still better than Balloon Fight.
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# ? Oct 13, 2014 00:32 |
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Jungle Japes without DK Rap isn't worth playing.
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# ? Oct 13, 2014 00:32 |
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Cerepol posted:I just want Jungle Japes to die, please Lord Sakurai remove this abomination. You don't even need to put in a replacement as long as it never shows up in random again. When the stage is selected, do you tend to cry a river?
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# ? Oct 13, 2014 00:32 |
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I want Peach's Castle N64 (not the Melee abomination), Hyrule Castle, Saffron City, Mushroom Kingdom II Subcon, Pokefloats, Mute City Melee, and Shadow Moses Island back. Also, Brinstar Depths and 75m because I'm a dick.
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# ? Oct 13, 2014 00:35 |
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Squallege posted:Jungle Japes without DK Rap isn't worth playing. Gear Getaway is a decent alternative.
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# ? Oct 13, 2014 00:39 |
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Echo Chamber posted:Shadow Moses Island As a Metal Gear fan I'm okay with this. As a Smash fan I'm tempted to ask if you play as Dedede, and then call you a chain grabbing whore if you respond with yes to that question.
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# ? Oct 13, 2014 00:40 |
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Echo Chamber posted:and Shadow Moses Island back. I'm sadder about losing Shadow Moses Island than I am about losing Snake himself
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# ? Oct 13, 2014 00:40 |
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ChaosArgate posted:Gear Getaway is a decent alternative. put both these songs on Kongo jungle, and make a new DKC stage that's good. Also bring back Onett and make a new Tazmilly village stage or Saturn valley thx.
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# ? Oct 13, 2014 00:41 |
Echo Chamber posted:I want Peach's Castle N64 (not the Melee abomination), Hyrule Castle, Saffron City, Mushroom Kingdom II Subcon, Pokefloats, Mute City Melee, and Shadow Moses Island back. I don't know why but I think I miss Hyrule Castle the most .
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# ? Oct 13, 2014 00:43 |
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Austrian mook posted:put both these songs on Kongo jungle, and make a new DKC stage that's good. Also bring back Onett and make a new Tazmilly village stage or Saturn valley thx. Well, it is looking like they're bringing back Onett for the WiiU version, but that there might not be a new Mother stage on it. Personally, I'd want it to be Moonside. The only stages from my top five that aren't in Smash 3DS are Brinstar Depths and Saffron City, so if we could just cram both of those onto Smash 3DS that'd be great.
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# ? Oct 13, 2014 00:48 |
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I don't think this series has ever had a worse stage. Cleretic posted:might not be a new Mother stage on it. Fourside ruled and needs to come back. Suspicious Cook fucked around with this message at 00:51 on Oct 13, 2014 |
# ? Oct 13, 2014 00:48 |
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Hyrule Castle feels like a nice mesh of the NES Zelda and Ocarina. We get the classic overworld theme, the castle from Zelda 64 and Death Mountain in the background. It's not grim and gaudy like the Bridge of Whateveritscalled. It's a stage that makes me want to play classic Zelda games again.
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# ? Oct 13, 2014 00:51 |
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ChaosArgate posted:Gear Getaway is a decent alternative. Gear Getaway rules and I hope that the stage in the WiiU version is either on a giant rocket barrel/being carried by several rocket barrels flying all over DKCR and Tropical Freeze locations, and occasionally the giant bat shows up to shoot sonar at you
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# ? Oct 13, 2014 00:52 |
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Cleretic posted:Well, it is looking like they're bringing back Onett for the WiiU version, but that there might not be a new Mother stage on it. Personally, I'd want it to be Moonside. good, Onett is top tier since it discourages bitching around by the walk off's with the cars and the falling platforms encourage everyone to move around. Echo Chamber posted:Hyrule Castle feels like a nice mesh of the NES Zelda and Ocarina. Temple needs to be in the game. It's like Corneria, in that it's classic Smash, IMO. I'd like to see a Skyloft stage, and maybe a new Wind Waker one as well. Something off one of the islands, maybe Dragon Roost?
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# ? Oct 13, 2014 00:54 |
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Yeah Temple also rules. They turned the black sheep of the Zelda franchise (not counting the weird poo poo like Zelda CDi) into the best possible big stage. It almost makes me want to play Zelda II, but each time I try I really have no clue what to do.
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# ? Oct 13, 2014 00:59 |
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There is in fact a Skyloft stage in Wii U.
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# ? Oct 13, 2014 00:59 |
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Waffleman_ posted:There is in fact a Skyloft stage in Wii U. Is it like Delfino plaza, in that it's just a platform moving you around a bunch of little locations?
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# ? Oct 13, 2014 01:03 |
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Austrian mook posted:Is it like Delfino plaza, in that it's just a platform moving you around a bunch of little locations? Pretty much. https://www.youtube.com/watch?v=th1b2kn5hBo
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# ? Oct 13, 2014 01:05 |
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I don't know what to do as Ganondorf against speedy characters like Mac. I can't hit them at all
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# ? Oct 13, 2014 01:05 |
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Do people hate Delfino-type levels? I usually find them restrained when it comes to gimmick hazards. There's a good amount of platforms, and they are visually interesting to spectate. I like them.
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# ? Oct 13, 2014 01:07 |
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Echo Chamber posted:Do people hate Delfino-type levels? I usually find them restrained when it comes to gimmick hazards. There's a good amount of platforms, and they are visually interesting to spectate. I like them. I'm just getting kind of burned out, seems like we're getting lots of them lately.
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# ? Oct 13, 2014 01:08 |
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I'm kinda disappointed that's what the Halberd turned out to be. Halberd would have been so much cooler as a full, Great Fox-style level where you're running the length of it.
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# ? Oct 13, 2014 01:11 |
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Yeah, I'm not a big fan of many of the 3DS versions stages. There are a couple of cool ones (I like both of the Pokemon stages, Reset Bomb Forest's stage transition is really cool, Tortimer Island would be great if it didn't zoom out to show you the boat all the time) but the rest either have really overbearing/stupid gimmicks or have way too many walk-offs.
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# ? Oct 13, 2014 01:13 |
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Echo Chamber posted:Do people hate Delfino-type levels? I usually find them restrained when it comes to gimmick hazards. There's a good amount of platforms, and they are visually interesting to spectate. I like them. They seem uninspired and unattractive, so i do not like them. I'd rather just have a stage be one of the areas where they stop. At least then I can feel like mario and zelda are fighting in a specific location, instead of just on platforms zooming around an island haphazardly.
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# ? Oct 13, 2014 01:13 |
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How Rude posted:Palutena is pretty good at spacing and zoning opponents. Her tilts are very good at anti-aggression, her fsmash and dsmash push enemies away if they just miss and have fairly good strength and speed, her up smash, uptilt, and up air are utter aerial approach denial. Ooh ok that sounds pretty good. I will try to put some time into Palutena then(as well as Link and DHD as others mentioned). Smash just kinda scares me because any other fighting game I can just grab it and get good in a couple days but smash is weird and not like anything else.
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# ? Oct 13, 2014 01:15 |
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Echo Chamber posted:Do people hate Delfino-type levels? I usually find them restrained when it comes to gimmick hazards. There's a good amount of platforms, and they are visually interesting to spectate. I like them. I love Delfino-type levels, cause I basically want EVERY location in whatever game to be a stage, but that's not possible, so I'd rather have little bits of the game you can tour and fight on. I wish the Sonic stage was that, because there's SO many good locations but we're stuck forever on Green Hill Zone.
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# ? Oct 13, 2014 01:16 |
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Macaluso posted:I wish the Sonic stage was that, because there's SO many good locations but we're stuck forever on Green Hill Zone. That's more or less my problem with Sonic in general
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# ? Oct 13, 2014 01:18 |
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Sonic team inexplicably wants sonic's influence on smash to be as bland as possible.
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# ? Oct 13, 2014 01:32 |
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PantsBandit posted:Sonic team inexplicably wants sonic's influence on smash to be as bland as possible. I'm still upset he didn't get any of the powerups from Sonic and Knuckles as his special attacks.
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# ? Oct 13, 2014 01:34 |
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# ? Jun 10, 2024 05:50 |
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They should start combining stages and themes like they started to in Subspace Emissary's cutscenes. We can fight on the Great Fox and Halberd as they close in on the Death Egg with laser battles in the background or we could start in the traditional Mario underground until Kraid rips through the floor and above ground we're suddenly in Mute City! Sony All-Stars did combo stages kind of like this, but that game was stupid, so the idea is fresh for the taking.
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# ? Oct 13, 2014 01:42 |