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YF-23
Feb 17, 2011

My god, it's full of cat!


I started a Nat. France game a few days ago but with the French completely rolling over Germany within the first few months of the war I'm going to have to have a do-over if I want it to go anywhere. :(

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Ofaloaf
Feb 15, 2013

Guildencrantz posted:

Awesome, I'm doing Nat. France too, so it's great to see how another goon handles it! Although I'm playing the Third Empire in Bonapartist "make Europe burn" style :france:

Also I had no idea giving Italy the south causes them to join the Entente. I would've done it rather than puppeted Two Sicilies, maybe with a strong Italy on my side I could be able to spare Berlin from atomic fire in the upcoming invasion. Oh well :getin:

I don't know why you'd go for the reunite-Italy option as the Bonapartists, though. Look at that Italy-- it still has Corsica.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Ofaloaf posted:

I don't know why you'd go for the reunite-Italy option as the Bonapartists, though. Look at that Italy-- it still has Corsica.

Oh drat, you're completely right. Plus, it would interfere with recreating Napoleonic client states like a nuclear-powered reenactor. Well, I can't spare the forces to deal with the Catholic League now - not with hordes of Germans at the border and half of Alsace-Lorraine still in their filthy paws - but their time will come.

Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type
Victoria 2 talk. After I get battleships and cruisers, should I dismantle my old ironclads or are they still good as they are a lot more numerous than the more advanced ships? Also, would it be a good idea to separate my steam transports from the main fleet because they seem to get sunk sometimes due to being very fragile compared to the real combat ships.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Cruiser tech is a pretty massive leap. If you're looking to have a major naval war in the near future, keep them around as fodder. Otherwise, replace them with newer ships. Or you could hold out for dreads.

Though, IIRC Ironclads have the highest colonial point to naval limit ratio?

And yes, don't send your transports into a firefight unnecessarily.

Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type
I guess it depends on how the naval battles work. If it's just honourable duels with the excess ships waiting in the line, 1 battleship I guess is better than 16,66 ironclads (50 vs 3 naval supply). I'm quite soon at dreadnoughts and haven't used them before, are they some kind of a naval panacea that you should only have them or something? I don't really even know the difference beetween heavy and light ships except that lights cost less and have a bonus torpedo attack apparently :shrug:

Zeron
Oct 23, 2010
Cruisers are the greatest ship in V2. Not only do they have really good hulls and guns, they also have a good chance to evade the attacks of larger ships -and- the best torpedo attack in the game which makes them deadly to large ships. Battleships and Dreadnoughts outrange them, but Cruisers also have the best speed in the game so...

Battleships and Dreadnoughts are giant military score buffers basically.

^^^ The torpedo stat is basically just saying that when facing big ships they get extra attack.

Apoffys
Sep 5, 2011
Keep the ironclads, for a while at least. Cruisers and battleships are much better in a fight than ironclads, but they require vast amounts of supply points. I generally don't get rid of ironclads until well after the Scramble for Africa, when I know I can afford to lose the colonial points (ironclads give way more colonial points per supply than anything else). If you have plenty of colonial points after the Scramble, it's safe to gradually dismantle the ironclad fleet if you need to save some money.

The AI is usually slow to build new ship types, so it's safe to keep to ironclads for a while. You should probably build a small cruiser/battleship fleet just in case though, if you can afford it.

Separate the transports out in their own fleet, but give them some combat ships as an escort just in case. They're not supposed to fight anyone, but they'll inevitably run into an enemy patrol or something.

Lum_
Jun 5, 2006

Vichan posted:

This is why I both love and hate Kaiserreich.

See, Nestor Makhno really needs to establish the Free Territory somewhere in the French Commune if he loses the election. Just for the flag.



Not many places are hard core enough to have "DEATH!" right there on the flag.

FeculentWizardTits
Aug 31, 2001

Trogdos! posted:

Victoria 2 talk. After I get battleships and cruisers, should I dismantle my old ironclads or are they still good as they are a lot more numerous than the more advanced ships? Also, would it be a good idea to separate my steam transports from the main fleet because they seem to get sunk sometimes due to being very fragile compared to the real combat ships.

Keep them around, if only because the AI is extremely slow in upgradings its navies so you can still pummel them with ironclads well after they're "obsolete"

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
asdhjsghjfhjgfkasgggh I was beating the poo poo out of Germany (after nuking them twice) and I could have probably reached Berlin by Christmas, but noooooooooo a loving capitulation event fires for Britain where the Krauts get away with returning Alsace-Lorraine and a handful of colonies. gently caress you, Perfidious Albion, I'm the superpower now and you're just a regime I set up when I invaded the UoB, you don't get to sign peace for me.

I'm gonna go into the event files and comment it out, but now I get to fight the decisive month of grueling micromanaged combat again. Fun.

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.
French forces celebrated Christmas and the New Year in Italy, reorganizing for the true attack into France. The Commune made several probing attacks against Italian forces in northern Italy, but the line held. Finally, in late January of 1940, the attack was launched. It was an amphibious invasion, targeting the lightly defended Marseille. A desperate fleet of British, French, and holdout Sicilian ships attempted to prevent the landing, but to no avail. The Nationalist French navy was far superior to this ragtag group of Syndicalist Mediterrenean ships. And, finally, Nationalist forces set foot on the homeland after 20 years of exile. As the first Nationalist marines set foot on French soil, they were not met by a hail of gunfire, but by two 'divisions' of loyalist militia; a ragtag band of Commune deserters and nationalist civilians. They had routed the sparse defenders of Marseille and cleared the way for the marines. The city was taken with not a shot fired, and the marines marched in to a crowd of cheering loyalists. The supporters of the Commune were nowhere to be seen, wisely choosing to keep their opinions to themselves. ((The Syndies didn't have anyone guarding Marseille, and I got an event that gave me 2 militia upon landing :ssh:))



The year of 1940 was one of intense fighting, and dramatic maneuvers. Commune and Nationalist forces were equally matched, and towns which were liberated one day by the Nationalists would be retaken by the Commune days later. Months of this back-and-forth fighting produced very few results, but the Nationalist forces slowly gained the upper hand. The fighting in the south deprived the Commune of initiative on the German front, and the Germans began to advance. The Commune was obliged to move forces off of the southern front to support the line against the Germans. This, in turn, allowed the the Nationalists to make a breakthrough. In May of 1940, the Nationalists finally managed to encircle eight Commune divisions, dramatically changing the initiative in the south.



The Nationalists seized the opportunity, abandoning the north of the line and concentrating a sustained push to the west. With the Italians guarding the rear, Nationalist forces broke through to Bordeaux, and, in Late June, managed to encircle another four Commune divisions in Mont de Marsan.



With that battle, the Commune's southern front was broken. Remaining Commune forces broke, routing before a quickly advancing wave of Nationalists and Italians. Meanwhile, news of the rout reached the German front, breaking the morale of the troops there. All of the Commune was in a desperate retreat. General de Gaulle now had only one objective: The Nationalist forces must beat the Germans to Paris. With that, the highly mobile French commandos and motorised infantry raced forward, followed closely by the infantry.



Agents reached De Gaulle's camp that the Germans had met fierce resistance in Paris, and were attempting to encircle the city before committing an attack. Knowing that the city would soon fall to the Germans, de Gaulle ordered the Pied-Noir forces to advance immediately. The motorised infantry raced forward of their support, with the commandos and mobile headquarters following as quickly as they could. Everything came down to Evreux, and the last road to Paris that was not held by the Germans. The Nationalist infantry formed rough lines around the area, often meeting advancing German forces just miles from the French column. The motorised infantry paid no heed, with the trucks and armored cars driving down the road to Paris as fast as they dared. In Evreux, the motorised infantry sped past Commune forces, their arms laid down. The Commune deserters waved Third Republic flags, and shouted "Onward, onward to Paris, save us from the Germans!"



On August 19th, Nationalist forces reached Paris. The motorised infantry finally ended their mad dash to the city and dismounted as the encountered Commune resistance. Paris was a city assaulted from all sides. German forces were assaulting the north, south, and west of the city. The Nationalist forces were at first concerned that they would be repelled. The forces they faced were the last, most loyal holdouts of the Commune. Finally, however, the commandos and infantry caught up to the motorised infantry, and the combined Nationalist forces renewed their assault on the east flank of the city. Finally, on August 30th, facing sure destruction on all sides, the Commune's east flank surrendered to the Nationalist forces. Three sides of Paris were still the site of fierce combat as the relatively small Nationalist force entered the capital, and signed the peace 20 years in the making.

GrossMurpel
Apr 8, 2011
Since when can you only change policies every 2 years in KR? That's loving lame.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Is there an event to liberate the Commune of France as the Union of Britain in Kaisereich? I intervened in the American Civil War since it was going badly for the CSA and I want an eventual ally against Canada but in the meantime Germany annexed France and set up the Kingdom of France in its place. I've since defeated the combined German and Russian armies but I don't want to manually liberate countries since every one I do has a national populist government for some reason. (is this a bug? This seems like a bug.)

Edit: Hell, just discovered from an event to set up a new government in Vienna that even liberated by event they're all National Populist. Surely this is a bug.

ArchRanger fucked around with this message at 01:47 on Oct 17, 2014

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.

ArchRanger posted:

Is there an event to liberate the Commune of France as the Union of Britain in Kaisereich? I intervened in the American Civil War since it was going badly for the CSA and I want an eventual ally against Canada but in the meantime Germany annexed France and set up the Kingdom of France in its place. I've since defeated the combined German and Russian armies but I don't want to manually liberate countries since every one I do has a national populist government for some reason. (is this a bug? This seems like a bug.)

Edit: Hell, just discovered from an event to set up a new government in Vienna that even liberated by event they're all National Populist. Surely this is a bug.

Are you National Populist? Sorry if that's something you've obviously checked, but released countries normally inherit the parent government type and it's probably possible to reach National Populist as the UoB by making certain slider moves. So, it's something to check, if you haven't!

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Samolety posted:

Are you National Populist? Sorry if that's something you've obviously checked, but released countries normally inherit the parent government type and it's probably possible to reach National Populist as the UoB by making certain slider moves. So, it's something to check, if you haven't!

Nope, Radical Socialist at the moment, but it doesn't seem to matter who I'm playing or what government I have in charge, every nation gets released as National Populist.

Yeah, just tested in on a few of my saves. Every nation gets released with every governmental slider fully to the right.

Samolety
Jan 27, 2008

I have returned from negotiations with Comrade Ignatov and have found him to be quite agreeable.
I believe it is peace in our time.

ArchRanger posted:

Nope, Radical Socialist at the moment, but it doesn't seem to matter who I'm playing or what government I have in charge, every nation gets released as National Populist.

Yeah, just tested in on a few of my saves. Every nation gets released with every governmental slider fully to the right.

Huh. Well, it is a bug I guess, but just with your game? At least, not with mine. I just went on a releasing spree tonight to make a cool-looking 'modern world' to end my France game and countries definitely released with their parent's sliders.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Samolety posted:

Huh. Well, it is a bug I guess, but just with your game? At least, not with mine. I just went on a releasing spree tonight to make a cool-looking 'modern world' to end my France game and countries definitely released with their parent's sliders.

Guess I'm reinstalling. Ah well.

Westminster System
Jul 4, 2009
Kaiserreich seems prone to weird and random odd bugs, for some reason.

My friend /always/ has Georges Vanier as HoS for Canada no matter what.

T___A
Jan 18, 2014

Nothing would go right until we had a dictator, and the sooner the better.
Anyone know what the deal is with Luxembourg gaining two extra provinces if you decide to puppet them through the event that you get?

Kavak
Aug 23, 2009


T___A posted:

Anyone know what the deal is with Luxembourg gaining two extra provinces if you decide to puppet them through the event that you get?


Most of Arlon was Luxemburgish territory in the early 19th century. Don't know why they get that other stuff though, or why Belgium is losing territory to them at all. Are you absolutely sure that's Luxemburg and not Germany? The color's really similar.

T___A
Jan 18, 2014

Nothing would go right until we had a dictator, and the sooner the better.

Kavak posted:

Most of Arlon was Luxemburgish territory in the early 19th century. Don't know why they get that other stuff though, or why Belgium is losing territory to them at all. Are you absolutely sure that's Luxemburg and not Germany? The color's really similar.
The only way for the event to fire is to force Germany off of Europe, so I'm sure it's Luxembourg.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Luxembourgian nationalists, maybe? The internet has seen stranger things.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
I'm playing the Soviet Union in Darkest Hour. It's September 1939 and I have yet to get the M-R pact event from Germany, and war still hasn't kicked off. Austria and Czechoslovakia were eaten as scheduled, but things have just stalled. Any ideas why? I've built a good number of infantry divisions, maybe 150, and I know that Germany is hesitant to do Barbarossa if the USSR has too many divisions, but would that stop war with Poland? I already ate up the Baltics just to have something to do.

Pakled
Aug 6, 2011

WE ARE SMART

T___A posted:

Anyone know what the deal is with Luxembourg gaining two extra provinces if you decide to puppet them through the event that you get?


http://en.wikipedia.org/wiki/Partitions_of_Luxembourg

Gort
Aug 18, 2003

Good day what ho cup of tea

Cantorsdust posted:

I'm playing the Soviet Union in Darkest Hour. It's September 1939 and I have yet to get the M-R pact event from Germany, and war still hasn't kicked off. Austria and Czechoslovakia were eaten as scheduled, but things have just stalled. Any ideas why? I've built a good number of infantry divisions, maybe 150, and I know that Germany is hesitant to do Barbarossa if the USSR has too many divisions, but would that stop war with Poland? I already ate up the Baltics just to have something to do.

Normally when this happens and a player posts about it, they've done something big to derail the normal historical events. Anything else happen out of the ordinary? Did you turn on the "democracies can declare war" mode or any other weird settings? When did the game begin?

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Gort posted:

Normally when this happens and a player posts about it, they've done something big to derail the normal historical events. Anything else happen out of the ordinary? Did you turn on the "democracies can declare war" mode or any other weird settings? When did the game begin?

Normal settings, but I did start in 1933. Only thing out of the ordinary so far was Republican Spain winning the civil war, but turning National Socialist? Italy annexed Abyssinia and Albania as expected. Things just hung. When I get home today I'll load up as Germany and see where they're at.

GrossMurpel
Apr 8, 2011
Is the general consensus still that Interceptors are always better than Fighters? The tiny range is just the worst.

GrossMurpel fucked around with this message at 18:45 on Oct 17, 2014

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Don't play the 1933 scenario, it's unbalanced and bad.

Even in the regular scenario, there is a small (a few percent) chance that Germany might simply back down in Danzig or War and the war never starts. In that case just build IC for a year or two more, then bring socialism to Europe :ussr:

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
Well, that French Empire game is pretty much won. The German Empire is no more, Syndicalism on the trashheap of history, I own most of Africa personally and have most of Europe as fragmented puppet states. I could beat down the Habsburgs, Spain etc. but it'd just be boring, and taking over as someone else to bring down the monster I've created would be all but impossible. Time for a break and then another challenge, I'd forgotten how good DH is compared to the awfulness of HoI3.

What's an interesting, challenging non-European country to play in KR that has a good amount of content? Preferably something Syndicalist or otherwise potentially lefty so I can get rid of the bad taste in my mouth from setting up all those right-wing authoritarian regimes everywhere. Also more or less naval-focused as I've had enough of grinding across Europe with giant hordes of dudes.

Kavak
Aug 23, 2009


Guildencrantz posted:

Well, that French Empire game is pretty much won. The German Empire is no more, Syndicalism on the trashheap of history, I own most of Africa personally and have most of Europe as fragmented puppet states. I could beat down the Habsburgs, Spain etc. but it'd just be boring, and taking over as someone else to bring down the monster I've created would be all but impossible. Time for a break and then another challenge, I'd forgotten how good DH is compared to the awfulness of HoI3.

What's an interesting, challenging non-European country to play in KR that has a good amount of content? Preferably something Syndicalist or otherwise potentially lefty so I can get rid of the bad taste in my mouth from setting up all those right-wing authoritarian regimes everywhere. Also more or less naval-focused as I've had enough of grinding across Europe with giant hordes of dudes.

Brazil can go Syndie but doesn't have a lot of naval stuff.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The Indian Syndicalists? (forget the name) although you'll also have to build a navy from scratch as well.

WiiFitForWindows8
Oct 14, 2013
Some friends and I were having a chat and we're curious:

Would you guys be interesting in buying an Ant game, made by Paradox?

I'm talking a fully realistic ant conquest sim.

Vernii
Dec 7, 2006

WiiFitForWindows8 posted:

Some friends and I were having a chat and we're curious:

Would you guys be interesting in buying an Ant game, made by Paradox?

I'm talking a fully realistic ant conquest sim.

"Yes! I have developed cores on the kitchen!"

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

WiiFitForWindows8 posted:

Some friends and I were having a chat and we're curious:

Would you guys be interesting in buying an Ant game, made by Paradox?

I'm talking a fully realistic ant conquest sim.

I have been waiting for a successor to SimAnt for twenty years to set up a bridge between my fascination with tiny six-legged communists and my horrific insectophobia. I'd buy it twice, along with the Leafcutter DLC and the Slavery and Symbiosis expansion.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Guildencrantz posted:

I have been waiting for a successor to SimAnt for twenty years to set up a bridge between my fascination with tiny six-legged communists and my horrific insectophobia. I'd buy it twice, along with the Leafcutter DLC and the Slavery and Symbiosis expansion.

Oh my gosh, SimAnt was so good.

I love how like 2/3 of the manual was just scientific information about real-life ants.

Bel Monte
Oct 9, 2012

Guildencrantz posted:

I have been waiting for a successor to SimAnt for twenty years

This, a thousand times this. There have been lovely spiritual successors and there's also that AI competition thing, but no one's really done a good successor to SimAnt.

If the city builder paradox is working on ends up doing really well, they may become the next Maxis if they expand their horizons more.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

WiiFitForWindows8 posted:

Some friends and I were having a chat and we're curious:

Would you guys be interesting in buying an Ant game, made by Paradox?

I'm talking a fully realistic ant conquest sim.

Paradox the studio or Paradox the publisher? (Probably yes & very likely no, respectively)

If we're talking non-history driven fantasy Paradox projects, I'd honestly I'd be much more interested in the Paradox studio trying their hand at space grand strategy (Empire of the Fading Suns scale?) or an XCOM inspired game or something.

But Simant was fun. :shobon:

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Rincewind posted:

Oh my gosh, SimAnt was so good.

I love how like 2/3 of the manual was just scientific information about real-life ants.

Oh man, so many memories flooding in now. I played it when I was a fairly small kid, and for every hour I spent playing it I'd go spend another sitting in the garden with a magnifying glass and the SimAnt manual, watching ants go about their business and making Very Serious "scientific notes" about their colonies :3: (this strict methodology was of no assistance in figuring out the mystifying enigma of why I was bullied at school)

Early 90's video games: so good, your kid will actually go outside for a change!

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Sindai
Jan 24, 2007
i want to achieve immortality through not dying
I can't believe nobody's ever made a new SimAnt but I'd rather see Paradox try space strategy first.

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