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I wish Three Kingdoms wasn't $193k
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# ? Oct 15, 2014 20:02 |
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# ? Jun 8, 2024 15:43 |
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Oh my god some of those Stretch Goals, I kind of hope anything that doesn't make it for the kickstarter gets released in a splat book or something cause those pop-up junctures are too cool to loose
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# ? Oct 15, 2014 23:28 |
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Galaga Galaxian posted:I hold no hope for the '96 juncture, but drat I hope we reach the Miami Vice one. I can feel it coming in the air tonight.
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# ? Oct 16, 2014 04:43 |
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So am I stupid or is there no button or anything for add-ons? I want my crazy packs
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# ? Oct 16, 2014 07:52 |
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Slightly Lions posted:So am I stupid or is there no button or anything for add-ons? I want my crazy packs
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# ? Oct 16, 2014 13:05 |
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Evil Mastermind posted:The remaining stretch goals have been revealed on the off chance they're hit:
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# ? Oct 16, 2014 20:45 |
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CapnAndy posted:It kills me that they hid so many badass options behind eight iterations of We're Gonna Jerk Off About Movies We Like.
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# ? Oct 16, 2014 20:51 |
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CapnAndy posted:It kills me that they hid so many badass options behind eight iterations of We're Gonna Jerk Off About Movies We Like. This, cause Jesus after Rumble in the Bronx I didn't really care about what movies got written up about and would have loved to have seen more of those pop-up junctures lower down on the list the pop up juncture for Feng Shui one and the Legacy of the architects of the new flesh should have been much earlier in the stretch goals. Hell I've been thinking of adding 25 bucks onto my level (which I'm a schmuck that did a pretty high tier that I probably shouldn't have) just to get those PDFs. Though at the rate it's been going I want to say we might get to Blowing Up Seoul and maybe the Warring States Pop Up Juncture if we're lucky KomradeX fucked around with this message at 23:06 on Oct 16, 2014 |
# ? Oct 16, 2014 23:03 |
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quote:LOCKED - $199,000 - SotCW XVII - Legacy of the Architects They're mocking me with this one.
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# ? Oct 16, 2014 23:26 |
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Galaga Galaxian posted:They're mocking me with this one. Goddamnit. At least they're easy to write back in yourself.
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# ? Oct 17, 2014 04:28 |
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So any bets on the final tally? I'm going to be optimistic and guess 181k.
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# ? Oct 17, 2014 04:54 |
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Sitting down and looking at my plans, I decided to move the 1916 juncture I was going to use in the campaign I'm running to Prohibition because I really want to see cross-time gang wars and fights between modern Triads and Chicago Mafiosi. WWI was not a good place to drop Feng Shui characters as it was, I think.
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# ? Oct 17, 2014 07:15 |
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Hey you fuckers had better scrounge up $30,000 right quick so I can play Dynasty Chi Warriors
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# ? Oct 17, 2014 15:22 |
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I'm mad that Secrets of the Chi Wars doesn't have a print option, and I'm mad that Feng Shui '96 is basically not gonna happen. Grrrrrr.
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# ? Oct 17, 2014 15:54 |
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Megaman's Jockstrap posted:I'm mad that Secrets of the Chi Wars doesn't have a print option, and I'm mad that Feng Shui '96 is basically not gonna happen. If we're lucky/persistent, they might be persuaded to add the money they make from their pledge manager to those stretch goals. I know Evil Hat made a killing from BackerKit sales. But yeah, I want 96 and architects bad.
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# ? Oct 17, 2014 15:58 |
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Architects were the best villains. Hopping Vampires as mobile land mines was genius.
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# ? Oct 17, 2014 16:37 |
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I guess the bright side is that the triumphant return of the Architects can get moved to the splatbook they deserve?
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# ? Oct 17, 2014 16:41 |
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CapnAndy posted:I guess the bright side is that the triumphant return of the Architects can get moved to the splatbook they deserve? I like this optimism.
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# ? Oct 17, 2014 16:47 |
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6 hours to go, we've gotten up to the Warring States. 2000 away from Blowing Up The Genezone.
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# ? Oct 17, 2014 22:21 |
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Captain Walker posted:Hey you fuckers had better scrounge up $30,000 right quick so I can play Dynasty Chi Warriors Now, us fuckers just need to scrounge up like 16.5K in 6 hours. Let's go, fuckers.
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# ? Oct 17, 2014 22:41 |
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thelazyblank posted:Now, us fuckers just need to scrounge up like 16.5K in 6 hours. Holy poo poo, I wasn't expecting to even get halfway there. Way to go, fuckers! Good job!
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# ? Oct 17, 2014 23:44 |
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Wow. We might even get dinosaurs. Exceeded my hopes already. Well, not all of them. Under 90 minutes for another 20k ain't happening.
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# ? Oct 18, 2014 03:48 |
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Are they doing the thing where they have secret paypal backing after the main Kickstarter is over accessible only from their site or should I bail?
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# ? Oct 18, 2014 04:10 |
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dwarf74 posted:Wow. We might even get dinosaurs. Exceeded my hopes already. drat this Kickstart ha just continued to surprise me with how successful it can be
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# ? Oct 18, 2014 04:14 |
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ErichZahn posted:Are they doing the thing where they have secret paypal backing after the main Kickstarter is over accessible only from their site or should I bail?
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# ? Oct 18, 2014 04:25 |
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Finished at $185k, enough for dinosaurs but just shy of Bollywood. Now we just have to wait until August.
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# ? Oct 18, 2014 13:20 |
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I seem to recall Hillfolk was completed remarkably quickly.
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# ? Oct 18, 2014 15:30 |
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Humbug Scoolbus posted:I seem to recall Hillfolk was completed remarkably quickly. Hillfolk was Pelgrane, not Atlas. But Atlas is super-experienced, it's a solid crew, I'd expect this to go reasonably quickly given that the current state of the manuscript is still "play testing and tuning."
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# ? Oct 18, 2014 20:07 |
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Atlas is good about releasing on time - Ars books get put out pretty much exactly when their publishing schedule says, every time.
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# ? Oct 18, 2014 20:08 |
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Having a Sorcerer as a PC, albeit one forbidden to use Movement (He didn't want to take it anyway, as he didn't think it fit his concept) has shown me that while it costs a hell of a lot to pull it off, using Harvest Chi for an extra positive die at the cost of 1 Mag then spending Fortune gives him a hell of a punch at times. Dude blew up something like 14 mooks in one action during a shootout with Triads when he wanted to reveal his TRUE POWER YOU SIMPERING FOOLS. I'm starting to really like Magic.
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# ? Oct 19, 2014 07:10 |
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I'm going to be starting up a game of Feng Shui 2 soon, starting with kind of a pilot using the Kickstarter preview, and upgrading as the final game comes out. None of us have played any Feng Shui before, outside of a couple of sessions during the playtest, and I'm super excited. I'm not really sure I'm confident making my own adventure yet, and I remember the adventure in the book not really being that great. Did they fix it? If not, are there any good adventures I can crib from the older books, because I've got a pretty decent collection of those from the Bundle of Holding they were in. Preferably something that works well as both an introduction and allows for the stranger archetypes, because none of my characters really know much about the setting, but they already want to be Cyborgs and Ghosts and things like that.
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# ? Nov 2, 2014 20:39 |
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If you have Marked for Death, the "Blood for the Master" scenario sets up a mini-setting of a few blocks that can be plunked down into whatever city you want. I've found that the advantage of having things kick off in a restaurant is that a) they're fun places for fight scenes, and b) it gives everyone a good reason to be there regardless of when they're from: "You stumble out of the netherworld portal, and everything is strange. You also realize that running through the portal made you really hungry, and it smells like there's food in that building."
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# ? Nov 2, 2014 20:52 |
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One thing I have consistently learned from looking up 'And what's happening in China right now if I want to make this time period a Juncture' is that there's always something interesting happening in China.
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# ? Nov 12, 2014 02:53 |
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Is the draft in Update #9 of the Kickstarter a different draft than Update #2?
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# ? Nov 14, 2014 02:25 |
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Loki_XLII posted:Is the draft in Update #9 of the Kickstarter a different draft than Update #2? No.
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# ? Nov 14, 2014 02:57 |
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Night10194 posted:One thing I have consistently learned from looking up 'And what's happening in China right now if I want to make this time period a Juncture' is that there's always something interesting happening in China. Oh yes. China has four thousand years of history and all of it is interesting.
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# ? Nov 14, 2014 04:24 |
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The more I run Feng Shui the more I notice the core problem of the system is that fighting is actually kind of boring.
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# ? Nov 15, 2014 06:06 |
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Night10194 posted:The more I run Feng Shui the more I notice the core problem of the system is that fighting is actually kind of boring. Pretty much. There are basically two parts to Feng Shui combat: basic resource management and interesting descriptions. Resource management is not that interesting (especially as there are no real risk/reward choices other than spending Fortune) - and the interesting descriptions would be more frequent if you were instead running Wushu Open and sticking the Feng Shui (or better yet the FS2) setting on the top. And these days Atlas have Cam Banks, whose ability (especially at teambuilding) is the reason for just about everything positive MWP did in the past five years.
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# ? Nov 15, 2014 17:39 |
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The other problem is the base dice are at once too deterministic and too swingy. It's really unlikely to hit someone 3 AV above you, for instance, and no real way to trick past that AV or force them onto the back foot for one desperate action, etc. Similarly, there's no mechanic for losing a fight without dying; you never really seem to get the scene where the hero takes on the main villain for the first time, puts up a fight, but gets his rear end kicked and is captured. There's just no momentum to fights and as a player, I've been in more than a few where after missing with a couple stunts in a row I just start to run out of scenery and steam.
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# ? Nov 15, 2014 17:58 |
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# ? Jun 8, 2024 15:43 |
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PCs can cheese it at any time. It's not perfect, but it works to simulate running away. Also, if you just go down, you can survive relatively easily and get captured rather than die. I agree that it should probably be better explained and have a bit more flex room to say "I go down, plz don't kill my character", but it's still a possibility with the system as written. I believe a few of these problems will be fixed in the final version with help from formatting and better organization. The dice mechanics are pretty swingy, but the game tries to describe it as not every shot hitting a la Hong Kong Action Movie. It's also the realm of spending fortune, which should help make that a little less of an issue. Something as simple as adding something like 13th Age's escalation die to make the miss streaks less terrible for the players could also help lessen the missing problem while still keeping the general action movie beat idea of missing happening somewhat frequently in big gunfights. It's sad that the game is currently as GM-dependent as it is right now in terms of fun, but there's a lot of core fun stuff in there as it is. Just needs some work around the edge, along with maybe some more talk about what sort of characters are good at what, how to use stunts to your advantage, etc. It's definitely a game that can accidentally fall into "I attack!" each round really quickly, though.
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# ? Nov 17, 2014 00:06 |