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  • Locked thread
KaoliniteMilkshake
Jul 9, 2010

Bobbin Threadbare posted:

Here we go. Bloodlines' sewers give sewer levels a bad name.

This is the page that I'm on. While I think the sewer level is perfectly doable for a prepared player, it's just a bland 30minute to 1hour slog with almost absolutely nothing rewarding in it. I guess the one new bit of monster design that repeatedly shows up is neat.

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Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
The "Grout is the letter writer" theory confused me because I kept misreading Grout as Groot and wondering if there was an "I am Groot" letter I had missed.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.



So, like I said, I went through the events of the last update again to prepare a bit better, though I didn't record it because it's just offscreening stuff that's not really all that important. Here's the gist of it, though:

- Went to Santa Monica, got some blood from the blood bank and from the girl at the Asylum.
- Wanted to go to Mercurio to stock up on SPAS ammo, got thwarted by the hosed up doors gatz talked about in update 32. Tried to teleport in, but my game crashes whenever I try to do so. gently caress. Me. There is no Bloodlines LP curse, god damnit! If the game decides that I can't get SPAS ammo anymore, then I don't need any more SPAS ammo! So there! You won't break me, game! First you try to mess me up by not using the dedicated graphics card on my laptop but the Intel chipset instead, despite pretty much every other game managing to use the dedicated card without me having to tell it to, causing all sorts of weird lag and making video recording drat near impossible until I figured out what exactly the problem was, now this poo poo? Seems like we're off to a real good start, you and I.
- As a sidenote, I believe this is because something's hosed up between my computer and the game's console. I recall having problems with teleporting and other console commands before, and strangely enough, a complete hard drive wipe and reinstall hasn't changed anything. That's what happens with a buggy, old game such as this one, which is basically held together by German ingenuity and insanity at the same time. Just another problem to throw on the pile.
- Went to Hollywood and bought some other ammo, tried to eat out the girl at the Asp Hole and got denied. Made memo to maybe punch up Seduction a bit, but just a bit. Also picked up the Colt Anaconda as an alternate weapon that we can use well with 5 Ranged. That thing's got some bite, and is surprisingly effective as a sniper weapon.
- Went to Downtown and topped off my blood supply from the girl at Confession.
- Went through the house at King's Way again, this time without taking a whole lot of damage and without wasting a whole lot of SPAS ammo.

Well, let's hope this doesn't end up being a complete disaster.



So, this is it. Many games have a "sewer level" (which doesn't necessarily have to take place in a sewer, it's just the sewers are the perfect locale for a perfect storm of all the terrible things that make a "sewer level"), and the one in Bloodlines is famous for being one of the shining examples of one. That's not a good thing.



One of the first things we run into in these sewers is a switch.



And right behind it is another one of those Geodude looking motherfuckers. Geodudes killed: 1. Yeah, I'm keeping a counter, because that's going up.



Normally, the first thing we should have spotted coming out the pipe was this dead worker and his clipboard. Let's see what it says.



Clipboard posted:

This looks like the clipboard of an employee of the Los Angeles Department of Water and Power, Spring 2004:

Mon, 24th - Initial investigations into the reports of the strange sightings in the LA sewers started today. Entered quadrant 13, and will move into 14 and 15 later on in the afternoon. Quadrant 13 seems normal.

Tue, 25th - Quadrant 13 checked out, but heard unidentified noises at various points in both quadrants 14 and 15. Called into dispatch to confirm that no other inspectors were working in the area. There were none. Coordinates noted. Investigation into 16 tomorrow.

Wed, 26th - Strange noises, undoubtedly some sort of animal, heard again in quadrant 16. I saw what may have been the animal at the intersection of corridors 63a and 64b, but could find nothing upon further investigation. There were strange prints in the mud on the edge of the corridor, almost hand-like, although it was difficult to make them out in the darkness.

Thu, 27th - More prints found in corridor 73d. They disappeared into what looked like an entrance into an older part of the sewers. Called dispatch to see if they had blueprints of the old sewer section, but they didn't. Requested advice on how to proceed, and dispatch told me to continue with caution tomorrow.

Fri, 28th/8:00am - Began investigation of the older part of the sewers this morning. Saw again what I believe to be an animal, although I don't know exactly how to classify it... the skin seems bare, almost reptilian. I can hear it constantly, almost as if it is following me, although the echoes down here make it impossible to gauge distance.

Fri, 28th/9:15am - Can't seem to raise dispatch on the radio, so unable to check in. There is a smell that has become more and more pronounced as I travel further into the old sewers, undoubtedly the carcass of an animal washed down here in the last big rain. Investigations continue.

Fri, 28th/11:31am - Found the source of the smell, and it looks to be human remains. Immediately called dispatch, but was unable to reach them. The body seems to be that of a transient, but there are tears, massive tears in the flesh that indicate an animal may have recently fed upon the corpse. I have noted the coordinates of the body, and am returning immediately to report my findings.

Fri, 28th/1:22pm - I have become temporarily lost in the old tunnels, and repeated attempts to reach dispatch have ended in failure. The animal sounds I heard before have begun to approach again, and I fear that I may be being hunted. As a precaution, I have unholstered my weapon.

Fri, 28th/5:30pm - Undoubtedly lost. I may have travelled deeper into the old sewers. Something is following me, I know it. Can't reach dispatch. Batteries running out in my flashlight.

GOD HELP ME... SAW CREATURE... SOME SORT OF MONSTROSITY... TEETH AND BLOOD... CAN'T GET OUT... NO MORE LIGHT... CAN'T REACH ANYONE... PLEASE, OH GOD WHAT IS TH... (The writing trails off, spattered with what looks to be blood.)

...why do I get the feeling Troika really wanted this to be an audio log akin to the ones in Grout's mansion? Same thing with the diary in the Ocean House Hotel, although that was even worse, what with the mother noting in her loving diary that somebody was knocking on her door, leaving, seeing her husband covered in blood, running into the bathroom, with the loving diary, AND THEN PROCEEDING TO CONTINUE TO WRITE IN THE DIARY, "WRITING" FOR HELP WHILE DOING SO. God drat, I hate it when that poo poo happens. You turn that into an audio log, give it a good voice actor, and then you've got yourself atmospheric gold. You turn it into something written, and you just piss me off. What a great start.



A lot of this is just meandering around, trying to figure out just where the gently caress I am supposed to go. I've been through this part at least four to five times, and I still can't remember where to go. It looks so samey.

Also, note the rats. They're pretty much your only source of blood in this level. We're playing a Ventrue, which can't gain blood from animals. Well, that's just great.



You might not be able to see poo poo, but trust me when I say that this is the inside of a pipe. You go in, go up a ladder, and find yourself in complete nothing. Nowhere to go, total dead end. There's a lot of these, and if you're going through this place for the first time, you're going to go insane checking all of them, thinking that there has to be something interesting in some of them. The only thing you're going to find is that some lead to other exits, and you need to go through some to progress, but you're not going to find jack poo poo in all the other ones. In fact, you're not going to find jack poo poo in this entire sewer system. Pretty much every other area has goodies all over the place, but this place is nearly entirely empty.



At least you can fairly easily tell which ones actually go somewhere. Hooray for this place not being completely and utterly deplorable.



Geodudes killed: 2. The Anaconda is a really nice weapon, because if you get a stable shot off, it's incredibly accurate, and it packs a serious punch, comparable to a good hit from the SPAS, or two hits from the Glock.



Doors? Doors that don't look like they've been put here before the Victorian era? What wizardry is this?



One is locked, and hides some very much appreciated ammo.



The other one isn't locked, and hides some reading material.



Ledger posted:

This looks to be the weekly log of the Los Angeles Department of Water and Power, 1972:

03/03/72 - Reports concerning the recent "hauntings" in the sewer system have prompted the mayor to request a weekly log of all operations in the lower sewer sections 453-500. Log begins today. Nothing to note, although I will say that I find the stories to be unsubstantiated and ridiculous.

03/10/72 - Both investigative teams this week reported nothing of note, although one individual (who may be apt to nip at the flask more often than not) noted that he heard what he could only describe as whispers in one of his sweeps along section 476. Undoubtedly these were the product of an overactive and throughly soused imagination.

03/17/72 - Nothing to report. Operations normal.

03/24/72 - Things have been hectic with the recent rash of "sightings" in sections 498 and 499. Although mostly described as "shadowy figures", the reports come from men whose word I trust. Discounting the usual stories about underground societies of displaced vagrants and rabid, blind pets, I am at a loss to explain these observations. I will join the teams tomorrow to see for myself what is going on down there.

04/01/72 - I have travelled with a team down into the sections in question, and I must admit that I saw and heard things that I could not explain. More than once I heard the same whispers as described before, and chased what I thought to be a figure down a corridor, only to turn the corner and find myself facing a brick wall... what looked to be an older section of the sewers that had been sealed up. There was no one in sight, although I could have sworn I heard laughter echoing in the darkness around me. I will be forced to report my findings to the mayor himself on Friday.

04/08/72 - The mayor has sworn us all to silence concerning these new sightings, but has promised us an answer concerning a course of action within the week. Inquiries about previous LADWP records and reports have met with strange resistance... it seems they have been sealed for official reasons. Something is amiss down here.

04/15/72 - We received word from the mayor today that sections 475-500 will be sealed off permanently, and that no further inquiry into the matter will be tolerated. I have a few connections at the front office, and it seems like something like this has happened before... it's something the city council doesn't want to become public. My contact said he couldn't say any more, and that if I said anything to anyone, he would deny any knowledge whatsoever.

04/22/72 - The sewer sections close tomorrow, and the city engineers have bricked up the corridors that lead to them. This office falls within section 482, so it will be closed as well. As no one has requested the ledgers, all materials and records concerning this will be left down here to rot with the ghosts. Sorry about that, but as no official eyes will ever see this, I figured I could wax dramatic on this last day. Log closed.

Well, that was interesting. I ended up skipping over the newspaper because this was actually my third time recording this part and I was starting to get ticked off at the situation in general, so I just forgot about it. It wasn't anything interesting AFAIK, just some notice about the sections getting closed, same poo poo we've read in the ledger in much more detail.



Seems like this office was right close to one of the paces being bricked off, and it seems like something busted through here. That can't be good.



Behind this door, we find an exit into the regular sewers, so if we needed to, we could just head up and restock. However, I'm about as stocked as it gets, so let's just keep going and finish this poo poo ASAP.



Going further down the sewers, there's a lot more of these annoying monsters to deal with. Geodudes killed: 5.



Geodudes killed: 7. These assholes love to show up in pairs, making it harder to cancel their attacks with melee weapons, and making it harder to take them out with guns before they claw your face off.



Here, I was trying out the Uzi, and holy gently caress, that thing has some kickback. Definitely not for usage in these distances, not even with short bursts. Takes me an entire mag to take that fucker out. Geodudes killed: 8.



And of course there was another one right around the loving corner. Geodudes killed: 9. Anyway, there's a dead end here, which means backtracking all the way back around again.



On the way back, I head through a pipe, because I've been here before, and I still remember that I had to go through a pipe to make progress at this point.



There's even a little room here. I don't know why.



See? There's the gate that would have blocked us off if we backtracked the entire way.



And of course it wouldn't be a new area without more of these fuckers. Geodudes killed: 10. Is this getting tedious yet? Good, because that's exactly what you should be feeling.



Well, this is something different. A big body of water with a hatch at the bottom. There's a valve to the right that you can just barely see, let's turn that and see what it does.



It opens the hatch. Well, that was to be expec-... wait, does that mean...



OH poo poo



OH gently caress



Well, now we're underwater. Good thing we're a vampire, or else we'd have to add "not drowning" to the list of our ever growing problems we have to deal with. Welcome to area 2 of 4 of this funhouse.



As we proceed further, we end up in some sort of current dragging us along, towards that scary looking spiked spinny thing, with no way of going back. But there's a ladder there, that shouldn't be a problem. Right?



Right?



You motherfucker.



God loving damnit. And to add insult to injury, the last autosave was back when I walked out into the regular sewers. So now I've also got to save every couple seconds.



For some reason, this poo poo is harder than it looks. Took me three tries to climb a ladder. That's not the kind of thing that raises ones self-esteem. Note the Geodude crashing into the water. He'll be stuck there.



So I might as well pick him off.



As well as his buddy in the pip-



OH SWEET JESUS



And after dispatching him, there was another one in the water. Geodudes killed: 14.



15.



And 16. Nothing much else to be said about this area, just a bunch of monsters. A bunch of the same monsters. Now, how do we make progress? That's simple.



Just pick up one of these barrels...



...and chuck it onto one of those spinny things to stop it.



And that allows us to get up to this pipe. You know, I think I see one of those monsters in that pipe up there.



Let's just take it out from a dista-



OH loving CHRIST



DESTROY EVERYTHING



...and loving stay dead! drat. Well, that was a learning experience. Normally, I head out of the pipe and get ganged up on by these fuckers, this time, I stay in the pipe and still get ganged up on by these fuckers. Geodudes killed: 22, I think. Could have been more or less, I kind of lost track in that orgy of blood and violence we were having in that pipe.



Next, we get to walk over this catwalk, and I can already hear more of those fuckers down there.



My clever attempts to bait them into some situation I could take advantage of haven't really gone that well. Even though those two down there got stuck on the staircase...



...once I started shooting at them, things rapidly went pear-shaped. Geodudes killed: 26.



After that, we drop down a hole and get to continue going even deeper down this loving madhouse of a sewer system.



I don't even know where the gently caress we are anymore. Some water pumping room, I guess?



I take out my frustration on two Geodudes that can't fight back because they're stuck on the other catwalk. Geodudes killed: 28.



As we make our way over to the other catwalk, it collapses out from under us, because of course it does.



And of course there's electricity blocking the ladder we need to get up. I try to time it correctly, but gently caress it up and just eat the damage. All things considered, I haven't been taking that much damage anyway.



Ah, a computer! Finally, something Melissa is good at. This computer isn't very interesting, but very useful. We turn off the pump here (using the password septic) and turn off the electricity too (using the password tank). Once I've convinced myself there's nothing else interesting in the area, we turn the pumps back on again and loving leg it.



Once we turn the pumps on, we only have a small window of time to make it all the way to the end of the pipe before the fan turns on and blocks us.



And we needed the pump to be on so that these reservoirs would be filled and we could swim to the top, and then to the next area. But that will have to come in the next part, this is getting pretty long already. Immer tiefer, immer tiefer, immer tiefer in die Krise...

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

TheMcD posted:

Once we turn the pumps on, we only have a small window of time to make it all the way to the end of the pipe before the fan turns on and blocks us.

I think the wesp mod actually makes this "puzzle" easier. I remember in my first playthrough it took me several tries to make it through the pipe before the pump started back up, but the last time I played with the plus patch on, I actually had to wait a while in the chamber at the end for it to start filling back up.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

TheRagamuffin posted:

I think the wesp mod actually makes this "puzzle" easier. I remember in my first playthrough it took me several tries to make it through the pipe before the pump started back up, but the last time I played with the plus patch on, I actually had to wait a while in the chamber at the end for it to start filling back up.

It was filled by the time I made it there, and I seem to recall that it was a fairly short window whenever I played with the Plus patch on. Probably just down to WESP changing it from version to version.

Erwin the German
May 30, 2011

:3
Man, gently caress the sewer level. gently caress it with a pole.

Gary makes up for it, though. Mostly.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

TheRagamuffin posted:

I think the wesp mod actually makes this "puzzle" easier. I remember in my first playthrough it took me several tries to make it through the pipe before the pump started back up, but the last time I played with the plus patch on, I actually had to wait a while in the chamber at the end for it to start filling back up.

Yeah, its a bitch and a half to get the timing right in the vanilla game. Good news is that it doesn't pull you into a thresher, but it gets real old swimming all the way down just to miss the entrance by a few feet.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.





Alright, let's keep moving. No sense in dragging this out even further. We open the hatch, and...



WHOA poo poo



So we just got hurled through a pipe, then hurled out of the pipe into some other place of the sewers.



And now we're being set upon by some fat bastard. This is not our finest hour.



A fat bastard capable of shooting some green poo poo. A sturdy bastard too - took me drat near twelve shots from the Anaconda to take one out. And past him...



...more of the same poo poo. :suicide:

Welcome to area 3 of 4. I'm really starting to get tired of this crap.



Down one corridor, nothing but these assholes...



...and more of these fat bastards. Geodudes killed: 30



Then one of these guys pops out of a door we found down that corridor - #31.



Inside the door is a room holding this newspaper...

EDIT: Thread contribution:

OAquinas posted:

Also: Whitman, Price, Haddad is an easter egg for the venerable Schwarzenegger flick "The Running Man"--they're the names of "last season's winners" who really just got torched to death.



...and this ledger.

Ledger posted:

This looks to be the weekly log of Douglas Streets, foreman of the Los Angeles Department of Water and Power, 1957:

07/09/57 - The disappearance of sewermen Whitman, Price and Haddad has launched an attack in the papers on the Department. It has fallen to me to try and ascertain their fate. I will do so to the best of my ability.

07/10/57 - Forays into the uncharted regions of the sewers have been fruitless as of yet. City Hall has been unable to produce blueprints of these sections, and so we continue forth blindly.

07/11/57 - I have been witness to many strange and inexplicable sounds and events in what can only be the very oldest sections of the Los Angeles sewers. I found a rusted plaque that read "LADWP, 1902". The events I can only describe as otherworldly, both in sound and texture, as well as the feeling it gave upon my skin. A coldness. Shadows and whispers. I have no explanation for these, except, perhaps, the creations of my own overtaxed mind. We will continue tomorrow.

07/12/57 - Still no sign of the missing men, but the fear grows in my mind that something truly evil resides in the lowest sections of those sewers. Though I wish not to tell some Lovecraftian tale, I can only say what lies in my heart. I wish no longer to travel down those dark corridors, and my opinion is that those poor men fell victim to some old and ancient evil that resides here. I will tell the mayor what I have seen, and pray that he does not take me for a madman.

07/15/57 - The mayor has listened to my report with the utmost earnestness, and has decided, most wisely, to brick up those lowest secrtions of the sewers in which I witnessed those frightening, phantasmal events. The public will be told that Whitman, Price and Haddad were lost to these sections because they were old and unsafe, and therefore he will justify his closing of them through the unfortunate vehicle of their unexplained deaths. So be it. I pray that their souls find safe haven in some lighter refuge of the afterlife. I, myself, have resigned from the Department. I no longer wish to delve into the dark places of the earth. I leave this ledger here, unseen and bricked away from human eyes, so that perhaps the memory of these things will disappear as well.

Sincerely, Douglas Streets, Foreman, LADWP

Looks like the vampiric shenanigans in these sewers have been ongoing for quite some time now. Not sure what we can do with this information, I guess it's just supposed to be atmospheric - something that has been severely loving lacking down here between the whole "killing monsters" business and... nothing much else.



Speak of the loving devil. 33 now. And all that for...



...another dead end. FANTASTIC.



Backtracking to the other corridor, and of course we run into more monsters. 34 now.



Further down that corridor, we find a locked door that's going to save us a lot of time, as it allows us to progress down the linear path a lot faster.



Then, further down that hallway, we find... another human being! Holy poo poo, maybe we can get some dialogue or something like that, not just bang bang bang slash slash slash god loving damnit.



Maybe?



:smithicide: Never loving mind.

Watch Boss Fight:
https://www.youtube.com/watch?v=2fUGR4J4uhA



Now we get to fight some monstrosity created by stitching three female bodies together, one of which seems to have its stomach sliced open, and then just making the whole thing look proper for something that was made by a Tzimisce.



It hits like a dump truck, but it's completely helpless once you get up the ladder. It can throw bodies around, but you can just step aside.



And it goes down fairly easily. Still, that was pretty scary. I really hope that this enemy doesn't become a regular enemy, placed in tight corridors where you can't get to higher ground. But that won't happen, right? RIGHT? :smith:



See? There's ammo! Maybe this area won't be so bad? :unsmith: Now, which way do we go?



...really?



...well, looks like that's the way to go. JUMP!



poo poo



...man, this place just doesn't give me a break.



Alright, this time let's go from the side, and then inch along that ledge instead.



This leads to a room that leads to this pipe, which leads to...



...dayum. Now that's a drop.



Just got to make sure you minimize your drop...



...and now what? Jump past this spinning fan? Well, I guess it's spinning slowly enough...



WHOA poo poo BIG DROP BIG DROP



Ouch. Well, here we are. Welcome to area 4, the last area of the sewers. You thought the last areas had a lot of combat? HA! You ain't seen poo poo yet. Note the rats. The game wants us to have some blood, but we're not getting it.



And of course it has more of these fuckers. #37.



Oh. They really did go and make that thing a regular monster. And they stuck it in corridors where you can't get any real distance between them. Now, here's the one saving grace for Melissa: She can actually sneak past these things. My characters couldn't. They had Sneaking 3 or lower. Melissa has Sneaking 5, which is enough to sneak past the monsters here, which saves a TON of fighting - and this was the area where I was saving all my ammo and blood for. Turns out I don't really need it! Hooray!



Of course, we can't sneak past these bastards. That would just be silly. #40.



And now we have to continue meandering through hallways. While sneaking. Very slowly.



So I spend a minute or two loving around in this corridor, dodging a fat bastard and a monstrosity...



...only to find out there's jack poo poo here. gently caress. #41 goes down while looking around.



The sneaking is getting tighter, but it still works out. Thank god.



I was definitely cutting it very close at times.



And then there's THIS rear end in a top hat, who's just straight up blocking the hallway. Guess we can't go that way.



So we head down another corridor, and suddenly we see something speeding across the intersection!



It's a Nosferatu fighting against fat bastards! We have to help him!



Well, he survived, but he doesn't actually do anything. He sort of shuffles around, and eventually disappears. That was disappointing.



Yay, keycard! That's great! However, that means we have to go down that hallway blocked by the monstrosity. That sucks.



And then I take some potshots on it with the Uzi, and it just runs away. Works for me, I guess.



After some pursuit, it gets taken out with us only taking one hit. Could have gone a lot worse.



More sneaking...



...and we find some important looking contraption. Let's go and check out the control panel!



Hm. Sounds sensible to me, but I'm not pushing CTRL, because going out of sneaking mode probably attracts like a billion enemies.



Instead, let's push this big red button.



That opens this big hole, and I'm not seeing any other way out, so let's hurry before that swarm of Geodudes I know is somewhere around there comes rushing in.



WHEEEEEEE



Well, that was fun. Wait... is this what I think it is?



YES! ELYSIUM! WE'VE MADE IT! So, let's recap:

The sewer level consists of the following:

- Mazes.
- Monsters.
- However, no Tom Hanks. Sorry.
- A LOT of fighting, or tedious sneaking if you're capable of it. 41 loving Geodudes.
- No dialogue at all, when dialogue is one of the strengths of the game.
- A miserable atmosphere akin to a dungeon crawler. Another strength of the game is left lying in the dust.
- Puzzles consisting of "bring object X to point Y".
- Annoying swimming.
- Traps based around the annoying swimming.
- Puzzles based around the annoying swimming.
- TIMED puzzles based around the annoying swimming.
- And more!

If you're new to the game, you're going to get pounded into the dirt and will give up in frustration. If you soldiered on and now know the area, you're still going to be frustrated because it's so incredibly tedious. And that's what the "sewer level" is. It's not a level taking place in a sewer, it's a state of mind. It's a developer deciding "this needs to go quick" and making GBS threads out a half-assed maze with a bunch of monsters and keycard puzzles because that's easy to make, and new players and veterans alike cry out in abject agony. gently caress.

But that's all behind us now. Next time, we're going to explore the Nosferatu haven, and you know it's going to be a lot better than the poo poo we just went through. And god damnit, we're still alive!

TheMcD fucked around with this message at 19:58 on Dec 3, 2014

Tyrone Biggums
Mar 5, 2013
And now the worst part of the game is behind us! There aren't any rewards for fighting everything, by the way. No items or bonus XP or even lore!

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.
Huh. Didn't know you could sneak past those hosed-up looking monster vaginas.

Also: Whitman, Price, Haddad is an easter egg for the venerable Schwarzenegger flick "The Running Man"--they're the names of "last season's winners" who really just got torched to death.

FlocksOfMice
Feb 3, 2009
Isn't that Nosferatu supposed to die and turn into the skeleton with the keycard?

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

FlocksOfMice posted:

Isn't that Nosferatu supposed to die and turn into the skeleton with the keycard?

Wesp....all comes down to Wesp.

Don't remember which patch it was, but being able to save him was added a while back.

Not that it does much, but considering the other "fanfiction" sections added that might be a blessing in disguise.

Stroth
Mar 31, 2007

All Problems Solved

FlocksOfMice posted:

Isn't that Nosferatu supposed to die and turn into the skeleton with the keycard?

Only if you don't kill the monsters he's fighting. If you do he just stands there until the game remembers that he should be dead and deletes him.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Stroth posted:

Only if you don't kill the monsters he's fighting. If you do he just stands there until the game remembers that he should be dead and deletes him.

Yeah. It's pretty hard to kill the monsters before one of them kills him, but it's possible.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Shugojin posted:

Yeah. It's pretty hard to kill the monsters before one of them kills him, but it's possible.

Yeah, I noticed the Nos was really getting wailed on, and I had to SPAS out quick to keep him from dying. ...god, that was terrible.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

TheMcD posted:

- Mazes.
- Monsters.
- However, no Tom Cruise. Sorry.

You're thinking of Tom Hanks, actually.

And the sewer level would have been so much better if it were only one map instead of four. It wouldn't have been good, but it wouldn't have been infamous, either.

MagusofStars
Mar 31, 2012



Glad to see this back, was really enjoying this. Thanks for stepping up! :)

Also, I think your Geodude count is off by 1. You ended the first sewer update at 28, then counted 28 again in the next update.

TheMcD posted:


I take out my frustration on two Geodudes that can't fight back because they're stuck on the other catwalk. Geodudes killed: 28.

TheMcD posted:


...and more of these fat bastards. Geodudes killed: 28

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Bobbin Threadbare posted:

You're thinking of Tom Hanks, actually.

And the sewer level would have been so much better if it were only one map instead of four. It wouldn't have been good, but it wouldn't have been infamous, either.

MagusofStars posted:

Glad to see this back, was really enjoying this. Thanks for stepping up! :)

Also, I think your Geodude count is off by 1. You ended the first sewer update at 28, then counted 28 again in the next update.

Dagnabbit. Fixed both of it. Kind of, at least.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Waaait, you can jump to that god drat grate and inch along the edge? I always thought you had to use one of the planks to make a bridge!

Pickled Tink
Apr 28, 2012

Have you heard about First Dog? It's a very good comic I just love.

Also, wear your bike helmets kids. I copped several blows to the head but my helmet left me totally unscathed.



Finally you should check out First Dog as it's a good comic I like it very much.
Fun Shoe
TheMcD: That room where you pulled all those little hopper dudes is best snuck through. Stationary hoppers are only slightly less blind than the big monstrosities.

citybeatnik posted:

Waaait, you can jump to that god drat grate and inch along the edge? I always thought you had to use one of the planks to make a bridge!
Wow... I just kicked the barrels at the far end of the trench down the pit then walked across the narrow ledge and around to the grate...

Pickled Tink fucked around with this message at 06:16 on Oct 18, 2014

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Pickled Tink posted:

Wow... I just kicked the barrels at the far end of the trench down the pit then walked across the narrow ledge and around to the grate...

I am not a clever man and tended to just noclip my way through this monstrosity of a level.

J.theYellow
May 7, 2003
Slippery Tilde

OAquinas posted:

Huh. Didn't know you could sneak past those hosed-up looking monster vaginas.

Also: Whitman, Price, Haddad is an easter egg for the venerable Schwarzenegger flick "The Running Man"--they're the names of "last season's winners" who really just got torched to death.

https://www.youtube.com/watch?v=sQiNYtkwuyw

:flame:

NewMars
Mar 10, 2013

citybeatnik posted:

I am not a clever man and tended to just noclip my way through this monstrosity of a level.

On the contrary, that sounds like by far the smartest thing to do.

Accordion Man
Nov 7, 2012


Buglord
You can actually outrun the monstrosities in the the last section as long as you don't get trapped, that's what I did with my Blood Shielded Tremere.

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

Accordion Man posted:

You can actually outrun the monstrosities in the the last section as long as you don't get trapped, that's what I did with my Blood Shielded Tremere.

This. If you know the route ahead of time, I definitely recommend just running through the whole thing and disregarding all monsters. Especially if you have Celerity.

double nine
Aug 8, 2013

What I don't get is why wesp or anyone else doesn't modify the game so that you skip the second part of the sewer level. You start the level in water, you end it in water, it's a perfect transition and there is nothing of value in between and a buggy ladder, a stupid "puzzle", LOTS of fighting the same dudes over and over and over again. I guess it's part of troika's perceived "vision"?

i mean obviously there should only be 1 or 2 levels maximum but as a workaround it's a pretty decent fix. I'd almost suggest that if you exit the way of kings level you should immediately skip to the 4th sewer level but forcing the player to face those bulletsponges immedieately after that tzemitzi bossfight is just cruel. So you need to get the opportunity to exit the sewers and go stock up on resources spent somehow.

double nine fucked around with this message at 11:21 on Oct 18, 2014

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
Silly Troika, Geodude goes in caves, Grimer goes in sewers!

Erebro
Apr 28, 2013

Screaming Idiot posted:

Silly Troika, Geodude goes in caves, Grimer goes in sewers!

I am now imagining what flesh-shaped monster a Tzimisce would come up with that would bring Grimer to mind.

I'm telling you this so that you know why you are going to be Dominated into donating all your money to neurological research (particularly into the anatomy of memory) in the near future. Not by me, either, though I will waste not a single Blood Point (or Willpower, or Quintessence, or Conviction) to stop it.

Erebro fucked around with this message at 06:59 on Oct 20, 2014

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Phew. So many earth elementals. You'd figure they'd be like flesh golems or something.

double nine
Aug 8, 2013

IIRC there are one or two places in the sewers (notably the third level) where the geodudes spawn infinitely if you approach within a certain distance. Level design can :fuckoff:

JackNapier
Jun 20, 2014
I don't think I ever did either when it came to that god forsaken grate, at least the first time, I used Celerity and just hopped the gap, any playthrough afterwards, I did the only sane thing, Noclipped the whole drat level

barcoded
Jan 4, 2007

I spent half an hour wandering through the sewers with noclip on, looking for the exit. I'm not sure if it was better than the regular slog

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

I love how everybody has their own little story about those sewers, and they're all unique in some way, but they all basically come down to "gently caress that level".

JackNapier
Jun 20, 2014

TheMcD posted:

I love how everybody has their own little story about those sewers, and they're all unique in some way, but they all basically come down to "gently caress that level".

Pretty much, the entire sewer level can be summed up by :fuckoff:. They truly are the worst of sewer levels

ZeeToo
Feb 20, 2008

I'm a kitty!
When I played, my thought was "well, I can see why people complain, but I think they're kind of overreacting, it's not that bad, and it sure feels like I'm just about done".

I was about halfway done.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Except for the one room with the buggy ladder and spinning blade, I really didn't mind the level. :shrug:

Amidiri
Apr 26, 2010

barcoded posted:

I spent half an hour wandering through the sewers with noclip on, looking for the exit. I'm not sure if it was better than the regular slog

This was exactly my experience, except I never found the exit and quit.

Stroop There It Is
Mar 11, 2012

:gengar::gengar::gengar::gengar::gengar:
:stroop: :gaysper: :stroop:
:gengar::gengar::gengar::gengar::gengar:

It's way worse with a Ventrue, since you can't eat the rats. Like I mentioned before, I was playing a Dominate-heavy Ventrue (so not a lot of Fortitude) and did not find the partway-through exit into the normal sewer system. I cannot tell you how long it took me to beat that goddamn level.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
I could have sworn there were a couple of exits from this stupid dungeon back into the main Hollywood sewers, so you could get back to the Red Spot and your blood dolls for supplies. Locked from the inside, so that once you opened them you could get back in and continue through the dungeon.

It's been a few years since I played, maybe that was an early Wesp thing.

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Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


IMJack posted:

I could have sworn there were a couple of exits from this stupid dungeon back into the main Hollywood sewers, so you could get back to the Red Spot and your blood dolls for supplies. Locked from the inside, so that once you opened them you could get back in and continue through the dungeon.

It's been a few years since I played, maybe that was an early Wesp thing.

I'm pretty sure I remember a few different exits to normal sewers, yeah.

I think he might have added a giant box of ammo though.

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