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Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The Razorjack/Ripper is a great Unreal series weapon and it's honestly really sad that it was way too easy to spam and get easy DM kills so they axed it instead of tweaking it.

edit: Someone was talking about Sin and nGlide, yeah it makes the controls a bit looser than is normal for Quake 2 games. If you have an ATI card you can enable default OpenGL, but for Nvidia you have to either use Glide or Software.

Karasu Tengu fucked around with this message at 17:01 on Oct 14, 2014

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Bouchacha
Feb 7, 2006

I learned a lot: https://www.youtube.com/watch?v=MCPJGt3m_v8

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
I could listen to that guy's voice all day. "THY FLESH CONSUUUUUMED."

Dominic White
Nov 1, 2005

Al Cu Ad Solte posted:

I could listen to that guy's voice all day. "THY FLESH CONSUUUUUMED."

On his own channel he's basically an American version of Pewdiepie, but when he's restrained and working from a script? Dude has a fantastic voice.

Bouchacha
Feb 7, 2006

I was pretty disappointed to learn about this:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Besides the biodome in Opposing Force, the other thing that I really vividly remember is the pitch black sewer section...creeping through the dark with a pair of nightvision goggles and an M249 SAW, hunting those goddamned monstrous voltigores. That ranks up there as one of the tensest moments in the Half-Life games (for me).

Amethyst
Mar 28, 2004

I CANNOT HELP BUT MAKE THE DCSS THREAD A FETID SWAMP OF UNFUN POSTING
plz notice me trunk-senpai

Bouchacha posted:

I was pretty disappointed to learn about this:



Why? Doom was constructed in a garage by metal fan d&d nerds who copied stuff they love into their masterpiece. It's a great part of the story.

Dominic White
Nov 1, 2005

Amethyst posted:

Why? Doom was constructed in a garage by metal fan d&d nerds who copied stuff they love into their masterpiece. It's a great part of the story.

Hell, the damage calcuations are even D&D dice-roll based.



This explains why the berserk fist is such a crapshoot, too. It can do everything from 20 to 200 damage.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Please stop, my mind can only be blown so many times per page

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

Cream-of-Plenty posted:

Besides the biodome in Opposing Force, the other thing that I really vividly remember is the pitch black sewer section...creeping through the dark with a pair of nightvision goggles and an M249 SAW, hunting those goddamned monstrous voltigores. That ranks up there as one of the tensest moments in the Half-Life games (for me).

No kidding, if I recall (I haven't played OF since 2000) the sewer was a maze and that thing was chasing you and was instant death if it caught you. I actually had to get a map of that level to get out because I kept running into it.

Amethyst posted:

Why? Doom was constructed in a garage by metal fan d&d nerds who copied stuff they love into their masterpiece. It's a great part of the story.

Quake was originally supposed to be based on a D&D campaign the iD guys were doing during Doom's development.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Justin Godscock posted:

No kidding, if I recall (I haven't played OF since 2000) the sewer was a maze and that thing was chasing you and was instant death if it caught you. I actually had to get a map of that level to get out because I kept running into it.

It wasn't quite instakill, but (on the harder difficulties) their attacks were really devastating--like a supercharged Vortigaunt attack--and even their goddamned corpses could kill you because they automatically detonated in an electrical explosion. There was a whole nest of them down there in the dark, and they took a substantial amount of damage before dying. Like...3 or 4 times the health of one of Half-Life's alien grunts. I think they had 500 HP on "hard".

RichterIX
Apr 11, 2003

Sorrowful be the heart
Is the texture mod for Marathon built into Aleph One now? It's been so long since I've played it I'm having a hard time telling if this is how it looked the last time or not.

I know this comes up roughly once every 2 weeks but I really wish there was a gzdoom-style source port for Marathon. I always end up abandoning my playthroughs because Aleph One feels weird.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Turn vsync off, or play with a controller.

Yes, the HD texture pack from Marathon 2 XBLA is included with the data files for the two games they fit on now.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Amethyst posted:

Why? Doom was constructed in a garage by metal fan d&d nerds who copied stuff they love into their masterpiece. It's a great part of the story.

Using D&D as inspiration should be assumed of Carmack and Romero and co. They were ultranerds.
But straight up stealing licenced artwork?

Id really got away with murder, since games were a nothing industry at that point and nobody cared what they did.

Finding out that the caco was stolen art really bummed me out, just like realizing that half the doom soundtrack is just midi versions of metallica/slayer/pantera/etc

Its cool if you emulate existing metal, and some of the songs do, but others are just straight-up copies and that's bullshit.
For most of the monsters they did clay models and photographed them, for the caco they just clipped somebody else's art. That's lame. At least make a clay model of the cacodemon, even if you're directly copying the design, and use the digitized picture of the clay model, not the original artwork.

Because if you used Id's music or artwork now without paying or attributing, they'd sue the poo poo out of you. (Or rather Bethesda would)

Zaphod42 fucked around with this message at 22:49 on Oct 16, 2014

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass
It's a horned monster with a creepy face. Although it's similar to the cacodemon, I think you would have a hard time convincing someone that it's stolen. For one thing the caco has no arms, legs, etc. Also they built their own clay models and photographed them to create the sprites. Inspired by the monster manual? Sure. Stolen from the monster manual? No.

edit: The horns, teeth, etc. don't even really match the monster manual version. Also they had to do a lot more to add all the different angles, etc. that aren't shown in the monster manual cover.

mod sassinator fucked around with this message at 22:55 on Oct 16, 2014

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
It's very inspired by that, I'm pretty sure one of them said that exact book was the inspiration for the Cacodemon. However, there wasn't a sprite sheet of the super beholder there that they scanned and knocked the arms and legs off, they made their own sprites and poo poo.

DiscoMouse
May 16, 2005

by XyloJW
It's a straight up trace, don't even act like they didn't steal it. It's also the best monster design in the game.

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

DiscoMouse posted:

It's a straight up trace, don't even act like they didn't steal it.

The horns and teeth don't match at all, it's not a trace. I'm not saying it's not related or a direct inspiration, but if it were truly stolen I'm pretty sure WoTC would have gone after id long ago for a slice of the hundreds of millions of dollars that Doom generated.

Bouchacha
Feb 7, 2006

I'm so confused by the statement "the horns and teeth" don't match. Uh, they do. Here it is superimposed with some transparency. The only real difference is the angle of the mouth and some slight scale differences, but otherwise it's almost a near-identical trace job.

Stunt_enby
Feb 6, 2010

by Jeffrey of YOSPOS
Who was negatively affected in any way, shape, or form by the tracing of the D&D pic?

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass
It's not a trace:


I don't know what else to tell you if you think it was traced from the D&D image. It's stretched differently, the horns are different, the teeth are different, there are different features on the chin.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

mod sassinator posted:

It's not a trace:


I don't know what else to tell you if you think it was traced from the D&D image. It's stretched differently, the horns are different, the teeth are different, there are different features on the chin.

It's not traced but to claim it's anything less than REALLY heavily influenced by it is self-delusion.

Amethyst
Mar 28, 2004

I CANNOT HELP BUT MAKE THE DCSS THREAD A FETID SWAMP OF UNFUN POSTING
plz notice me trunk-senpai
It is a trace, obviously.

But the the the fact that Doom is partially a collage of other works - in particular, nerd media for misfits -to me, is interesting and marks it in time. It was a moment in history when games were a nothing industry made by enthusiasts in garages. It's a part of what makes Doom unique.

Mc Do Well
Aug 2, 2008

by FactsAreUseless
They still had to draw the other sides and the butthole, as well as animations.

Also isn't all content of the shareware episode + code to execute freeware at this point?

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

Dewgy posted:

It's not traced but to claim it's anything less than REALLY heavily influenced by it is self-delusion.

Sure, but I'm not denying it's heavily influenced from D&D. Just that any kind of copyright or infringement claim would never hold up in court.

quote:

They still had to draw the other sides and the butthole, as well as animations.

Also isn't all content of the shareware episode + code to execute freeware at this point?

It's free to play but not in the public domain. id software still owns the copyright on all the content of the shareware episode, so you can't pull the images out, put them on a t-shirt, and try to sell it.

Amethyst
Mar 28, 2004

I CANNOT HELP BUT MAKE THE DCSS THREAD A FETID SWAMP OF UNFUN POSTING
plz notice me trunk-senpai

mod sassinator posted:

Sure, but I'm not denying it's heavily influenced from D&D. Just that any kind of copyright or infringement claim would never hold up in court.


Wow that's really interesting and definitely the most pertinent angle to discuss

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





https://www.youtube.com/watch?v=JzLqwYvWCJE

Tiny Timbs
Sep 6, 2008

Zaphod42 posted:

Using D&D as inspiration should be assumed of Carmack and Romero and co. They were ultranerds.
But straight up stealing licenced artwork?

Id really got away with murder, since games were a nothing industry at that point and nobody cared what they did.

Finding out that the caco was stolen art really bummed me out, just like realizing that half the doom soundtrack is just midi versions of metallica/slayer/pantera/etc

Its cool if you emulate existing metal, and some of the songs do, but others are just straight-up copies and that's bullshit.
For most of the monsters they did clay models and photographed them, for the caco they just clipped somebody else's art. That's lame. At least make a clay model of the cacodemon, even if you're directly copying the design, and use the digitized picture of the clay model, not the original artwork.

Because if you used Id's music or artwork now without paying or attributing, they'd sue the poo poo out of you. (Or rather Bethesda would)

If a few nerds in the early 90s cribbing stuff for their weird shareware game "really bums you out" maybe you're overthinking it. That was the 90s gaming scene for you, and obviously things are different now.

Anyway, I'm off to play Dangerous Dave in Copyright Infringement.

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

https://www.youtube.com/watch?v=oww7oB9rjgw

my bony fealty
Oct 1, 2008

Amethyst posted:

Why? Doom was constructed in a garage by metal fan d&d nerds who copied stuff they love into their masterpiece. It's a great part of the story.

On this subject, every fan of early FPS games owes it to themselves to read Masters of Doom if they haven't already. It's a fantastic story that's entertaining the whole way through. And it's only $12 on Amazon!

http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0812972155

I'm sure most people here have read it, but if you haven't you really should.

The technology vs design i.e. John Carmack vs Tom Hall sections are particularly cool and really hammer down why Doom and Quake are the games they are. Cribbing the Caco design from a D&D manual fits with early 90's id perfectly.

Bouchacha
Feb 7, 2006

I don't think it's wrong to steal art or even heavily inspire yourself from it. Even as a lawyer, I wish there were no intellectual property rights. I was just mildly disappointed to see that the Cacodemon design that I hold so dear was 95% someone else's idea and work.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

mod sassinator posted:

It's not a trace:

After you finish tracing it, you go back and change a few details to make it look a little different. Also its pixel art so a trace isn't going to translate perfectly, you're going to go dither some colors and stuff.

That does not remotely excuse plagiarism. Its still 100% plagiarism. That's what matters. Traced, influenced, whatever; what matters is its illegal.
Otherwise plagiarism wouldn't exist. I changed a few words! I moved a few pixels! Is not an acceptable defense.

If you traced the pinky demon and then changed its horns you'd still get sued by Bethesda.
Id is lucky they and TSR were both too small to get into the kind of legal bullshit we have happen all the time now.

Bouchacha posted:

I don't think it's wrong to steal art or even heavily inspire yourself from it. Even as a lawyer, I wish there were no intellectual property rights. I was just mildly disappointed to see that the Cacodemon design that I hold so dear was 95% someone else's idea and work.

I do really believe that fair use should be stronger than it is, remixes and stuff are actually pretty cool. And its not like any artist exists in a void, we all have influences. I just don't like the inherent hypocrisy of profiting on others' work and then not allowing them to do the same from yours.

Carmack has always been really free with the code that he writes, but its just him and just the code. It'd be nice to see them open up some of the other assets too; who cares?

GENDERWEIRD GREEDO posted:

If a few nerds in the early 90s cribbing stuff for their weird shareware game "really bums you out" maybe you're overthinking it. That was the 90s gaming scene for you, and obviously things are different now.

Anyway, I'm off to play Dangerous Dave in Copyright Infringement.

I think you misunderstand. I'm not crying in a corner or refusing to play doom because it uses stolen art. I love doom, its a great game regardless.

I'm just sad that game developers now exist in such a tightly restricted and litigated environment, when it used to be the wild west :smith: And the same people who got rich off that wild west period are now the gatekeepers.

Zaphod42 fucked around with this message at 16:47 on Oct 17, 2014

titaniumone
Jun 10, 2001

Can we stop acknowledging Zaphod42, the worst poster on SA, and let this derail die? This thread owns and this whining about plagiarism is pointless.

DiscoMouse
May 16, 2005

by XyloJW
He's not whining, it's an interesting topic, it's most definitely true that the design is plagiarised, and you're weirdly defensive about it. Full disclosure I love DOOM

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

titaniumone posted:

Can we stop acknowledging Zaphod42, the worst poster on SA, and let this derail die? This thread owns and this whining about plagiarism is pointless.

Sorry about that, we now return to your regularly scheduled bitching about brutal doom. :cheeky:

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

Zaphod42 posted:

After you finish tracing it, you go back and change a few details to make it look a little different. Also its pixel art so a trace isn't going to translate perfectly, you're going to go dither some colors and stuff.

That does not remotely excuse plagiarism. Its still 100% plagiarism. That's what matters. Traced, influenced, whatever; what matters is its illegal.
Otherwise plagiarism wouldn't exist. I changed a few words! I moved a few pixels! Is not an acceptable defense.

Ok if we want to go down that slippery slope, then why aren't we crucifying the D&D monster manual artists for stealing their designs from other sources?

I mean, the super beholder is just a ripoff of Harryhausen's cyclops from the 50's:
https://www.youtube.com/watch?v=25GLhEo8ZgE

They traced it and added more horns & teeth!

I guarantee more stuff in the monster manual is ripped off other classic monsters from literature and movies. If Doom ripped off a ripoff, then what?

Linguica
Jul 13, 2000
You're already dead

mod sassinator posted:

I don't know what else to tell you if you think it was traced from the D&D image. It's stretched differently
Stretch the Caco image by 20% vertically and get back to us (16:10 to 4:3 correction)

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

Linguica posted:

Stretch the Caco image by 20% vertically and get back to us (16:10 to 4:3 correction)

That doesn't make any sense, the id guys had 20" or so CRT monitors for their NeXT workstations that were all 4:3 aspect ratio.

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass
Seriously you guys want to think the image is a direct trace from the monster manual, even when there's an entire sprite sheet of images that were created at different angles and poses? Why would they trace one head on image when they're already building the models, photographing them, digitizing them, and cleaning them up so they can get all the angles.

:psyduck: They traced the one head on image? Seriously!?

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Segmentation Fault
Jun 7, 2012

mod sassinator posted:

That doesn't make any sense, the id guys had 20" or so CRT monitors for their NeXT workstations that were all 4:3 aspect ratio.

Yes but Doom runs at a 16:10 pixel ratio, stretched to 4:3 on the display. It's why direct rips of cacodemons, explosions, etc. look squashed: They're drawn that way so that when they were rendered on the target hardware they'd be correctly round.

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