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Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


BFC posted:

^ Not arguing that TP doesn't have some disappointingly underutilized ideas; Just that they weren't used in one temple and then completely forgotten about. I totally agree that they should have had more uses.

It's more like you they are used in the dungeon and immediately after to advance, but that's it for most things. The Ball & Chain is the worst offender, but the Dominion Rod and Spinner are also offenders. The Gale Boomerang was cool, and obviously the Clawshot was vital, but those are both series staples.

Also don't forget "YOU FOUND A BLUE RUPEE (5)" and "YOU FOUND A PURPLE RUPEE! That's 50 Rupees! ... But your wallet is full so you put it back."

Contrast with Skyward Sword which manages the sneak the beetle, gust bellows, whip and digging mitts into tons of puzzles later on. I am a big fan of Skyward Sword because of the excellent dungeons and amazing boss fights (ignoring the Imprisoned and the stupid cyclops sea monster), great puzzles, upgrade system, and beautiful art direction. I will say that the Imprisoned fights and the Silent Realms are awful. And the sky was poorly implemented. And I think it would've been nice if you had visited a wider variety of locations, especially during the part with the dragons near the end. But I still like the game.

THE GROOSENATOR!

Edit: Twilight Princess was made to be exactly like Ocarina of Time to appease fanboys, and not surprisingly it suffers from a lot of the same problems that Ocarina did.

Blackbelt Bobman fucked around with this message at 00:02 on Oct 17, 2014

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Suaimhneas
Nov 19, 2005

That's how you get tinnitus

The ball and chain inspired one of the most fun weapons in Hyrule Warriors, so I can't fault it anymore.

GI_Clutch
Aug 22, 2000

by Fluffdaddy
Dinosaur Gum

Blackbelt Bobman posted:

The Ball & Chain is the worst offender

I disagree. The ball & chain can be used to bust up rocks and the like to conserve bombs.

Mr E
Sep 18, 2007

GI_Clutch posted:

I disagree. The ball & chain can be used to bust up rocks and the like to conserve bombs.

Yes because conserving bombs was something that needed to be done.

Gwen
Aug 17, 2011

Bombs were pretty rare to come by not in set chests in TP. Otherwise you had to buy them which costs money which is actually annoying.

Also that's super cool that the Ball & Chain can do that! I guess I didn't experiment enough with it.

Gwen fucked around with this message at 00:29 on Oct 17, 2014

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

davey4283 posted:

Child of light and Shovelknight were awesome. What's the next awesome indie game that I can look forward to?

Stealth Inc. 2

Ultigonio
Oct 26, 2012

Well now.

Blackbelt Bobman posted:

Also don't forget ... "YOU FOUND A PURPLE RUPEE! That's 50 Rupees! ... But your wallet is full so you put it back."
how could you possibly think this is a bad thing

quote:

I will say that the Imprisoned fights and the Silent Realms are awful.
The Silent Realms are fantastic and actually give a pretty decent reason for having the player revisit areas. Also, I don't care if the boomerang is a "series staple," it was virtually useless in OoT, nonexistent in MM and SS, and only Wind Waker and Twilight Princess actually had it do, well, something. Speaking of useless items, oh god, who thought the hammer was a good idea? It was such a bad dungeon item that they basically replaced it for Din's Fire in Master Quest.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
Mario Kart 8 is fury inducing.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Only thing I remember liking from TP was the Spinner boss fight, Argarok and the yeti house.

To this day I still hate where they went with Zant being a idiot all along.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
Yeah I liked Zant up until that moment. He was a contender. That said I thought the cutscene where he sees the Ganon cloud was pretty cool.

All Frogs
Sep 18, 2014

ThisIsACoolGuy posted:

Only thing I remember liking from TP was the Spinner boss fight, Argarok and the yeti house.

To this day I still hate where they went with Zant being a idiot all along.

The Spinner boss fight is one of my favorite moments from the whole of the Zelda franchise.

The Colonel
Jun 8, 2013


I commute by bike!
I found the vast majority of Twilight Princess to be really boring after all the 3D ones before it but Stallord makes up for everything. He is the best goddamn boss fight. His arena took the most useless item and made it awesome.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


TP has great dungeons and several memorable bosses.

But the overworld... :negative:

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
TP had a few good bosses but WAY too many of them were "wait for the boss to have an opening, use the item you found in that dungeon, repeat".

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Perhaps the same could be said of all Zelda bosses

Except the one in the Ancient Cistern in SS. Best boss in the series by far.

ImpAtom
May 24, 2007

"Wait for the boss to have an opening, attack, repeat" is like 99% of video game bosses.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

ImpAtom posted:

"Wait for the boss to have an opening, attack, repeat" is like 99% of video game bosses.

It's always been kind of way more blatant in Zelda games and I remember in TP in particular. I mean in most games there's some degree of still trying to figure out how to get the boss to expose their weakness or what to do when they do. The Zelda ones tend to have a big blatant "I am now in weakened mode" moment and the answer to what to do is use the item you found in that dungeon.

Anyways, on the topic of Zelda, it could be because I wasn't paying attention but man I didn't expect to get a whole other Adventure Map in Hyrule Warriors with the dlc (and it looks like there will be two more). Playing the game once a week with a friend I've just now almost just barely managed to get through the normal map and now we have a whole new one :negative: I mean it's awesome but it juest felt like we were so close and now we have so much more.

I also hope the next weapon they add isn't another Link weapon. Fucker has far too many weapons.

Calaveron
Aug 7, 2006
:negative:

Blackbelt Bobman posted:

Perhaps the same could be said of all Zelda bosses

Except the one in the Ancient Cistern in SS. Best boss in the series by far.

Pretty sure Ancient Cistern was the best dungeon in SS, a game which already had fantastic dungeons.
I just liked all the thematic life and death things going on through it, and it was puzzles non-stop.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


BFC posted:

Bombs were pretty rare to come by not in set chests in TP. Otherwise you had to buy them which costs money which is actually annoying.

Also that's super cool that the Ball & Chain can do that! I guess I didn't experiment enough with it.

Not only that, but it was a good weapon in general in many encounters, plus it let you smash houses even more efficiently when hunting for cash. You could break more things than just pots with it.

Complexcalibur
Mar 11, 2007

NUOOOOAAAGH
In preparation for Smash, I went out and got a Pro Controller. I'm trying it out in Mario Kart 8 right now, and one thing I noticed immediately about the sticks is that moving them around is really... smooth? I don't know how to describe it, but I'm used to feeling more resistance moving an analog stick around than I am with the Pro Controller, like with my Classic Controller. Is that normal? It's not a bad thing, I'm just making sure this isn't a sign that the stick is going to give out in a month and just rattle around.

ImpAtom
May 24, 2007

axleblaze posted:

It's always been kind of way more blatant in Zelda games and I remember in TP in particular. I mean in most games there's some degree of still trying to figure out how to get the boss to expose their weakness or what to do when they do. The Zelda ones tend to have a big blatant "I am now in weakened mode" moment and the answer to what to do is use the item you found in that dungeon.

Anyways, on the topic of Zelda, it could be because I wasn't paying attention but man I didn't expect to get a whole other Adventure Map in Hyrule Warriors with the dlc (and it looks like there will be two more). Playing the game once a week with a friend I've just now almost just barely managed to get through the normal map and now we have a whole new one :negative: I mean it's awesome but it juest felt like we were so close and now we have so much more.

I also hope the next weapon they add isn't another Link weapon. Fucker has far too many weapons.

I'm gonna say right here:

At E3, they had Link and Zelda playable. Link had 7 types of weapons. So there is a pretty good chance he's getting more unless that happened to be a coincidence. Everything but the Fire Rod and basic sword was ????ed out though.

PrBacterio
Jul 19, 2000

Blackbelt Bobman posted:

It's more like you they are used in the dungeon and immediately after to advance, but that's it for most things. The Ball & Chain is the worst offender, but the Dominion Rod and Spinner are also offenders. The Gale Boomerang was cool, and obviously the Clawshot was vital, but those are both series staples.

Also don't forget "YOU FOUND A BLUE RUPEE (5)" and "YOU FOUND A PURPLE RUPEE! That's 50 Rupees! ... But your wallet is full so you put it back."

Contrast with Skyward Sword which manages the sneak the beetle, gust bellows, whip and digging mitts into tons of puzzles later on. I am a big fan of Skyward Sword because of the excellent dungeons and amazing boss fights (ignoring the Imprisoned and the stupid cyclops sea monster), great puzzles, upgrade system, and beautiful art direction. I will say that the Imprisoned fights and the Silent Realms are awful. And the sky was poorly implemented. And I think it would've been nice if you had visited a wider variety of locations, especially during the part with the dragons near the end. But I still like the game.

THE GROOSENATOR!

Edit: Twilight Princess was made to be exactly like Ocarina of Time to appease fanboys, and not surprisingly it suffers from a lot of the same problems that Ocarina did.
And to be fair, I think the cyclops monster was still kind of a decent boss fight in itself, if (like pretty much all Zelda bosses) way too easy, it just had a really dumb design. The imprisoned, on the other hand ... well ... :sigh:

In general, though, I think both SS and TP had some of the best dungeon designs in the entire series and are about equal on that front, even though TP has more of them. All told though I don't think the great dungeon design can save TP from all the other bullshit it throws at you like that stupid, mandatory covered wagon escort mission and those mandatory QTE-like jousts across bridges that the game just suddenly and for no good reason throws at you out of nowhere; even those repeated imprisoned fights have nothing on that kind of bullshit.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
The next DLC pack is Majora's Mask-themed, right? You'd think it'd be a Link weapon, seeing as he's the only character on the current roster that fits the theme.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


I hope we get to play as a deku scrub or something

or maybe the Fierce Diety Mask or please oh please oh please

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

PaletteSwappedNinja posted:

The next DLC pack is Majora's Mask-themed, right? You'd think it'd be a Link weapon, seeing as he's the only character on the current roster that fits the theme.

The Next one is TP themed. It has one new weapons and one new character. The Majora one has two new characters (I will be surprised if we don't get Skull Kid).

ImpAtom posted:

I'm gonna say right here:

At E3, they had Link and Zelda playable. Link had 7 types of weapons. So there is a pretty good chance he's getting more unless that happened to be a coincidence. Everything but the Fire Rod and basic sword was ????ed out though.

Aw man...I know he's the main character but really that's all the more reason I don't want to play as him. You always play Link in Zelda games. It just looks odd to have one character with Seven weapons, a handful with 2-3 and everyone else has one. It's not a huge deal obviously, but still :(

Rirse
May 7, 2006

by R. Guyovich
Actually now that I think about it, if Link is getting a weapon in the Majora Mask pack, I could see it being the masks, where he can transform in Zora Link, Goron Link, Deku Link, and probably for his magic form Fierce Deity Link.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

Rirse posted:

Actually now that I think about it, if Link is getting a weapon in the Majora Mask pack, I could see it being the masks, where he can transform in Zora Link, Goron Link, Deku Link, and probably for his magic form Fierce Deity Link.

Once gain, he is not getting a weapon in the Majora pack. The Majora pack is adding two characters and no weapons.

FPzero
Oct 20, 2008

Game Over
Return of Mido

Just realized there's a non-zero chance to get Happy Mask Salesman in the Majora's Mask DLC.

:allears:

enojy
Sep 11, 2001

bass rattle
stars out
the sky

RMZXAnarchy posted:

:filez: to play it on an N64 Emulator or OoT3D on the 3DS. Though that version is also Mirror mode for some dumb reason.

I thought Master's Quest was always mirror mode, but it's been so long since I played the Gamecube version, I can't remember now.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Nope, they added mirror mode and double-damage for the 3DS version. It's better that way.

The Bloop
Jul 5, 2004

by Fluffdaddy

Ultigonio posted:

how could you possibly think this is a bad thing


You can carry a giant ball and chain, a huge mechanical disc, ten kinds of weapons, fifty huge cartoon bombs, but not one more small gem!

Fix
Jul 26, 2005

NEWT THE MOON

Well yeah. You don't put any of that other stuff in your wallet.

Regy Rusty
Apr 26, 2010

Trent posted:

You can carry a giant ball and chain, a huge mechanical disc, ten kinds of weapons, fifty huge cartoon bombs, but not one more small gem!

This is an issue of having limited wallets in general, a feature that has been in all of the Zelda games. The older games handled opening chests when your wallet was full by just having you lose the rupees. For Twilight Princess, they decided to solve this problem by not letting you take rupees out if your wallet was full. The thinking behind this was that this way you could always come back if you had a desperate need for rupees (something that could very well happen in TP thanks to the Magic Armor). What they didn't take into account that in the twisted mind of the gamer, having a treasure chest left on the map is more annoying than losing rupees which is why people keep complaining about this in the year 2014.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Your wallet is comically small in that game, and rupees are pretty useless. It's really stupid. Another problem it inherited from Ocarina.

In order to give Agitha all the bugs, you have to dump rupees into a donation box. It's absurd.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

What is the point of even having limited wallet space anyway. Pokemon had limited bag space for years and then it dropped that because there was no drat good reason to restrict how many things you could carry on you at once. Why can't Zelda follow their example?

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
The only reason TP has so many rupee chests to begin with is that they were placeholders for items/resources that were cut from the game or never existed to begin with. That game's development was a mess.

homeless snail
Mar 14, 2007

ChaosArgate posted:

What is the point of even having limited wallet space anyway. Pokemon had limited bag space for years and then it dropped that because there was no drat good reason to restrict how many things you could carry on you at once. Why can't Zelda follow their example?
Because then you can have wallet upgrades as rewards.

Ultigonio
Oct 26, 2012

Well now.

Blackbelt Bobman posted:

Your wallet is comically small in that game, and rupees are pretty useless. It's really stupid. Another problem it inherited from Ocarina.

more like a problem it inherits from the first Zelda game


Regy Rusty posted:

This is an issue of having limited wallets in general, a feature that has been in all of the Zelda games. The older games handled opening chests when your wallet was full by just having you lose the rupees. For Twilight Princess, they decided to solve this problem by not letting you take rupees out if your wallet was full. The thinking behind this was that this way you could always come back if you had a desperate need for rupees (something that could very well happen in TP thanks to the Magic Armor). What they didn't take into account that in the twisted mind of the gamer, having a treasure chest left on the map is more annoying than losing rupees which is why people keep complaining about this in the year 2014.
Yeah, I can see the issue, there. The wallet in TP is definitely pretty tiny, even when you get the 600-rupee wallet. It's still better than OoT, though, because your starting wallet in OoT is 99, and you have to actually care enough to explore the game's world to some degree to find out where you actually can get a not-awful wallet, which you aren't really ever driven to do since you absolutely never need rupees. Twilight Princess does give you some pretty good reasons to spend rupees.

With the way LBW handles it, I think we'll be seeing limited-size wallets disappearing from Zelda games.

cenotaph
Mar 2, 2013



The best zelda boomerang is in Phantom Hourglass.

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ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

homeless snail posted:

Because then you can have wallet upgrades as rewards.

Those are the dumbest rewards because rupees never really had a use except for decoding the goddamn Triforce Charts for highway robbery. I guess wallet upgrades made that slightly less tedious but that wouldn't be a problem if the wallet were bottomless to begin with.

Ultigonio posted:

With the way LBW handles it, I think we'll be seeing limited-size wallets disappearing from Zelda games.

I haven't actually played LBW yet (I'll get to it at some point, my younger brother owns it and he wanted to finish first) so how does it handle it? I know rupees actually have a use with renting items and all, but don't they become pointless again after you buy the items proper?

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